Metascore
69

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 13 out of 32
  2. Negative: 3 out of 32
  1. If you're looking for a fun game that you can play with the kids, or as a group, this is a solid purchase and does its job quite well.
  2. It also represents one of the first games I've played in a long time that's truly something for both kid and adult, and I'll be giving a copy to my nephew this Christmas in the hopes that it'll help bridge the gap between the business side of his father's day-to-day operations and the passion that my nephew has for games.
  3. 82
    Okay, so Thrillville's brilliance is broken - but it's still brilliance nonetheless. [Issue # 147, p.72]
  4. The dialog is well acted and quite humorous. The music is perfect for this game and maintains a consistently light and upbeat mood. It’s hard to be in a bad mood when you’re in Thrillville.
  5. A great game that's packed with smart ideas and presented in such an appealing way that you can't help but fall under its spell. [Christmas 2006, p.84]
  6. While a few management issues aren’t handled as well as it could have been, the variety of mini-games and the ability to interact with park visitors makes this a rare treat for sim fans of all ages.
  7. Probably doesn't have the depth to give it the long legs of other titles in the genre. [Dec 2006, p.130]
  8. The gameplay, which is somewhat simplistic and slow, may prove to be a negative for those who want more action from their games. If you're into theme parks and would like to find out how it feels to not only run one but to be an active participant in the creations you make, Thrillville may just be the game for you.
  9. Thanks to its rock-solid execution, Thrillville delivers an enjoyable batch of minigames in a lighthearted theme park environment.
  10. To sum it up, Thrillville is all about the mini-games. Virtually every aspect of park maintenance can be accomplished through beating a mini-game, and it’s probably the mini-games you’ll keep playing after you’ve finished building up all five theme parks.
  11. 75
    Greatness is within Thrillville's grasp, but it doesn't push it all the way through.
  12. It may not be the most open ended theme park on the planet, but it’s full of different ways to have fun, and that’s what matters most. Buy the ticket, and take the ride.
  13. Talking with the guests is surprisingly engrossing. The dialogue options include an arsenal of cheap compliments and weird factoids, and the responses are often surprising.
  14. 70
    Of course, the combination of sim and action game is sometimes a bit jarring, making the game seem like it doesn't really know what it wants to be. Regardless, Thrillville is a fun game, and if you're a fan of sim games on the PC, this would be a good way to introduce the genre to a child or younger sibling.
  15. I was frankly surprised at just how easy and flexible the coaster construction tools were; and the mini-games that introduce training, ride and attraction types were a nice change-up to the usual sim/coaster model.
  16. As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]
  17. While its appeal may have some age restrictions, some of those minigames are deceptively distracting, and doubly so. [Jan 2007, p.85]
  18. While we really can't recommend it for adult gamers who want something like Sim Theme Park, parents might want to consider Thrillville for younger gamers with lofty aspirations of owing an amusement park.
  19. Not quit the splendid bundle of excitement it aims to be, but nevertheless, laid-back fun. [Jan 2007, p.76]
  20. It's a bit simple, but the addictive minigames save it. [Jan 2007, p.84]
  21. Wandering around on foot is a new and interesting way to see the park you make, and it's simple enough for kids, but the whole package is more "Okaytown". [Jan. 2007, p.85]
  22. Other than the multiplayer versions of the park's mini-games, there is little to keep players continuing after they have finished all of the available parks, and the dated graphics make it difficult to enjoy the rides you've created yourself.
  23. 65
    Thrillville could’ve benefited from a little more development time to make the mini-games a little more fun.
  24. Offers a metric ton of activities for you to engage in. The sheer variety is unheard of for this genre (on a console anyway), and it all works. That said, little of it is outstanding, and while all the pieces are in place, there isn't a single aspect of this game that will blow you away.
  25. There is plenty to do in the management of the park and great rewards for success. However, all this is undermined because it is much more fun to play one of the driving, mini-golf, shooting or football games than do all the menial things.
  26. On a rainy day there's an enjoyable few hours to be had riding these highs. On a sunny day, a trip to the theme park and riding a rollercoaster would be more understandable.
  27. It’s hard to dislike a game that displays such breezy charm, and it would be harsh to dismiss Thrillville as a kids’ RollerCoaster Tycoon as it’s streets ahead of much of the licensed tat out there. [Jan 2007, p.100]
  28. 55
    It has lots of small pluses, but not enough of it feels new or captivating. Far too short on thrills, Okayville just needs more pizzazz.
  29. 50
    The minigames will wear thin quickly for adults, while the management will prove too confusing for the little ones. If you love building roller coasters or playing party games with your buddies, you'd be better off with Rollercoaser Tycoon or Mario Party.
  30. It's just mediocre all around. [Jan. 2007, p.106]
  31. A trip to Thrillville takes you on a long, unnecessary detour through Dullsville.
  32. 40
    There's just not enough to juggle in this low impact virtual theme park to keep sim junkies mesmerized. Roller coaster crafting is way too dumbed down to make the process feel like creation.
User Score
2.9

Generally unfavorable reviews- based on 50 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. Sep 13, 2012
    9
    Thrillville lets you build the park of your dreams. At least, that's what they say. Obviously, you can't recreate an exact replica of SpaceThrillville lets you build the park of your dreams. At least, that's what they say. Obviously, you can't recreate an exact replica of Space Mountain, but it does enough to be fun, and compelling. Using basic rollercoaster physics, the game let's you plan, build, and manage a successful amusement park. You can talk with guests, play various mini-games and even ride your own rides! Although, the humor is a bit cheesy, it still delivers a great gaming experience. 9 out of 10 from me. Full Review »
  2. JaredC.
    Aug 12, 2007
    0
    Isn't inspirational, it so mechanical, the humor is corny and stupid. The idea makes you excited, but its entirely dull, when there is Isn't inspirational, it so mechanical, the humor is corny and stupid. The idea makes you excited, but its entirely dull, when there is sucky things to buy to finance the theme park and make it a wealthy one. But its impossible, the game is too weak, Mr. Morrtimer is noticably annoying everytime you hear or see him, he's a huge embarasement, and totally dumb. With the dialogue being so weird, boring, and the reactions whenever your character explains something is badly portrayed and inccorectly acted. It's mistaken through all its operation parts, Thrillville sucks. But its minigames are very appealing, everyone of them is fun and engaging. But becides that, the game is a mess of tools. Full Review »
  3. CatieD.
    Jan 4, 2007
    8
    This is a fun game for kids from 8 and up. Lots to do. Not roller coaster tycoon, but it is fun to play together.