Metascore
80

Generally favorable reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 23 out of 27
  2. Negative: 0 out of 27
  1. A lot like "Raw Superstar Umaga": It's an absolute monster, with tons of power while simultaneously possessing impressive agility.
  2. This is still the best grappling game that money can buy, but having said that there isn't really a lot of competition.
  3. Although the improvements made to this year’s entry will keep me hooked for months, I can’t quite call SDvsR 2007 the perfect wrestling experience. There are still flaws here and there that irk me, like Diva matches that feel far too automated and the difficulty balancing in some of the tougher game modes.
  4. You can spend dozens of hours playing through the game’s various modes and match types, and that’s even before you start playing multiplayer.
  5. Even with these kinks, this is still undoubtedly the best WWE SmackDown game yet, and is well worth playing, even if you played the hell out of last years's game. [Holiday 2006, p.73]
  6. All of the changes and new features were all for the better, and any wrestling fan will be happy with this game.
  7. With many modes of play and a variety of many other options, WWE Smackdown vs. Raw 2008 defends its title as the most popular wrestling series on consoles very well.
  8. One of the best show wrestling games around. The new control system is very nice, but you still can not break throws started by other players. A proper arcade-like blocking system would not hurt, either. [Dec 2006]
  9. Not a must-buy for everyone, but definitely a stocking stuffer for those who love the series and can’t live without the latest in interactive wrestling entertainment.
  10. What SmackDown! vs. RAW 2007 improves isn't necessarily what the series actually needed to improve, but on its own merits, it's still a great wrestling game.
  11. An influx of enjoyable new characters and stacks of authenticity keep this the finest grapple game on the planet. [Dec 2006, p.72]
  12. Another bone of contention is your AI tag-team partner that can be totally oblivious to your situation as you’re getting the hit shicked out of you. It’s times like this you wish you could toggle between them with the push of a button.
  13. 80
    While it's undeniable that the age of the engine is showing (the flaws of the counter-reversal system in comparison to other wrestling titles really shows itself during online multiplayer), it's still a solid game to play.
  14. The new controls merely paper over the same old flaws - but, ultimately, it's still compulsive fun. [Christmas 2006, p.84]
  15. Flaws are plentiful and at times glaring, yet somehow, the game is so shamelessly addictive that once you actually play it, you can't be pulled away.
  16. You can't fault the amount of matches and modes either - there's a ton of stuff in here including a sixman Money In The Bank mode, which really shows off just how much stuff can happen on screen at once.
  17. 80
    Think of SmackDown 2007 as the Ric Flair of videogames -- a wrestling great with enough titles and fond memories to keep its forward momentum for yet another, but aged to a point where we're questioning how much longer it can go.
  18. A whole lot of fun, though, especially with some friends. The current generation of hardware isn’t dead yet; this is a great game to play as you wait for next year’s game on PS3.
  19. It takes some time to get used to the play style and the controls, so you might want to consider other options before going straight in.
  20. 75
    After pressing any button repeatedly for almost a day we can only assume that there has to be a better way to make a wrestling game work. [Issue #147, p.70]
  21. I can't make out any significant graphical difference between the Xbox 360 version and the Playstation 2 version.
  22. 75
    In terms of the graphics, the PS2 version does a very commendable job both in terms of technical ability and presentation.
  23. But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
  24. 73
    Online play is worse than ever before as you can’t even set up matches with friends, and hacking is still prevalent.
  25. For the first time in I can't remember how long, the yearly WWE game is actually fun to play! [Dec. 2006, p.126]
  26. The game engine is certainly in need of a makeover, and this might be the last year THQ can offer what is more or less a slight update, but it's a fun game and something that will get more than a few hours play with some mates.
  27. The new control scheme makes SvR 2007 much less of a button-masher as much of the grappling is now mapped to the right analog stick, although sometimes a combo button is needed for certain grapple follow-ups.
User Score
8.7

Generally favorable reviews- based on 49 Ratings

User score distribution:
  1. Positive: 10 out of 11
  2. Negative: 0 out of 11
  1. BrandonF
    Dec 27, 2009
    10
    This is one of the best games in the series, from my point of view. a pretty good roster, Create-a-superstar mode, and GM mode. I still play This is one of the best games in the series, from my point of view. a pretty good roster, Create-a-superstar mode, and GM mode. I still play it to this day, I even bought a new ps2 so I could continue to play it. Full Review »
  2. JamesS.
    Nov 15, 2006
    10
    Top game allthogh the controls are a bit hard 2 get used to after playin the other wwe games in da series.
  3. Nov 12, 2013
    7
    I honestly think that this is one the best SD!vR games in history, but not better than 08 or the original SD!vR, but still a really good game entirely