- Publisher: Codemasters
- Release Date: Aug 30, 2011
- Also On: Xbox 360
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Sep 5, 201173Deep in its heart Bodycount is a great arcade action game with some really good shooting mechanics - but when it comes to all the little extras that make a game special, it fails. The aiming system just doesn't feel right, there is no working mechanic to make the player feel the current health for his character, the score system fails to make you wanna replay the missions and so on. The really good and nicely exaggerated spy story in the background doesn't help much either - it's told in a totally boring and underwhelming way.
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Oct 7, 201170Its detail-starved environments and lackluster narrative can't compete with its contemporaries' richly rendered worlds, but Bodycount's back-to-basics approach shines like a welcome beacon of simple fun in a sea of increasingly complex shooters. [Nov 2011, p.81]
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Sep 28, 201170There's nothing really bad about it, but nothing really exemplary, either.
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Sep 28, 201168Bodycount is viscerally fun. It plays fast and sounds great thanks to all the carnage you dish out. However, it isn't really deep. The story almost seemed like a second thought and AI makes most levels feel like just a shooting gallery. If you like your shooters shallow, it is at least worth a try.
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Sep 2, 201165Bodycount is a great idea for an FPS, but in the end it's not so neatly done. The AI is bad, its visuals need more polish and it gives you the feeling that you are repeating the same thing again and again; all these flaws are a burden to an amazingly fun gameplay. Also, its multiplayer is extremely lacking in game modes.
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Aug 31, 201165BodyCount is a regular action game that had potential, but due to poorly implemented procedures and boring gameplay will likely fall into that category of being just a mediocre FPS.
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Oct 20, 201160All in all, Bodycount provided a few hours of diversion, but I didn't get much more than that out of it. I certainly won't be dusting off this title out of my collection to play more.
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Oct 11, 201160Guns are loud enough to give God perforated eardrums. [Nov 2011, p.106]
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Sep 13, 201160On first sight, Bodycount's gameplay pillars are inviting: with arcade shooters being few and far between this generation and destructible environments remaining surprisingly underused, there's some real potential for compelling gameplay here. Unfortunately, Codemasters hasn't executed either of these features particularly well and unforgivably lacklustre design elsewhere cripples the game.
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Sep 4, 201160While the gunplay is fun and the mechanics unhindered by brick-wall sticking points, there's nowhere near enough content delivered to justify the big green plastic case with its commensurately large price tag.
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Sep 1, 201160For all the Criterion/Black-related hype that went into Bodycount, the end result is a disappointingly generic shooter that controls well, but doesn't offer anything that shooter fans haven't played before.
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Aug 30, 201160The disconnect between Bodycount's chaotic visual spectacle and its precise scoring system drive a large divide between how you want to play and how Bodycount expects you to play.
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Sep 7, 201159Bodycount is a no-brains needed arcade shooter that provides a few hours of embellished destruction.
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Sep 2, 201158We like Bodycount proposal of non-stop action, but the execution of the idea has been a bit poor, with a short and not inspiring campaign, and a very weak multiplayer.
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Sep 18, 201157The weapons sound great and graphically it's not that bad... Unfortunately that's all there is to say. An uninspired story, terrible shooting mechanics and the awful AI make Bodycount one of the most disappointing games of the year.
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Aug 30, 201155Explosive action and incentivized gunplay fail to heat up in Bodycount, a tepid and short-lived shooter.
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Nov 27, 201154Depressingly average. [Issue#210, p.88]
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Sep 14, 201153But it's all just so… Just pick your favorite synonym for bland or flat. The control is fine, some of the backdrops are cool, and particularly hectic firefights can deliver the energetic goods. But the skill shot system clashes badly with the overall theme, the campaign is way too short (and quite boring), the multiplayer is lackluster, and the AI isn't bright.
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Sep 29, 201150The development team failed to turn Stuart Black's concept into a complete, rich, deep experience that could offer anything apart from bare frantic shootouts. What's worse, Bodycount suffers from split personality disorder – on one hand it lets you wreak impressive havoc and on the other tries to hold you back with a skillshots system that requires precision. The game also recycles a couple of sceneries, the story is nonexistent and the multiplayer mode is very modest. [October, p.70]
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Sep 13, 201150The action is bland, the level design is horrible and the main people behind Bodycount left the company before it was even finished. Sounds like a recipe for success? Well, it isn't.
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Aug 31, 201150Bodycount is an action game that tries to be different, showing some good and honest ideas, but in the end fails miserably in a crowded genre that allows no mistakes.
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Aug 31, 201150First person shooters come and go – and whilst Bodycount isn't likely to leave that deep an impression on the world after it's all over, it does leave a bloody wound accompanied by a ridiculously brash round of machine gun fire. A brave attempt, then, but one seemingly too hampered by its faults to really shine.
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Aug 31, 201150Bodycount isn't a good game. It might provide a few hours of entertainment if you're into basic, straight-up shooting, but the controls and dodgy AI will likely put off most players.
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Aug 30, 201150More an interactive hint at what could've been than a proper game, but more engrossing than the flat out disaster it first appears to be.
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Aug 30, 201150It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
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Aug 31, 201145Bodycount has too many flaws to emerge in such a competitive market. Poor AI, unpolished and uninspired graphics and many issues with the ironsight definitely sink the boat.
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Oct 4, 201142A listless, pointless misfire of a game. [Nov 2011, p.106]
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Sep 15, 201140With a short, linear and derivative campaign plus a multiplayer offering unlikely to distract for long, Bodycount just doesn't have enough going for it to warrant a purchase, even at a bargain bin price.
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Sep 2, 201140A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
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Sep 2, 201140Quotation forthcoming.
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Sep 2, 201140Bodycount is supposed to be a violence venting machine. A very arcady FPS, if you will. But though the action itself is indeed there, nothing is making it stand out from the other productions of the genre, and the load of shortcomings (poor AI, average production values, uninteresting special moves system, completely dull story) will probably ruin the fun for most. With some heavy eights of the genre incoming, or already there, it's impossible to recommend.
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Sep 1, 201140With the abundance of first person shooters we live in today, it's strange that some still persist in making mediocre games. Exactly who is supposed to be impressed by Bodycount, I don't know, when there are at least a dozen better games out there. I'm negatively surprised.
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Aug 30, 201140Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
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Sep 23, 201135It does not happen very often that there's nothing positive to mention about a game, but Bodycount manages. The controls aren't adequate, the destruction and AI are largely missing and the scoring-system is misplaced. For a game that's supposed to be inspired by Black it's a slap in the face of gamers.
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Sep 9, 201135Bodycount is probably the most disappointing game of the year. The bad story, exceptionally stupid AI and the bad controls result in an extremely frustrating game. For the love of gamers, don't play this game.
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Aug 31, 201133Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
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Oct 6, 201130Bodycount is a thoroughly boring ride that won't challenge your reflexes or intelligence. Ironically, the fact that this takes under four hours to get through is the best thing going for it. [October 2011 p75]
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Sep 30, 201130Old school shooter in the bad sense of the term. Feels old, bad AI, lots of bugs and a control that needed polish.
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Sep 13, 201130Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived.
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Sep 8, 201130A lack of ideas and poor design just won't cut it in a year that sees Battlefield 3 and Modern Warfare go head-to-head.