- Summary: Project Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filledProject Dark (Working Title) is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon exploration, fear in encountering enemies, the joy of new discoveries, and a high sense of achievement in progressing. The game is set in a dark fantasy world filled with decadent atmosphere, with a heavy emphasis on player freedom in discovering various tactics and strategies to use in weapon based combat.… Expand
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Oct 4, 2011omg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth everyomg awesome game im a huge fan of demons souls n this game is amazing not for everyone but for the few real gamers its deep and worth every penny looks lke another 2 years of my life… Expand
Dec 28, 2011I played Demon's Souls, so I can't say how easy it is for someone to get used to the controls, but they are very much the same. R1/R2 forI played Demon's Souls, so I can't say how easy it is for someone to get used to the controls, but they are very much the same. R1/R2 for weak/strong attack, L1/L2 for block/parry, and O for dodging/running/running jumping. Personally, I feel right at home with them. During online PvP, however, there is always a certain amount of lag that will often be the death of you if you don't have some sort of star-crossingly fast connection. During the normal single-player aspect of the game, the game can be very difficult and even frustrating, but not because of the controls. It's your fault if you don't try to master the controls of ANY game before going out to later areas. The undead and monsters that you fight are difficult, but each one has a specific moveset that can be blocked, dodge, or parried depending on the attack. Some enemies require you to use a special tactic, such as some fireball-shooting undead that spew poison upon death and need to be killed from a distance or kicked away at the end of a backstab. Learning these nuances can be frustrating, but fist-pumpingly awesome once you take down something that had squashed you like a bug a couple deaths ago.
The story of the game is there for those who look for it. Like everything in the game, it doesn't hold your hand with the story either. Talk to NPCs after every major battle and they may say something different. Look for pieces of the lore in item descriptions and piece them together yourself. Depending on which of the two endings you pick, it may be underwhelming, but you can always begin the game anew in New Game + and take a different route.
The graphics can be absolutely phenomenal, but only when looking at an area from a distance; up close, they can be sub-par. It isn't an open-world game for nothing, and damn if From Software doesn't provide us with some great views. The character customization... sweet Jesus the character customization. The face and skin tone choices at the beginning are not the greatest, but there is armor traditional for any and all builds, whether you're a magic-user, a warrior, a hybrid, or a holy cleric chucking lightning bolts. There is a way to craft any weapon to suit the needs of your character, although there are some game-breaking upgrades that the community generally looks down upon. Finally, there are more that sixty spells, divided into three different "schools" of Sorcery, Pyromancy, and Miracles. You can basically build any sort of character you want, from a healer focusing on cooperation with other players, a tank-like warrior, an nigh-invisible stealth fighter, a magic missile-firing sorcerer, a magic knight focusing on spells to enhance his melee combat, a half-dragon monk, or even a silly bugger who duel-wields SHIELDS.
I got this game on release day and have been playing it ever since. It isn't perfect, but it doesn't deserve any of the 0/10 scores that users have been giving it. If you can handle it, then it can most certainly handle you.… Expand
Aug 14, 2012First things first this game is as difficult as people have been saying but never in my life have i found a rpg or even game quite like thisFirst things first this game is as difficult as people have been saying but never in my life have i found a rpg or even game quite like this not only i don't rage every time i die i learn from my mistake and overcome like at the start a powerful armoured knight was guarding something i died going head on but then i found out if i lure him to the building with the ladders i could safely bombard him with firebombs and arrows i am loving this game so far and recommend this as a must buy for rpg enthusiast's or gamers who like a challenge… Expand
Dec 21, 2011This is one of the best RPGs I've ever played. This is one of the best games I've ever played. I love this game for it's deep game play andThis is one of the best RPGs I've ever played. This is one of the best games I've ever played. I love this game for it's deep game play and immersive atmosphere. It's quite a long game despite the fact you will die a lot. It is very challenging but incredibly rewarding when challenges are met. It kind of has an arcade feel as well with enemies respawning and trying to find patterns and weaknesses of enemies. I call this game and Demon's Souls the Mega Man of RPGs. I can honestly say this is one of the best games I've ever had the pleasure of playing.… Expand
Nov 13, 2015Dark Souls is truly a unique experience. Releasing amongst a demographic of gamers who are used to playing games with little difficulty andDark Souls is truly a unique experience. Releasing amongst a demographic of gamers who are used to playing games with little difficulty and little consequence for your failure, Dark Souls goes against the grain by not just making the player face tough obstacles and challenging gameplay, but also by punishing them every time they die or make a mistake. It takes you on a journey of pain but also great empowerment whenever you overcome its obstacles, and it’s certainly an experience I’ll never forget.
