Beyond: Two Souls PlayStation 3

  • Publisher: SCEA
  • Release Date: Oct 8, 2013

Mixed or average reviews - based on 98 Critics

Critic score distribution:
  1. Positive: 52 out of 98
  2. Negative: 8 out of 98
Buy On
  1. Oct 8, 2013
    For a work that prides itself on its story and your role in it, Beyond: Two Souls can’t help but make you feel a bit inconsequential in the ultimate scheme. The looks, the action, the acting, will have you see Jodie and Aiden through to the end, but not without shaking your head at what feels like a missed opportunity, bandaged by ghostly pranks and callbacks to more established games and movie staples.
  2. Oct 23, 2013
    In the end, what you get from Beyond: Two Souls comes down to what type of person you are. If you don’t enjoy this heavy focus on interactive cinematic experiences in games, then you are going to hate Beyond: Two Souls. But if you have an open mind, are willing to look past some of the mechanical faults, then I think you’ll have a fascinating time living the life of Jodie Holmes and her invisible friend.
  3. Oct 15, 2013
    Beyond: Two Souls biggest criticisms don't come from the fact that it's not a "game," but rather from the fact that its very core, the story it hinges itself on, isn't as good as it should be. Suspension of disbelief only goes so far.
  4. Oct 10, 2013
    Extremely linear to the point where it sometimes feels like watching a movie rather than playing a game, but a good experience none the less.
  5. Oct 9, 2013
    Impressive on a technical level, but with a script with a lot of room for improvement. Maybe Beyond needed to be more a game and less a movie... or maybe just a better movie.
  6. Oct 8, 2013
    Even though this game is rife with innovation, the narrative is still heavy-handed, and that ultimately means that you need to suspend disbelief and fully invest in the story to get the most out of the game. Forgive its flaws and Beyond offers a truly special story-telling experience that you’ll be hard pressed to find anywhere else.
  7. Oct 8, 2013
    Beyond also seems to have less narrative choice than Heavy Rain, with your ending being mainly decided by a couple of large decisions toward the very end of the game. Choices up to that point can affect the specifics of your current situation, but the end result is rarely affected. Again, it’s similar to The Walking Dead: the end destination is the same, but how you got there might be a bit different to someone else.
  8. Oct 8, 2013
    Beyond: Two Souls' ideas are occasionally inept, sometimes brilliant, and often an unstable in-between overloaded with emotional ephemera, predatory clichés, and unconscious behavior. At the same time, Beyond exhibits a willingness to generate an impassioned response from the player, and it sees that missions through to its conclusion.
  9. Oct 8, 2013
    It's hard not to notice that the story is slow at times. Quantic Dream could easily have trimmed the fat during some of the longer sequences. At the same time the studio deserves praise for good digital acting and a script that is better than earlier attempts.
  10. Oct 15, 2013
    The gameplay has vastly improved for this new genre, the game mechanics and puzzle solving are unique and fun, the voice acting was incredible, and it is visually stunning. It’s very unfortunate that the story has continuity difficulties, unnecessary padding, too many boring stretches, and repeated plot devices, as the story is what’s supposed to keep you going in an interactive drama.
  11. Oct 8, 2013
    Not a movie, nor a videogame, David Cage's Beyond: Two Souls lacks the defining elements of both kinds of media. On one hand, we have confusing and obnoxious controls; on the other, a plot full of movie clichés and weak characters. While the game demonstrates great art work and conceptualization, its frequent glitches and frame rate issues ruin some of its best moments. At the end, Beyond: Two Souls does not fulfill the promise made by Heavy Rain, and it remains as a flawed, albeit interesting experiment.
  12. Oct 8, 2013
    Jodie suffers, she fights, she cries and she loves – but over a long period of time you’re reduced to being a spectator. There is no emotional link like towards Clementine in Walking Dead or Ellie in The Last of Us. There are moving moments and the visuals are impressive, but David Cage sacrificed his trademark design with its fascinating emotional focus for the sake of lackluster action.
  13. Pelit (Finland)
    Oct 6, 2013
    Beyond: Two Souls is a seriously flawed experiment in interactive storytelling. Is there a game to be found? This reviewer is still looking. [Oct 2013]
  14. CD-Action
    Nov 14, 2013
    Beyond fails to convince the player that what happens on screen really depends on them and therefore make them contemplate what would they have done in Jodie’s place. What saves the story is great acting. [12/2013, p.54]
  15. Oct 15, 2013
    Beyond: Two Souls is fun like a summer popcorn action movie. There are likeable characters and good set pieces, but it falls apart if you analyze it too closely.
  16. Oct 10, 2013
    Beyond: Two Souls is a beautiful and well-crafted interactive experience that is encumbered by some odd writing and questionable game-design decisions.
  17. Oct 8, 2013
    While Quantic Dream tackles subjects usually only handled within the realm of film, it lacks the grace, subtlety, and class of its celluloid counterparts to do it properly. Technically, it’s a triumph, with some of the best looking graphics and facial capture I’ve ever seen in a video game, but if you’re going to put so much emphasis on the story, it better be damn good, and honestly, it just isn’t.
  18. Playstation Official Magazine Australia
    Nov 11, 2013
    As another foray into the world of interactive storytelling, it's an interesting experiment. But as a game, it doesn't come together nearly as well as it should. [December 2013, p74]
  19. Nov 1, 2013
