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79For short, sharp bursts of Multitap action, there's no better game than Off the Rails, and it's a decent crack in single-player, too. [Issue#161, p.94]
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78If the game's structure sounds like it would appeal to you, consider giving it a try because (for the most part) the pros outweigh the cons.
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75Thrillville: Off the Rails makes every part of building and running a theme park great fun.
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74For what its worth, Thrillville does a fine job of offering more amusement park managing fun while also adhering to the kid in everyone. It's still a little too kiddy for its own good, but if you are a fan of the series you will no doubt have a great time.
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A reasonably entertaining creation sim, good for dip-in, dip-out playing thanks to its quirky minigames. [Dec 2007, p.96]
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70You shouldn't buy Thrillville Off the Rails for the mini-games - there are much better social video games out there. But as a theme park creator it's not bad, and has literally hundreds of options to tweak and manage.
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Like last year's Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn't enough to make the whole experience more than a diversion. [Dec 2007, p.143]
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70If you can put up with some repetition and the simplicity of the management system, you'll enjoy yourself. Most of the mini-games are quite a bit of fun, too, and they make for some good multiplayer sessions.
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It all gets a bit dull. [Christmas 2007, p.82]
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60A series of semi-amusing, unconnected activities: sounds a lot like a sandbox, which, once you graduate middle school, loses its charm unless you can bring your gat.
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However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]
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