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Mixed or average reviews- based on 472 Ratings

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  1. Feb 5, 2013
    Not one to simply ignore the conclusion to a series I enjoy, I sat down with low expectations for Dead Space 3. I saw the trailers, played the demo, and all I saw was an action game. I wasn't far off. DS3 in single player retains only the barest of horror elements from the first game. In there place is action sequences straight out of Gears of War. Gone are the days of paranoia and supply famine as the game literally throws ammo, now a single type used by all guns, and enemies die so easily to automatic fire that there is little to no chance of death. The most I saw my heath go down was during pre-programed sections. Co-Op brings in the worst of this as enemies simply can;t keep up with you and your partner and make you feel untouchable. All in all, I can;t say the game is a failure. Action fans will find a good fill of gore and excitment as Isaac, once scared engineer has become a one-liner spitting badass in Furcoat lined Space Armor. With zombies, human cultists, giant montrosities and chest high walls aplenty make Co-Op fun and rewarding for a sit down with buddies, offering plenty of oportunities to bro it up, but there in lies the problem. The whole game, from the guns to the atmosphere is not Dead Space. There's no horror, there's no fear, there's no soul of the once vibrant survival game. The world sorely need another space marine shooter yet an up and coming horror game was sacrificed for just that. To put it shortly: Dead Space=Alien, where you are alone, weak and a hair's width from death with every corner turned. Dead Space 2=Aliens, where you're armed, you're knowledgable about the threat, you have the can do spirit, and it's all meaningless as you look death in the face. Dead Space 3=Alien3, where every element that made the last two unique has been traded off in an attempt to out do them with a different audience. Time to let Isaac fall into the molten iron and lay it to rest. God help us if they make Dead Space: Resurrection. Expand
  2. Feb 12, 2013
    Not really sure where all the negativity being leveled towards this game is coming from. Many fans and critics seem to be complaining about a straying from the roots of the series, what makes dead space a unique, original, series. After playing DS3 I can say that the new direction of the developers towards a more action oriented game was well thought out. DS1 was all about the unknown and survival, DS2 strayed from this but still kept the feeling of creepy horror while combining it with heavier action elements. At this point, there was only one logical way to go with the series. The horror and survival aspects had been thoroughly explored, now it was time to see what Isaac could really do when faced with intense combat situations. I have to say, I found this to be the most difficult of the three games. When swarms of semi-humanoid necromorphs come screeching after you and surrounding you, it because very difficult to survive. The addition of customized weapons was great, as well as user-made blueprints. The story was well-paced and the layout of the game superb. The amount of content was large, the whole time I felt as though I was accomplishing much. The only gripe I have about this particular Dead Space was the lack of marker induced hallucinations. For me, those were the creepiest parts in the first and second game. Excluding that, remarkably well-done game, delivers well on the hype. Expand
  3. Feb 5, 2013
    never written a review on here before but as a fan of the series and given some of the issues surrounding this game I thought I would come post a review. A lot of criticism has been leveled at EA and Visceral regarding the third entry in this series.The main points are the inclusion of microtransactions, Coop game-play and a perceived shift from horror to action. Now I have been a fan of Dead Space since the launch of the first game back in 2008 and a fan of survival horror since long before that. And like many I have been back to the original two games and played through both over the last couple of weeks. The first Dead Space was for me probably one of, if not the best survival horror game I have ever played. the atmosphere and tension I had not experienced in any game before with Silent Hill 2 possibly being the only game that came close. Dead Space 2 I loved just as much, while the isolation of the first game wasn't as present, I felt the game had a much stronger story and actually upon playing both games through for the first time in nearly two years, actually made me jump more than the original did. Both games sit very high on my all time favorites. Now moving onto DS3.
    first off I will talk about some of the negative perceptions and my opinions of them after playing The microtransactions. Now like most people, given the choice I would rather these did not exist at all. My biggest fear for this release was that my progress through the game would be repeatedly hamstrung by my refusal to part with extra money on top of of a full price I have already paid for the game (I'm not opposed to the idea of DLC but I am only ever interested in the ones that give you lots of content, two if the Skyrim expansions being an example) however, I am am happy to say that just because they exist does not mean you have to use them. I didn't, although I did use the scavenger bot in game to find ration seals to purchase items which didn't cost me anything other than time in the game. So while if it was up to me its something I would never have put in from the start, its was not forced upon me and even if I had not used the in game currency I would still have been able to play this game to completion. This for me was going to be my biggest gripe so I was relieved to find it wasn't a barrier to my enjoyment of the game.
    Secondly The coop. For me the Resident Evil series has been killed by Coop, although it was the actual coop that bothered me. It was the fact that if I wanted to play solo I would still have this rather clunky companion with terrible AI constantly getting in my way. Thankfully the Coop of DS3 has been done much more effectively. If your playing solo, Carver isn't with you most of the time. he pops up for occasional story moments, and the odd battle but most of the time your back to Isaac on his own. If you are playing Coop Carver is there with you the whole time and there are extra side missions, cut scenes and dialog to represent this, in addition the necromorphs are tougher and more numerous. Now the Coop is great fun and definitely worth playing, however it does diminish the scare factor considerably although there are still a few creepy moments. One nice touch is the individual dementia that each character suffers, one player can be hallucinating and the other player will not see what they are reacting to, its a really interesting idea and to be honest I would like to have seen more done with it as it doesn't really change the game over all, just adds flavor. However it does mean those who choose only to experience the solo campaign will not miss out on a radically different story.
    lastly the shift from survival horror to action. while there has been a bit of a shift in this direction, in truth its not nearly as black and white. there are plenty of large action set pieces and these are done really well, and actually better than a lot of action games out there. but there is also plenty of classic dead space moments creeping around pitch black corridors waiting for things to jump out at you (and they probably do more often than in the previous two games) this did give me some of the most heart pounding moments in the series when I found myself surrounded by necromorphs on all sides with very little health to survive on. Its faster pace and intense moments are definitely more closely linked to DS2 the original, but this is not necessarily a bad thing as DS2 was and still is an amazing game. Now a lot of people have complained about the series losing its roots and its not longer a dead space game etc. For me, this absolutely was a Dead Space game. One thing that annoys me more than anything is when developers/bands/ movie studios just remake whatever made them popular, and if I wanted to play for 8 -10 hours of creeping around corridors I already have that game, it's the original dead space, DS3 is a worthy sequel, and while not perfect, I had a blast with it.
  4. Feb 5, 2013
    I am not sure if those that actually play/enjoy the Dead Space franchise are the ones leaving reviews. This game has not lost it's touch to the scares and frustrations that the necromorphs cause, and still finds a way to keep the story fresh. It is a double edged sword that Visceral had to deal with, if they change nothing then people complain about the lack of innovation.. they change something, people complain about fixing something that was not broken. The game is solid, keeps you on your toes, good replay value. This is $60 dollars well spent, and I hope people can look past some poor reviews. Expand
  5. Feb 5, 2013
    For better or for worse, this is Dead Space. Less scary.....yes. But just as intense as DS2. They have packed this game with more epic moment that the first two iterations had as well. The availability of microtransactions is a little bit of a let down. But you do NOT have to purchase them. They are optional and can be earned through natural progression. IMHO, this is not the best Dead Space game. But it stands proud as a worthy entry into the Dead Space universe. I would compare it to the difference between Killzone 2 and 3. 3 was a really good game and technically superior. But 2 had that little extra magic and lore. At the same time, both earned there place on my book shelf and in my system for different reasons. Bottom line, if you loved DS1 and DS2, you won't be disappointed in 3. Expand
  6. Feb 5, 2013
    I've been a fan of Dead Space since the first installment. The ambiance in the first game can't be matched, the advancement of the story in 2 was a welcome addition to the improved game-play, but 3 just seems to be... lacking. In innovation, mostly. I've played through about half of this game and I can honestly say: if you're looking for a game that is all about scary creatures and psychological horrors, play 1 and 2. If you're a fan of the series and want to see where the plot goes and enjoy the aesthetics of the first 2 games, 3 is alright, too. The weapon upgrade system is very taxing and I was a little bit wary about the addition of co-op (but it actually seems alright), but honestly, you can get through most of this game without making some Frankenstein-esque gun from scrap metal. I wouldn't recommend buying this game new, but if you see it at a game shop used, by all means, give it a try. Expand
  7. Feb 12, 2013
    I'm dumbfounded by all the negative reviews of this game. I played this game for about 24 hours, taking my time through all the optional missions and I played on Hard, not the super hard with one death it's over... but the one below that.

