Dante's Inferno Image
Metascore
75

Generally favorable reviews - based on 69 Critics

User Score
7.3

Mixed or average reviews- based on 221 Ratings

Summary: Dante's Inferno tells an adapted story that focuses on delivering a blockbuster 3rd person action game experience while bringing Alighieri's depiction of Hell to the medium. Players assume the role of Dante, who descends into Hell after returning home to find his beloved Beatrice murdered, with Lucifer seducing her soul into the underworld. Dante sets out on a rescue mission to save Beatrice, but he soon realizes he is also in Hell to face his own demons and ultimately to redeem himself. Players take Dante through nine unique circles of Hell as mapped out and described by Alighieri: limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery. Each circle showcases its own distinct look, with demons, monsters, damned and geography that are crafted straight from the poem's vivid descriptions. To take down the demons of Hell, Dante is outfitted with two primary weapons: the Scythe he takes from Death and the Holy Cross given to him by Beatrice, which has spiritual powers that will help Dante collect souls and spells from the creatures he defeats on his journey. The game also features a deep upgrade system so gamers can customize their abilities to their specific gameplay style, something they'll need as Dante comes face to face with Hell's fiercest beasts and bosses. If successful, Dante will be able to tame certain beasts, exacting their will and turning Hell’s punishments back on itself. [Electronic Arts]
Rating: M
Official Site: http://www.dantesinferno.com/
Developer: Visceral Games
Genre(s): Beat-'Em-Up
ESRB Descriptors:Blood and Gore, Intense Violence, Nudity, Sexual Content
Cast Credit
Robert Foster Gameplay Engineering
Tom Desmarais Additional Engineering
Andy Wright Gameplay Engineering
Paul Gorman Audio Director
Chris McGee Level Designers
Hugh Sider Gameplay Engineering
Cedric Bermond Graphics Engineering Lead
Bill Fowler Core Engineering
Laurent Benes Senior Graphics Engineers
Erik Holden Technical Art Director
Nils Holden Environment Artists
Jem Geylani Lighters
Meagan Carabetta Lightning Direction
Tom Wilson Gameplay Engineering
Yukiko Arikawa UI Art Director
Michael Cheng Lead Level Designer
Sean Marr Environment Artists
Justin Lambros Senior Producer
Edmund Leo Environment Artists
Scott Swearingen Level Designers
Dean Grandquist Technical Director
Simon Everett Core Engineering Lead
Gil Valadez Environment Outsource Lead Art
Jeff Kuipers Visual Effects Director
John Estes Additional Story By
Paul Metcalfe Animation Director
Brent A. Thale Core Engineering
Ai-Fen Lo Lighters
Eugenia Leu Gameplay Engineering
Rachel Mina Lightning Leads
Mike Brinker Additional Design
Amin Ebadi Producers
Inna Cherneykina Lighters
Ernesto Guaman Environment Artists
Lisette Titre Character Artist
Clayton Vaught Additional Engineering
Seth Hall Visual Effects Artists
Michael Carroll Additional Dialogue By
Michael Noonan Gameplay Engineering
Will Rokos Written By
Michael Hurst Level Designers
Stephen Barry Senior Director Of Product Development
Stephen Desilets Additional Story By
Stephen Desilets Lead Designer
Ash Huang Art Director
Brad McKee Lead Engineer
Zach Mumbach Additional Dialogue By
Zach Mumbach Producers
Mark Cassetta Additional Text By
Matthew Fite Additional Text By
Jhanzeb Hasan Additional Text By
Rich Briggs Producers
Wes Culver Producers
Tracy Espeleta Producers
Clarence Co Gameplay Engineering Lead
David Kuo Core Engineering
Paul Schlegel Core Engineering
Jay Wells Core Engineering
Walter Huang Gameplay Engineering
Peter Iliev Gameplay Engineering
Ben Guihaire Senior Graphics Engineers
Benjamin Gregorski Graphics Engineers
Panchapagesan Krishnamurthy Graphics Engineers
Josh Brockman Additional Engineering
Dan Hamel Additional Engineering
Vishua Ranjan Additional Engineering
Sergey Levine Additional Engineering
Vincent Napoli Lead Combat Designer
Josh Swisshelm Combat Design
Steve Szakal Camera Design
Michael Brinker Level Designers
Greg Reisdorf Level Designers
Kai Zheng Level Designers
Josh Katz Additional Design
Richard Larin Environment Lead Art
Younmin Ko Environment Artists
Edwin Molina Environment Artists
Gil John Rodriquez Environment Artists
Castro Vocal Environment Artists
Matt Christmann Lightning Leads
Vince Fang Character Lead
Sandy Lin Visual Effects Lead
David Mosher Visual Effects Artists
Aaron Roosevelt Visual Effects Artists
Christiana Yen Visual Effects Artists
Jehanzeb Hasan Addtional Text
John Swisshelm Combat Design
Designer/Producer/Programmer credits provided by GameFAQs.
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