BioShock Image
Metascore
94

Universal acclaim - based on 51 Critics

User Score
8.7

Generally favorable reviews- based on 721 Ratings

Summary: Going beyond "run and gun corridors," "monster-closet AIs" and static worlds, BioShock creates a living, unique and unpredictable FPS experience. After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn. Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival. Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment. Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities. Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience. Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game. Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them? [2K Games]
Rating: M
Official Site: http://www.2kgames.com/bioshock/enter.html
Developer: Digital Extremes, 2K Marin
Genre(s): Sci-Fi
Number of Players:1 Player
ESRB Descriptors:Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language
Cast Credit
Dorian Hart Additional Ingame Writing
Dorian Hart ps3 Downloadable Content Lead Designer
Dorian Hart ps3 Downloadable Content Lead Designer
Jonathan Chey Director Of Product Development
Eric Brosius Audio Consultant
Carlos Cuello Audio/Streaming Programming
Carlos Cuello ps3 Technical Lead
Ian Vogel Additional Design
Michael Swiderek Additional UI Support
Michael Swiderek ps3 Downloadable Content Art
Michael Swiderek ps3 Downloadable Content Art
Mauricio Tejerina Additional UI Support
Mauricio Tejerina ps3 Downloadable Content Art
Mauricio Tejerina ps3 Downloadable Content Art
Mauricio Tejerina ps3 Downloadable Content Art
Nate Wells Concept Art
Nate Wells Level Builder
Alexx Kay ps3 Downloadable Content Design
Alexx Kay ps3 Downloadable Content Design
Alexx Kay ps3 Downloadable Content Design
Shaun Stephenson Additional Art
Steve Chao Additional Animation
Tony Oakden Additional Production Support
Karl Burdack Additional Programming
Karl Burdack Additional ps3 Technical Direction
Karl Burdack Additional ps3 Technical Direction
Lorne Brooks Additional Concept Art
Lorne Brooks Modeler
James Sharpe Additional Concept Art
James Sharpe Modeler
Scott Haraldsen ps3 Downloadable Content Audio Lead
Jordan Thomas Designer
Jordan Thomas ps3 Design Support
Martin Slater Engine Development Team
Jay Kyburz Acting Environment Lead
Jay Kyburz Level Builder
Jay Kyburz Level Builder
Ben Shore ps3 UI Art
Ben Shore UI Art
James Sutherland Additional Production Support
Alex Boylan Additional UI Support
Alex Boylan Level Builder
Andrew James Performance Lead
Andrew Orman Additional Design
Ben Hutchings Animation
Brendan George Modeler
Dean Tate Designer
Edward Orman Additional Design
John Travers Modeler
Jonathan Pelling Designer
Marc Atkin AI/Animation Programming
Rowan Wyborn Additional ps3 Technical Direction
Rowan Wyborn Technical Director
Ryan Lancaster Engine Development Team
Christopher Kline Additional ps3 Technical Direction
Christopher Kline Lead Programmer
Dan Kaplan Gameplay Programming
Dan Kaplan ps3 Downloadable Content Programming
Darren LaFreniere Additional ps3 Programming
Darren LaFreniere AI/Animation Programming
John Abercrombie Additional ps3 Programming
John Abercrombie AI Lead
Terrance Cohen Additional Programming
Raymond Graham 2k Marin ps3 Lead Programmer
Ed Lynch Additional Animation
Chris Chaproniere Modeler
Daniel Keating Additional Concept Art
Daniel Keating Modeler
Mathi Nagarajan 2k Australia ps3 Lead Programmer
Mathi Nagarajan Engine Development Team
Kate Kellogg Assistant Producer
Scott Sinclair Art Director
Scott Sinclair Concept Art
Christian Martinez Additional Concept Art