    This being said, one guy complained he had 2000 ammo and blew through the game and it didn't make him conserve. Stop playing games on easy and then
    that it's easy. I played through and had just enough ammo, and towards the end I had to craft a little because the sheer number of mobs gets kinda ridiculous at some points.

    No the game wasn't perfect, but it was a solid game and quite enjoyable. The game wasn't boring by any means and if you look at the storylines for 1 and 2 there was virtually no story in deadspace 1. I mean seriously, they've reveled so much of the storyline in 3 that it's crazy. I was like what?! I didn't know that.

    Now for me beefs with the game.

    1) Kinesis is useless in DS3. I'm the others you could snap up a limb and blast and it was great fun. In this one the number of necromorphs coming at you is crazy and you never had time to pick up a limb and blast away with it to save ammo. 2) No suit buffs, seriously?! That was part of the fun of collecting them, not just because they look cool but you could get one that looked cool AND played towards your play style in game. Extra freeze duration, more damage etc. Give the suits their buffs back!

    3) Fire and Acid... ok completely useless IMHO. I saved up and built the cow whatever it was gun which was like a machine gun with acid. Yah I blew through ALL my ammo and I still didn't kill the necromorph attacking me. I thoroughly enjoyed the double bolas gun at the end of the game... that thing is awesome. I found a riffle with controlled bursts and a lower with a plasma burst to knock things back was perfect for the ENTIRE game. I just switched to bolas at the end because I had used the same gun the entire time and I crafted EVERY gun by the end of the game. I'd use a gun if I didn't like it I tore it down for parts and this drastically helps with making other guns. Don't save the guns if they suck.

    4) Some of the story line. So this takes place on a planet that we were at 200 years before and somehow ALL the still works and the fact it's covered in snow and ice and glaciers and it hasn't been destroyed by weather in 200 years?! I mean wow that's awesome.

    5) Not really scary, but definitely a 10 for anxiety. I mean seriously, does every single time I get 2 or 3 necros frontal onslaughting me... HAVE to 100% lead to the back assault at the same time every time? I mean it was like SHOOT SHOOT TURN SHOOT TURN SHOOT TURN! the entire time because it was literally like playing starcraft and the Zerg were swarming me.

    Complaints aside, I still enjoyed the game a lot. I remember finishing the first one and wondering more and more about WTF is really going on with the story and etc and begging for more info. They are definitely filling in some gaps.

