Dec 20, 2014One of those games that makes you realize why there's a no refund policy on PSN. This game is chock full of terrible UI, with many of the common things you'll be needing (like mech assembly) being behind several menus. You're unable to participate in the Verdict War unless you join or create a team and given that the teams that will be available to you are all comprised of one member eachOne of those games that makes you realize why there's a no refund policy on PSN. This game is chock full of terrible UI, with many of the common things you'll be needing (like mech assembly) being behind several menus. You're unable to participate in the Verdict War unless you join or create a team and given that the teams that will be available to you are all comprised of one member each you can kind of guess where that's going to go. (Pro tip: You'll want to create your own because after a season end you'll be forced to wait for the founder to choose who to fight for before you can play again).
Then you get to the missions, which are absolutely -ABYSSMAL-. You can play through the story and experience all that has to offer (which isn't much) but it's usually the same rinse wash and repeat cycle: Hit L1 to activate boost, skip over to your target, shoot them, collect bacon.
Now, the Verdict War is even more hilarious because they're EXCEPTIONALLY difficult. Not even challenging, just punishing. They seem to have balanced each individual sortie with an entire team in mind and it really shows when they want you to kill 20+ targets in under 2 minutes with starter gear that is underperforming because it is damaged. The really jacked up part is that you don't receive any income unless the mission has been completed, so no reward for even partial completion but to add insult to injury they also make you pay for your ammunition and repairs (which you will incur a lot of).
The game is completely unplayable for a solo player just installing the game from the store and the lack of a notable playerbase shows with the game, despite it being relatively new. The general gist is that you're going to want to have friends who play the game before you even jump into it so that you can bumble about together with the lackadaisical gameplay until you get bored of playing the same missions over and over again.
And don't even get me started on the worst music you will ever hear in your life: http://youtu.be/2KpKUIC2asI?t=5s… Expand
Oct 19, 2014Just to establish: I LOVE AC4 and AC4A. I gave AC4 a 10/10 and love it to death.
That being said.
I purchased ACV Vday last week and slammed it in my PS3 with much anticipation. What I got after the standard 30 minutes of installs, was a convoluted menu of confusion for about 30 more minutes. It took that long just to figure out how to begin the FIRST MISSION. AbsolutelyJust to establish: I LOVE AC4 and AC4A. I gave AC4 a 10/10 and love it to death.
That being said.
I purchased ACV Vday last week and slammed it in my PS3 with much anticipation. What I got after the standard 30 minutes of installs, was a convoluted menu of confusion for about 30 more minutes. It took that long just to figure out how to begin the FIRST MISSION. Absolutely unacceptable. It screams to me that this game was not playtested at all. I looked past that though and started to actually play the game. At first I was in shock and disbelief. "....they didn't....." I thought to myself. Soon after I realized the horrible truth. They took the AC's ability to fly away. Disgusted, but willing to try it out anyway I continued. As I fought enemies I realized three things right away. 1: The guns are boring. 2: The missiles are boring. 3: This game was boring. I started to play around with the different classes of AC's but realized there was no point. They all felt the same. They also took away the auto targeting and radar system from 4, which basically turned the game into a FPS that just has a robot on the screen. It didn't feel like I was playing a game as a giant robot. It felt boring, and dull. Also, in AC4 you could destroy skyscrapers. You can't do that anymore. You know that old saying, If it's not broke, don't fix it? Well this games programmers must have thought the saying went "If it's perfect and awesome, completely scratch that idea and start over, and change everything so that it's far more lame in every facet, but it's okay because we'll make money because people will think that it's just a better version of the previous game, but it's not. It sucks." I mean, what if CoD did this? What if CoD suddenly went 3rd person, and got rid of aiming down the scope? or suddenly decided that headshots didn't deal extra damage? Huh?? Or what if they made another assassins creed game but turned it into a turn based rpg? I mean, that's almost the amount of extremity that this franchise has reformed to, but it's not evolving, it's devolving. Honestly, this game FEELS like it should be for PS1. The fact that you can't fly, but your AC jumps very quickly up in the air, then get's hit on the head by some sort of nerf-ceiling, only to float slowly down to the ground, makes this game FEEL like a video game. They weren't even smart enough to get rid of that obnoxious "leaving battle zone" bs they had in part 4. Is improvement on the previous too much to aspire towards?! Did they lose the rights to the engine? I'm.... speachless. tldr; Don't buy this game.… Expand
Oct 7, 2013Ok now before i Even begin let me just state that i am a hard core Armored Core fan and have been with the series for over a decade. so you know now your getting a fan's opinion of this.
