Trapt PlayStation 2

  • Publisher: Tecmo
  • Release Date: Nov 1, 2005
Metascore
60

Mixed or average reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 7 out of 36
  2. Negative: 5 out of 36
Buy On
  1. 80
    By far the most worthy of mention, though, are the Dark Illusions. These are giant setpiece traps which cause horrifying damage in even more horrifying ways, and have secret (and often bloody obscure) conditions for their activation.
  2. It would have scored higher if the game didn’t suffer from an inexplicably poor framerate. It almost ruins the entire game.
  3. AceGamez
    80
    There really is nothing else quite like it - which could be a good thing or a bad thing, as no competition for Trapt means that the flaws can stay.
  4. 78
    An incredibly unique game in today’s gaming scene. If you’re in the mood for something new, give it a shot.
  5. It offers a nice mix of strategy (almost reminiscent of Dynasty Tactic's "push, attack, push, attack" combo system) and action where timing plays a crucial role.
  6. TRAPT is one of those games that is wickedly fun to play, but it’s not all that deep of an experience or even that challenging until the very end where the enemies have an almost unnatural ability to detect your traps.
  7. 75
    The traps do begin to get repetitive a bit and the AI could have been a little smarter, but again, death and destruction is always good fun. If that's all your expecting from Trapt, you'll likely have a good time with it.
  8. If you are bored with the current crop of samey sport sims or bland RPGs, then Trapt can provide you with some light relief and faith that there are original ideas out there that can be utilised.
  9. The story may be as dull as dirt and the graphics may lack a satisfying level of detail, but there's no denying that Trapt (and its three predecessors) provide a crazy sort of skewed gameplay that simply can't be had anywhere else. Very few projects actually make me laugh out loud with maniacal glee, but this was one.
  10. A fun experience that's unfortunately spoiled by a terrible frame rate that all but breaks the game. It can be entertaining to experiment with different traps, but after a few hours the game starts to feel repetitive, and it doesn't offer enough of a challenge to keep you coming back for more.
  11. Game Informer
    68
    I enjoyed the Deception series on PSone, but this sequel hasn't made any strides forward. [Dec 2005, p.174]
  12. A good experience Trapt is not, but the mechanics of laying traps and unleashing them on enemies can, at times, be extremely satisfying.
  13. But as much as I enjoy building giant human mousetraps, the package here is light on content. And without any real guidance, you have to make your own fun. Imagination sold separately.
  14. PSM Magazine
    65
    For a good while, this is wickedly - even perversely - fun. [Holiday 2005, p.90]
  15. It’s a game with a good idea but too many flaws in its execution to be very enjoyable.
  16. What detracts from the game are the reoccurring enemies, ease of the game throughout most of the missions and the intelligence of the enemies.
  17. Brings back fond memories of older puzzle games but doesn’t show the polish that could have made the game better.
  18. A game based on the creation of ingenious and deadly traps sounds like a novel and interesting premise, sadly the execution proves to be the equivalent of being slowly buried alive.
  19. A feast for creative quirk-seekers; a famine for lazy mainstreamers. [Dec 2005, p.130]
  20. Unfortunately, the AI isn't so easily fooled, and what you'll have to do is repeatedly run about a room hoping that your attacker will wander into the right spot. It's really boring, yet the payoff is worth the time invested.
  21. 60
    Not only is the camera annoying, but baiting the enemies into your trap becomes a mundane routine that's based on a few simple tactics -- most of the enemies are too stupid to realize they're being set up for a trap.
  22. 60
    The problem is that there's only so much that can be done with the concept, and it becomes routine and boring before the game is even close to over.
  23. Trapt is a novel effort, but it just doesn't try hard enough, and that much is blatantly obvious in the enemy AI, the environments and the translation.
  24. Trapt is clever, innovative, and left a lasting impression. I won't forget its accomplishments. I wish I could overlook its flaws, but the repetition is immense and the technical issues are inexcusable.
  25. Setting traps and luring your enemies to their doom is a brilliant idea, but Tecmo doesn't build on that with more gameplay variety.
  26. Trapt is a fun diversion with unexplored potential. Unfortunately the poor camera system, lack of variety, clumsy AI, and graphical handicaps keep the game from achieving any type of noteworthy standing.
  27. With such a tediously unengaging storyline, vanilla locations, rubbish camera system and an all-round feel of technical impoverishment, what you're left with is a game that's certainly fun, original and hugely engaging for a while, but one that fails to live up to its early promise.
  28. It is built on an entertaining concept, but let down by poor presentation. The dreadful frame-rate makes it almost unplayable in places, and that is unforgivable in a commercial product, especially when the graphics, sound and story could all have been so much better.
  29. By letting you explore the mansion and other location at your own discretion, we could have had a brilliant title on our hands.
  30. 50
    The graphics are obviously improved over the PlayStation predecessors, but even fans of that trilogy will be disappointed by the comparative dearth of traps to choose from. Ultimately, mediocrity ensnares Trapt with it's own lack of gameplay meat.
  31. Like long car journeys, rainy days or when there's nothing on TV, playing Trapt is one of those times when you have to make your own fun. The only real puzzle here is who but the most ardent strategy fans and death fetishists will bother.
  32. 40
    Trapt would be a decent budget title, with its extremely limited, repetitive gameplay and generally low production values. As it is, this game isn't worth a $50 purchase.
  33. Official Playstation 2 Magazine UK
    40
    The problem with Trapt is that its randomness means you don't really feel satisfied when a masterplan pays off. [Mar 2006, p.96]
  34. PSM2 Magazine UK
    39
    Yes, it's Crapt. [Apr 2006, p.72]
  35. Don't be lured in with its evil promises - the shallow gameplay and rough delivery will make everyone who plays it a victim.
  36. Computer Games Magazine
    20
    Quotation forthcoming. [Jan 2005]
User Score
8.1

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. TonyB.
    May 22, 2006
    5
    The game needed more blood for one thing. The traps were limited unlike the other Deception games. The storyline S.U.C.K.S.!!! The strategy The game needed more blood for one thing. The traps were limited unlike the other Deception games. The storyline S.U.C.K.S.!!! The strategy and timing of the traps were okay. The enemy's AI was easy yet pathetic. Full Review »
  2. Fahad
    Nov 14, 2005
    9
    setting trapts is so sweet. I was waiting for this game since Deception Kagero on the PS. I finished the game yesterday and i am going to try setting trapts is so sweet. I was waiting for this game since Deception Kagero on the PS. I finished the game yesterday and i am going to try to finish it again with new trapts. Full Review »