Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 3 out of 11
  2. Negative: 1 out of 11
  1. 78
    If the game's structure sounds like it would appeal to you, consider giving it a try because (for the most part) the pros outweigh the cons.
  2. Thrillville: Off the Rails makes every part of building and running a theme park great fun.
  3. Like last year’s Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn’t enough to make the whole experience more than a diversion. [Dec 2007, p.143]
  4. 70
    If you can put up with some repetition and the simplicity of the management system, you'll enjoy yourself. Most of the mini-games are quite a bit of fun, too, and they make for some good multiplayer sessions.
  5. A series of semi-amusing, unconnected activities: sounds a lot like a sandbox, which, once you graduate middle school, loses its charm unless you can bring your gat.
  6. You shouldn't buy Thrillville Off the Rails for the mini-games - there are much better social video games out there. But as a theme park creator it's not bad, and has literally hundreds of options to tweak and manage.
  7. 79
    For short, sharp bursts of Multitap action, there's no better game than Off the Rails, and it's a decent crack in single-player, too. [Issue#161, p.94]
  8. For what its worth, Thrillville does a fine job of offering more amusement park managing fun while also adhering to the kid in everyone. It’s still a little too kiddy for its own good, but if you are a fan of the series you will no doubt have a great time.
  9. It all gets a bit dull. [Christmas 2007, p.82]
  10. However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]
  11. A reasonably entertaining creation sim, good for dip-in, dip-out playing thanks to its quirky minigames. [Dec 2007, p.96]

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