    Now to beat it in Classic mode.
  8. Feb 16, 2013
    Have played through this game twice now, I have some thoughts. The new emphasize on action is a good thing. I do miss the scares, but after 3 games, it would have been hard to achieve the same creepy feel. The action felt needed. Game play is great all around. Some cool space missions add a fun twist on the solid gunplay. The graphics were pretty good. At some points it looked great, other times it would look just good. A step up from DS2 graphically. Its story was not very good however. It wasn't bad, but it could have been much better, especially since this was the last in the trilogy. Has tons of replay value, so if you are worried about bang for your buck look no further. As far as micro-transactions go, they didn't effect me, positively or negatively. Hardly even noticed they were there. Overall, if you are a 3rd person shooter fan, this is a must buy. Just don't expect a ton of scares, but again, this is a good thing. Expand
  9. Feb 5, 2013
    One major positive aspect is the ability to disassemble and re-use weapon parts, meaning you never have to worry about consuming items in the crafting of a gun. It would have been easy for Visceral to inflict a penalty on players every time they built something, but instead you'll only lose resources by making objects from scratch, not from building guns out of components you already own.
  10. Feb 5, 2013
    At first I didn't understand why this game got such a low score with fans, but now It's clear to me why this is probably the worst dead space game. They dropped one of my favorite modes in dead space 2 (multi-player) and replaced it with co-op instead of just doing both. It felt really slacked for me. 8/10
  11. Feb 8, 2013
    I had high expectations for this having loved the previous games (especially 2). in the first couple hours of playing, I knew the game was not going to be as scary as the previous. There seems to be a large emphasis on action this go around. Not saying its a bad game, but its just not the same. The coop is fun for sure and the new weapon system adds so depth to the game that was needed. Universal ammo also helps from having 500 extra line gun ammo (like in 2). My biggest gripe is the Kinesis options. In previous games you could pick up almost anything and use it as a weapon when needed. This time around, your lucky if it will pick up anything except limbs from enemies. I found that a big disappointment. The story is kind of Eh, but overall the game is pretty solid. Lots to explore, lots of action and enough closed quarters to make it feel like a dead space game. My other question is, where did Ellie get that new eye from? verdict, if your a fan of the series and are looking for a similar experience to ds1 and 2, you may not like ds3 too much. But if you enjoy a good coop with a friend for some fun in a good 3rd person shooter..then you will love ds3. Expand
  12. Feb 13, 2013
    Ds3 is just average. It dosent leave you with any impressions after you beat it. Just meh. Its not action heavy but its shooter heavy. Prepare to get barraged by the same necros over and over and over. There is hardly any enemy variety in the entire game. They also left out brutes,infectors and dividers. Classic necromorphs. There are just so many little things that take away from a potiential great game. You will have more frustrations than fun. If you must play ds3, rent it. Frankly, its not worth your 60$. Expand
  13. Feb 22, 2013
    I am a big fan of the Dead Space series and I thought that this was going to be a real let down, my god I was wrong. Visually, game-play, story, sound, enjoyable everything you want from a game. It probably isn't as scary as the previous two but if you are new to this game then you will find it scary.
  14. Mar 18, 2013
    EA following Capcom's steps, (Resident Evil), The terror has gone with planet's temperature, EA brings a solid Action Game, this is no more Survival Horror, if you want a great action game this is for you, if you want a Survival Horror better look in another place. If you are a Dead Space fan like me, you will be a little disappointed, but is still great the Game. Hope they make a REAL survival horror Dead Space Soon Expand
  15. Feb 7, 2013
    I'm positive the bad reviews for this game is overflow from ME3 and microtransactions from EA. It's sad that people who haven't played the game are allowed to spam the user score with 0's. Anyway, don't listen to them! I was afraid that my favorite series was ruined and my expectations were not high...but this is classic Dead Space! The single player experience is still scary (especially on "Impossible")...and the co-op is just action icing on the cake. I just wish everyone wasn't so butt hurt over the micro' don't have to buy them. Expand
  16. Feb 6, 2013
    Being a huge fan of Dead Space 1 but being very dissapointed by Dead Space 2 while also seeing the trailers of the third game seem to even stray more to an action oriented approach, I wasn't pumped for the franchise anymore. It seemed like the game was heading down the Resident Evil 6 path. i still had hope and really wanted it to blow me away like the original, but I had been badly burned before. Well I have good news. Really good news. REALLY REALLY good news. THE GAME IS AWESOME!!!!! I've been having a blast playing it so far. I have been playing it solo, and they have perfected the dead space formula. This is the best dead space yet. It combines the strengths of both the first and second games while adding fresh ideas, all of which are superbly executed. There are many awesome aspects of the game, but the one that stands out the most is the atmosphere of the game. From the very start of the game, Dead Space 3 engrosses you in its world, you feel like you are in this universe. The graphics have been improved, there's amazing lighting effects, amazing particle effects, enemies are more horrifying than ever before. Level Design is top notch, Sound Design is brilliant, Soundtrack is one of the best I've heard and fits the game like a glove, Narrative pushes the game forward more so than 1 and 2, amazing action set pieces all in real time, tight controls, the new weapon customization is awesome, the game brings back the mystery, uneasiness, horror, and scares of the first game but imo, even better this time. Everything about the game comes together so well, its just a blast to play this game. EA really nailed the Dead Space universe in this game. You get to see a bigger picture of the universe this time around. Also, the game has a very Blade Runner and Alien feel to it, so if you are fans of those movies, you should definitely pick this game up. I was a bit hesitant about picking this up reading the mixed reviews from critics and users on here, but the game does not disappoint. This game was made for the Dead Space fans out there. The way the game has masterfully intertwined survival horror, survival action, and narrative, I never want to go back to strictly survival horror again. The way they have implemented all of these aspects into the game have really helped the flow of the game. As much as I liked Dead Space 1, its overall structure became predictable and tedious. Dead Space 3 follows more of a narrative arc and the gameplay revolves around that narrative. It helps to keep gameplay fresh and unexpected. Bottom Line: This isn't simply one of the best Survival Horror games ever made, its one of the best sci fi games ever made. While DS1's main attraction was survival horror, DS2's main attraction being survival action, DS3's main attraction is its universe. So if you are a fan of Sci Fi or Horror or better yet Sci Fi/Horror, you'd be doing yourself a huge disservice passing this game up! Special Thanks to EA's Visceral Games for making one of the best games I've ever played and an amazing, 'visceral' experience :D Expand
  17. Feb 5, 2013
    First and foremost let me address the horror aspect. Is this as scary as Dead Yet I think that's more to do with by outing 3 it's become familiar. However that doesn't make it less of an amazing game. The 2nd time I played through DS it wasn't as scary either. DS3 is most certainly still a horror game with awesome game play and an engrossing sci fi story. And that's what the series always was and still is. That's great and should be enough for any long term fans and new comers to the series. Expand
  18. Feb 5, 2013
    cry babys wont like this game gamers will bottom line some of the worst reviews ive ever seen go cry somwhere else im not even gunna review this game im so disgusted
  19. Feb 6, 2013
    Dead Space 3 is a gorgeous title that once more thrusts Isaac Clark back into the disarray of Visceral Game's dystopian future. Apparently, in the time between the second and third games our engineering friend has become somewhat of a troglodyte, behind on bills and with a newly discovered penchant for sketching the very religious structures he feared, it's evident that Isaac's not in a good place. Still distraught over the loss of his girlfriend, he suddenly finds himself hunted by the formidably run (and well financed) Unitologist Church which, unlike our hero, remained quite busy during Mr. Clark's "Walden" days. While the game remains well acted, and though the music complements the appropriate moment, the writers immediately present you with a story that undermines the pre-established lore from both preceding titles as well as the supplementary material (books, dvds, ect). How for example, were the artifact's powers contained when previous attempts had failed? How did the construction workers not transform before the containment facilities were blown? I mean, wouldn't the spear-armed HVAC employee not make the evening news on at least 1 planet? How did the civilian population of every colony suddenly turn to fanatic Unitologist supporters overnight? While most games fall into similar tropes that can be highlighted when thought of for just a moment, the immersion factor often removes this quotient from the equation, we don't ask why Master Chief was spared in Halo 4, we don't question the motives of the Alliance Council in Mass Effect, and we certainly don’t mull over why Princess Peach always insists on having her parties on the top floor of her castle. And yet here I was, 20 minutes in and fleeing from a well armed army of religious fanatics wondering how it came to be. Perhaps it's series fatigue, but the story, like the matrix before it, is trying to delve deeper than was ever intended, and it's beginning to show. On the gameplay front, the controls are nearly identical to previous entries in the series, and while movement in the older games benefited from isolated chambers and limited enemies, the narrative transition makes moving around feel convoluted and slow. Enemies charge from multiple directions and soldiers lob grenades at the feet of your character, and yet the ability to respond is frustratingly limited. Like many preliminary critics suggested, it appeared as if the developers were attempting to create a budget version of Gears of War, and the control scheme is indicative of this. Targeting is tedious, and the slight auto assist that was pioneered over a decade earlier in Halo 1, is nowhere to be found. I often had to spend precious time lining up shots, only to be eviscerated from behind. In many titles such complaints could be overlooked, however with the increased (exponentially so) focus on gunplay, the system is simply antiquated. While the addition of a second player helps, it removes the most compelling aspect of Dead Space, which is isolation. This not only detracts from the plot, but the game play as well. While Mr. Carter's story is deep and emotionally well developed, it's hard to build anticipation and apprehension when a 13 year old is singing into their headpiece. Perhaps if played with a friend this would be nullified, however in the era of COD and Halo 4, your window of opportunity to experience this with a competent partner is limited at best. On the visual front, Dead Space is a feast for the eyes, from the glare of the neon lights to the individual hair follicles on Isaac's face, we are treated to a brilliant canvas that seldom disappoints. Unfortunately, much like an oil painting, the prima facie appearances belie the reality, as they simply coat a static world that prevents interaction. Want to shoot that toy robot? Insert random black mark. Care to break that window? Well here's one of 4 broken glass patterns. It's the type of minute complaint that only grows as the game progresses, and much as how Doom 3, initially dropped collective jaws, it was ultimately irrelevant due to the sheer limitations that existed in the environment. Although I acknowledge that the description thus far isn't flattering, it's the reality of Electronic Art's development cycles; original ideas cultivate dedicated followers, who are eventually traded in for mass consumer appeal. Usually this process involves expanding the scale of the story, placing a glossy sheen over the character models, and increasing the bust size of female characters to entice teens. From micro transactions to day one DLC, it's obvious that EA is merely in it for the money, and consequently innovation falls inversely as production costs skyrocket. This is not a condemnation of their business model, simply a call to reconsider their practices. Dead Space 3 is by all means a decent game, it's well acted, and fairly fluid, but to a dedicated Spacies (TM that), it's a disappointment. Expand
  20. Feb 13, 2013
    So, glitchy, repetitively boring, absolutely zero scare factor, and now a poor mainstream 3rd person action/shooter instead of what I, as a Dead Space fan, thought it was. Survival/Horror! Other than some slightly funner mechanics like co-op and scavaging, the only jewel from this title is the crafting system. If your looking for something to scare and thrill you, or want a satisfying continuation of the story, my opinion is it sadly disappoints. If you must get it, wait for the enevitable price drop. Like RE6, disapointed.... Expand
  21. Feb 19, 2013
    This is Dead Space. I loved the first, liked the second and really enjoyed the third. All the setting is somehow back to first chapter (space ships, small rooms etc. etc.), with more dark and claustrophobic areas and less "go stright ahead" action. What I liked most is the little (yes, it is little, but there is!) sense of freedom some chapters gives you. Go around, explore a bit, gather stuff etc. etc. The game is not that scary or incredibly surprising like Dead Space 1, but, when played at hard or impossible, like I did, the tension is constant and force you to pay incredible attention to the environment in order to identify enemies access points and how to tactically confront a room. The "fear", in dead space 3, is not given by theatrical scenes or scripted events: it derives from the constant necromorph threat (but I repeat: play it at hard or impossible, or the resources at your disposal will be too high, and you' ll loose the "resources management" aspect of the game). The AI is not that great, but hey, they' re freaking Necromorph, not Space Marines Death Squadrons, after all: slashing things that run to you trying to chop your body into pieces! The "hiding" Necromorph type still use great hide&seek tactic which can make them nasty. Pity is that the human enemies have so low AI. Weapon creation/customization is a great innovation. It is fun to try different combinations and gives you a strong feeling of personalization, allowing you to find the exact weapon you like most to fight with. The story is interesting, if you like Dead Space setting, and well cadenced, with a nice peek on main characters personalities. Perhaps the game is, overall, a bit too long. The co-op action is great, especially if you have a headset for communication. Expand
  22. Mar 17, 2013
    Saves load an hour before the point where you were, levels load if you are lucky. Just unacceptable. A game only the WHORES at EA would ask money for. Do NOT buy.
  23. May 19, 2013
    The game was okay till chapter 5. but the game save problem is a impudence. it even does not save the game when the auto save message occur. so i lost the desire to complete the game. the internet is full of complainments about this problem, but ea seems not to care about this...
  24. Feb 28, 2013
    This game is amazing. If you like the previous dead space games you'll love this one. Its has everything that made the other two great plus more. Its action oriented but just as frightening as the others. Dont listen to the haters this game is bleepin awesome. You never know whats around the next corner. Not as claustrophobic as the other two but they pull it off beautifully. Stop reading the reviews and go buy this game. Now! Expand
  25. Feb 8, 2013
    I am a serious dead space fan, having got the platinum trophy for the first two games, i would say that i have experienced everything dead space has to offer so far. After reading up on dead space 3, i got a bit twitchy with the addition of co op, the fact that there are now human enemies and that the demo seemed to portray that the game is based mostly outside, in wide open areas. How wrong was i! i played the game on single player, and this is how you should play it as a dead space fan. You dont have a clunky AI partner tagging along, you have a classic dead space experience, which is just what i was looking for! the game resembles DS2 more than DS1, but all the classic elements are here, tight corridors, jumpy moments, and the feeling that a necro is about to jump out at you around every dark corner... THAT is what makes a DS game, and this is what the developers have accomplished. if you are a dead space fan, ignore the other comments on here and in reviews (which are wrong in some of their points) and buy it, you wont be disappointed! Collapse
  26. Feb 6, 2013
    Just a word: amazing! Yeah, this is probably the right word to describe Dead Space 3, the third main entry in Dead Space franchise. i really can't understand why there some people that didn't like it cause i've been a fan since 2007 when the first article on Dead Space was writte, and saw trough the years how it developed and i'm really pleased with the job done in DS3!
  27. Feb 19, 2013
    Don't listen to bad critics first of all!!
    Now about the game Dead Space 3 is even better than Dead Space 2 and DS1 for those dumb ignorant people that were saying the game has no more horror they're completely wrong the game is still horror only the intro of the game has action but has a reason for that The rest of the game is pure horror and has very tense moments just like the
    previous games. If you enjoyed Dead Space 1 and 2 you will sure enjoy Dead Space 3 its a true Masterpiece. Expand
  28. Feb 12, 2013
    Having played through all the Dead Space games and watched all the weird Dead Space animes, it seems that the only reason gamers do not like the game is because they feel too overly entitled to expect a certain type of game primarily a survival horror game that scares the hell out of you. There are no scary people laughing in dark corridors happily chopping sawing people open, like in the first game, nor is there some freaky image of your ex trapped within your mind. And so, people being as fatalistic as they are, they tend to rate the game horribly being that it is devoid of any extraordinarily freaky things.

