Mixed or average reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 2 out of 50
  2. Negative: 6 out of 50
  1. 81
    Airtight's debut is an interesting one. [Issue#188, p.78]
  2. While the shooting and platforming elements don't individually ignite the gameplay experience, when Dark Void combines them with the superb aerial combat, the action soars and the game's potential is fully realized. [Feb 2010, p.78]
  3. I’m disappointed. I thought Dark Void would be a great mix of air and ground action, but there are bugs in it and after a few hours it starts to get boring due to the lame fights. Also the graphics inside buildings aren’t the best.
  4. Dark Void is seriously fun, even if it is a little vertigo inspiring.
  5. Its lack of multiplayer (dog fighting could have been sweet) and small hiccups in gameplay and presentation keep it from greatness. On the flip side, does it deserve the relentless beating it's taken from the press? No. It's still a fun science-fiction thrill ride, one worth taking for the sights, sounds and entertaining combat.
  6. At its best, Dark Void is an incredibly fresh and free-form experience. [Feb 2010, p.110]
  7. Targeting your enemies from high above sounds fun, but the mediocre AI and several glitches drag Dark Void to a decent level.
  8. Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
  9. This is not to say that Dark Void is a bad game, rather it's an above average game that misses to deliver that final knock out punch.
  10. 70
    The concept of Dark Void is great and the gameplay generally works fine. Unfortunately, the story isn’t interesting and far too short.
  11. Dark Void poses something of a dilemma. On one hand, it is an extremely enjoyable, quirky and lovingly crafted B-movie adventure delivered by a developer with obvious ambition. On the other hand, however, it has a number of fairly significant rough edges with elements that don’t stack up quite as well when compared to other titles in the action adventure genre.
  12. A solid but unimaginative shooter, with poor characters. [Feb 2010, p.86]
  13. 68
    Fun to be had, but ultimately disappointing.
  14. Dark Void is a great example of wasted potential. The story, the "jetpack-flying-action", the 3D-Gameplay ... all that in combination could have made a great game, but thanks to a boring mission- and level-design, repetitive enemies and mediocre graphics it just isn't.
  15. Zooming around with your jetpack can be a lot of fun, but routine shooter action and long flightless sections keep Dark Void from flying high.
  16. 65
    All in all, Dark Void falls short of the expectations set forth by largely ignoring what makes itself stand out and muddling with gameplay mechanics that are average. The inclusion of the ground sections makes it feel like Dark Void wasn't confident enough about the jetpack to really drive the gameplay with its use.
  17. Dark Void has some enjoyable moments, but its poor control scheme and forgettable IA makes its gameplay pretty boring.
  18. The expectations of those who were hoping for a videogame, Dark Void, which would finally be able to bring a breath of fresh air into the third-person action genre, are sadly disappointed, at least in part, from this title. Certainly the air-combat component has been implemented in a very good way, but it's unfortunately not sufficiently good enough, in a game were you must alternate flying phases with boring sections on foot. The game's value is also clouded by an only discrete technical compartment, lifted in part by a great soundtrack. A pity, because there was a huge potential in the concept idea of Dark Void.
  19. Dark Void demonstrates promise that a sequel may realise, but as a spiritual successor to Crimson Skies it's in severe need of liposuction. [Feb 2010, p.118]
  20. And once the brutally short campaign is over, Dark Void is over.
  21. Someone forgot to add "fun" to the jetpack. [Mar 2010, p.75]
  22. The flight system is interesting, but that's about it, leaving the player with an extreme anxiety, because I know that there is potential for much more.
  23. The basic problem with Dark Void is that there are too many annoying moments and not enough great ones. It's not a bad game, but things like that the flying is constantly interrupted and the terrible camera make it tepid.
  24. The ultimate issue in front of Dark Void is the fact that it doesn't know whether it's a third-person shooter or an arcade flight game, and does a pretty mediocre attempt at both. An uninspired approach to the design of the game's stages and challenges ultimately leaves Dark Void dangling in the chasm of mediocre shooters.
  25. Dark Void can be summed up in just six words: so much potential, so much disappointment.
  26. 60
    Dark Void is perhaps worthy of a rental or a bargain price purchase, but apart from this there's nothing here that's inspired enough to entice you.
  27. It is strange to say, moreover because this is an original proposal, but Dark Void lacks something, maybe inspiration or perhaps just a better execution.
  28. An canonic third person shooter, without any specificity.
  29. 60
    Maybe in Dark Void 2, in which a brash, headstrong pilot gets a hold of a jetpack created by an aging engineer and uses it to fight zombies, we'll see the full-fledged realization of this game's genuinely interesting designs. Until then, however, jetpack fans will have to settle for half-baked.
  30. Dark Void winds up being less than the sum of its parts.
  31. 59
    The idea behind Dark Void is pretty cool, but the gameplay just isn’t very good. Most of the time you’re flying with your jetpack and you have to shoot while you’re in the air. That’s the biggest problem. Flying and shooting doesn’t work at the same time because of pretty bad controls. Visually the game is normal, not bad, not good. The audio is probably the best part of the whole game.
  32. The only area where SEGA succeeded was in realizing that the game had to blend together the different elements, not keep them apart. Where Airtight failed was not realizing that very fact. In the end, it's worth playing Dark Void, though expectations should be kept very low, and it's not worth picking up at full price by any means.
  33. 58
    It's just a damn shame that the nigh-amazing "The Rocketeer versus UFOs" premise crashes hard into "tepid Gears of Uncharted knock-off" ground.
  34. Dark Void feels like a rushed game and tries to combine too many elements into one.
  35. 55
    Every bit as disappointing as expected. By Capcom's normally impressive standards, this is by some margin its least impressive offering for a generation. To be blunt, Dark Void is a bland mass of half-baked ideas, generic combat and unengaging aerial action, with poor AI and a wearisome story.
  36. Dark Void had some great concepts, but ultimately they were never realized. Flying is entertaining enough, but the rest of the game is repetitive and mediocre at best.
  37. The fundamentals are there but Dark Void never soars to great heights.
  38. You'd have thought that any game featuring a high velocity jetpack would be a guaranteed winner, but Dark Void somehow manages to ham-fist the execution completely, leaving a game that's only ever fun in parts, while the rest is simply not up to scratch.
  39. The jetpack might be a nice gimmick, but it’s not innovative enough to carry an entire game, especially since vertical cover can only be used in certain places. Everything else in Dark Void is as generic as generic can be. The level design, enemies, weapons and story, nothing stands out particularly. But for an eight hour single player-only experience, it should have.
  40. Apart from the jetpack moments, Dark Void doesn't bring a lot of new stuff to the table. The unengaging storyline, formulaic action and short game time makes it difficult to motivate choosing this game over any other high quality third person shooter that's been released lately. In 2010 there aren't any excuses for mediocracy.
  41. 50
    The story’s never explained adequately, the combat’s pretty much always a chore, and flying isn’t nearly as fun as it should be. I don’t hate Dark Void, but I don’t care for it, either.
  42. The story is bad, the shooter elements are lackluster, enemies are repetitive, level design is confining, and vertical combat is a gimmick.
  43. Dark Void is a rare game with a great idea, but isn't going to please anyone. It's one of the biggest disappointments of the year, which is impressive when you consider that it's only January.
  44. Dark Void is probably going to go down as one of the most disappointing titles of the year, after all of the expectation and hype. With a bit more time spent polishing and developing key elements and its story this could have become a “classic” as the potential is their for all to see, however in its current form it will sadly slip into the void of mediocrity that has claimed so many third person shooter in the past.
  45. Dark Void may be the most aptly named game to ever be released - with a half-dozen good concepts sucked in, alas, never to be seen again. It ranks even lower than last year's Bionic Commando in Capcom's list of franchises that had promise but turned out to be no fun to play. A little more fluidity, polish and thought would have made a big difference for this game, as it stands though, Dark aVoid this one.
  46. Overall, Dark Void was a definite disappointment, but at the same time it's completely playable.
  47. From glitches to repetitive dog-fights and long stretches sans jet-pack, there is always something to ruin your fun as you trudge toward a wholly disappointing boss-battle and an inconclusive, patchwork ending.
  48. 40
    Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel.
  49. There's barely enough time to rail at the missed opportunities in one of the least substantial games ever.
  50. Basically, this all boils down to three disappointing, bland sequences repeated throughout: You jetpack around, shoot guys, dogfight in an open area and hijack enemy aircraft, shoot some more guys, engage in vertical cover, and finally shoot some more guys. Dark Void is an exercise in diminishing returns—what at first seems new and fun eventually becomes dully predictable, and having to mash buttons to secure your grip only adds to the snarling annoyances.
User Score

