• Publisher: THQ
  • Release Date: Sep 22, 2008
  • Also On: Xbox 360
Baja: Edge of Control Image
Metascore

Mixed or average reviews - based on 21 Critics What's this?

User Score

Generally unfavorable reviews- based on 9 Ratings

  • Summary: From the core founding members of the MX vs. ATV franchise comes the next off-road racing experience: BAJA. Conquer the toughest terrain Mother Nature has to offer and build the ultimate off-road vehicle. Combining the best elements of the real-world sport with the right balance of arcade fun, BAJA transports players to the epic open worlds and unforgiving terrain found at the pinnacle of off-road racing. Stunning visuals, vertical environments, and unpredictable terrain are crossed in over 100 square miles of drive-to-horizon landscape. Master hill-climb, circuit, and rally races to earn career sponsorships on the path to off-road supremacy. Harness the horsepower of elite Trophy Trucks, 4x4’s and Buggies to finally compete in the definitive off-road endurance challenge, the Baja. Supercharged Vehicles: Harness the horsepower of over 40 elite Trophy Trucks, 4x4’s and Buggies across eight varied vehicle classes. Horizontal Racing: Suspension, torque and horsepo wer are perfectly balanced to create the ultimate edge-of-control racing experience. Fine-tune the roar of your off-road machine with over 200 authentic vehicle parts. Power past the competition in 4-player split screen and 8-player online racing. [THQ] Expand
Score distribution:
  1. Positive: 4 out of 21
  2. Negative: 2 out of 21
  1. What’s most impressive is the game’s physics engine.
  2. Baja manages to capture the chaos and intensity of off-roading, but the finicky controls undermine the experience.
  3. Baja: Edge of Control gets a lot of things right … and wrong. In virtually every category, it nails one aspect but completely misses the target on another.
  4. 49
    At times, it’s an edge-of your seat experience that gives you a sense of accomplishment for sliding across the finish line in one piece. Other times, it’s a confounding mix of erratic handling, insane difficulty and drab repetition.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 3 out of 6
  2. Negative: 2 out of 6
  1. TimothyB.
    9
    If you start in beginner class, with the VW buggies, as you work your way to the others you will really appreciate the sense of speed and control you get from all the classes. 4x4 class is difficult, as these vehicles arent meant for constant race conditions, the class after 4x4 is the open wheel class, which as the game will tell you, is the first real high performance you will try to master. From 1st person view, the speed sensation and higher level of stability kinda makes you feel like your in an f1 racer until you hit that whoop followed by a sloped turn causing you to adjust evry control available from the clutch to the e-brake to the thrttle control........Top Gear meets GT.....VERY well done! Collapse
  2. First of all, this game has some really good physics. When you're driving down a straight, you hear the shock absorbers soaking up the bumps. You're really at the edge of control, even on straights. Many reviewers complain about this game being "too hard", but no, it isn't. This isn't a game where you're supposed to nail a race on your first try. You're supposed to learn the different environments and know the courses. You should learn what speed you need to make that jump, and what line you should take through that corner.

    The sponsorship feature of this game is also a neat thing, although not as good as the one in Racedriver: GRID, it still cuts it.

    However, there are a few problems with this game. First off, the visuals are somewhat mediocre, and the FPS in the garage is very low, and also gave me a headache the first time I played. The FPS is quite good while actually driving though, so it isn't a massive problem.

    The AI in this game is, in some areas, pretty good, but in others, pretty bad. It does feel like they're driving the same vehicle as you, and I couldn't tell if they were definitely faster/slower than you. They don't seem to be aware of each others presence, and often trade paint in the corners. One thing I do like about the AI, is that if you come up behind a slower vehicle in for example a rally event, you can use your horn, and they will most likely pull to the side and let you pass.

    While this game has many weak areas, the overall experience for me was very good. This game is vastly impressive by such a small development team. In my opinion, a 8/10 is well deserved for this game.

    TIP: I found driving in 3rd person nearly impossible, and really boring. Try driving in "Hood View", it really helped me a lot.
    Expand
  3. From reading Dev diaries and interviews I understand how much work goes into making a game and I understand that not all games can be great. Sadly this game just didn't do it for me. It didn't grab me from the outset and the experience was very empty. However my young nephew can't get enough of it . He loves bouncing arcoss the sand and flying through air, so that I +1 to my score :) Expand
  4. OOctopus
    0
    What can I say?

    I'm amazed that anyone manages to see anything in this "game". If this had been a homebrew game, I'd have thought
    "at least he tried." How anyone can mistake the collection of broken equations contained within as a physics engine is utterly beyond me.

    The car sort of wobbles along like some kind of hovercraft, randomly swerving left and right like it's possesed, and that's just the straights. Once you get into the corners you realise you are merely sending the car advice from the controller. What it actually does is pretty much random.

    Sometimes it even, for the very occasional corner, actually goes round it like an offroad vehicle might. Most of the time it wallows into the corner as if the suspension is made of marshmallow, and once this has begun, you CANNOT get it to straighten back up again. I've driven for 10/15 seconds with full left lock down a straight, with it merrily skewing off to the right. This is made all the more annyoing by the fact the AI cars go around as if they are on rails, only leaving the track when the smash into each other, apparently due to a complete lack of understanding of where each other are.

    On the plus side, the levels seem reasonably varied for an offroad game. The normalisation of the land is reasonable, the photo's used for the sky boxes are quite nice, and I've seen worse shadow maps. Despite these couple of basic (and these days standard) points, this game has virtually no redeeming features, and in fact, would still attract this kind of score from me if it were on the PS2.

    Speaking of which, I didn't mention the graphics. They are shockingly bad. A half decent dev team COULD get this to work on the PS2. Part of the problem is the awful job the team did of the PS3 version, but it goes further than that. Even on the 360 version, the game suffers from many graphical problems which I haven't seen in years.

    The alpha blending on the decals and textures is cheap, and only capable of one pass. The mipmaping is ridculously strong on some textures and none exisitant on others, leading to a mix of blury and bitty areas. On the PS3 version at least there is no form of antialiasing or smoothing whatsoever, and it suffers from a appalingly slow frame rate in places. There is occasionaly a strange long blue tube that pops up in front of camera for a single frame, and virtually none of the vegetation around the track actually exists. Surely they can at least manage to at least knock a large cactus over? I'm not saying they should use constructive state geomtry to actually damage them, or simulate the individual spines breaking off, but going straight through them like you're hallucinating? Pretty weak if you ask me.

    As a game dev myself, I can say with my hand on my heart, that I would be utterly ashamed to have my name associated with such an abomination. At the very least I would not release such a system with the physics broken as it is, and without having even mastered the basic 3D setup.

    All in all, I think I can safely say, this is one to avoid. Quite possibly the worst game I've played in a decade or more.

    Do yourself a favour - Buy DiRT for realism, or Motorstorm (2) for arcade fun. Buy this only if you require an expensive coaster.
    Expand

See all 6 User Reviews