- Publisher: Konami
- Release Date: Feb 16, 2003
- Critic Score
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If a small portion of you has always wondered what a game like this is all about, this is the best card game that money can buy. [Apr 2003, p.85]
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If you are a true YU-GI-OH fan, into the trading card thing, and have a decent understanding of the YU-GI-OH cards powers, yada yada, you will probably love this FIRST EVER YU-GI-OH PS2 videogame.
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72A run of the mill game. When you play this game you feel as though this game should be better than it is.
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71The story concept behind the game is surprisingly interesting, diverging from the typical rehashing of a franchise universe seen in many similar tie-ins.
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60Probably best appreciated by newcomers to the Yu-Gi-Oh game who want to learn how to play.
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60The most distinguishing feature of Duelists of the Roses is that the game is really freaking hard.
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A beautifully produced, rule heavy, text heavy, story heavy, lore heavy, chess-like card battle royale that could have Yu-Gi-Oh fans pulling more all-nighters than the graveyard shift at Del Taco. [May 2003, p.61]
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58As you get deeper into the game, the attack/defense system starts to make sense, and the whole play experience becomes very tense and strategic. [Mar 2003, p.40]
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57Instead of building on everything that made "The Eternal Duelist Soul" a good game, they built upon everything that made "Forbidden Memories" a mediocre game, and then added enough additional confusion and frustration to the game to make it nearly unplayable for all but the most rabid of Yu-Gi-Oh! fans.
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51The presentation is terribly stripped-down, and as an odd duck sort of hybrid strategy game, it doesn't offer much accessibility or depth.
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50Strictly for fanboys, PS2 library completists or masochists in search for a higher-than-normal threshold of pain in their interactive diet.
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A surprisingly addictive experience. The problem is, it takes forever to learn how to play the damn thing. [Apr 2003, p.120]
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Everything about Roses is designed to make you feel like a total loser. The difficulty level is ratcheted up so high, you're bound to lose billions of battles before you can build a decent deck. [Apr 2003, p.98]
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40When these sorts of loaded odds are all you get in lieu of a competitive computer player, the whole thing feels like you're being cheated rather than challenged.