User Score
6.7

Mixed or average reviews- based on 101 Ratings

User score distribution:
  1. Positive: 59 out of 101
  2. Negative: 20 out of 101

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 3, 2012
    9
    The direct sequel of my GoTY 2011 is finally here! I eagerly spent 50h on it during 12 days and here it is : Atelier Meruru totally lives up to the already fantastic Atelier Totori and even surpasses it because everything, from alchemy to battles, has been refined to perfection.

    The only critic I could voice is that the background modeling is still really poor, and the various
    The direct sequel of my GoTY 2011 is finally here! I eagerly spent 50h on it during 12 days and here it is : Atelier Meruru totally lives up to the already fantastic Atelier Totori and even surpasses it because everything, from alchemy to battles, has been refined to perfection.

    The only critic I could voice is that the background modeling is still really poor, and the various environments actually looked better in Totori. On the other hand, the characters' 3D models have furhter improved, looking especially fine during battles.

    The alchemy system is back with little improvements here and there likes shortcuts, warnings and, thank God, a container up to 1'999 items. Synthesis is therefore quicker and more pleasant than ever, but also because the progression system, a mix of the previous episodes, features assignments like in Rorona as well as challenges inspired by Totori. The return of the delivery assignment system makes Meruru more alchemy-centric than Totori, which was much more about exploration. As Princess Meruru, you'll have to develop the kingdom of Arls by making its population increase. To do that, you will use alchemy of course, but also build new facilities and pioneer new lands. This Sim City-like approach is really interesting and gives a 3rd and new approach to the series. In addition to your population and popularity index, you have to take into account additional parameters : time, money, quantity, quality and your companions' friend level. Atelier Meruru is in fact an amazing management/reflexion game as much as an JRPG, which will melt your brain as soon as you have to deliver items made from items themselves made from others items etc. Requests are back but have been scaled back and dramatically simplified by removing the deadlines, and I kind of miss them because it was part of the fun of the game imho.

    But the domain in which Meruru shows spectacular improvement is battle. Still quite difficult, those ones mustn't be taken lightly and you'll have to carefully plan your strategy and prepare your equipments/items every time you sortie. Boss fights are extremely brutal, and it's not uncommon to spend hours synthesizing adequate equipment before facing the most powerful opponents. Victory begins at your workshop before you can secure it on the battlefield. As your progress in the story, you'll find increasingly rare materials with increasingly effective skills : keeping up with the adversity is a constant process of tries and failures in making the perfect gear. The array of possibilities is so enormous that it makes the battle system highly strategic and complex. Atelier Meruru nevertheless feels more accessible than Totori or Rorona, in which it was difficult to progress in the story and in the characters' development in the same (limited) timeframe. Battles have also been made considerably more dynamic and impressive, thanks to refined graphics and awesome music. With all those improvements and the huge challenge involved, the most prominent fights made me shiver of pleasure.

    The story feels a bit mundane after an emotionally-packed Totori, but that's more than compensated by the more-awesome-than-ever character design. The new looks for Gino, Totori, Gio, Esty are terrific and Mimi is just... (faints). That said, I still think Sterk was better in Totori, and the level/map design is not as good as before also.

    Those little regrets here and there are nothing compared to the enjoyment I had playing this latest entry in the series. True pinnacle of the Arland trilogy, Not only is Atelier Meruru my favorite game this year, it's also one of the best games ever created.
    Expand
  2. Jun 18, 2012
    10
    Although the game remains a relatively niche title, those who are looking for a traditional JRPG or are fans of the series will love it. With its fine-tuned battle and synthesis systems, nice soundtrack and fun characters, the game is a definitive conclusion to the Arland series.
Metascore
66

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 8 out of 17
  2. Negative: 1 out of 17
  1. Aug 7, 2012
    35
    Not only is it boring, but it's dodgy as hell. [Issue#221, p.81]
  2. Jul 23, 2012
    95
    Atelier Meruru is so wonderful that it became the first JRPG since Final Fantasy VII that I've played through more than once. Simple enough for anyone to play, but deep enough to offer 100+ hours worth of gameplay, Atelier Meruru is a great title full stop.
  3. The turn-based combat is swift and (overly) simple. [Aug 2012, p.117]