Dark Souls gameplay is hack and slash in its nature, but it doesn’t bode well to play it like one. In a game where getting hit three times by a standard enemy can kill you, Dark Souls is less about fast paced reactionary gameplay and more methodical planned out strategy. Scanning your enemy for an opening, striking when the time is right, learning how many hits he’ll take, how he reacts and finding out how to react to his counter is all key.
So many factors go into effecting your strategy as well. How resistant is your shield to physical and magical damage? Is it effective enough, or should you roll out of the way? Is the armor you're wearing light enough to allow me to dodge quickly but also strong enough to protect me? In Dark Souls unforgiving world, sometimes the only way of knowing if you’re strategy works or if you’re progressing is to go out into the world and see if you survive. In fact, in an area of three different branching paths, the only real way to find out which way is the correct way is to see which one doesn’t kill you within the first 60 seconds.
But, when you do die, Dark Souls is not afraid to let you know that you messed up. Killing enemies grants you souls which acts as both your experience points and your currency for buying items and weapons. Die, and you’ll have to travel back to your dead body to retrieve the souls you lost. Die before that happens, and they’re gone forever.
What makes Dark Souls so different is the game’s very own checkpoint system. Checkpoints are linked directly to fireplaces, which are your safe havens from your enemies. What I’m glad to see is that unlike Demon’s Souls checkpoint system of opening up shortcuts, Dark Souls’ fireplace system is so much more consistent. I never found an area where there was not a fireplace within two minutes running distance of another one, and often times, levels are smartly designed to incorporate shortcuts or opening paths previously locked off to you to make some fireplaces more accessible from multiple areas, and that’s the beauty of Dark Souls level design. Most of Dark Souls feels like one big cohesive level of multiple paths and areas, and by the end of it, you’ll easily have the whole map laid out in your head.
However, Dark Souls is not without its caveats. Even things that seem purely beneficial usually have some draw back. Even fireplaces, which do keep you safe from enemies and refill your healing flask, also revive all of the common enemies. It’s not a game that will hold your hand. For example, you can go around and try to find weapons, but you’ll soon discover the only real way to make a truly descent weapon is to find one that fits your play style and find a blacksmith to improve it using found or bought materials. Most of the time, the only way to proceed in Dark Souls is to truly pay attention to its environment, what it tells you, and you must adapt.
Overall, Dark Souls has it all. Challenge, unique gameplay, awesome boss fights, and smart enemy and level design which compels you to push forward despite your frustrations. So is the game perfect? No, it isn’t. Dark Souls does have its flaws that its fan base is all too quick to ignore. For example, one of the biggest annoyances is the lack of a pause feature. I understand Dark Souls intentions of removing this feature, but there were a few times during play, I had to get up immediately and walk out. A couple of those times I was in the middle of a battle and died as a result. From Software needs to realize that real life does get in the way of gaming sometimes, so a pause button is a must.
The other real complaint I have is the game’s promise of being challenging but fair, and I do applaud From Software for accomplishing that feature most of the game. I’d say 95 percent of the deaths were my fault, but there was the occasional cheap hit or badly designed level piece that got me killed unfairly. The lock on for example, causes a lot of camera issues when up against walls or low ceilings, and makes seeing your enemies difficult. They’re rare occasions, but they do happen.
However, any complaints I have don't dampen the experience and I did really enjoy Dark Souls. However I do conclude that it is not a game for everyone. It has its audience, and if you’re not into this kind of game and its particular style, that’s perfectly fine, but I – and a lot of other people – will remember Dark Souls for quite a long time as a really special game.… Expand
Oct 15, 2011One of the best RPG's available deep and engaging, punishing but fair. The combat is satisfying and the open world is atmospheric. It would beOne of the best RPG's available deep and engaging, punishing but fair. The combat is satisfying and the open world is atmospheric. It would be an easy ten if it weren't for the frequent frame rate issues and graphical oddities.… Expand
May 12, 2016This game is so bad that I could poop on a disc and make a better game. Like the first boss he was so hard! he like killed me twice! I'm goodThis game is so bad that I could poop on a disc and make a better game. Like the first boss he was so hard! he like killed me twice! I'm good at this game too! I'm good at every game! this game sucks.… Expand
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Published: September 13, 2011We take a look at the biggest games due out between now and the end of the year, from "Uncharted 3" to "Battlefield 3" to "Modern Warfare 3." It looks like three is indeed the magic number.