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70

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  • Summary: Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: "WHOA!" Players build these incredible "WHOA Coasters" to leap from one track to another, launch through the air like cannonballs, blast through a burning rings of fire and more. A new lighthearted story ties together more than 100 missions, complete with 34 playable multiplayer theme-park games and social interaction with park guests that's better than ever. The in-depth conversations both advance the plot and suggest better ways to manage the park. But is every guest to be trusted? [LucasArts] Collapse
Score distribution:
  1. Positive: 3 out of 11
  2. Negative: 1 out of 11
  1. 79
    For short, sharp bursts of Multitap action, there's no better game than Off the Rails, and it's a decent crack in single-player, too. [Issue#161, p.94]
  2. 78
    If the game's structure sounds like it would appeal to you, consider giving it a try because (for the most part) the pros outweigh the cons.
  3. Thrillville: Off the Rails makes every part of building and running a theme park great fun.
  4. 70
    If you can put up with some repetition and the simplicity of the management system, you'll enjoy yourself. Most of the mini-games are quite a bit of fun, too, and they make for some good multiplayer sessions.
  5. You shouldn't buy Thrillville Off the Rails for the mini-games - there are much better social video games out there. But as a theme park creator it's not bad, and has literally hundreds of options to tweak and manage.
  6. Like last year’s Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn’t enough to make the whole experience more than a diversion. [Dec 2007, p.143]
  7. However, quantity comes at the cost of quality--because none of the games are the main focus of the game, they all feel shallow and repetitive. [Holiday 2007, p.82]

See all 11 Critic Reviews

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  2. Mixed: 0 out of
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