Clive Barker's Jericho PlayStation 3

Metascore
60

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 5 out of 34
  2. Negative: 5 out of 34
Buy On
  1. Play UK
    84
    The worst ending to a videogame ever and a mediocre start aren't enough to ruin one of the better shooters to emerge in years. Barker's influence is something that elevates Jericho, despite its problems, above many other FPSs. A gory treat. [Issue#159, p.80]
  2. Play Magazine
    80
    I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]
  3. 80
    Unlike many squad-based shooters that don't require the use of the whole team, Jericho's premise relies on it. What's equally important is that each character is genuinely worth playing.
  4. Playstation: The Official Magazine (US)
    80
    Jericho is pure Clive Barker, and that means that it's not for everyone, especially young children or people with weak stomachs. [Holiday 2007, p.85]
  5. The FPS elements are stock and the levels have a feeling of guiding you through the game because the maze of ruins you encounter will only allow you to go in one continuous direction. Still, the controls are easy to learn and the game does have its share of heart-start moments.
  6. Jericho is definitely a case of inventive design married all-too-unhappily to old school thinking, and the result is a game that is almost fatally broken.
  7. PSW Magazine UK
    70
    Jericho isn't a groundbreaking shooter, but what it does, it does really well. Sadly, there's no online content here, just a slew of production art to unlock by completing skill tests in the game - making for a sound FPS that will have horror geeks gagging for more and shooter fans reaching for the sick bag. [Nov 2007, p.92]
  8. Jericho is not a bad game it’s just one that lost its way slightly during development. The ability to jump into other team members bodies and harness their powers is a good idea let down slightly by poor implementation and a claustrophobic level design.
  9. Jericho is clever enough for a good time with a FPS, however as anything else Jericho should trade in this blood gushing festival of carnage for jelly donuts.
  10. A solid shooter marred by poor design. Good visuals and some fine FPS gameplay are to be had in Jericho, but I wouldn't pay full price for it,. If you can, get the 360 or PC version.
  11. Poor level design poisons Jericho's awesome but unrealized potential.
  12. PSM3 Magazine UK
    65
    A handful of original ideas lost in a thick mist of generic design, and lame scares. Oh, well. [Dec 2007, p.70]
  13. Games Master UK
    64
    Full of gore and ideas, but ultimately it fails to deliver on its initial promise. [Dec 2007, p.80]
  14. Clive Barker's Jericho fails to be compelling enough to escape the bonds of mediocrity.
  15. Pelit (Finland)
    60
    Clive Barker's Jericho might be the most boring and linear shooter ever. The idea of switching between characters is nice, but it is wasted on dull monster design. Also, the guns are the most underpowered peashooters ever. A huge disappointment, since the idea sounded quite interesting. [Oct 2007]
  16. If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
  17. While boasting some uninspiring mechanics for a first person shooter, the biggest area that Jericho falls down on is its inability to produce a sense of atmosphere and suspense throughout its levels and, in a horror game, that's critical.
  18. Jericho doesn't really bring anything new to the gaming world.
  19. On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
  20. Jericho had a lot of potential, and in some ways, like jumping back and forth between squad members it actually does something different. Sadly, all of the game's set-up and backstory are essentially squandered on an over-reliance on the same constantly spawning enemies and too-obvious puzzles.
  21. Jericho is way too ambitious and it hurts on every side. While not broken, it’s poorly designed and dull, from spawning enemies making the tactical play irrelevant, to a horror story that, despite its charm and intricacies, just isn’t scary. Jericho may be art, but not all art is good.
  22. Clive Barker's Jericho does a few things well and a lot of things poorly. In no way can it compare to the other awesome FPSs available now (Call of Duty 4: Modern Warfare, for example), and when you spend more time healing than fighting, there's something seriously wrong.
  23. 56
    Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
  24. The sheer number of things that had to go wrong to keep Clive Barker’s Jericho from being a raging success is almost unbelievable, because when it comes right down to it, this game had the makings of a real hit. The fact that the credits roll at the exact same moment you finally find yourself on the edge of your seat cements the overall feeling of incompleteness the game gives off from the beginning.
  25. 50
    Jericho lacks any real defining features - it's just a mass of clichés, tried and true genre elements and technical issues.
  26. games(TM)
    50
    It’s important to stress that Clive Barker’s Jericho is really not a bad game. It’s just nowhere near as good as the top shooters that surround it. [Dec 2007, p.124]
  27. Playstation Official Magazine UK
    50
    The short answer to the question, "Why isn't Jericho a fun game to play?" is that the AI is broken and the hackneyed horror stylings would barely have raised an eyebrow back in Barker's '80s heyday. [Dec 2007, p.104]
  28. AceGamez
    50
    Clive Barker's Jericho is as run of the mill as you'll find in a next-gen game.
  29. All of the pieces were there to make a successful and compelling first-person shooter but somewhere along the line it fell apart.
  30. Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
  31. Electronic Gaming Monthly
    40
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
  32. 40
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
  33. Shamefully when Jericho is finished there are no other modes to speak of. This is very disappointing as an online or co-operative mode would have been interesting with the occult backdrop and powers.
  34. 30
    The thread holding Jericho above that pit of legendary awfulness is thin and fraying. Mr. Barker, you're better than this.
User Score
7.1

Mixed or average reviews- based on 51 Ratings

User score distribution:
  1. Positive: 10 out of 16
  2. Negative: 0 out of 16
  1. TimS
    Apr 15, 2008
    9
    This game was better than the reviews would lead you to believe. If you believe the reviews you would think that your squad was impossible to This game was better than the reviews would lead you to believe. If you believe the reviews you would think that your squad was impossible to control and you spend all of your time running around and reviving them. I just completed this game and had none of these issues. Each character has their own type of play-style and this kept the gameplay refreshing. Voice acting was well done and the story was decent. The only reason I didn't give it a 10 was due to the linear level design and lack of variety in opponents. Full Review »
  2. BryceV.
    Dec 20, 2007
    9
    It Is Really fun game, and i think it has a better story line than Halo 3. But the game would of been better if you could fight with or It Is Really fun game, and i think it has a better story line than Halo 3. But the game would of been better if you could fight with or friends or just kill them. but if you like first person shooter games or like boold and gore than you should get this game. It is fun and awsome. Full Review »
  3. Dec 17, 2014
    7
    There is a lot to love about this game but also a lot to hate. First the things i didn´t liked: The squad members: There are just to many ofThere is a lot to love about this game but also a lot to hate. First the things i didn´t liked: The squad members: There are just to many of them, in every battle you will go around healing them over and over instead of fighting, this was really annoying. The leveldesign: In one word: Boring (except the roman levels). The ending: Crash! Bamm! Bang! and its done...and you will be sitting there like "Whaaaaaat?". Enemy variety: You will be fighting cultist over and over again, more different enemies would be great! The framerate: Smooth? N-o-o-o!
    Now the things i liked: Some of the graphics look really nice! Enemy models are quiet cool! The special abilitys: Using your squad members special abilitys is fun and enjoyable. The Story. Personally i liked it (except the ending!). The voiceacting: Good work on the side of the voiceactors, the characters are lively and likeable. The game: I just could not stop! I wanted to finish it and all the negative aspects could not break the overall positive experience!
    Full Review »