Mixed or average reviews - based on 26 Critics What's this?

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Mixed or average reviews- based on 45 Ratings

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  • Summary: The ARMORED CORE series is known in the mech action genre for its intense one-on-one battles and customization options. ARMORED CORE V is a new entry that ups the ante with more content than the previous games, a completely new atmosphere, and a robust offline mode. In addition, the online mode has been newly designed to focus on huge team-based battles on a global scale. Expand
Score distribution:
  1. Positive: 4 out of 26
  2. Negative: 1 out of 26
  1. May 11, 2012
    Armored Core V depicts fast-paced mech-warfare, where mech-building skills and tactical manoeuvres are as important as quick reflexes. [May 2012]
  2. Mar 22, 2012
    This is fanservice for mecha fans in its purest form. Armored core lovers will definitely appreciate the extensive multiplayer and the usual amazing customization options, everyone else will probably give up soon, due to the boring and repetitive campaign and gigantic amount of data that needs to be absorbed.
  3. Apr 30, 2012
    Yes, for newcomers, Armored Core V is a difficult game, frustratingly difficult. Yet it can be rewarding to those willing to put their precious hours not into learning a new language, or a skill, but to master a mech-combat videogame.
  4. Apr 2, 2012
    Don't get me wrong, the game is fun and a filled online match is second to none. With some better decisions this game could have been special, instead it's forgettable and will likely be abandoned. Sitting in lobbies is not the definition of a good time.
  5. Mar 21, 2012
    Overcoming the initial intimidation of the vast arrays of stats and finding your footing in the battlefield are certainly challenges worth celebrating when victorious. However, if you're looking for an engaging campaign, measured and concise tactics, and stunning graphics beyond the mechs, From Software's latest entry will leave you severely disappointed.
  6. Despite the mechas' new,smaller stature(roughly two-thirds the size of those in previous titles), battles felt sluggish. [May 2012, p.81]
  7. It's not entirely awful. Scaling buildings with your previously mentioned rocket feet gives proceedings an enjoyable verticality. Smashing houses, tanks and 'copters is also empowering like breaking fine china with a giant smashy mallet. But with the most annoying AI this side of Johnny 5 and one-note combat, ACV is repetitive robot rubbish.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 15 out of 19
  2. Negative: 1 out of 19
  1. Oct 15, 2012
    For people who knows this saga, can expect a good game, but now with more missions and more surprises in them. The multiplayer is very immersive and very rewarding if you play with friends. Downsides could be the animations and the graphics. The combat system can be very annoying but when you get it its awesome. Its very different from AC4 and take a combat type more like the firs AC. Expand
  2. Mar 24, 2012
    It is not for everybody, but it is for me. Upgrades to mech based on weapon types, weapons quality, and your personal play style make it very addicting for anyone who made it past the seventh grade. I could see why a player would dismiss it as "Gay", or too complicated, it takes a bit of grey matter to enjoy. AC V does not deserve the 66. (attn:MechaVerse ;) Expand
  3. Apr 5, 2012
    The Best Armored Core game so far. Those who love the mech action genre is gonna love this game. Front Mission Evolved should have been this game. If only Squeenix chose From Software instead of crappy Developers... Anyway, this game plays so much like the old school AC games, which is great. Gone are the flying dual rifles, missile spamming days of AC4/FA. Now, you need to think tactically to flank your adversaries. Great Team online play and customizations options. -- Veteran of AC games since AC: Project Phantasma. Expand
  4. Jul 17, 2012
    The controls and they way the mechs handles has received quite a few changes since previous games, but this is still very much Armored Core. Huge levels of customisation to suit your style of play, and many different tactics to consider. The story as always is rather weak unfortunately from what I've seen so far. But the online play is incredible fun and if you know people with the game then this will be superb to play. So many ways to play online, it's a dream to all Veteran Armored Core fans. Spend hours making the perfect mech then see how you fair against others, or team up and show your combined might. I've detected very little lag so far, nothing that appears to have affected gameplay. Excellent game, requires a lot of thinking and practice to get the most out of it. Expand
  5. Apr 19, 2012
    There are two reasons this game is short of a 10/10 rating from me, and each is major enough to cut a full point away. One is the separation of North American and European servers. The other is the game's lack of mass appeal - it's very clear this product is targeting a specific niche, and while it offers that target market almost everything, it's not even remotely fun for most players outside that core group.

