- Summary: Project Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filledProject Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat.… Expand
Oct 4, 2011omg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth everyomg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth every penny looks lke another 2 years of my life… Collapse
Dec 9, 2011This game is epic,
if your an RPG fan and also have alot of time on your hands to get sucked into this Masterpiece then go for it this gameThis game is epic,
if your an RPG fan and also have alot of time on your hands to get sucked into this Masterpiece then go for it this game won't let you down one bit.I also gotta add this comment,THIS GAME IS NOT EASY, OR FOR THOSE WITH ANGER PROBLEMS,you will die allot in this game and it will make you go nut's when you loose all those souls and Humanities you've collected,this game is for true JRPG gamers who have alot of experience.the only thing I have to say is bad is that some times there is alot of frame rate drops when there are alot of things on screen and when you summon 2 people into your game,other than that Dark souls is my game of the year.… Expand
Oct 11, 2013Dark Souls, like its spiritual predecessor Demon Souls, has a reputation for punishing difficulty. This reputation kept me from trying it forDark Souls, like its spiritual predecessor Demon Souls, has a reputation for punishing difficulty. This reputation kept me from trying it for a long time. I don't enjoy frustration. Then I found some friends online raving about its atmosphere and story, and I raised the issue. My friend said something along the lines of, "you know, it's not really all that hard, you just have to be careful."
So I figured, why not? The game was cheap now, so I ordered it. And my friend was right. There was only one place in the game I felt the difficulty was frustrating (a platforming section in Sen's Fortress that went too long between bonfires).
The first thing you're going to notice about Dark Souls is its atmosphere. It is dark, creepy, and does a good job of making you paranoid about what lurks around the corner, especially at first. It is wonderfully atmospheric. Now I personally would not praise its story--while it does seem to have a compelling dark narrative, this is presented so sparsely, and in such an indirect manner, you can complete the game without really understanding what's going on. What's an indirect manner? Imagine piecing together the story if you should so happen to choose to read the detailed description on different pieces of armor you may get. Only a handful of NPCs have more than a few lines to say to you, and these lines only hint at what's going on.
Normally, this would irritate me, but somehow the compelling game play, thick mood, and awesome leveling system kept me coming back for more without ever truly feeling I was missing something.
In Dark Souls you can start the game as a number of classes, but this only effects your initial gear and stats. From here, you can level your character however you want by spending souls of your fallen foes at a bonfire to raise stats. Each stat you raise increases your character level, which increases the number of souls needed for the next level. You also spend souls to buy gear or enhance your weapons and armor. The trick, however, is not to carry around more souls than you need. Because when you die you lose your souls. You have the chance to reclaim those souls, but only if you can get back to your body without dying again. Sometimes this is easier said than done.
Almost any monster in the game can kill you if not treated like a threat. In groups, monsters can easily overwhelm you. But this difficulty, famously punishing, can be overcome by practice, or simply by going out to get better gear and/or level up a bit. That I can deal with. The ease with which you can plunge to your death I found a bit less fun, but there was only that one spot that really pissed me off. And by that point in the game, I was immersed in the experience, I couldn't walk away.
Combat is responsive and rewards timing and planning over button mashing (a quick way to die against stronger enemies). Combined with the leveling system I mentioned, where it always feels like, just one more level might make the difference, creates a highly addictive play experience.
And did I mention the beautiful, gothic world? It seems partly inspired by Welsh mythology, but infused with a perpetual sense of dread and inevitable decay. You know the world is dying, but to know more than that requires some serious digging beyond the narrative presented to you.