    Make no mistake the game is far from perfect when compared to the other games in the series. The new weapon system is, for a game of this type, rather convoluted and probably looked great on paper, but in practice, causes you to think too hard about what type of weapon you would like. And the scares are much tamer compared to other games in the series, as the scare factor relies chiefly on trying to startle you. While I am the easily startled type, it still doesn't hold a candle to the scare factor of previous games. Part of the scare factor of the previous games was that ammo, while available, was certainly not plentiful. That is not the case in this game, as even the hard difficulty has a bountiful pile of ammo in every corner that allows for a blind man to fire thousands of shots that he may as well be firing at the broad side of a barn.

    And that is not because Dead Space doesn't try to be scary because it still feels dreadful walking around in dark, tight corridors with malfunctioning lights, creepy noises rattling around ships, and things jumping out at you when you least expect it. The problem is that the franchise seems to have expended all its tricks. We've seen the flickering lights, the necromorphs that play dead, the necromorphs that jump out of ventilation ducts. We've seen the hallucinations and heard the creepy whispers. Dead Space 3 does not evolve its fright fest enough especially for a series that has released three titles in six years, and to try and recycle all this a third time is to invite fanboy rage and will certainly cause people to say that the game just isn't scary enough.

    But the game is far from horrible. It still presents several gameplay innovations, some of which take getting used to like the new weapon system but there is also a touch of non-linear game play, along with its much touted co-op system. To have the full effect of the game, there can be no doubt that you should find a good friend to play the game with as playing by one's self seems to leave out key parts of the experience. And there can be no doubt that the game still has very intense moments, including some stressful firefights and brief moments where you're separated from your partner, all the while getting swarmed by creepy corpses coming to chop your head off with an axe. It is an incredibly atmospheric game with some of the most unique environments you will ever see in gaming, making it a universe that is psychedelic and awe-inducing to explore. Ridley Scott once said that the reason the Aliens movies had became less scary and more action oriented was because the mystery of the alien had disappeared by the time we had reached the third movie. The same idea could certainly be applied here as we can more easily see what the necromorph is and come to understand it, it becomes much less scary and more about action. If you're a fanboy or a high-expectation gamer who has played the previous games in the series and you are looking for the ultimate fright fest, this isn't it and you should probably give the game a 1 or 2 of 10 perhaps a 5 or 6 at the very most. But for everyone else, and especially for those who are new to the series, or for those who are looking to explore the fascinating universe of Dead Space, this game easily meets or surpasses an 8 out of 10.
  29. Mar 7, 2013
    The original Dead Space was one of the greatest horror game experience i have ever played. But with Dead Space 3 its a hole different story. The horror is gone, and instead EA have put a lot of action in it. It does not fit the dead space universe and therefore it is a mixed experience, that you quickly forget again. No more Dead Space EA
  30. Aug 23, 2013
    This is where the Dead Space franchise begins it's descent into the action genre.
    This game can still be scary, but the stronger weapons, faster controls and co-op support take most of it away. The game's story is again great, better than the other two main games even, and there are more characters this time, though their backstories are limited. (Though some comics and books have been
    made detailing some characters, including Carver) The major point that shows the action this has turned into is the inclusion of human enemies. Luckily, these fights don't happen too often.
    I think this is a great game, if you're a fan of Dead Space, get it, but it has ruined my hopes for Dead Space 4 to be fantastic.
  31. Aug 17, 2013
    After playing through this game a 2nd time I really think it is a good game but doesn't hit the standard Dead Space 1 showed us. I feel that this game is really too cinematic and action packed. At times I really felt over powered and a bit frustrated considering the pace of the game but thats just how it played out. The story took an unusual turn but I wont spoil anything for anyone that hasn't played it yet. This game was very cinematic in my opinion as I always felt in horror games "dead" silence in corridors was always more tense than an orchestra in the background. To finish up I think there was definitely alot of effort put into this game and it is still fun but sadly the horror aspect of it just isn't there. 7/10 Expand
  32. Feb 12, 2013
    Fun fun fun fun fun, and awesome graphics. The plot is pretty much trash but that's okay if what you really want in this game is a bucketload of fun and to be able to sit back and get some serious eye candy going on.
  33. Mar 21, 2013
    After 3 games the chills of not knowing what was coming for you around the next corridor no longer hold the same scares, but the great atmosphere and gameplay allow this one to hold its own with the last two. The gun crafting is interesting and the game does a good job of mixing some old school Dead Space (especially the first few hours before planet fall) with some nice setpiece moments. A solid 8.5 for me. Expand
  34. Mar 14, 2013
    This review contains spoilers, click expand to view. I love the Dead Space franchise. The first game was something special. I enjoy films like Aliens, Event Horizon, The Thing etc. It was nice to see a developer be so inspired by those films and atmospheres. The second one took it a step further and was brilliant. The first game had horror. The second game had terror. The third game? Well lets just say its action. I understand how a developer can't do more of the same but why the hell can't they at least PUSH the envelope and make the action meld with more horror? A good example is the Awakened DLC. Now the enemies in that game were horror! throw those in 3 with the bloody necromorphs from the first two games and I really wouldn't have had any problem. The problem though is adding the crouching, shooting gallery mechanics and bum rushing enemies that block corridors. It really broke the game for me. Not to mention lack of exploration this time round. Sure we go through many environments but its mostly backtracking. I liked the space parts the most but the rest of it was pretty lacking. I was also annoyed *SPOILER* that you don't get to go to the moon..instead you fight the moon. Really? now whole moons are bosses? that was the stupidest part of the whole game. What is this Mass Effect 3? Death Star? The boss just looked laughable though I liked the chaotic environment. Story was weak this time round..instead of Isaac worrying about his missing girlfriend we got Carver who has to be the worst companion character right next to Aliens: Colonial Marines companion. Guy has tourettes. I didn't even bother with the co-op. Finally the last gripe was the weapon crafting system. I utterly hated this. I miss the old weapons. Should have kept those and just allowed upgrades instead of crafting new weapons. Don't see the point? other then giving us some hard work to do. Breaks up the pacing and obviously was put in to keep the player from noticing the short levels. On the plus side some of the enemy designs were great (The DLC Awakened being the best), graphics are always top notch, sound design was good (though I noticed on headphones it veers towards the left side...a bug?) ----------If your a fan of the series I recommend it and the DLC Awakened is brilliant up until the silly ending. I don't really know where else they can take it. I am so tired of those monsters attack the Earth plot lines.. 7/10 Expand
  35. Feb 2, 2014
    Great game. loooooooooooooooooooong game play. Big improvement over Dead Space 2. I still think original Dead Space is the best but DS3 is awesome nontheless. CO-Op is awesome as well. Overall money well spent. love this game.
  36. Feb 19, 2013
    Horrible reviews, the game is long, fun, interesting, and really keeps you in it until the end, yeah the fight's with unitologist feel stupid but they are short and not too many of them. And the crafting is extremely fun when you are in tau volantis because except of being obligated to have 4 weapons here i can have 2 weapons with 2 different ways of fire with an add on and make them way better. I started in hard from the beginning but also the game is hard and you will start to run out of stuff in the middle of the game forward because the qauntity of enemies increases incredibly. The game for me is a 9/10 or maybe even 9.5/10 contestant to game of the year. Expand
  37. Feb 11, 2013
    Just beat the game tonight! And I have beaten part 1 and 2 as well! Honestly, if you enjoyed DS1 DS2, you should really, really enjoy part 3. Yes, the opening has action but after the very beginning you fall right back into how DS1 2 were. The entire game had me staring down openings where the aliens could enter in! The weapon crafting is wonderful, I loved the node system and was scared when I heard they changed it but after using it I'm so happy they mixed it up! Definitely a very, very great game! Expand
  38. Nov 6, 2013
    I loved Dead Space and Dead Space 2. They were different from Dead Space 3. DS1 had a lot of dark corners and the sense of "What is going to come at me next?". After the second game or movie in a horror franchise, you lose that sense. The only logical solution is to abandon the franchise, or turn to action. In the first two games i felt like i was the underdog. After surviving 2 necromorph outbreaks I naturally felt like a badass come Dead Space 3. More of an action game, I felt that it was a natural progression for the series. I like the customization this time around. I like the new suits, even though they literally are only aesthetics this time around. I have very little to complain about, aside from the plot which felt a little weak, and had some minor plot-holes. Expand
  39. Mar 4, 2013
    Lacks everything that made the first two games so entertaining. Monsters are not scary at all and encounters are totally predictable. Action is technically good but is missing the feeling.
  40. Feb 12, 2013
    Wow... that is all that needs to be said. This game blows the previous two Dead Space titles out of the water. The bar has been raised to the ultimate. The additions of weapon editing, co-op, optional missions, and improved gameplay is a VERY welcomed addition. The soundtrack and story for the most part is excellent. The atmosphere and look of the world is amazing. There are so many big moments and set pieces that I had to go back just to play it again. It's a shame too, because the demo left a bad taste in my mouth, but after picking up the full game my mind was blown. This is one of the best games I've played in a long time and it's such a shame that it's sitting at a 78 metacritic rating, because it deserves a MUCH higher score. Thank you Visceral Games. Expand
  41. Feb 10, 2013
    The Dead Space series has now shown that’s willing to do what ever it takes to survive, in today’s market. A series known for survival horror has now turned into an action, Co-Op experience. Despite this, Dead Space 3 still manages to be a good game. It stumbles at times, but it’s various triumphs out way it’s failures. Taking place 2 months after the events of the last two games, with engineer Isaac Clack is tasked to destroy the last marker that creates a virus that turns people into monsters known as Nechromorphs. Dead Space 3’s more action focus story is easily the games lowest point. It does do a good job connecting the worlds and locations you visit together, but convoluted as all hell, thanks to some force love triangles, bad dialog, cliché space army caricatures, and a cartoonishly evil villain. Combat revolves around killing enemies by dismembering their limbs to do most damage. Enemies will run at you at such a quick pace, that you’ll need to use some strategy in order to stop them. But, just because an enemy lost a leg doesn’t mean they won’t stop. Of course, you can also do this with a pal in co-op, which is fun. An interesting idea that’s been implemented is that the game’s story will alter depending on how you play the campaign. This alone is worth playing again, but there are some other incentives.

