Mixed or average reviews- based on 97 Ratings
Mar 22, 2011This game is kind of a strange beast. It's an Obsidian game, made by a developer that knows a thing or two about RPGs, but it's production values are a little off. Textures loading in menus and in maps and odd little things here and there. Strangely, it doesn't seem to bother me. The shooting is "stats" based, so you'll only be a good shot if you put points into that skill . . . like and RPG, right? You can move between missions (all of them varied and fun), form alliances with strange characters, and effect the plot and gameplay with your choices. Navigation is easy, the story's fun - this game's a class act. Just a little . . . "odd". It came out in the summer, these days you can pick up a new copy on ebay for less than 20 bucks (like most of Sega's 2010 published games). At sub-twenty bucks, you can't afford to miss this one. Definitely a fun time to be had until this year's heavy hitters are released in 4th quarter. Recommended.… Full Review »
Jul 23, 2011This is by far one of the worst games I have ever played in this generation of gaming. First of all the game is filled with graphical bugs that you would have think the development team would have noticed from day one, why it was released in this state is beyond me. Honestly everything in this game is subpar from the AI, rpg mechanics, controls, weapons, linear level design and much more. The saving grace to this game is the storyline.The dialouge is simply wonderful and the story might be enough to keep some playing this game but me personally I found the entire experience a turnoff.… Full Review »
Jul 10, 2011Alpha Protocol is basically Splinter Cell meets Mass Effect. For the majority of the game you will be infiltrating disparate locations and changing events through dialogue. How you do your infiltrating is wholly dependent on how you build your character. You can choose one of several classes with predetermined skill-sets ranging from a stealth based character to an outright trigger-happy power house or you can create your own class by choosing your own skills. I had fun with all of the classes, but found the stealth approach to be the most enjoyable. As for the dialogue portions of the game, I found them to be very engaging. Dialogue options never degenerate into, " Well....I'm a bad guy so I'll pick the bottom choice because that's what a bad guy would say." Instead, conversations become a game of manipulation in which you need to have a grasp on the game's story and a good read on the person you are talking to in order to gain any positive outcome. That's not to say there aren't hilarious moments when you can be a complete **** for no apparent reason, though.
I only have a few significant complaints with this game. There were a few bugs that I encountered all of which had to do with the AI in some way. I also wasn't blown away by the gun-play, which isn't bad by any means, but it is a little bland. The stealth has similar issues in that it isn't broken, but isn't exactly stellar either.
All-in-all I found Alpha Protocol to be an excellent game with a sum greater than its parts. It doesn't shoot right out at you with big production values, but that's not what makes me enjoy a video game. What I do enjoy is fun gameplay, engaging story and re-playability, which I feel are all covered by this game.… Full Review »