AC: verdict Day is the follow up game to V it runs the same engine so the core game its self is largely the same so i wont go into too much detail about it later on. Instead i'll focus more on the newOk now before i Even begin let me just state that i am a hard core Armored Core fan and have been with the series for over a decade. so you know now your getting a fan's opinion of this.
AC: verdict Day is the follow up game to V it runs the same engine so the core game its self is largely the same so i wont go into too much detail about it later on. Instead i'll focus more on the new features.
Armored Core: Verdict Day is a mech simulator game in which players design their own Armored core (AC for short) from the ground up with a large varity of parts (legs, core, head, arms, FCS, generator, boosters, left and right arm weapons, shoulder-mounted weapons and support systems) and pilot these in story missions and online play against other players and their AC designs. possible AC configurations can range from light weight speedy mechs to heavy weight tank tread AC and everything in between and with over 25 different types of weapons and hundreds to chose from you'll be able to tailor your AC to your prefered combat style.
Verdict Day seeks to maintain the focus the previous game had on multiplayer action by building upon its old system and aliveating some of the fustrastion of the previous game. Verdict features a new Persistent online mode called the Verdict War where three factions fight for control of the map. Players upon starting the game are ask to either create or join a team of players and then select one of 3 main factions to side with for the war. Players also have the option to play as mercenaries and fight for any faction as they please. Each verdict war last a week season or until one faction controls the map completely. the winning faction wins the ablility to run special boss missions in between the season downtime which give players a reason to want to win. and factions can be changed at the begining of each season. The combat in the verdicts wars plays very similar to ACV in which you attack territories lower their base points then invade for the capture. the improvements such as better matchmaking and UNACs(will go into more details on UNACs later) make the verdict wars very much enjoyable to play. the game also retains free battle which are seperate multiplayer lobbies.
In addition to the Verdict Wars, the new UNAC system which is similar to the A.I AC in AC:silent line is quite the marvel. UNAC or Un-Named AC are A.I controlled AC the players can bring along on either world and special sorties(Verdict war missions) and story missions. UNACs are unlocked after reacher a certain point in the games story mode and can be use to fill in missing player spots in the available game more. the game offers a number of default UNAC to choose from, however players can create their own customs UNACs if the standards arent working for you. the UNACs feature a highly customizeable and adaptive A.I that can be upgraded in 2 ways. either spending in game currency to lvl up different aspect of combat or more interestingly, you can feed it combat data from any player in one of you world sortie operation log. Unlike A.I teammates or opponets in other games. UNACs are every fair and fair and very viable. having a team of UNACs is not a disadvantage in its self and they can pose quite a threat if their A.I is upgraded properly.
Verdict Day has a slightly new story mission format with a total of 60 missions 10 story and 50 side missions. as always in an armored core game the story is more of a means to earn cash then to find something truly entertaining. missions layouts are simple you either have to destroy all targets in the combat zone or eliminate other AC(s) the story is there but nothing to impressive. but player are sure to find several missions that they will enjoy quite a bit. also story mode supports full 2 player online coop or UNAC support once unlock. upon completion the game offers several hardcore modes that will challenge even the most grizzled veterens
AC: Verdict Day also features and Expansion of parts you can use to customized yours and your UNACs ACs. with part types returning to the series such as weapon arms(arms that are weapons in them selves) and shields. a multitude of weapons ranging from rifles, gatling guns, sniper rifles, laser rifle cannons, railguns, missiles CIWS bomblets E war systems missiles, Ultimate Weapons etc.
and now for the best part the cons.
verdict days does nothing to improve on its lack luster and unintuitive UI which has been a prime concerns for many. also the games lacks a tutorial that explains anything outside of combat there are a few tool tips but they do not explain things very well. Overall the games new player experience is piss poor. the story missions ramp up in difficulty very early on and unless your skill as a pilot improves quickly you'll need to have help on most missions past 20.
AC:VD is a game designed with its fans in mind and while returning fan with feel right at home
newcomers may feel alienated but dont let that discourage you… Expand
Dec 4, 2013Armored Core: Verdict Day will be thoroughly enjoyed by those fans that appreciated the online mode in the previous installment of the saga. For the rest, the scarce number of new elements, paired with its classic high difficulty, can really constitute a deal-breaker.