Atelier Rorona: The Alchemist of Arland Image
Metascore

Mixed or average reviews - based on 25 Critics What's this?

User Score

Mixed or average reviews- based on 63 Ratings

  • Summary: Atelier Rorona is an all new alchemy RPG developed by Gust the creators of Mana Khemia and Ar tonelico
    series for the PS2. This all new game adopts a breathtaking anime 3D graphics while retaining the
    classic RPG feel of the Atelier series. Players can spent countless hours adventuring u
    nexplored lands and synthesize rare items. Expand
Score distribution:
  1. Positive: 9 out of 25
  2. Negative: 2 out of 25
  1. 90
    Rorona continues the grand tradition of creating an RPG experience that is all about the simplicities of life, coupled with the usual great cast of characters, and is a complete must for fans of the series.
  2. 85
    I know that while I definitely enjoyed this game, it was difficult to work within the time constraints. There was more I wanted to enjoy, but I wouldn't be able to; not without repeating a lot of the same stuff in a second or third play through the game.
  3. Feb 8, 2011
    70
    Don't underestimate this game: time will be your worst enemy, and you'll learn to fear the ticking clock. Run Rorona, run!
  4. Play time is kept to a minimum, with most of the development effort put into designing reams of menus for you to navigate...ensuring that you never start to have actual fun. [Issue#51, p.118]

See all 25 Critic Reviews

Score distribution:
  1. Positive: 7 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 1 out of 8
  1. A charming cast of characters and entertaining script elevate this RPG above the crowd. If you're looking for a save the world story, look elsewhere but if you love character interaction and lovable personalities this is top drawer stuff. As with most Gust games it also boasts a fantastic soundtrack.

    In gameplay terms the battle system is quite average, standard fare turn based combat. Thankfully combat is not the core of this game. Instead the item synthesis system takes center stage and this is incredibly well fleshed out. The game employs an addictive time management system where you'll hunt for ingredients, use these ingredients to make items, and use these items to fulfil requests for townspeople, improving your reputation and unlocking further quests.

    Overall a fun slice of life piece of pure enjoyment, free of the melodrama so many RPGs are plagued with.
    Expand
  2. 8
    Atelier Rorona is a throwback to the pre-Iris days of the franchise, when the management of time, alchemic resources and money was the center of the experience and not simply a feature (albeit a prominent one) in an otherwise traditional turn based JRPG. In Rorona you have no great, epic quest, nor evil opponents: it is the story of a young alchemist apprentice striving to save her workshop during a three-years period, performing quests given her by the Kingdom to prove her usefulness. The slice of life atmosphere of the plot, coupled with the sheer number of things to do (kingdom quests, quests for the citizens of Arland, quests for other characters etc, not to mention little plot branches and many different endings) manages to give the game an unique identity (at least if you haven't played the japanese pre-Iris Atelier or Ds' Atelier Annie) and, even if some features could have been better (the battle system is a little on the simplistic side), Rorona is an highly enjoyable experience provided you don't expect a traditional JRPG formula. Expand
  3. Although graphically poor, Atelier Rorona is quite innovative since no Atelier game made it to Europe before. The crafting system is really hooking and makes your brain overheat at times. Character design is fabulous (NISA really rocks for that). The sense of humor is brilliant, I had a lot of laugh quite of few times, which doesn't happen that much in today's JRPGs. Time and progession system are also pretty good, since it makes the difficulty very well balanced. Expand
  4. I'm not going to lie I haven't played the pre-Iris days of this franchise. Mana Khemia was what got me into this series. Now I don't mind not having to save the word or playing a game where I'm not going on some grand quest. For the most part you'll be finding ingredients to make a bunch of things for a kingdom, some of your friends, and other people. And I'd be perfectly content doing that. However this game walks in with a serve injury that cripples it the entire time. The imposing time limit which is attached to everything you do. I could only play this game for 4 hours before the seer claustrophobic feeling made never want to touch it again which really is a shame since I might have liked everything else the game had to offer. Now for those who can handle the overbearing feeling of time may enjoy this but I wouldn't recommend this game purely for how overbearing the time limits are. Expand

See all 8 User Reviews