    The biggest new edition to comes in the workbench. You can collect resources and plans to either create new weapons or create your own. This a welcome change as you can now customize your weapons and you’ll need to think about how you create each one, since with so many enemies, leads to different ways to take them out. But, Perhaps the dumbest decision to this is that you can now use real money to buy resources to craft weapons. It’s optional, but it’s something that didn’t need to be in the game.

    Dead Space 3 isn’t prefect. Its story could use editing, it has some repetitive and frustrating task, but even so, it’s still a good game. It may not be scary, but it’s one hell of a ride.
  42. Feb 20, 2013
    How bad are the micro-transactions? They're totally inobtrusive, and purchaseable via an in-game currency (ration seals) that renders them pointless. It's there if you absolutely need better weapons right away, but the game is never so challenging that you're forced to buy anything out of desperation. Day-one DLC, bummer, right? All of the DLC available on day one is either superficial or useless (all of the bot DLC is a complete waste). Again, completely avoidable, just an option. Co-op? It's not scary then? Visceral clearly crafted Dead Space 3 as a primarily single-player game; it's co-op option is just that, an option. It's a lot of fun taking on Necromorphs with a friend, but it does diminish the scare factor. However, the teamwork-based puzzles actually gain tension in cooperative play by requiring steel nerves under pressure. Single-player puzzles are dunce-cap worthy in comparison. Still, despite the lack of psychological terror as in previous entries, taking on a Necromorph onslaught alone is just as terrifying in DS3 as it was in DS1 and DS2. Human enemies? This is b*llsh*t!!! Calm down. Human enemies, a first for the franchise, are a necessary evil extending from the story. Without them, the Unitologist movement would have nary a presence in the game, which would have been crippling to the story. However, the AI is atrocious. Necromorphs are merciless and semi-intelligent. Unitologist soldiers are wandering body bags of brainless meat. It's still fun to sit back and watch a group of Necromorphs tear them apart. In the end, this entry has the same level of polish as previous entries, weapon crafting is intially clumsy and annoying but ultimately satisfying in its' depth, the story is better than DS1 but far less psychological and engaging than DS2; and, finally, all of the concerns of fans are understandable, but, thankfully, unfounded. Enjoy a great game, avoid the superfluous fodder of DLC. Expand
  43. Jul 20, 2014
    Dead space 3 was an alright game, but it's definately better than what people rate it on metacritic. This being my first dead space game, I went in with an open mind wheras people seemed to complained mostly about the lack of horror element in this game, which I agree didn't really exist. The positives of this game was definately the crafting system, very fun and unique to test out different weapon combo's, (although it is limited, so don't expect weapons like dead rising's crafting system). The gameplay itself is a third person shooter game with decent mechanics, there were some exciting moment's but also some boring moment's throughout the game. Now the story wasn't really that bad, but it also didn't suck me in, so there's that. Overall it's an borderline ok-good game, but I realized that this game doesn't really do anything extraordinary, they do some things ok-good but that's it, it never pushes the game to great heights. Expand
  44. Mar 4, 2013
    this is a great game, top notch graphics, improved gameplay, amazing game, better than most games released 4 sure, don't know why ppl don't like it, maybe cuz a lil more action but the game is really aaa title
  45. Jan 19, 2014
    Not much words about this game. I stopped playing and having hopes on chapter 6, so can't say how it was until ending. But it was not worth to try more. Seems EA ruin every game they touch. In DS3 they changed everything good in First 2 games. Atmosphere, weapon crafting and endless pointless unskipable cut scenes are major changes which was enough to ruin whole game. So, rather replay few more times DS1 and DS2 than even try to play that!!! Expand
  46. Apr 8, 2013
    I'm a huge Dead Space fan, and when I finished this last game I felt a sense of accomplishment. Its not as scary as the first two entries in the series and a lot of fans will be extremely upset about that. But you play this one for the story because it is as unforgettable as ever. And the graphics are the series highpoint and anyone can appreciate that.
  47. Dec 26, 2013
    First of all I must admit as a Dead Space game this isn't as good as Dead Space 2. In Dead Space 2 there are many times where the game will scare the crap out of you. I remember in one session I was re-investigating the hangar where the Ishimura is docked but there is no light on. I was so scared that I had to grab a light in the environment and move on with it. Not only are scary stuff all over the place the enemy AI was exceptional too.
    In dead space 3 however, the game is much less thrilling. I'm not saying its not scary at all, but far less so than its prequel. Enemy AI can be frustratingly bad at times: I have seen necromorphs running toward a wall while its already at it and ramming its head on the wall that it seems to think is me. But the game is fully functional most of the time; in my playthru the said experience only happened once.

