Mixed or average reviews - based on 39 Critics What's this?

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Mixed or average reviews- based on 142 Ratings

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  • Summary: Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies. By channelling his inner rage, Asura is now able to unleash devastating attacks and wreak havoc as he battles against the deities who have wronged him and their earthly forces. Inspired by episodic dramas, Asura's Wrath will be split into distinct sections with gameplay and narrative unfolding as one and building to a final climatic conclusion. Expand
Score distribution:
  1. Positive: 19 out of 39
  2. Negative: 1 out of 39
  1. Mar 5, 2012
    You could quite easily just watch Asura's Wrath and be raucously entertained; the fact that it places you firmly in the centre of the action makes its achievements all the more impressive.
  2. Mar 13, 2012
    Asura's Wrath is not a game for everybody – it's special and unique. CyberConnect 2 managed to offer the player a high speed game with a lot of story- oments and cinematic storytelling.
  3. Mar 9, 2012
    Asura's Wrath is a unique experience, and despite underdeveloped gameplay mechanics and little real replayability it's extremely fun while it lasts. The art-style is superb, with likeable characters, and when the outstanding music kicks in, the game offers some truly epic moments – the sort that you will remember, and want to experience all over again.
  4. Mar 5, 2012
    The story is well-told and very well-presented. Otherwise, this game's graphics are a mixed bunch. Control-wise, there's just too little player input required to perform the grotesque things seen on screen.
  5. Mar 1, 2012
    Did it engross me? Yes it did. Did it frustrate me? Yes, it did that too. Did I want to keep playing? Of course, but only because I wanted to see what happened next, not because I wanted to keep playing. Unfortunately, even for a console title that's as over-the-top as Asura's Wrath, that's an inescapable flaw.
  6. Feb 20, 2012
    Asura's Wrath is uncompromising, testing the limits of what a game is, and in taking this approach it's a compelling, often invigorating, piece of software. However, at just six hours long - a couple of hours longer if you want to unlock absolutely everything by gaining S ranks on each episode and choose to watch every cut scene again - with gameplay that amounts to far less than that time might suggest, it's a tough sell as a full price title.
  7. [W]e put the controller down (during a 'gameplay' sequence) and watched in stunned frustration as the game continued on happily playing itself for six minutes. It's inconceivable that there are gameplay levels that cannot be failed or be changed by your actions. Even Dragon's Lair, the game that birthed the concept 29 years ago, had consequences. [April 2012, p66]

See all 39 Critic Reviews

Score distribution:
  1. Positive: 30 out of 44
  2. Negative: 10 out of 44
  1. Feb 21, 2012
    This is an incredible game!! If you are any sort of Anime fan this is a definite must buy!! I might buy another copy or two so my friends can experience it too. Expand
  2. Feb 29, 2012
    Asura's wrath is one of those game that divides mainstream from art. This game is an art piece. Of course like most of art it doesn't receives such high acclaim like most of the mindless games nowadays. Personally I don't care, it was worth 50â Expand
  3. Mar 3, 2012
    This review contains spoilers, click expand to view. I like this game of curse if you don't like this type of games you will not like this one. I just found two negative things, one was the duration of the game I pass the game in four hours i didn't like that. The other thing is the stile of game all game basicly is a videos and you are like playing a cartoon, i really like it more if was parts with less video showing. Expand
  4. Jul 12, 2012
    AW wastes no time thrusting the player into the shoes of Asura a Demigod tasked with protecting the world from an evil infestation that causes gigantic tentacles to rise from the earths very core and unleash a savage fury to which even the gods have a hard time contemplating, as the impurity level of all the creatures is shown on screen the source of all of it is one with a level that is to high to measure. an on rails shooter segment quickly turns into a button masher. I use all of my divine strength to diminish the evil that ravenges the earth. With the evil sealed away in the center of the earth once again it is a time for celebration. But like any anti hero Asura soon finds his quest for peace transforming into a quest for revenge, as your wife gets murdered and your daughter is kidnapped. To make matters worse Asura is framed for conspiracy and is then sent on a 12000 year quest to rid the world of evil and clear his name. The gameplay and story go hand and hand in this quest for redemption and revenge. As intriguing as the story may be the gameplay is far from being your standard button masher. Yes you primarily rely on one button to attack your foes while occasionally waiting for a QTE to occur on screen to counter an enemies attack. However the way in which you traverse each battle as well as the different opponents that you face off against offer a unique blend of challenge, that depending on how skilled you are can either be a cake walk or a pain in the @#!*% . While at first glance it may may just look like another god of war or devil may cry clone in actuality it has more in common with games like Mike Tyson's punch out.

