Metascore
67

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 4 out of 13
  2. Negative: 1 out of 13
  1. A treasure trove of interesting and creative ideas, all melded to form a title that falls short of a classic, but will fill in the niche void for the console's RPG fans.
  2. Solid…if you want something smaller with a focus on character development, give Tsugunai a whirl. [Feb 2002, p.158]
  3. The interesting premise of accepting missions by possessing villagers' bodies is weighed down by a very average presentation and a game design that is pretty basic. [Jan 2002, p.83]
  4. 60
    Astonishingly average. Tsugunai scores for hosting some original ideas…but then compensates with truly boring presentation.
  5. A fun enough concept but lacks a certain next-gen sparkle.
  6. Occasionally you'll get the chance to move on and actually fight monsters, but it seems like forever and a day in between those moments.
  7. Many of the interesting concepts in T:A llose their appeal shortly after the umpteenth quest to help some tortured soul in town.
  8. It's not the deepest game, nor is it lengthy by any means, but it is fun, despite the long periods of walking and talking.
  9. 84
    Finally PS2 has a decent RPG. Granted you have to get past the graphics but that battle engine just had me wanting to play more and more.
  10. It’s awesome that you can block enemy attacks with timed button presses…but not when you fight the same boring enemies over and over! [Feb 2002, p.114]
  11. Clever, but not nearly clever-enough to overcome the dull and boring predictability "Tsugunai" [exudes] as it unfolds at a maddenigly slow pace.
  12. It isn’t a bad game; it’s just not exceptionally good, either.
  13. Tsugunai: Atonement is another interesting import conversion brought over to the North American market from the Land of the Rising Sun.

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