With 250 new ship upgrades, 100 new aircraft, and submarine warfare, Warship Gunner 2 is just the ticket for the gamer who always wanted to shout, "Damn the torpedoes! Full Speed ahead!" Just remember, it won't always be a pleasure cruise.
The main addition to WG2 is submarine warfare of the "run silent, run deep" sort, and it's actually kinda disappointing that you have to play through a significant chunk of the game before you even get a chance to pilot a sub. [May 2006, p.82]
It does, however, provide a completely unique mix of strategic planning, design optimization, and cathartic release, held together by an enjoyably loony mix of World War II aesthetics and high-tech, sci-fi tomfoolery.
I was frustrated by the drawbacks in the title, especially the tiny text on the in-game radar as well as some of the differences in the tutorials between what was being described and what actually was on screen.
The major drawback of WG2 is that the game could have been accomplished on a PlayStation. Being a PS2 game, the detail on ships and overall graphics are not up to scratch. I would have liked to have seen more varied missions, maybe even some little men running around decks.