• Publisher:
  • Release Date:
We Love Katamari Image

Generally favorable reviews - based on 61 Critics What's this?

User Score

Generally favorable reviews- based on 47 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: We Love Katamari features the diminutive yet determined Prince with an assortment of celestial cousins and the eccentric King of All Cosmos. The King of All Cosmos grew to stardom after taking all of the Prince's katamaris and replacing the stars. His fans knew no bounds and wished to see more katamaris fill the sky. The King of All Cosmos desired to appease all of their requests and recruited the Prince and his cousins to help. Now they are tasked with rolling up even more clumps, each larger and more different than the one before. In We Love Katamari, players find themselves in various new locations around Earth as the Prince and his cousins roll up different katamaris according to the fans' requests. We Love Katamari continues the series' trademark graphical style and musical excellence with an original soundtrack and hundreds of brand new items including Koi fish, angels and famous Earthly landmarks to roll up. The Prince's celestial rolling has no boundaries; as his katamari grows larger, he can roll up literally everything in his path – from underwater creatures to mountains and even the Eiffel Tower itself! Players can also roll with a friend in the all-new two-player cooperative mode. With each player controlling part of the clump, they will have to devise new strategies and communicate their rolling intentions in a new level of katamari madness. Battle Mode has also returned to We Love Katamari in extended form with three size scopes for competitive rolling action. [Namco] Expand
Score distribution:
  1. Positive: 60 out of 61
  2. Negative: 0 out of 61
  1. Quotation forthcoming. [Nov 2005]
  2. A giant happy cosmic snowball of fun.
  3. A wonderful puzzle game, a superbly frantic challenge and some ridiculously funny dialogue make up a package that you’d have to be a complete fool to miss.
  4. Despite being essentially the same ride as before, the improvements make this as good - if not a little better - than the original.
  5. It isn’t a sequel the true sense, but more of the full game that Katamari Damacy should’ve been.
  6. Brimming with self-assuredness both in its characterisations and its functionality, and measures its pace and progression with an ever more aggressively beautiful interface and environment design, capturing even more galactic and universal scale than the original. [Sept 2005, p.88]
  7. 55
    The sequel features even more happy, shiny, Hello Kitty!—style idiocy. But peel away the idiocy, and you'll find the same dull, creatively bankrupt ball-rolling mini-game as the original.

See all 61 Critic Reviews

Score distribution:
  1. Positive: 17 out of 17
  2. Mixed: 0 out of 17
  3. Negative: 0 out of 17
  1. Aug 22, 2012
    I'm giving it a 9 because I think the controls in the katamari games are awkward.

    But it's still a great game!!

    Is there anything more
    fun then rolling up the sun with a huge sticky ball?! Expand
  2. Jun 8, 2013
    A sequel to the original and bonkers Katamari Damacy (that never received a PAL release) We Love Katamari represented Europe’s first opportunity to meet the King of the Cosmos.

    This time around said King has destroyed/lost most of the planets in the galaxy having had a little too much to drink. In order to replace them he charges his little prince to collect objects from Earth and fire them into space. That’s were the player comes in. Within each of the games levels you start with a sticky ball (of varying sizes) that will collect anything you roll it over. The more objects collected the bigger the ball gets which in turn allows you to roll over and collect ever larger items. There is a great variety from level to level, some see you gathering objects from around a bedroom whilst another ends in the hoovering up of entire continents. In order to keep players on their toes extra challenges such as time limits or instructions to collect particular items are introduced as the game progresses but these are rarely that difficult to meet.

    If you managed to play the first title in the series this We Love Katamari may seem a little familiar, for anyone else however it provides one of the most unique video game experiences in the last decade.

See all 17 User Reviews