If you like action RPGs and have patience to learn the game, and the caution to approach challenges slowly, I highly recommend Dark Souls.… Expand
Jan 7, 2012So, I accepted the challenge. The gauntlet was dropped with the term "prepare to die". We shall see, I scoffed. After all, I research gamesSo, I accepted the challenge. The gauntlet was dropped with the term "prepare to die". We shall see, I scoffed. After all, I research games well before I buy 'em and I am pretty picky when it comes to my games collection. Having never played the first one (demon's) my initial thoughts were that it's a more beautiful Onimusha. Thump. The skeletons lance ended my killing spree like a marshmallow at a boy scout 'bonfire' picnic... fast forward. I have just finished the iron golem boss. I am totally hooked. Days flow into one another. I eat, dream, sleep Dark Souls, I strategize while nodding and staring blankly at my girlfriends banter. I have managed to find a seller of the original Demon's Souls (un-opened he says!). This is what gaming should be like. Should I switch on the internet? Nah, I'll wait for NG+, those souls and humanity were far to hard gained to risk it playing online with those robbers and thieves... for now.… Expand
Mar 9, 2014The bonfire system is an improvement to the nexus system from demon´s souls, which I did not like that much. The frame rate drops, especiallyThe bonfire system is an improvement to the nexus system from demon´s souls, which I did not like that much. The frame rate drops, especially in Blighttown, are annoying but the battle system plus the dark and intense atmosphere are really well-made and the soul of Dark Souls itself.… Expand
Apr 6, 2012It's a tricky game. It truely is. But it's not too hard. I have red too many reviews telling this game is too hard. It's not. You just have toIt's a tricky game. It truely is. But it's not too hard. I have red too many reviews telling this game is too hard. It's not. You just have to use some common sense to approach each situation and learn from your mistakes. If you are new to video games in general this may not be the best starting game but it is doable. Even a bad player can complete the game with help of some more experienced players.
The way different stats are displayed in Dark Souls is a bit confusing in the beginning and it takes some time to get used to. The game doesn't do very good job explaining what different attributes mean. Things like damage scaling, bleed, divine and occult damage and critical hits are never explained. That is left for you to figure out. Some use of wiki is adviced to clear those things out. Once you get the hang of those you start liking the presentation.
Dark Souls has also multiplayer aspects to it. Players can leave messages to help each other or to troll other players. This system is only needed during the first playthrough since you already know everything in new game+. The summoning and invading system is a great concept and a lot of fun. Nothing beats summoning 2 decend players to beat a difficult boss down after several attempts. Invading and PvPing is also a lot of fun. It's cool to test your skills and your build against other players. Most fights start with players politely bowing to each other. This reflects the amazing community Dark Souls has. The lore in Dark Souls incredibly epic and interesting. It is by far my favorite. The sad part is that many players completely miss the whole story. The setting is told in 4 minute long intro cinematic and the story progresses by listening to NPCs. A lot of background in the story are told in item descriptions which is a bit odd. Not only is the gameplay hard but the story is as well. It's annoying to read short pieces of text just to get the story. The best thing in my opinion in this game is the vertical level design and connectivity. They didn't just make a flat map with different areas like in skyrim for example. Everything is well thought out and the feeling blows your mind when you realize that the end of the first area is directly above the starting area. Even though most of the environment is build or it otherwise makes you run in pipe-ish areas there are still several ways to get from point A to point B and that is amazing.
SUMMARY: To sum this all up I'd say that the positives are: level design, lore, challenge, community and unique multiplayer aspect only shared by the previous Souls game Demon's Souls.
Negatives are: Beginner unfriendly stat presentation, lacking explanation of various game mechanics and unnecessarily well hidden story.
I love this game. 60+ hours in and enjoying every second of my adventure. It's always a challenge.… Expand
Nov 12, 2011I have never written a review for a game before but I feel that in this case I need to. If nothing else than to lower the user score of thisI have never written a review for a game before but I feel that in this case I need to. If nothing else than to lower the user score of this game ever so slightly so that someone else won't have to go through what I did. In short the game is unplayable and I would like to explain why so as both not to get flamed and just banished to the bottom of the pile as another person who says "its too hard waaaaaah". I do not deny that the game is hard and I have no problem with difficult games, I went through battletoads, Ninja Gaiden Series and Devil May Cry on the hardest of difficulty settings. However Dark souls is not a game end of. There is no reason this game has a score as high as it does but I suspect that it is where it is on metacritic because of very clever marketing ie One guy says this game sucks his friend says no its just hard you are being a **** its the same as saying "I can't punch my way through this wall" "well clearly you aren't trying hard enough and are just too weak". Thats what Dark Souls feels like to me. One of the main things is wrong with the game is the controls and the lag from pressing buttons to the character actually doing something. There is simply no reason for this kind of lag not on a console game. I have designed games before and the point is to make the character an extension of the player, the closer you come to that point where the player ceases controlling the character and the character becomes an extension of that player the better. Please take a look at this game and ask yourself why is it difficult is it because it requires me to think more about my actions, requires me to have lightning nay superhuman reflexes, or is it simply because the games bad game mechanics shoe horn you into a play style that goes against every natural instinct.… Expand
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Published: September 13, 2011We take a look at the biggest games due out between now and the end of the year, from "Uncharted 3" to "Battlefield 3" to "Modern Warfare 3." It looks like three is indeed the magic number.
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