    Now I know that that's probably one of the last games that anyone would think of referencing when playing Asura's wrath, but when you grind it down to it's core, and you think about what made Punch out on the nes so great you might see the similarities. The greatest innovation of punch out was that it wasn't just a sports tittle, it was more centered around the rhythm/timing genre in which you had to memorize every enemies set of moves until you were good enough to create a pattern that worked out best for you.
    In Asura's wrath you pretty much do the exact same thing, you have to memorize every enemies unique attack pattern so that you could develop one of your own and think of a strategy to successfully dispatch incoming threats in a way as quick and effectively as possible to get a higher rating at the end of each stage.

    The most prominent difference between this game and every other hack and slasho button masho on the market is that you don't win levels by killing enemies, instead you have a bar on top of the screen that tells you your "Rage" level defeating enough enemies, or countering enough attacks via quick time events are the two primary ways to build up your rage meter, even getting hit will slightly increase your rage meter as somewhat of a consolation. Once your meter has been filled up all the way the word "BURST" will appear on your screen indicating that you are to perform a series of quick time events to progress to the next area, this unnatural means of progression may turn off die hard action game fans, bit like I stated this isn't so much an action game as a Timing/Rhythm oriented game.

    Another great aspect that should not be overlooked is the games art style mixing together the canvas like art style of prince of Persia with sketch models via Valkiria Chronicles and well placed lighting effects you get an incredibly unique art style that looks like all the characters are made out of woodcarvings, yet are flexible enough as to avoid looking to much like a cardboard cutout during cutscenes.

    Roughly two thirds of a way into the game your perspective will be switched over to another protagonist named Yasha who's move-set is very similar to Asura's except slightly more fast paced. Though this also serves as a way to introduce new equally fast and ambitious foes at you so the slight tweak in gameplay is gradually appreciated as your new characters powers are a perfect match for your new foes. The rebel without a cause in this game who's true intentions are unknown until the ending climax is a great way of changing up the pace, though only ever so slightly it shows that the development team at least had enough common sense not to have you playing as the same obnoxious four armed hero throughout the roughly 8-10 hours that you will be playing this game. being able to view the story from different perspectives is a great way to avoid making the antagonists seem one dimensional.

    while I definitely can't recommend it to everyone the sheer scope of events that take place here are defiantly evident that a game doesn't need to follow the rule book as so many action games before it in order to be good. It's a unique game loaded with potential that will make you feel like a total bad @#!*% .
  5. Apr 5, 2012
    Game wasn't really what I was expecting but still I did play it through few times. Its fun to play and if you like to get few easy Trophies/Achievements this is the game for you. You can complete this game about in 4-7h. Expand
  6. Nov 5, 2012
    This review contains spoilers, click expand to view. played the demo first, and although the gameplay didn't convince me, I totally loved the excesive action and epicness involved with the two bosses showed (Wyzen and Augus). So I took the full game hoping to see the best fights yet, but little did I know that the demos were the best fights in the game. The gameplay is forgettable, and it's certainly nothing memorable. You have 3 choices: On rails shooting sections, third person brawler and the endless quicktime events. Of these, the brawler parts are probably the most interesting, sadly they lack the finesse and responsiveness of god of war, it feels chaotic and more akin to mashing buttons than actually building combos........mash square, mash square, mash square, mash X to dodge, keep mashing square...... until you finally fill a power bar that sends everything to hell (and no, this wasn't in easy mode, it was in hard mode). But I can forgive the gameplay if at least the game had provided the awesome fights I expected, the game even comits the sin of overhyping itself. The first boss is the "planet guy" (wyzen) from the demo, and after you defeat him his 6 remaining buddies start to brag about how he was the "weakest one of them". You of course start to dream of the amazing battles to come, wich only makes them the more dissapointing. 3 of the bosses (sergei, olga, and kalrow) you don't even fight they just die out of the sudden in the most stupid ways during cutscenes, 2 are worthy of the task but end up having little screentime (deus, augus) and the other ends up being your buddy and the second playable character (sasha). At the end you end up feeling cheated, and it seems like the developers were short on cash or something as the game feels incomplete. My advise, rent it before, and only buy it if you fancy the artstyle. Expand
  7. Feb 26, 2012
    this game is horrible. just a mindless uninspired QTE sections combined with a mindless shallow gameplay and all that just to watch endless cut scenes
    this game could be better as an anime series,as a game its abysmal and should not be played by anyone

    you better off watching a playthrough over the internet than actually playing and suffer through this repetitive and shallow gameplay,such a shame.

See all 44 User Reviews