Metascore
72

Mixed or average reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 18 out of 39
  2. Negative: 1 out of 39
Buy On
  1. May 18, 2011
    40
    On the brink of greatness, Brink employs objective-based matches to churn out a dull, frustrating time.
User Score
5.8

Mixed or average reviews- based on 169 Ratings

User score distribution:
  1. Positive: 66 out of 169
  2. Negative: 56 out of 169
  1. May 10, 2011
    8
    So far, I've really been getting into this game. The customization is really deep and I could easily see spending hours changing my characterSo far, I've really been getting into this game. The customization is really deep and I could easily see spending hours changing my character to what I would like him to look like. The parkour elements are really smooth and give the FPS genre something it been lacking for a while. Something new that thinks outside of the box. Now onto the Single Player. This is my biggest gripe with the game. It didn't have a lot of focus to it and felt just a little thrown together. The game play itself though is, in my opinion, a different story. (No pun intended.) IT feels great and the abilities you get for a class help give the game some diversity. Players generally feel different from one another. Overall, I think this game is a solid buy, not the best out there, but what it brings to the table, from what I've seen, makes it a good game to play for months to come. Full Review »
  2. May 10, 2011
    9
    Brink is an interesting concept, and has solid fundamental gameplay, but it does have a few flaws. Let me first state that this is a review ofBrink is an interesting concept, and has solid fundamental gameplay, but it does have a few flaws. Let me first state that this is a review of Single player only. As of writing this review, the PSN is still down. So, lets touch on the first blemish; whoever said these bots were going to be like players, must have modeled them after the mentally impaired. The bots are clearly bugged. They have one strategy: bumrush everything. Even if their whole team going into that corridor has gotten them killed three times, they will try it again and again. Human players MUST win games for bot teams. Like many bots you may have previously encountered, these frequently stumble around as if in a daze, sometimes completely ignorant to your presence. This is especially annoying if they are a medic and you require healing, or laughable if they are an enemy. I assume these will be patched. Secondly, the story is a bit short, I assume there will be DLC extending it as is apparently the norm with modern video games. Third; there are some minor graphical issues, textures typically need a few seconds to load their normal rez models. Usually this is sorted at the start of a match, so it isn't too bad. Overall the graphics are rather nice, and the cartoonish-hybrid style works. Issue four; Defense maps are heavily slanted in the defender's favor. Engineers are able to almost instantly undo the work of soldiers and operatives that may have taken a minute or more. Defenders can instantly ship "flag" type packages back to their start location, rather than be required to carry them back. Its something more acceptable in a CTF setting, but not in a timed objective game like this. To have five minutes of fighting and running erased by five seconds of activating a flag-item, sending it to it's base is ridiculous. Issue Five: The weaponry does not really explain what it does very well. For example; you may pick out an assault rifle assuming it to be a fully automatic weapon, only to find in actual combat that it is a single shot or burst fire gun. SMGs tend to be extremely powerful in close range combat, which is the order of the day in brink. Assault rifles seem to fire much slower despite having a similar or identical "refire rate" stat bar. Honestly the gear just generally needs more in-game data for the player. The stat bars may as well not even exist when they just don't give you real information about the weapon. Additionally there is no easy way to compare two firearms. In all honesty I am probably being a bit harsh on this game, perhaps because of all the hype. It introduces some interesting features which future FPS games really should incorporate, and if only a few of my concerns were patched into acceptability I would give this a ten, and I am very stingy with my ten scores. Full Review »
  3. May 10, 2011
    8
    Sadly since the PSN has been down I've yet to try the online, so I'm not surprised to see the PS3 version get some crappy reviews. But fromSadly since the PSN has been down I've yet to try the online, so I'm not surprised to see the PS3 version get some crappy reviews. But from what I've played so far, it's pretty decent. The parkour ability to jump over anything is pretty cool and the character and gun customization is pretty cool. It's a shooter that should be standing out in the generic world of FPS's today, and I'm hoping it will be when the PSN comes back.â Full Review »