It would be easy to score this game as plain mediocre. After all, it essentially works, displays a misguided and seemingly half-hearted attempt at innovation, looks pleasant enough, passes the time and will likely meet the low expectations of its surprisingly large fanbase. But should such calculating mediocrity be continually excused?
Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.
Awards & Rankings
#84 Most Discussed PS2 Game of 2006
Mixed or average reviews- based on 19 Ratings
Apr 11, 2017Des combats au tour par tour pas trop mal faits sauf qu'au 30ème ennemi, on en a déjà un peu marre, car c'est le syndrôme Final Fantasy quiDes combats au tour par tour pas trop mal faits sauf qu'au 30ème ennemi, on en a déjà un peu marre, car c'est le syndrôme Final Fantasy qui touche l'ensemble du jeu : le caractère répétitif (des combats justement, bien trop nombreux) et l'histoire superficielle et générique sans parler de ce genre de monde mi-fantasy mi-technologique vu et revu.
Quant aux "héros", il s'agit de chiards débiles toujours à chialer pour un pet de travers, bêtes à bouffer du foin, la touche "manga" accentuant encore le phénomène. Graphiquement, ma foi, on a vu pire et au moins (c'est appréciable) les temps de chargement sont réduits au minimum. L'interface, selon les habitudes japonaises, est assez vilaine et pas toujours pratique ; la caméra est fixe et la carte brille par son absence.
Par ailleurs, le jeu est tout en anglais (rien de rédhibitoire cela dit) avec des voix aussi niaises que leurs personnages en carton mais assez rares puisque les dialogues se font par des vignettes comme dans une BD -ou plutôt un manga- bas de gamme. Enfin, si vous êtes encore réveillé après toute cette dégoulinade japoniaise, la musique atrocement mièvre ne manquera pas de vous achever.… Full Review »
Jan 29, 2015I have been playing Wild Arms since it's release in 96 (before the Alter Code F remake which i loved) and this installment doesn't sit to wellI have been playing Wild Arms since it's release in 96 (before the Alter Code F remake which i loved) and this installment doesn't sit to well with me. Innovative as the battle system may be there are a lot of elements about it that are just wrong especially the ley point hexes. The way the breaks happen between game play also another very bad choice with very little fmv interaction and more still frame action with different facial expressions. Although a lot argue the story doesn't sync it does, play Wild Arms 3 ( those people have no memory of why Filgaia is decaying) these people waged war on how to restore Filgaia so i think it fits perfectly with continuity.… Full Review »
[Anonymous]Sep 2, 2008I really, REALLY liked this game. Quite possibly my favourite for the PS2. The story wasn't great, but everything else was astonishing. I really, REALLY liked this game. Quite possibly my favourite for the PS2. The story wasn't great, but everything else was astonishing. The characters and their development truly touched me, the game was mature and thought-provoking throughout and the ending brought me to tears with its representation of the bittersweetness of life. The platforming elements were my favourite in any RPG to date, the ability to turn off encounters a masterstroke, the tools fun and inventive, the battle system awesome in its tactical implementations, the sidequests too numerous to count and the rewards were constant. So it may not be very difficult and the enemies were half-baked. This was perhaps the funnest 80 hours (there really are a lot of sidequests) I've had with a game, and it had that RPG magic that the next installment was unfortunately unable to capture.… Full Review »