Generally favorable reviews - based on 40 Critics What's this?

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Mixed or average reviews- based on 621 Ratings

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  • Summary: The first game in the Assassin's Creed franchise is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character Altair, have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history. [Ubisoft] Expand
Score distribution:
  1. Positive: 31 out of 40
  2. Negative: 1 out of 40
  1. With its riveting story, beautiful visuals and surprisingly lifelike world, Assassin's Creed is an incredibly deep, enjoyable game that kept us addicted from beginning to bizarre end.
  2. It almost seems as if the humungous world they created and the idea that lies beneath the premise was too big to embrace; it was simply beyond current development possibilities. On the other hand, Ubisoft Montreal did come close, which means we end up with a great game.
  3. Assassin’s Creed is remarkable in every aspect it performs. From the sprawling city life to the dual-vision storyline, everything blends together to offer one of the most complete and satisfying experiences so far this year.
  4. Assassin’s Creed II once again allows players to step into the silent shoes of an assassin, and moves in the right direction providing a more focused and solid playing experience.
  5. Don't get me started on the ending. This pretty much nailed the coffin shut on the game's fate as a good but not stunning title. You'll have to experience it for yourself, but it simply didn't deliver what it should have. It left me wanting more, which Ubisoft may well see as job done, but gamers don't buy games with the hope that they're completed within the next few years; they want a conclusion straight away.
  6. This is designed as the first game in a new Ubisoft franchise, and I do hope there’s another. The little miscues can be fixed, the stealth tweaked, and I’d be up for free running through the French Revolution next time.
  7. It may be a technical marvel, a beautiful game of staggering scope and scale, but its gameplay is narrow, linear and never changes. [Chrismas 2007, p.122]

See all 40 Critic Reviews

Score distribution:
  1. Negative: 24 out of 167
  1. AndrewL
    Oct 24, 2009
    It's funny how this game works. There's no doubt it is tedious, but no game is as much fun in bursts. You can play, love it, and stop. Then in a month you will pick it up again and play, love it, and stop. It's weird how the game does this, but I think our attention spans as humans don't last as long as they should. Running away from guards is so much fun, awesome music plays behind you as you bolt up walls and try to get away from them. It's a must have title and I'm glad its a release title with the PS3 Slim, that way newcomers to the PS3 can get a taste of what next gen games should be. A few years after its release and it still stands above most titles, both graphics and gameplay wise. Expand
  2. SzakK.
    Nov 28, 2007
    The best game in the history of the play station, great life like graphics, awesome story line i like the stealth missions they are great that is why i am giving this game a 10. Expand
  3. BryanS.
    Mar 8, 2008
    Unique story, great animations, and fun gameplay = Great game! Missions can get repetitive, but it doesn't make the game suffer that much, since you aren't forced to complete all of them if you choose not to. Expand
  4. Oct 17, 2010
    Inspired, but lacking in execution. What the game proposes is spectacular, with the massive free roam levels and the use of 'extras' and the environment in game play. The La Parkour elements are great and are pulled off smoothly. However, the missions are repetitive and get boring after a while, to the point where I was doing them because I had to, not wanted to. Visuals are stunning though. Probably best to just get number 2 from the looks of it. Expand
  5. Jun 15, 2014
    I found the game equally entertaining and annoying. Graphics are stunning, main character is likable (for me) and, let's be honest, assassinating people is fun. It didn't even bother me that the plot wasn't very interesting, I enjoyed running on the roofs and throwing daggers. However, as I mentioned, I am amazed how many times this game managed to piss me off. First of all, controls are REALLY unwieldy. God knows how many times I was trying to escape guards, accidentally running into walls and getting stuck there for couple of seconds (enough time for the guards to slash me couple of times). Although I was trying to turn, the guy was just stubbornly running straight ahead, jumping on the wall, falling, jumping, falling, jumping...

