Wild Arms 4 PlayStation 2

Metascore
69

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 19 out of 38
  2. Negative: 2 out of 38
Buy On
  1. This new installment will totally baffle fans of the series. With its gloomy postindustrial setting, moderately complex platforming bits, and surprisingly different battle system, WA4 bears little resemblance to its charming, Wild West-themed predecessors. Once you get beyond that initial shock, though, you'll actually have a decent time.
  2. 70
    If you don't mind the half-baked jumping puzzles and tired character development, you'll find plenty to sink your teeth into.
  3. PSM Magazine
    70
    All it needs is a little refinement. [Feb 2006, p.74]
  4. The game features a sweet new battle system that has great potential for future installments, as well as platforming sequences that break up the monotony and some unconventional design and story ideas.
  5. Computer Games Magazine
    70
    While Wild Arms 4 isn't as wonderfully radical....it still makes returning to the weary world of Filgaia for the fith time far more enervating than it has any right to be. [Apr 2006, p.93]
  6. The fourth in the series continues with what works, featuring standard turn-based RPG conventions, with a bit more twist and strategy in combat.
  7. Official Playstation 2 Magazine UK
    70
    Respect is due for trying something different. [Dec 2006, p.94]
  8. The biggest folly, however, is that instead of building upon the establish lineage that fans have come to expect and enjoy, Wild Arms 4 breaks away and tries to be something wholly different, and in so doing succeed only in alienating existing fans.
  9. The character’s irrational beliefs make the story impenetrable, and the rest of the game doesn’t hold up well in the face of the PS2’s RPG library.
  10. Wild Arms 4 evolves a little compared to other titles in this genre, but infantile graphics and immature, uninspired sections hinder it's full growth into JRPG-post-puberty. After all, coming of age ain't as easy as it seems to be.
  11. Number four in the series is one for the hardcore Wild Arms fans; the rest of us will wait for the next Final Fantasy as usual.
  12. 60
    WA4 is uneven, wavering uncertainly between "totally offbeat" and "utterly trite."
  13. The battles are unchallenging, but complex. The story is trite, but entertains. The exploration is fun, but easy.
  14. games(TM)
    60
    A passable distraction amid higher-profile titles rather than a direct competitor to the smoking guns of the genre. [Dec 2006, p.120]
  15. Even though I have great respect for the combat system Wild ARMS 4 employs, the game just has too many flaws to bring it above average.
  16. It provides a somewhat engrossing, predictable plot, and a steady flow of battles, puzzles, drama and rewards. Unfortunately, the lack of more interesting ammo leaves this gun firing blanks.
  17. Essentially Wild ARMs 4 is an average RPG that half-heartedly tries to add a couple of new ideas, but these additions aren't done well enough and don't change the RPG formula enough to warrant much attention.

Awards & Rankings

#92 Most Discussed PS2 Game of 2006
#77 Most Shared PS2 Game of 2006
User Score
7.3

Mixed or average reviews- based on 17 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 2 out of 6
  1. Jan 29, 2015
    3
    I have been playing Wild Arms since it's release in 96 (before the Alter Code F remake which i loved) and this installment doesn't sit to wellI have been playing Wild Arms since it's release in 96 (before the Alter Code F remake which i loved) and this installment doesn't sit to well with me. Innovative as the battle system may be there are a lot of elements about it that are just wrong especially the ley point hexes. The way the breaks happen between game play also another very bad choice with very little fmv interaction and more still frame action with different facial expressions. Although a lot argue the story doesn't sync it does, play Wild Arms 3 ( those people have no memory of why Filgaia is decaying) these people waged war on how to restore Filgaia so i think it fits perfectly with continuity. Full Review »
  2. [Anonymous]
    Sep 2, 2008
    10
    I really, REALLY liked this game. Quite possibly my favourite for the PS2. The story wasn't great, but everything else was astonishing. I really, REALLY liked this game. Quite possibly my favourite for the PS2. The story wasn't great, but everything else was astonishing. The characters and their development truly touched me, the game was mature and thought-provoking throughout and the ending brought me to tears with its representation of the bittersweetness of life. The platforming elements were my favourite in any RPG to date, the ability to turn off encounters a masterstroke, the tools fun and inventive, the battle system awesome in its tactical implementations, the sidequests too numerous to count and the rewards were constant. So it may not be very difficult and the enemies were half-baked. This was perhaps the funnest 80 hours (there really are a lot of sidequests) I've had with a game, and it had that RPG magic that the next installment was unfortunately unable to capture. Full Review »
  3. TehSquare
    Jul 23, 2008
    3
    What the hell is this? Where's the amazing story, likable characters, smart puzzles, fast-paced battles, beautiful soundtrack, just What the hell is this? Where's the amazing story, likable characters, smart puzzles, fast-paced battles, beautiful soundtrack, just right difficulty and tons of side quests that WA3 made me come to expect? All I see is a bland, overly childish storyline, characters that seem almost mentally challenged, a world that has no Wild Western feeling at all and simple, short, boring, overly easy and absolutely not compelling level design. I commend Media Vision for trying to innovate, but it just went all wrong. Full Review »