    But let's look at the bright side: Dead Space 3 contains much more action elements than Dead Space 2 just like how they were improved in Mass Effect 3. Mini games are a welcome addition, but the biggest improvement in Dead Space 3 has to be the weapon crafting system. With two tools and accessories there are infinite possible combinations for ur weapon, the only thing u can rely on in this dark universe. From regular assault rifle to chain lightning generator that slows enemy on impact, there are so many guns for u to explore! I must be honest: I had more fun with the variety of guns in Dead Space 3 then I did in Borderlands 2, which I played 500+ hours on Steam.
    Dead Space 3 is a third person shooter instead of a survival horror game. Enemies spawn in much larger hordes, forcing u to build better weapons to deal with them. The Dead Space trademark dissembling system does exist, but dissembling becomes less effective since the enemy number has gone up exponentially and the weapons more powerful.
    U will be disappointed if u were looking for a horror game, but if ur an action fan, Dead Space 3 is definitely the game to go for with its immersive universe, badass arsenal and an interesting enough story.
  48. Jun 26, 2013
    This is a long departure from the original Dead Space. It is not a survival/horror type game. This is a third person shooter all the way. I played for an hour before I returned it to Gamefly. The characters are boring and the fighting is extremely clunky. The music of the game is dull and sound fx are nothing to remember. But I think I am jaded by the original game. A newer generation gamer who hasn't played the first one would like this game. Expand
  49. Mar 7, 2013
    I loved Dead Space 3 and still playing it, I thought it was a bit easy at first with the first 4 chapters done in like minutes, then came a lot of enemies in their hordes, got are they a pain, haha, but fun anyway I think a lot of these negative results are players being a bit too picky, I love the idea of climbing mountains as well. I think just cause it has altered slightly horror to more action, that some players feel that is wasn't up to scratch, but, I think it is a good game overall. Expand
  50. Mar 19, 2013
    Dead Space 3 is a master of a game. Full of scares, action sequences and great visuals. As someone who has only glimpsed looks at Dead Space 1 2, I didn't know what to expect. But I was welcomed to an amazing experience. You play as Isaac Clarke, who has been the protagonist in every Dead Space I believe, and you get well acquainted to him and his back story. This is the most visually stunning game I've played this year by far, and that's an understatement. The sound effects displayed throughout the game are nothing short of horrifying, this is the biggest seller in my point. The areas and enemies are all unique and take certain strategies to take them down, which ever way you choose, limb by limb. Small side quests have small stories and give a lot in terms of rewards. If you haven't picked this game up yet, I'd advise you at least try it, just to witness Visceral Game's masterpiece at work Expand
  51. Feb 13, 2013
    This game is great. I know I'm gonna get lots of replay value out of this. I love the single campaign and I'm going to try the co op next. All the games are great but I do hope they have a better story line next time.
  52. Feb 6, 2013
    Overall, this was a good game. The graphics were greatly improved, sound was decent. Game play was good. Length was appropriate for a horror/action game. The problem I had was adding coop (immediately made less scary), how easy it was (about 11-12 hours, played on normal) and I played through with the same weapon the entire time. Writting wasn't as refined as in previous Dead Space games. No spoiler, the ending was kinda lame. To be fair, this game does not deserve these low scores. As of 06 Feb 2013, none of the negative scores have a review behind them. Expand
  53. Feb 10, 2013
    I love the first two outings for the Dead Space world, and so was eagerly awaiting the third instalment even going so far as to order it for launch day (which is very unusual for me). After a day playing it however I'm left disappointed and am considering going back to my current play through of DS2 for my precious weekend's gaming. There are several issues I have with the new game which seem retrograde steps rather than progressive ones.
    Firstly, however, let me say what's good. The world is even more deeply immersive than before. The addition of ladder climbing seems small but adds more plausibility to the environments. The graphics are sometimes simply breathtaking, and there seem to be more "real" objects around that you knock over as you pass or can pick up and fire at enemies.
    The sounds is also superb. Music quickens when baddies attack (although I'm not a fan of "music is still attack music so baddies must still be around even though I haven't seen them" audio cues) and the squelching and snarling of enemies is sometimes stomach-wrenchingly good.
    Optional missions too are a great feature and are implemented beautifully.
    However, despite these standouts, there's something deeply lingering that disquiets me. The game dynamic has subtly changed, and not for the better.
    Stomping corpses now is mandatory. Often corpses only drop loot if they're stomped. But there's no way to spot unstomped corpses. Missing loot annoys me.
    Default weapons aren't powerful enough and enemies too fast. This sounds like the ultimate wimp-out criticism, and maybe it's a tactic to force more use of stasis, but here's how it goes. An enemy appears. I shoot it to remove a limb. Now it takes two or three shots to sever a limb instead of one. In the meantime the baddy has rushed me and so I end up button pounding or melee attacking. This is happening MUCH more than in the previous games. And it's a drag. An enemy appears and it's on me before I can shoot it enough times to kill it. Of course that hurts, so now I need more medical supplies. But now there seems to be something of an abundance of those. Guys, that is no substitute for balanced gameplay! Whereas enemies in previous games were sometimes a shock, there were never times when I thought one single enemy could conceivably kill me while I stumble around trying to shoot it now it's inches away and moving around me.
    Let me talk about the new weapon system. What was wrong with the old one?! My first visit to a bench had me thinking "wow that system is way powerful but I will never be bothered to learn it". I'm all for making games you have to invest a bit of time in, but I will never be found planning my weapon upgrade strategy.
    More generally, I've found that there is too much do-something-get-attacked about the game. An example is restarting a generator to provide power to a ship. I run around the gantry for ages figuring out what to do, and when the penny finally drops (it's not obvious enough and I had to be hinted to by the game) and I made progress I suffer a wave of enemies. Where were they for the previous two minutes of me running about looking stupid? And we have to do this three times. Pause. Progress. Wave of baddies. The scripting of waves of enemies is laborious for someone like me who moves slowly through these environments (particularly now I don't know if a corpse needs stomping or not).
    It's a peeve of mine, but I always play this type of game on the easiest mode first, then replay harder. I expect "easy" or in this case "casual" to mean just that- not challenging, if you like. I like to think of it as "just FUN". The casual mode of DS3 is far from it. Two monsters at once is almost enough to kill me, which just isn't fun.
    I guess that about sums things up for me. As a casual player, I want to dip in, have fun, and dip out. I can see DS3 has meat for a serious gamer, but for me, the mark of a game is how compelled I am to explore and enjoy it. Right now I'm wondering whether I want to play it again today- it seems far more like work. I'm actually thinking "well maybe half an hour on DS2 before I go back to DS3". Please, please, let that change as I come to know the game more...
  54. Feb 10, 2013
    Visceral introduce a lot of new concepts into the Dead Space 2 formula that work really well, but manage to maintain and even improve pre-existing gameplay elements. The story is fantastic, and while some of the more extreme elements of the story (Moon) seem a bit too outlandish, the characters, old and new, have great interactions that are supported by amazing voice actors.
    The game
    really does tend to the needs of both someone breaking into the Dead Space series and a previous fan. Expand
  55. Feb 22, 2013
    Dead Space 3 is far more action-oriented than the prequels, but it's mixed with some elements of all games and the horror is still present. The graphics are gorgeous, the sound is great and the gameplay is far more versatile. Coop is fun, too.
  56. Feb 12, 2013
    I've beaten all of the Dead Space games and have seen the anime. The big reason people are turned off by DS3 is because it's not DS1. I feel that adding more story and action to the Dead Space series was an inevitable evolution. Dead Space 1 just could not be recreated. When a player first plays DS1, everything is fresh and more terrifying. The story is a mystery, the enemies and their behaviors are a mystery, the weapons are a mystery, and thus DS1 could get away with a slow-as-nails pace because the entire atmosphere was fresh and new. But that singular approach couldn't be taken with the second game, because the novelty of the necromorphs and the marker mystery had passed. So DS2 introduced more action and more story to keep things interesting. And now we get to DS3, and we are at a point where action and story have to be relied on even more, so we ended up with what seems more like a blockbuster action game than a survival horror. Some elements were indeed sacrificed in DS3, such as the need to conserve ammo and resources, but otherwise the gameplay of DS3 is more refined than the previous two games and is very similar to what was presented in Dead Space 2.