    I live in New Zealand, and our local copies of the game connect us to the European servers. I'm literally on the opposite side of the world from almost everyone I've faced, and while there has been visible lag in a handful of matches (literally 4 or 5 of the DOZENS of online matches I've played), it's NEVER been severe enough to actually influence a battle. I've seen an incredibly fast-moving target teleport ALMOST the width of their mech in a worst-case scenario so far, which means literally nothing in the context of even the most precision-sensitive weapons.

    As for the gameplay itself, the full freedom to reassign EVERY function in the game to a different part of the controller means that you can create your own control scheme EXACTLY the way you want. At first, I started with minor tweaks to the default controls, then adjusted a few more things as I got more in-depth into the game. Even after settling on a basic control scheme, there are a couple of tweaks I use for different builds, since each AC (the name for your mechs) handles VERY differently, and emphasises different functions.

    Previous games in the series allowed players to "fly" as long as their AC's energy reserves held out, with the most recent releases, AC4 and For Answer, making "permaflight" builds a common sight. Those two games also made lightweight ACs significantly more durable than previous titles, where you had to sacrifice armour even more than firepower to get the fastest mechs. In this, and some other aspects, ACV is a return to the roots of the series. A good lightweight AC pilot can run rings around a less-skilled pilot with a heavy AC, but if you make a mistake, you go down fast and hard. LIkewise, a good pilot with a heavy AC will bring a lot of firepower against even fast-moving targets, but if they can stay out of the line of fire, it doesn't matter how big your guns are.

    As every fan knows, customisation is the most important aspect of the series, and this game has done it justice. There are multiple types of arm, leg, core and head, along with generators, boosters, and FCS. In addition to all these options, up to 5 weapons can be equipped, with up to 3 available at a time. While Japan is 2 patches ahead of the rest of the world (and about to get another), there are some balance issues that need to be addressed, but there's still a lot of variety if you avoid the obvious overpowered weapons.

    ACV has also expanded on the balance between physical and energy attacks, by dividing damage into 3 types, Kinetic, Chemical and Thermal Energy. Each body part on an AC provides a different amount of protection against each energy type, as well as a different amount of AP, or armour points (which are your health). High resistance to enemy attacks will reduce the amount of AP lost with each hit, so having lots of AP isn't always the most important thing. A good balance of AP and resistance to the right energy types for your opponent can be the difference between victory and defeat. I've won dedicated blade matches by bringing a KE damage physical blade when my opponent's AC was built with high TE defense in expectation of a laser blade. The same can be said of bringing a CE weapon like a Battle Rifle when the opponent thinks you'll have a Gatling Gun that deals KE damage, or vice versa.

    The AI in the game can be pretty dense at times, with some of the lower-level AC pilots doing incredibly stupid things like shooting at you through walls. A few of the bosses are similar, but more often by "telegraphing" their attacks and giving the player time to find cover before firing super-powered weapons you otherwise wouldn't have a chance against. Most of the tougher enemies are less likely to do this, but they tend to be quite predictable, and once you understand an enemy's patterns, it becomes a little too easy to beat them. It would have been nice to see at least a few enemies who change their build based on your recent history, or at least react differently based on how your machine is assembled.

    In addition to the less-than-impressive AI, the game's single player story is lacking - there's the groundwork for a GREAT plot, but they never really delve into it, and while there are some clever moments worthy of any mecha anime, they're usually short on the context necessary to make them work.