    With Beyond the scope is expanded awkwardly without really refreshing the mechanics to support it. The fantastical is brought back into the fray thanks to Cage being unleashed and whilst he drives the narrative with that seed it loses the plot because of it.
  20. Games Master UK
    Oct 19, 2013
    Great lead performance and tech, wasted on a lacklustre story. [Dec 2013, p.64]
  21. Oct 17, 2013
    Beyond: Two Souls takes the time to build up towards a few memorable climaxes. Unfortunately the story takes a few sloppy and sudden turns, that miss the point completely. It also doesn’t take long for the game mechanic to be nothing more than boring, mindless quick time events. Players and viewers aren’t being taken seriously enough by Beyond.
  22. Oct 14, 2013
    After completing Beyond: Two Souls it’s understandable why this is one of the most divisive games around. Even now it’s difficult to say whether we enjoyed it or not, it’s certainly an interesting game, and does have some nice ideas. So despite a story that feels disjointed, tonally uneven and a mid-section that feels completely out of place, it’s something that is different enough from the norm that maybe, just maybe it’s worth picking up.
  23. Oct 14, 2013
    Beyond: Two Souls is unquestionably an important release, but excellent performances by Willem Dafoe and Ellen Page belie a structurally unsound narrative and truly benign gameplay.
  24. Oct 11, 2013
    Quantic Dream has come a long way since Indigo Prophecy, but some things haven't changed. The presentation has gotten much better, but Cage's writing is still not up to snuff. There are definite highs in Beyond, but not all of the elements of the game or the story work as a cohesive whole.
  25. Oct 10, 2013
    Beyond: Two Souls is an interesting experience I don't regret making. But still, there are too many problems to forgive – structurally, story-wise and in character. Even people who didn't mind the issues with Cage's earlier games, Fahrenheit and Heavy Rain, will have a hard time turning a blind eye to Beyond's shortcomings.
  26. Oct 8, 2013
    All I can say is that in spite of its sometimes dopey script, its slavish dedication to control mechanics that don't always quite fit, and its unrelenting desire to stuff in as many obvious blockbuster movie references and cliches as a single game can hold, I enjoyed the experience of playing Beyond: Two Souls.
  27. Oct 8, 2013
    Beyond is a tale of squandered potential. With acting talent such as Page and Dafoe on board, music from legendary composer Hans Zimmer and visuals that give the PS4 launch line-up a run for their money, it’s such a shame that when it comes down to it, the incompetent story and poor gameplay mechanics leave a lot to be desired.
  28. Oct 8, 2013
    Never before have I felt like such a passive participant in a video game, my choices and actions merely icing on a dense, multi-layered cake. Playing Beyond is a memorable experience, yes, but a good video game it is not; and while the credits were rolling I admit to thinking I would have been happier to sit back and watch a movie version that was eight-and-a-half hours shorter.
  29. Oct 8, 2013
    Heavy Rain worked because it was a police procedural, a genre that's all about narrow horizons and methodical reassurance. The tight confines of Quantic's style suited it well. The same delivery just can't contain Beyond's epic scope, preposterous premise and high-octane action. You're left feeling detached from it, and its component parts have nothing more than a frail spine of story holding them together.
  30. Oct 9, 2013
    In Beyond: Two Souls, Quantic Dream had the tools necessary to make something great out of its quirky game design philosophy. But having the tools and using them are two different things. A game like this lives and dies by its story, and unfortunately for Beyond: Two Souls, the story was fatal.
  31. Hyper Magazine
    Dec 28, 2013
    There doesn't ever seem to be any real impact of the player's decisions, actions or failures. [Jan 2014, p.76]
  32. Oct 17, 2013
    There’s a lack of tension and attachment to these characters. You feel like you’re watching rather than playing and contributing to a piece of interactive fiction, dampening the effect of even its most affecting moments.
  33. Oct 14, 2013
    Out of its great moments you could put together a decent one-hour episode of some paranormal series. But as a coherent narrative, Beyond is incredible mishmash tommyrot, whose high production values here and there hardly outweighs its stupidity. Besides, those production values are just for show, nothing more.
  34. Oct 8, 2013
    It’s a mess. But a fascinating mess.
  35. Oct 8, 2013
    This is a far more systemically diverse game than Heavy Rain, and its story is certainly more believably told through Holmes, Dafoe and a fine supporting cast. Yet this is a game almost entirely bereft of tension, one in which failure goes largely unpunished and is almost always inconsequential. There is emotion here, but it’s felt passively, as spectator instead of player.
  36. Oct 8, 2013
    Though it uses the language of both games and movies, it's usually the most interesting when it abandons big-screen bluster to focus on minor dilemmas that strengthen the protagonist as a person. Beyond that, you're just the ghost in a ghost story, only appearing when the scene calls for a cheap scare.
  37. Oct 8, 2013
    Simply telling the story in chronological order would not only make the story flow better, but it would be more effective at giving the illusion of player agency.
  38. Oct 8, 2013
    For all the complaints that can be leveled at Beyond -- and they can be leveled in feckless abundance -- the overwhelming problem with it is that it's just plain boring. Like a sociopath, Beyond: Two Souls knows how to act like it has a heart, while providing nothing of the emotional depth required to connect with an audience.
User Score

