• Publisher: Sega
  • Release Date: Oct 14, 2003
Metascore
54 out of 100

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 0 out of 14
  2. Negative: 4 out of 14
  1. You come to Virtual-On to beat up big robots through a mix of opportune tactics and instinctive brawn, and throughout Marz the precise and articulated combat remains as demanding as ever. [Sept 2003]
  2. In short, there are no clear delineations in skill level. Whilst this is one way of making Virtual On more inclusive, it also removes much of the game’s innate charm. To make matters more complicated, Marz lacks a TwinStick peripheral.
  3. While Virtual On has stuck close to its formula, other games have since distilled the giant robot experience into different formats that give people more of what they like about massive humanoid-shaped robots.
  4. The graphics didn’t push the PS2 hardware and reminded me of a Dreamcast game instead of a PS2 game. The story mode will have you confused and might even bring on a headache.
  5. With gigantic fighting robots and fast-paced, streamlined, arcade action, Virtual-On Marz makes the perfect game for beginners and vets alike looking for some straight-ahead mindless fun.
  6. 60
    I’ve had fortune cookies that have told better tales and I’ve had better gameplay experiences with a yoyo.
  7. Hardcore fans will probably be let down by Marz's lack of focus compared to previous entries, and newcomers will probably be put off by its initially very curious control style. [Nov 2003, p.81]
  8. For a game in which high-speed dashing and keeping the enemy in sight at all times is critical, this crippled control and decreased speed detracts from gameplay. [Jan 2004, p.48]
  9. A fun and decent (albeit shallow and simplistic) way for Sega fanboys to blow steam and reminisce about their favorite developer’s glory days. Renting Marz, however, is the safest (and cheapest) way to get the most of what this PS2 title has to offer.
  10. Avoid this game like you would a laser beam to the head. [Dec 2003, p.150]
  11. 48
    Until it can become a deeper two-player or four-player online game with a dedicated twin stick peripheral (a cost most publishers naturally abhore), there is no good logical reason to buy this huge disappointment.
  12. This game gets almost every design decision wrong and looks like hell on top of that. [Jan 2004, p.91]
  13. 40
    This could have been the best Virtual-On ever, and instead it's easily the worst.
  14. The pace has been slowed to attract a broader audience, but the end result is combat that's sluggish and boring. Even the quickest and most agile virtuaroid drags its feed in comparison to its arcade counterparts. [Jan 2004, p.130]
User Score
tbd

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. KevinA.
    10
    Crazy graphics, awesome gameplay, GREAT GAME!!!