    The crowd is also a real pain in the ass. I fully understand that escapes shouldn't be easy and manoeuvring in the crowd makes them more challenging, but, for God's sake, how many times people started to run straight at me a second before I reached them, not giving me any chance to dodge! Which, obviously, was significantly slowing me down. I often had a feeling that the game is just not being fair. Another example - the 'hitbox' for collecting bonuses (flags) is really small, but it's enough to just walk close to a lady with a vase (NOT touching her) to make her drop it and draw guards' attention...

    Another ridiculous thing is lack of consistency. For the first time you have to travel to another town by horse (which is a pain in the ass, considering how many guards there are on roads and that they attack you on sight when you trot!). For the second time you also have to travel manually. For the rest of the game though you have to ride just half of the way, then you can 'teleport' to a chosen city. Then again, for the first time, after completing a mission, you are automatically transported to Masyaf. After completing the second mission, you have to travel there manually. After the third mission, the game asks you if you want to be automatically transported or travel on your own. I mean, come on! It's like different parts of the game were created by completely different people who didn't communicate with each other.

    But the most ridiculous thing is that the first and second mission ends right after you kill the target, so you don't have to worry about those fifty guards that are after you. However, during further missions, you have to kill the target AND run around the city for 10 minutes, trying to escape. You just don't know what will happen next and what tactics should you choose. Should I first eliminate all those guards and then kill the target to avoid being chased for 10 minutes? Or can I totally just run for the kill and ignore the guards, because I'll be transported to a safe place automatically?

    My copy also has a serious glitch - at some point it stopped showing me a full map. Streets that I already traveled through was still covered in 'fog' and view points weren't marked, so I had to look for them on my own.

    I also found instructions quite vague. It took me some time (and many deaths) to figure things out and learn the controls.

    Another thing is that cut-scenes sometimes had little to do with things that I actually did in game.
    Altair eavesdrops conversations which are totally out of context, so he doesn't really learn much from them. Then, during a cutscene, he summarizes them to a guy in the bureau, presenting facts that was never mentioned by people he was spying on. What's the point of eavesdropping, if I don't actually learn enough from it to connect the facts and figure things out on my own? Many times I felt like Altair and I were eavesdropping totally different conversations. The game says that the investigation is closed, but I still know barely nothing about the victim and have to wait until a guy THAT I'M CONTROLLING tells me what's going on.

    Another HUGE drawback - I wasn't able to change the language on English, so I was stuck with a TERRIBLE Polish dubbing.

    Summing up - I had lots of fun playing the game but it made me scream with frustration far to many times. It's very unpolished, but still entertaining.
  6. Nov 26, 2010
    Assassins creed positives. Beautifull graphics, a stirdy cast of voice actors, great eviroment features such as people noticing your actions etc gaurds investigating a murdered person and warning other gaurds of you in a certian vicinity and people noticing you do unusual things that attrack unwanted attention and simple to learn combat.
    negatives. the story with the mix of medieval time period and science fiction realy unballances the setting and feeling of the game especialy with the poorly made story that could have been better if it was not for the science fiction. The gameplay is nothing new, i found my self button mashing most of the time, and found it ridiculous that the gaurds were able to chase me in their full body armor scaling buildings. Plus some pointless gameplay such as spying on conversations with no real purpose in the game, and the fact on how simple it is to hide from your persuers. I also felt that the boss fights were made to simple, you could either waste your time in a sword fight or just jump on them with your concealed blade.
    Assassins creed brings good enviroment to the table but it also brings too much repeat feeling gameplay and pointless tasks of searching for far too many flags just to get a special weapon such as the crossbow.
    It could have been better.
  7. DilbertD.
    Nov 14, 2007
    This game is overhyped and not worth any cent. Basically its a metal gear Solid/prince of persia clone that shows exactly that publishers these days are afraid of trying something new and innovative. Note worth any minute of playing at all. Expand

See all 167 User Reviews