• Publisher: Konami
  • Release Date: Nov 14, 2006

Generally unfavorable reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 0 out of 16
  2. Negative: 11 out of 16
  1. 73
    While it isn’t very original, it can be very enjoyable in short bursts. Unfortunately, the camera problems prevent it from being ideal for long-term play, and make extended play sessions very frustrating due to how needlessly hard it is to see what you’re doing thanks to the poorly-placed camera.
  2. The show is for kids, and the game is made for kids. However, there's a surprising amount of meat on the game's bones, as it mixes the literal following of the license with effective and unique play mechanics and a surprising lack of repeated gags.
  3. A lack of imagination in terms of game mechanics doomed it to the rental bin and not the permanent collection.
  4. 60
    Aside from a lack of originality, repetitive levels, and a dull-as doornails storyline and dialog, BottleRocket's game is a relatively solid little game that will satiate your lust for button-mashing brawling.
  5. Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]
  6. 45
    Xiaolin Showdown has the elements of a good game, but the execution is so sloppy and shallow that it ends up falling flat.
  7. Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
  8. The gameplay is fundamentally broken, the presentation is average at best and there is never a challenge; in fact, I don't think I've ever played an easier game.
  9. Basically this is a hugely simplified, pointless and weird version of "Power Stone." So get that instead. [Feb 2007, p.78]
  10. This simplistic brawler's condescending attitude and one-note gameplay make it worth dodging.
  11. 33
    There's just no depth to Xaolin Showdown whatsoever. [Issue #150, p.89]
  12. 30
    The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.
  13. Xiaolin Showdown is a bad game, plain and simple. In a genre where speed and chaos is an important part of gameplay, Xiaolin Showdown’s fights are out and outright tedious.
  14. This is a farce of a game and "Super Smash Bros" has already done the cartoon, co-op, beat-'em-up with infinitely more flair and class, nine long years ago. [Mar 2007, p.111]
  15. Whoever, wherever, whatever you are, there is absolutely zero reason to own this atrocious excuse for a video game.
  16. With such soulless and unplayable mechanics slapped onto an idea that was mediocre at best and marketed to kids via a familiar(ish) licence this represents not only the worst game I've played in a long long time but the most gut wrenchingly cynical example of all that's wrong with the games industry today.

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