- Publisher: Ubisoft
- Release Date: Apr 8, 2003
- Also On: Mobile, PC, PlayStation 3
- Critic Score
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100While the PS2's levels are noticeably shorter than those of the Xbox version, their design hasn't changed and the overall gameplay remains completely intact, making this game a wonderful adventure within the Tom Clancy universe.
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100With a gentler learning curve, an extra level, tweaked controls, and completely reworked cinemas, the PS2 version is the equal of its Xbox predecessor.
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100It's an uncomfortably tense, uncannily realistic stealth game that's arguably better than "Metal Gear Solid 2." [May 2003, p.47]
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98Takes stealth action and realism to all new jaw-dropping heights in this game thats just too good to pass up.
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The bar has been set and this will be the new standard to beat for all future stealth combat games.
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95A game that not only redefines the stealth game genre, but a game that is destined to live on as a milestone in the evolution of gaming. What "Doom" did for the world of gaming in the early 90s; Splinter Cell has done for the 00s.
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92Where the PS2 version really shines is in the control department. The controls become almost second nature after only a few minutes of running around.
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91Do you want a more balanced game that plays better, is a little easier, has an extra level, and tells a better story [PS2 version], or the prettier, more difficult game that is a little less user-friendly, but has downloadable content [Xbox]? The choice is yours.
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The control is top-notch. Some of the moves you do rely on very precise movements and you always feel that you are in total control.
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90Hyper realistic, intense, and packed with awesome gadgets. Not as polished as "MGS2," but the core gameplay is more involving. [May 2003, p.30]
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90Most obviously, the control system on the PS2 is far more intuitive and user friendly than the comparatively clunky original that suffered from a hateful inventory management system.
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It may well be the best-looking PS2 game yet. [May 2003, p.89]
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89Superior to the Xbox version in every way... Massively enjoyable yet enormously painful, Splinter Cell is a serious game whose brilliant realism should shake up a few complacent gamers. [PS2 MAX]
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With some very well laid out levels, solid gameplay, and nice functional visuals, PS2 owners are presented with a fantastic title worthy of a place in their library.
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The excellent stealth gameplay, tangible sense of danger, and believable scenario (take that, "MGS2") render this a must-play experience. [May 2003, p.120]
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The graphics, while inferior overall compared to the Xbox version, benefit from added effects such as enhanced heat distribution, reflective surfaces, and focus blurring. [Apr 2003, p.82]
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84You'll have a great time experimenting with and effectively using Sam Fisher's variety of moves and gadgets, and the game's big missions should provide a significant challenge.
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Half the fun came from picking out each light in an area before flipping on the night vision and having some fun with any gullible goons.
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If this game were any more realistic, you'd have to hold in your farts.
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80Textures are muddier, the framerate is choppier, lighting effects are faked (faked well, but hey), and the image quality isn't as clean. [May 2003, p.71]
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80This is an above-average port that tries to compensate for its reduced difficulty and average visuals with minor improvements (new level, binoculars, etc.) that have dumbed-down the XBox versions stealth-reliant gameplay a little bit.
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80Good game, Good graphics. Not as good as "Metal Gear Solid 2." Not enough content. Kind of short.
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70It manages to deliver new ideas and concepts, but ultimately fails to make the classic impact; hopefully the sequel can build upon the good work here.
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This is one of those games youll sit down to play for 45 minutes and then realise youre 2 hours from the end without even an inkling of the time spent on the game.
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User score distribution:
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Positive: 37 out of 46
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Mixed: 2 out of 46
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Negative: 7 out of 46
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NickT.10
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BryanM.2