    In summary, it's not a big deviation from Dead Space 2, it's fun as hell to play, but the story could have been executed better. A good game that is haunted by it's predecessors.
  57. Feb 13, 2013
    I’ll be brief. EA made some big mistakes on how this game was marketed. What was shown so early at E3 and a demo that was an extremely bad representation of the actual game. I can honestly say that this game stands tall with the other Dead Space titles. It may indeed have a more Sci-Fi action feel but the mechanics that make it a Dead Space game are all there. Some people may want to dispute this but I felt that the environments in many parts of the game were that of the first game. I can’t remember many times in Dead Space 2 where a necromorph snuck up behind me. I was pleased to see that this new game had many of those moments. Game has high re-play value as there are 4-5 more difficulty levels to play once you beat the game for the first time that are very unique. If you’re on the fence about getting this game because of all the negative reviews and enjoyed the other games, all I can say is don’t listen an get it. Expand
  58. Feb 14, 2013
    Dead Space 3 had everyone worried that it was going to be another Resident Evil game with gun fights and coop. While the story in Dead Space 3 is bad, the gameplay easily makes up for it. Its still has the creepy moments of the last games, the violence is satisfying and the gun battles, while pointless, are few and far between. And for those of you who are confused or unsure about coop, don't worry, the singleplayer is Isaac ONLY. John Carver isn't an AI that follows you around. Go out and buy it, its a good time. Expand
  59. Feb 15, 2013
    Boring, not scary, drawn out and WHERE THE F&$K DID THE MARKERS ORIGINATE? Story is not that it was ever the best, but some light-shining on the race that occupied Tau Volantis and how/where they were first attacked by these Markers would be a nice way to end out the series ie. SOME EFFING CLOSURE TO A STORY I HAD BEEN FOLLOWING FOR 5 YEARS!!!

    EA has killed gaming for me with this.
  60. Apr 1, 2013
    This review contains spoilers, click expand to view. Okay so here's the thing: Dead Space 3 was sort of damned from the outset. If you look at the Dead Space series it follows the same pattern as the Alien films: the first is survival horror and acclaimed because of the sense of paranoia and claustrophobia it inspires. The monsters are hideous, the graphics are excellent and the blood and viscera are, well visceral. Dead Space 2 had to widen its scope since Dead Space took place almost entirely on the Ishimura, Dead Space 2 had to up the ante by demonstrating a necromorph outbreak within a human colony (notice the Aliens parallel?). I actually thought DS2 was every bit the equal of DS but it had a more actionized, epic feel. DS3 then HAD to find a new tack...and like Alien 3 it opted more for characterization over action or the type of horror of the original. Alien 3 is coincidently...the least liked chapter of the Alien series (and no, like most self respecting humans I do not include the films which followed) because it tried to have its cake and eat it too. But here again is the thing....I like Alien 3, a lot. I also like Dead Space 3 a lot. Dead Space 3 turned the near silent protagonist of DS and the damaged psyche edition of Isaac featured in DS 2 and gave him depth. Here we get to see Isaac handle the difficult seperation from Ellie while being forced to work with not just her but her jealous, jerk ass new man Norton. Not only is this drama present but oh yeah, Isaac is also the key to saving the entire living galaxy (potentially). Dead Space 3 also introduces a motley cast to aid Isaac and for the first time creates a human villain (a nasty one at that) who is utterly seduced by the markers. Dead Space 3 is also a good deal larger and at least for me, longer than the other 2 entries. I loved the weapon creation and customization engine and the adorable lil' scavenger bots which bravely navigated necromorph infested zones to bring in needed supplies. DS3 also for the first time lets Isaac be an engineer- his weapons are improvised and the creation system is indeed deep. A real bonus is that you have many blueprints available but you're also quite free to BYO. By the way my favorite weapon was one I designed: an acid infused, hard popping pulse rifle with a tremendously damaging rocket launcher (I do love the classics). I also created a scoped auto rifle which fired stasis infused needles and had a huge contact beam underneath to finish enemies with. I loved the side missions which added other tragic characters and fully fleshed out the chaos which occurred long before the events of DS. The graphics are gorgeous and the environs varied- yes the ships do reuse sections and are interchangeable but that's actually pretty realistic- there isn't a good deal of variance amongst ships of similar type and many of those are like the Nostromo in Alien- resource haulers. This being said, DS 3 has its share of flaws. The ice planet is large but also easy to get lost within and maybe its just me but I found navigation a lot more difficult in this game. The game is not for everyone (fans of DS in particular will likely hate it) but if you enjoy a game which offers a much more nuanced and fleshed out approach to its characters, big set pieces, large environments, a lot more bang for your buck storywise and with many sidequests, DS 3 is for you. I haven't written about co-op because I didn't play it (sadly DS 3 was part of my acquisition of the superior Bioshock Infinite) but I do plan on re-purchasing the game at some point to walk a mile in Carver's shoes. The final question therefore is, if Dead Space follows the Alien series on an abstract level (oh it does in many, many ways...which makes Aliens: Colonial Marines all the more disappointing) is it as flawed as the third entry? Happily it is not. If you're expecting DS or DS 2 replay those, but if you want to finally have a story with more of a human element (particularly between Isaac and Ellie) along with all the goodies......DS 3 is a worthy conclusion to an excellent series. Expand
  61. Mar 4, 2013
    Of the 4 full length Dead Space titles out, this one comes in 3rd. The gameplay is tight, aiming and shooting off limbs is precise. There are a few scary/creepy moment through out the game, which is always welcome in a Dead Space game. One of my few beefs with this game is that there is no local multiplayer. The weapons crafting is a bit more complicated than it needs to be, but it is more customizable. A pretty long campaign 8-10 hours, the game starts off mediocre but right around the 6 or 7th chapter it starts getting really good. Tons to do and find in this game, definitely a must buy. Expand
  62. Feb 2, 2014
    Dead Space 3 is an awesome game and a fantastic way to end the trilogy! There are so many things about this game that are great, so i'm gonna get the bad things out of the way first. The thing that bothered me the most was the lack of competitive multiplayer, now I'm not normally a multiplayer kinda guy but i really enjoyed it in Dead Space 2 and wish it had been included here. Second is the mission structure, now don't get me wrong the game is incredibly fun! However, the fetch quest type structure of the missions really started to get on my nerves after a while. Lastly, the lack of Isaacs dementia. I feel like the element of Isaac loosing his sanity was what made the story in the second game so compelling! Even though the story in three is very good i feel like that element could have made it as great as the story in the second. Now, with all that out of the way let me tell you why this game is so good! It has the same amazing combat that we know and love plus the addition of customizable weapons! Second, it has crazy set pieces that are just as if not more over the top that in Dead Space 2! Lastly is the characters. Isaac is better than ever and if you have a buddy to play John Carver you are in for a real treat! Carver is a fantastic character and when you put him and Isaac together it just makes it even better! Also, the games villain is not bad either, he ads a sense of urgency and hatred toward a human enemy that the previous games lacked. All in all its not quite as good as Dead Space 2, however that shouldn't keep you away because this is an awesome finale that needs to be experienced by all sci-fi and Dead Space fans! Expand
  63. Nov 24, 2013
    Just this one time, I know it's tempting to just follow the crowd, but please ignore the internet. If you loved Dead Space and Dead Space 2 then Dead Space 3 will not disappoint. The change of pace is a welcome addition, the light RPG elements from the previous games have been refined and for some bizzare reason the open spaces are more terrifying than the enclosed spaces. The co-op is solid in execution but it does tend to take away 85% of the scare factor. But Dead Space 3 is awesome in a terrifying way, in the same respect that Dead Space 2 was terrifying in an awesome way. Expand
  64. Jul 7, 2014
    Dead Space 3, well, is a good enough game, although not as good as Dead Space 1&2. Due to the greedy EA's policy, the game has been split up on several DLCs. While many of those DLCs have just minor effect on the game play, the biggest one, the "Awakening", is a *direct sequel* to the main plot of the game. Got it? EA is trying to sell the part of the game that should have been included in the minimum package! Disgusting!
    Also, so named additional missions are almost identical from geometrical point of view. I mean, they are very, very similar to each one; the only difference is just enemies and loot. Meh.
    The giant spider boss is too enduring, and he is almost the only one boss in the game! Meh, once again.
    Bottom line: buy the game at your own risk. I'd recommend to buy a GOTY/DC/Gold/Platinum version (if they will ever appear) of the game, including at least the "Awakening" DLC. Otherwise, you'll just miss the final part of the game.
  65. Oct 15, 2014
    When compared to previous games, this experience may not be as satisfying, since missing horror elements, but it packs some intense action!

