Wild Arms 4 Image
  • Summary: Jude Maverick has grown up in an isolated town called Ciel, which is completely enclosed in a large sphere floating thousands of feet above the surface of Filgaia. His sheltered world changes forever when he sees the sky "tear" and ships entering his homeland. Upon inspecting the camp site set up by the intruders, he sees something that he has never seen before; a girl. The girl's name is Yulie and she is being held captive by the intruders after being captured by a "Drifter" for hire, Arnaud G. Vasquez. After the invading army attacks Ciel and brings the whole sphere crashing down, Jude, Yulie and Arnaud join forces to find out the army's true intention behind Yulie's abduction. With the help of another Drifter, Raquel, these four idealistic teenagers travel the war-torn land of Filgaia in search of truth, their own identities and their individual paths to adulthood. Innovative new HEX battle system unlike anything seen before in turn-based RPGs; easily accessible while providing an amazing amount of speed, depth and strategy. Action elements on the field map such as double- jumps, using the new "Accelerator" ability to manipulate time, and equipping items to solve puzzles maintains the excitement between battles. [XSEED] Expand
Score distribution:
  1. Positive: 19 out of 38
  2. Negative: 2 out of 38
  1. 90
    Story problems aside, I really enjoyed Wild Arms 4. It is one of my favorite games in the series, just for the gameplay alone.
  2. The fourth in the series continues with what works, featuring standard turn-based RPG conventions, with a bit more twist and strategy in combat.
  3. It would be easy to score this game as plain mediocre. After all, it essentially works, displays a misguided and seemingly half-hearted attempt at innovation, looks pleasant enough, passes the time and will likely meet the low expectations of its surprisingly large fanbase. But should such calculating mediocrity be continually excused?

See all 38 Critic Reviews

Score distribution:
  1. Positive: 4 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 1 out of 5
  1. [Anonymous]
    10
    I really, REALLY liked this game. Quite possibly my favourite for the PS2. The story wasn't great, but everything else was astonishing. The characters and their development truly touched me, the game was mature and thought-provoking throughout and the ending brought me to tears with its representation of the bittersweetness of life. The platforming elements were my favourite in any RPG to date, the ability to turn off encounters a masterstroke, the tools fun and inventive, the battle system awesome in its tactical implementations, the sidequests too numerous to count and the rewards were constant. So it may not be very difficult and the enemies were half-baked. This was perhaps the funnest 80 hours (there really are a lot of sidequests) I've had with a game, and it had that RPG magic that the next installment was unfortunately unable to capture. Expand
    • 0 of 0 users said yes
  2. JoelM.
    10
    game looks makes u feel good has NEW tory line everything about the game is great is the BEST wildarms ever so far.
    • 0 of 0 users said yes
  3. TehSquare
    3
    What the hell is this? Where's the amazing story, likable characters, smart puzzles, fast-paced battles, beautiful soundtrack, just right difficulty and tons of side quests that WA3 made me come to expect? All I see is a bland, overly childish storyline, characters that seem almost mentally challenged, a world that has no Wild Western feeling at all and simple, short, boring, overly easy and absolutely not compelling level design. I commend Media Vision for trying to innovate, but it just went all wrong. Expand
    • 0 of 0 users said yes

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