Christian Martinez Level Builder
Christian Martinez Level Builder
Alyssa Finley Project Lead / ps3 Executive Producer
Michael C. James Additional Programming
William Gardner Lead Level Designer
Paul Hellquist Additional Story/Writing
Paul Hellquist Lead Designer
Shawn Robertson Additional Concept Art
Shawn Robertson Lead Animator
Jed Wahl Additional Art
Rob Waters Additional UI Support
Rob Waters ps3 Downloadable Content Concept Art
Rob Waters ps3 Downloadable Content Concept Art
Emily Ridgway Additional Story/Writing
Emily Ridgway Sound Designer
Jean Paul LeBreton Designer
Jean Paul LeBreton ps3 Design Support
Jesse Johnson Additional ps3 Programming
Jesse Johnson ps3 Downloadable Content Lead Programmer
Jesse Johnson ps3 Downloadable Content Lead Programmer
Michael Kamper ps3 Audio Support
Susan O'Connor Additional Story/Writing
Tynan Wales ps3 Design Support
Joe Faulstick Associate Producer
Joe Faulstick ps3 Downloadable Content Producer
Ian Bond Gameplay Programming
Ian Bond ps3 Programming Team
Ian Bond ps3 Programming Team
Jake Etgeton Additional UI Support
Jake Etgeton UI Programming
Jake Etgeton UI Programming
Jake Etgeton UI Programming
Joshua Downer Additional ps3 Programming
Joshua Downer Physics Programming
Hogarth De La Plante Acting Environment Lead
Hogarth De La Plante ps3 Art Support
Hogarth De La Plante ps3 Art Support
Hogarth De La Plante ps3 Art Support
Grant Chang Animation
Grant Chang ps3 Downloadable Content
Jonathan Mangagil Animation
Stephen Alexander Additional Design
Stephen Alexander Effects Artist
Jamie McNulty Level Builder
Chad King Additional Concept Art
Chad King ps3 Downloadable Content Lead Artist
Chad King ps3 Downloadable Content Lead Artist
Chad King ps3 Downloadable Content Lead Artist
Joseph Yang Additional Concept Art
Joseph Yang ps3 Downloadable Content Art
Joseph Yang ps3 Downloadable Content Art
Laura Zimmermann Modeler
Richard Albon ps3 Art Support
Laura Zimmerman Additional Concept Art
Laura Zimmerman ps3 Downloadable Content Art
Laura Zimmerman ps3 Downloadable Content Art
Ray Leung Additional Art
Eric Lawson Additional Art
Steven Kimura Additional Art
John Torres Additional Art
Kirk Bezio ps3 Downloadable Content Assistant Producer
Kirk Bezio ps3 Downloadable Content Design
Tynan Sylvester ps3 Downloadable Content Design
Joe McDonagh Additional Story/Writing
Justin Sonnekalb Additional Story/Writing
Justin Sonnekalb Assistant Producer
Tom Bartlett Additional Ingame Writing
Lida Tang Additional ps3 Programming
Lida Tang ps3 Downloadable Content Additional Programming
Lida Tang ps3 Downloadable Content Additional Programming
Simon Eschbach Engine Development Team
Weicheng Fang Engine Development Team
Weicheng Fang ps3 Programming Team
Daniel James Lamb Engine Development Team
Daniel James Lamb ps3 Programming Team
Robert Black Engine Development Team
Timothy Cooper ps3 Programming Team
Ben Driehuis ps3 Programming Team
Johnnemann Nordhagen ps3 Programming Team
David Pittman ps3 Programming Team
Shane Mathews ps3 Downloadable Content Programming
Harvey Whitney ps3 Associate Producer
Keith Shetler Assistant Producer
Keith Shetler ps3 Downloadable Content Junior Audio Designer
Keith Shetler ps3 Downloadable Content Junior Audio Designer
Timothy Crosby Production Assistant/Localization
Patrick Balthrop ps3 Downloadable Content Additional Audio
Patrick Balthrop Sound Assistants
Justin Mullins Sound Assistants
Ken Levine Creative Direction
Ken Levine Writing
Ken Levine Writing
Designer/Producer/Programmer credits provided by GameFAQs.
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