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 5 out of 10
  2. Negative: 4 out of 10
  1. Sep 22, 2010
    I have to be honest I really enjoyed this title and its even on my keep pile. Dark Voids problems are mostly superficial in my opinion. From a design point of view i think the game is fabulous and only commits a few minor oversights. The first oversight is that the game generally speaking has very poor AI, but the AI does not hamper this game really, its just that it's too obvious the enemies are idiots. In other games with poor AI the designer is able to hide it well by providing some smoke and mirrors by providing you with an a NPC character to go ahead of you and engage the battle so you can't stand back and notice exactly how poor the AI is. But, in all fairness most games have the same AI, Dark Void with their design just didn't hide it well, so i guess this is why i probably actually enjoyed the game as most people just bashed it. That aside the only other thing i felt Dark Void was lacking was decent weapon selection and a more comprehensive upgrade package to the weapons. In my opinion the selectable weapons were fine but pretty minimal but there wasn't much room to play the game any way you liked. As for the critiques over the jet pack this is the very strong part of this game everyone is missing out on. The controls are fine and taking to the skies totally makes this game. For those who played it on the ground as third person shooter, well, plainly put you are not playing Dark Void as the designers intended and under that scenario I'm not surprised to hear poor reviews about players experience. If you open up the game on hardcore or whatever its highest setting is and play the game mostly with the jet pack you will see this is a fabulously overlooked game that got bashed hard fo r the wrong reasons. It may not be very deep but the fun factor is definitely there and everyone seems to have missed it. Another nice thing about this game is it is organized into chapters which you can do each night and as well most importantly I did not come across any glitches at all during the game and finished it problem free. This seems rare these days so I'm sticking up for this game. It is about a 10-15 hr game. Hope you try it (but in the air!!) Full Review »
  2. Dec 6, 2010
    this game really isnt that bad now its nothing great eather . it feels kinda like gears of war or unchated but with a jetpack. the biggest problems this game has is the bugs which get annoying like not saving your check points or after you bear a lvl , game freesing up , sound effects getting turned off for no reason ect. the graphics look like it should have been a launch game for the ps3 or xbox 360 they are bland and dull . the story is ok but its nothing that really held my attention much. voice acting is pretty solid mainly because of nolan north the man who does drake from uncharted is in the game as the main charicter. the jet pack is fun and the game play is kinda fun which saves the game abit from all thoose other problems . the game is at best a rental if nothing els out there catches your eye or you can buy it cheap i got mine for only $10 used / Full Review »
  3. Mar 30, 2014
    This review contains spoilers, click full review link to view. Well, against all real advice from IGN, Metacritic, I bought this game, with it's DLC. I had played Dark Void Zero, thought it was pretty good, and I knew it had Nolan North in it, which is always good. Probably most importantly for me, Bear McCreary composed the music. Trying to be as unbiased as possible, I'm going to do this review in sections:

