- Publisher: Atlus Co.
- Release Date: Nov 29, 2001
- Critic Score
- Most active
- Publication
- Most clicked
-
84Finally PS2 has a decent RPG. Granted you have to get past the graphics but that battle engine just had me wanting to play more and more.
-
80It's not the deepest game, nor is it lengthy by any means, but it is fun, despite the long periods of walking and talking.
-
A treasure trove of interesting and creative ideas, all melded to form a title that falls short of a classic, but will fill in the niche void for the console's RPG fans.
-
Solid if you want something smaller with a focus on character development, give Tsugunai a whirl. [Feb 2002, p.158]
-
The interesting premise of accepting missions by possessing villagers' bodies is weighed down by a very average presentation and a game design that is pretty basic. [Jan 2002, p.83]
-
73Tsugunai: Atonement is another interesting import conversion brought over to the North American market from the Land of the Rising Sun.
-
67It isnt a bad game; its just not exceptionally good, either.
-
60Occasionally you'll get the chance to move on and actually fight monsters, but it seems like forever and a day in between those moments.
-
60Clever, but not nearly clever-enough to overcome the dull and boring predictability "Tsugunai" [exudes] as it unfolds at a maddenigly slow pace.
-
60Astonishingly average. Tsugunai scores for hosting some original ideas but then compensates with truly boring presentation.
-
Its awesome that you can block enemy attacks with timed button presses but not when you fight the same boring enemies over and over! [Feb 2002, p.114]
-
A fun enough concept but lacks a certain next-gen sparkle.
-
41Many of the interesting concepts in T:A llose their appeal shortly after the umpteenth quest to help some tortured soul in town.
prev
next
Page:
- 1
User Score
tbd
No user score yet- Awaiting 2 more ratings
User score distribution:
-
Positive: 1 out of 2
-
Mixed: 1 out of 2
-
Negative: 0 out of 2
-
DavidR.6
-
MarieF.8