    Overall, the game is impressive, but flawed, and it really is only suitable for players who want to focus on both building and piloting highly-customisable giant robots.
  6. Mar 29, 2012
    This game short and simple is for multiplayer. Yep. Usually there are branching path ways in story and usually you can expect 25+ mission, so what does V have, a absolute abysmal 10 story missions. Also the chatter is so incoherent. There is a story but like any of the armored cores or even the demon or dark souls story you have to dig in and read the lines more so then them presenting it to you in cutscenes, just how fromsoftware rolls. But here it feels rushed as it's had barely any development then ends. Seems like their main focus is online. There are 80 order mission but they are very boring and repetitive, only good to farm money for online. The bosses whether online or offline are not very impressive and just a big target, 4 had bigger and better super bosses. Also the mecha are smaller this time round ie half the size as the nexts in 4 and not as moveable and agile as the core 3 and 4 games. This game is more reminiscent to the armored core 1&2 and their expansions. So if you are used to the bigger destructive and fast speed mechs you might be turned off of the initial slow feeling. The big difference is the invisible ceiling in this game is very low so building flying mechs take a little more tinkering then normal as most of the parts are optimized for ground combat. But that is the funnest part and armored core v hold the series customization really high, in this game they have kinda rock paper scissors kind thing going on with kinetic, chemical and laser fire. and all the weaknesses and immunities associated with set builds. Seems like a nice balance which they had to do to make the online work. With that this is a step up from armored core 4 online. In 4 it's basically the same builds online ie the best parts win. But in this it's more balanced. thus more fun. especially in teams you can experiment with specialty mechs as other teammates will have different builds to cover for your weakness ie you don't need to only build 1-5 same mechs online. The online and co-op in this game are great and fun especially territories where you can invade other online teams and prove you are the best. With that you better jump online and to a forum and team up with real dedicated players. The online is not very solo friendly ie it's very hard work being a merc for hire. Most often you get pay by kills so if you don't kill you don't get paid well and you have bullet and repairs to worry about. But if you go for kills you are likely to get more damage and bigger repair bill, also doesn't help when you wasted ammo and one of your team mates gets in a stray bullet in and they get the kill and you just end up with cost. So this is where the boring order missions come in ie to grind for money. Also mercs can't speak to teammates so no cordination only can team speak. Also you have to be careful because there is an online and offline save. So the parts and stats are non transferable. If you plan to play online you better start in online mode. Nothing worst then grinding offline then you want to transfer your parts you bought and find out you can't. might as well start on online mode. Also going back to a dedicated team is when playing rank it can be boring because of how the territory point system works. Basically if it's not high enough when you raid you only find bots of turrets and tanks. So you have to have a dedicated team to earn points in co-op missions and then do nightly multiple raids and then you can fight vs real people 5vs 5 and the game is just a blast at this point. If not you will be sitting in lobbies waiting for players and to truly find real people. So a dedicated team is a must to get full experience. This game online is headed in the right track but sadly the single player took a huge hit. If you are hesitant about the game I say wait till it's $30 or less for Single player, but if you are actually interested in online better jump in quick and actually be dedicated enough and committed to putting regular time schedule with your teammates then the game is a blast. If you solo or have small team and especially if you don't play often the game is just as boring as the Single player. While I like the online it is a big commitment especially since you can only have small teams and people can't be all on at the same time so you really have commit to time and play together. Other then that the game is not as good as the other in the franchise. Down the road I'll be able to pop in any of the older armored core games and have fun, this game once online dies down or your teammates run away will be forgotten. Hopefully 5 expansion or 6 will have the great single player but also have co-op online too that they learned from V. . Expand
  7. Apr 6, 2012
    Really unhappy with the direction this game took the series in. The speed is gone, maneuvering your robot is a chore, buying new items is confusing and the visuals are sub-par--textures on the mech models are muddy. Expand

See all 19 User Reviews