Metascore
66

Mixed or average reviews - based on 25 Critics

Critic score distribution:
  1. Positive: 6 out of 25
  2. Negative: 2 out of 25
  1. Easy to pick up, hard to put down. [Nov 2006, p.82]
  2. The fun, inventive style of play is downright addictive and the variety is excellent – just enough combat to keep things exciting and enough puzzles to flex your IQ without slowing you down.
  3. While there are not new concepts at work here they fit together to make a great game.
  4. It's hardly the Playstation 2's perfect platformer - it's a bit too linear, and it's obviously got a slant towards a younger audience with the puzzle solving at points - but Tokobot Plus is a game enjoyable by young and old alike.
  5. A charming platformer. While its relative simplicity was appreciated on the PSP, it feels a little underwhelming on the PlayStation 2.
  6. The improvements and additions make it a far more enjoyable prospect to newcomers than the PSP version was, and it may even be enough for those that gave up on the original to at least give the game a rental to see how things have improved.
  7. [A] half-assed port. The camera is still a problem, controls are still awkward, and save point restarts are still a pain in the butt. However, unlike on the PSP, there are fewer excuses for these flaws on its more established big brother.
  8. Its distinctive use of robot formations to progress through levels gives its gameplay a fresh feel from beginning to end.
  9. This slightly enhanced version of Tecmo's endearing, puzzle-heavy PSP platformer is still fun, but it feels small on the PS2.
  10. The lack of any real bonus levels or new content, and the overall simple difficulty of the game really hampered my enjoyment of it. Also, by the time I really got going in the game, it was nearly over.
  11. 70
    The added overdrive techniques, narrative enhancements and treasure stages all help, but the camera needs work and so does the control. Not only that, it looks a little dated on the PS2.
  12. We liked the idea of Tokobots when the game came out for the PSP and in a way we still do, but with some very cluttered gameplay, a nonsensical story even by Japanese standards, and not much in the way of challenge, the subtle improvements and minor additions to the PS2 version hardly make the fundamental gameplay any more attractive.
  13. Most of the game's content has been ported over to the bigger console, with very little improvements to the design and only a few new puzzles and challenges added.
  14. 70
    A decent title with challenging puzzles that will reward your patience and dedication. It's probably best as an extended rental but some of you might find that it's worth the full price of admission.
  15. Kid gamers in Japan might find this kind of experience to be entertaining, but there is no way American kids will ever go for it. For one thing, there isn't an "action" element. Second, the camera is a mess.
  16. This really does deserve a proper sequel - but on the PSP where it belongs. [Feb 2007, p.76]
  17. No real improvements have been made to the game which is a wasted opportunity as the poor camera and basic graphics stand out even more on the PS2 than in the original version.
  18. 60
    The additional content added to the original PSP game (including a series of enjoyable bonus challenges) makes it a stronger game on the PlayStation 2, but it doesn't have the feel of a true sequel.
  19. Feels a bit half-arsed in execution. A missed opportunity, all in all. [Feb 2007, p.77]
  20. A cheerful, happy little game - it's got some lovely ideas in places and doesn't take itself too seriously - but it was far more at home on the PSP than it is on a home console, and it has gained pretty much nothing in the transition to the PS2.
  21. A straightforward puzzler with a neat robo-twist, but it's better suited to life on the small screen. [Christmas 2006, p.103]
  22. The jointed Tokobot moves work well, and the opening sections are good fun, but the ideas soon run out, leaving a game that isn't brilliant as an all out action platformer, nor as a puzzle-based adventure.
  23. The concept feels fresh and the idea of using formations of tiny robots to solve puzzles is in some ways inspiring. It’s such a shame that the game's potential was never fully realised and that the overall experience should be spoiled by silly camera problems.
  24. There’s a good concept here, and with a little more effort, this could have been a good game.
  25. Don't explore these Mysteries. [Holiday 2006, p.84]
User Score
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No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Apr 19, 2013
    8
    A very underrated game. Has its charm and uniqueness. If it just had better controls and had better replay value, it could of been a better game. Play a very different game to what you have played before with this unique game. Full Review »
  2. QuincyH.
    Dec 21, 2006
    8
    A great game but the camera and controls were not very good.