Generally favorable reviews- based on 2518 Ratings

User score distribution:
  1. Negative: 89 out of 588
  1. Oct 8, 2013
    Awesome graphics, beautiful gameplay, maybe a interactive novel, excellent characters great history you can felt joy, suffer and felt scaryAwesome graphics, beautiful gameplay, maybe a interactive novel, excellent characters great history you can felt joy, suffer and felt scary with the protagonist,
    good work for Quantic dream
    Full Review »
  2. Oct 8, 2013
    This game is fantastic! Just like heavy rain was and Indigo prophecy before it. Great graphics, story, gameplay everything! Everyone shouldThis game is fantastic! Just like heavy rain was and Indigo prophecy before it. Great graphics, story, gameplay everything! Everyone should play this game even if you're not a gamer experience this masterpiece! It's definitely worth the money reminds me a bit of the movie Carrie. Overall I recommend it I would say more but I'm not going to spoil things just know that you're not just buying a game... You are getting an experience. Full Review »
  3. Oct 8, 2013
    Absolutely stunning and unique game. You will experience new variety of emotions with respect to Heavy Rain and with respect to all otherAbsolutely stunning and unique game. You will experience new variety of emotions with respect to Heavy Rain and with respect to all other games. Masterpiece and one of the mine favorite games now! Full Review »