Awards & Rankings
Generally favorable reviews- based on 1422 Ratings
Oct 9, 2011This is undoubtedly not a game for everyone, as I discovered. I read all the warnings about the difficulty, and the unforgiving gameplay, butThis is undoubtedly not a game for everyone, as I discovered. I read all the warnings about the difficulty, and the unforgiving gameplay, but figured it still sounded like my sort of game. It just isn't, and I'll tell you why. This is a game where you die a lot, and each time you do you'll redo a lot of the stuff you've just spent 30 minutes doing. And whilst you're redoing it for the second time, you'll probably die again, meaning you'll have to do it all again. And then you'll probably die again. And so it goes on.
None of this would be a problem if I felt I was being rewarded for my time spent playing - but you just don't. In fact each time you die you have less to fight with the second time round. And this ties into my biggest problem of all. I keep reading about "the hardest game ever made", maybe so, but isn't gaming meant to be fun? This game quite isn't. I turn on my PS3 for escapism, whether it's for 10 minutes or 4 hours - all Dark Souls offers is frustration, the 4 or 5 hours I spent playing were some of the most miserable I can remember.
A huge amount of effort has gone into this game, it looks absolutely stunning and generates an incredible atmosphere, but that's not enough for me. My advice? Rent before you buy - I've already traded my copy in.
I know this review will get marked as unhelpful, but I think it would be to someone who isn't already a Demon Souls fan, as I can see so many of the people leaving high-scores on here are.… Full Review »
Oct 4, 2011omg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth everyomg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth every penny looks lke another 2 years of my life… Full Review »
Oct 12, 2011To start with let me start by saying that I love a good challenge. I like hardcore roguelikes and I enjoy dwarf fortress regularly - which isTo start with let me start by saying that I love a good challenge. I like hardcore roguelikes and I enjoy dwarf fortress regularly - which is known for its difficulty. The challenge in Dark Souls consists of learning by doing - you have to test your way forth. The tutorial is minimal and the character attributes do not come with an explanation. This is brutal, considering that there is no way to "un-level" and once you blindly raise a stat, there's no way back. The gameplay reminds of "oni", with the character moving towards the direction you point with the stick on your controller. The combat requires exact reaction from the player, the time window in order to execute moves is miniscule. Add actions that stack and are executed once the character recovers from his stamina loss/long fall/etc, you'll get a confusing control to add to the games "difficulty" layer.
I haven't enjoyed this game since I don't see the point of wasting my time without making any progress. I like the idea of challenges being hard, but since this games difficulty consists of giving the player minimal information, grind through long distances through same enemies several times once your die (you can't respawn near bosses) in order to recover your souls and demands flawless execution of actions which is not entirely without technical faults, this game is not challenging - It's just tiring.
Understand me correctly, I think it's silly that many of todays games hold your hand through the story (for example, FPS games that let you recover health just by hiding behind an obstacle or RPG games that shows you where the destination to your quest is on a map with a pin), but this game is trying the wrong way to give a challenge. Which is a pity, because this games visuals is truly beautiful to behold.… Full Review »