• Publisher: Konami
  • Release Date: Nov 14, 2006
Metascore
42

Generally unfavorable reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 0 out of 16
  2. Negative: 11 out of 16
  1. Whoever, wherever, whatever you are, there is absolutely zero reason to own this atrocious excuse for a video game.
  2. 60
    Aside from a lack of originality, repetitive levels, and a dull-as doornails storyline and dialog, BottleRocket's game is a relatively solid little game that will satiate your lust for button-mashing brawling.
  3. 45
    Xiaolin Showdown has the elements of a good game, but the execution is so sloppy and shallow that it ends up falling flat.
  4. With such soulless and unplayable mechanics slapped onto an idea that was mediocre at best and marketed to kids via a familiar(ish) licence this represents not only the worst game I've played in a long long time but the most gut wrenchingly cynical example of all that's wrong with the games industry today.
  5. The gameplay is fundamentally broken, the presentation is average at best and there is never a challenge; in fact, I don't think I've ever played an easier game.
  6. Xiaolin Showdown is a bad game, plain and simple. In a genre where speed and chaos is an important part of gameplay, Xiaolin Showdown’s fights are out and outright tedious.
  7. This is a farce of a game and "Super Smash Bros" has already done the cartoon, co-op, beat-'em-up with infinitely more flair and class, nine long years ago. [Mar 2007, p.111]
  8. 73
    While it isn’t very original, it can be very enjoyable in short bursts. Unfortunately, the camera problems prevent it from being ideal for long-term play, and make extended play sessions very frustrating due to how needlessly hard it is to see what you’re doing thanks to the poorly-placed camera.
  9. The show is for kids, and the game is made for kids. However, there's a surprising amount of meat on the game's bones, as it mixes the literal following of the license with effective and unique play mechanics and a surprising lack of repeated gags.
  10. A lack of imagination in terms of game mechanics doomed it to the rental bin and not the permanent collection.
  11. Fans of the program may be able to stomach the shallow, repetitive combat and confusing enemy targeting, but everyone else can avoid it with a clear conscience. [Jan 2007, p.88]
  12. Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
  13. Basically this is a hugely simplified, pointless and weird version of "Power Stone." So get that instead. [Feb 2007, p.78]
  14. This simplistic brawler's condescending attitude and one-note gameplay make it worth dodging.
  15. 33
    There's just no depth to Xaolin Showdown whatsoever. [Issue #150, p.89]
  16. 30
    The presentation is passable, but the gameplay itself is an exercise in pure tedium. The pervasive sense of overwhelming boredom is what really kills it, since a competitive, group-oriented game should ideally be the exact opposite of digital Ambien.

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