    Graphics: 7 / 10
    The graphics, in reality, aren't that bad; from most of the critic reviews, I thought they were gonna be horrid. Taking down an enemy Watcher, watching their individual limbs fly, noticing that tiny bit of arm-flapping when flying, watching your clothes wrinkle in the wind when hi-jacking enemy saucers, all of it looks pretty well modeled and textured. However, textures in cutscenes can sometimes be more noticeable. For instances, spoiler alert, when Nikola Tesla is stabbed in the back, and his hand is show close up, the texturing is VERY blurry, and is almost unrecognizable. And, of course, since it's on the Unreal engine, there's the problem of textures being really blurry for only a moment.

    Mechanics and Physics: 8 / 10
    The mechanics of the game were undoubtedly it's strong point. It's a freaking jetpack; what else do you need? Although the execution was a little poor, Capcom certainly had the right idea in mind. However, when you're not flying around with your somehow infinite-ammo jetpack-mounted machine-guns, blasting ships and defying the laws of physics, it reacts like a pretty average third-person shooter. When you ARE on the ground, though, you can use your jetpack to your advantage, get the strategic high-ground, and even camp. Like a noob. One problem, though, is when you're flying around, and you meet a golden watcher sniper. They can fly too. But when you fly up to melee them, you can't. There's simply no melee-ing going on. The AI is awful. They keep shooting 7 clips at the walls.

    Sound: 9 / 10
    Many people underestimate the importance of a game's soundtrack. The game's soundscape in general (the soundtrack, effects, voiceing) is all very important. Bear McCreary, the composer for Battlestar: Gallactica, The Walking Dead, the Europa Report, and now Dark Void, if very good at what he does. Obviously, Capcom recognizes music's importance. And they didn't go cheap on voice-acting, either; Nolan North voices the lead character, Will, and does a great job of it, too. No one else in the voice cast is all that great, in my opinion.

    Story: 8 / 10
    Not a whole lot to say, here; the story was pretty well written, overall, though not overbearing, like in Metal Gear Solid.

    Overall: 8 / 10

    Worth it if you buy it for under 15 - 25 dollars.
    Full Review »