Battlefield: Bad Company 2 Vietnam PlayStation 3

User Score
7.6

Generally favorable reviews- based on 73 Ratings

User score distribution:
  1. Positive: 53 out of 73
  2. Negative: 13 out of 73

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  1. Jan 14, 2011
    5
    Just received the game for X-mas. I am a long time gamer since the start of gaming, seen it all. Played a bit of the campaign but mostly on X-box live. Lets start with the graphics that everybody is saying so great. My TV is 53" 6 year old HD projection (witch weren't that great to start with) so the graphics look like sh** and I have trouble seeing enemies and tanks even close up someJust received the game for X-mas. I am a long time gamer since the start of gaming, seen it all. Played a bit of the campaign but mostly on X-box live. Lets start with the graphics that everybody is saying so great. My TV is 53" 6 year old HD projection (witch weren't that great to start with) so the graphics look like sh** and I have trouble seeing enemies and tanks even close up some times, you have to look for motion for something to stand out. Especially with all the constant smoke and dust obscuring visibility. You shoot an enemy up and a cloud of smoke obstructs further aiming. Not knowing where your enemies are is very realistic but it seems like most of the times you die you never see it coming, sometime the radar will light up enemies when they are shooting at you but allot of times it doesn't which is very frustrating because you can't rely on it. They are trying to take 3D life where you have your 6 senses working 360 degrees and peripheral vision - and then translate it to 2D which doesn't work. They have to give you alternate senses to rely on to replace the ones lost. Allot of times it ends up being just a free fraul off killing and deaths unless you are on a drastically winning team or are on a private chat with 3 other friends to coordinate attacks and expose enemies by sacrificing your own. The ability to respawn on your own personal and bases makes dying only a minor inconvenience adding to the free fraul. In conquest respawning only at home base would solve this plus being made to take bases in order and the game ending when you posses all the bases would eliminate the craziness and late game home base blood baths creating a straight forward goal based battle. The next biggest frustration with the game is getting stuck on you surroundings either waking or driving. When walking anything over 6 inches tall (step height) stops you dead forcing you to jump as well as hills you think you should be able to climb up stop you and you sit there jumping like an idiot trying to get up. You will end up pulling your hair out because of this. When driving a tank you get stuck on almost everything. There is not much that can stop a tank in real life but when you get stuck on a wooden fence or building it's frustrating. Some things come down easy an others do not - very frustrating You should be able to flatten the grass/bamboo/tin huts in the Vietnam version without even slowing down. Some will break with effort but by then you are dead from enemy fire that you can't locate it's origin . Next is the weapons capabilities, as you build rand they give you more weapons not necessarily better ones. As you scroll thought the list of weapons you can't compare them directly, you find two you like at opposite ends of the list and by the time you scroll from one to the other you can't hardly remember where the bar was - to solve this give the power / accuracy / range bars a numerical value. As well the ability to only use one spec in each of the three spec columns is a piss off. You put hundreds of hours into the game to earn this stuff and only get to use 3. They make you choose between armor or ammo, targeting systems or speedy reloading ect............................It feels like all the time and progress is futile. You should be able to use them all, you put the time in you reap the benefits. If it gives you to much of an advantage make them harder to get or set up games where your entrance depends on ability. Low rank players play with other low rankers ect... Another thing that is frustrating is the aiming ability, whenever you hit the button it seems like I am always pointing at the enemies feet. If you set the sensitivity low it moves to slow and you end up dead, too fast and you over shoot the target every time, I can't seem to find a happy middle ground. Always liked some sort of mild auto aiming. Lastly the gun sights projected out in front of you whether walking or driving are either white or lighted red or blue. The white being the worst, you have a hard time seeing them especially when going though like back ground colours or smoke. Half the time you can't tell where you are aiming. The 4x red dot scope is a great spec but you have to pass up other good specs to use it. I should have waited for version 3. I hope they address all the problems with #2 and fire all their testers and hire some that know what they are doing and have some balls to say that the game isn't ready yet!â Expand
Metascore
88

Generally favorable reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 16 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 0 out of 16
  1. Mar 7, 2011
    80
    With five new maps, new weapons and vehicles, Vietnam is a good multiplayer-expansion to 2010s best first person shooter. Although a new mode would have given the package more meat to the bone, there is plenty of napalm to go around.
  2. Jan 28, 2011
    90
    Even more intense battles and great design blows life in to Bad Company 2. This is how you do an expansion.
  3. Jan 21, 2011
    80
    A generous and competent addition to Bad Company 2.