    New features are weapon crafting, and co-op.
    Crafting weapons is fun, because the number of options you have, when building your own weapons. Only downside with this is that you're able to create powerful guns, that eliminate the need of limb
    chopping, which was very important aspect for surviving in previous titles.
    Co-op is optional, and you can still play the game alone, wihtout AI-partner. Nice addtition would've been split-screen co-op for local multiplayer,just like in Resident evil 5 & 6.

    Biggest problem with this game is the increased action, and decreased horror. First half of the game is played at abandoned space station, and you feel isolated just like in Dead Space 1. But this changes when you start exploring frozen planet, and start encountering fights with soldiers etc. Third Dead Space tries to focus more on the story and the origin of your enemies, but I didn't experience the story that interesting, but more cliche-like, with the goal to save world etc.

    With less action, more horror and atmosphere, this game would've received a better welcome from the fans of Dead Space 1 & 2.

    If you're new with Dead Space, and like action, then this is a great game for you to play! If you're looking for horror games, you should play the previous titles.
  66. Mar 25, 2013
    I really liked Dead Space 1 and 2. they are the best survivle horror games out there since Capcom turned Resident Evil in to a Lame Duck Shooter. DS3 i was very sketch on after seeing the 20 minutes of video It didn't look like a dead Space game It looked more like Lost planet After playing it all the way through i found that it wasn't as bad as i thought it would be. Now thats not to say there isnt some problems because there is alot to complain about in DS3 but first I'll start off with whats good about the game. Even though in the 20 minute demo they showed Issac in the snow all the time you are actaully very rarely outside in the snow. You spend more time in the ships or in bunkers or bases below the snow So the game still retains its tight chlostrophobic feel. Scares yes it still has some there was a few moments in the game when i jumped abit and yelled oh Shat! (note. it also helped that i was using a Sony HMZ-T1 while playing so it sucked me in to the game more) Guns and lots of them .You will have a bevy of wepons to pick from The story is also much improved One of my biggest gripes with DS1 and 2 was that the focus on more information on the marker was needed and DS3 does give you more but still leaves you wanting to know more yet. The game is longer and you move from a City to space ships to snow feilds to under ground bunkers to alien ruins so the game changes up nicely. Some new enimies and some good ones at that. Final boss looked pretty damn cool. Ok now on to the down side of DS3 First off the save feature It just SUCKS! instead of having places to save at you can just pause and hit save and quit Now unfortunitly it wont save you at that point unless its a check point. It will save all the stuff you found but when you load back up you could have to go back through 30-40 minutes of what you just did EVEN AFTER YOU SAVED WHEN YOU ALREADY DID IT!!! That just pissed me off. Remember in DS 1 and 2 when you could carry 4 wepons! now you only can have 2... WTF!? this made me not want to try out the new wepons because with only two wepon slots I didnt want to risk being stuck with some thing that was crap. Only 2 wepon slots... DUMB! remember in prevous DS games some times you would get mobbed by a ton of enimies? That was frightning because it didn't happen much and ammo was scarce (if you played it on the hard modes which is all i ever did) well in DS3 you are getting swarmed by tons of enimies every 2-3 minuites It seems clear out a room move 2 more rooms and and do it all again. You expect it now and the tension is gone. which brings us to ammo which you will never run out of because they made it so easy to carry a ton of it and make a ton of it and since all wepons use the same ammo worrying about item managment is pretty much gone... which sucks. Co-op... well its not forced on you atleast with a AI partner following you around which would have really sucked hard becase i have NO intrest in ever playing any DS game in CO-OP but EA is still taunting you with it by locking out missions with CO-OP only. Which really bugged me and should have been the other way around. If you enjoy CO-Op thats fine but for me it just Ruins DS I wasnt to be immersed in the world with out any one els bugging me. also way to much crap is locked away in the co-op certain wepons and alot of trophys can't be gotten with out playing in CO-OP... BS! Buggy and glitchy. ok i am on patch 1.02 and have had 2 freeze ups (which suck more with the crappy save system) and have had problems getting some doors to open. yes I have had to stand in front of a few doors for 2-5 minutes till it would open. Way to much rock climbing sessions which were not any fun and BUGGY! The final boss may have looked cool but man was he super EASY to beat. which has been a problem in all DS games they really need to make more of a harder final lboss fight. Also the ending pretty much sucks. In the end though DS3 is still a decent game It hasn't gone as far off the rails as what Resident Evil has to now its just a shambles DS3 still at its core is fun but they need to get it back on track to being a SURVIVLE HORROR GAME! Expand
  67. Feb 12, 2013
    Great game, great graphics,great co op, large levels, rewarding secondary missions, weapon customizations, a must buy DONOT believe the haters.
    Great game co-op, also a long game which is unusual these days. I finished this game with my American friend, there were minor glitches still apparent from the previous games but nothing to great. I like the weapon building though few weapons
    work exceptionally well. My custom Bola launcher and force rifle rocket launcher was what I ended the game with. I started with a machine gun shotgun combo that worked so well for so long. Don't really understand the low user score. Storyline gets a little different than the previous games attempting to explain a lot. It's not a bad deal. Expand
  68. Aug 31, 2014
    Auto-save doesn't work and I can't finish 5 chapter. This happens for the first time that I can't finish the game. From what i've seen in 4 chapters game doesn't offers much more.
  69. Mar 14, 2013
    Per other users' feedbacks, I had the impression the whole micro-transactions thing was more abusive and annoying. It's not. I mean, it's there, of course, and if you have the cash you can save the trouble of farming for resources. But it's a very discrete thing, meaning the core mechanics are not disrupted by this at all. Now, about the game itself. I don't think it deviates from its origins, by all means. The first acts, as a matter of fact, did remind me of the first entry and, as I traversed the narrow, dark corridors of the spaceship I got a (delicious) déjà vu. I do agree they added more action to this game which, unfortunately, cuts a bit of the thrills and scares (but it doesn't cripple the game pun not intended). Dead Space 3 is still a very compelling, scary game with a haunting atmosphere and a main character we learned to love through the course of the years. It suffers from the occasional... Uncharted-Lost Planet complex? Yes, it does. But after you get used to it, you realize the Necromorphs are there, they are thirsty, hungry, angry and scary as ever. So, by the end of the day, this is still a fantastic Dead Space game we are playing. Period. Expand
  70. Feb 17, 2013
    Quite simply stunning game.....
    I adore the franchise and this has everything from a great single player to amazing co op play with stunning sound and graphics... Great stuff and hugely recommended ....
    Perhaps EA should offer VIsceral Games a chance to create a ALIENS game to show how to make a superb atmospheric horror space video game....
    If you only buy one game this year get this
    over colonial marines everyday....
  71. Mar 29, 2013
    Dead Space 3 is a wonderful game and this is my favorite series. Even though I feel that Dead Space 2 is my personal favorite, this one is still amazing has has one of the deepest and most addicting weapon crafting systems I've ever experienced. The game itself is amazing and brilliantly polished. The gameplay is superb and the controls are perfect. The visuals are pretty and the story is amazing. The introduction of co op worried me but Visceral pulled it off. The one thing that held this game back, was its lack of scares. I still absolutely loved the game but the scares need to make a come back. The Awakened DLC was a nice addition wi the horror elements but that only lasts about an hour or two and its not included in the main game. Dead Space 3 is amazing and any true Dead Space fan will love it! Expand
  72. Feb 12, 2013
    I absolutely loved Dead Space 1 and 2, but I never did manage to get my game buddy to try either of them out. I even bought it a copy of both and put them into his collection of games. He never did 'get around to them'.

    However, Dead Space 3 comes out and now we're playing together, on day-one release day. It's a miracle. It's got to be the biggest Co-Op game to date... I would have
    guessed Resident Evil 5 before this. And that game was all-in-all very weak. Most Co-Op games have big gaps in the story telling in places where there just aren't 2 players in the storyline. Dead Space 3 does a damn good job of making both players and the cutscenes intertwined. I was impressed how it just wan't "Hero in green pants" and "Hero in red pants". Both characters have a backstory and are actively engaging the plot of the story. It's a well-done touch. Lastly, Dead Space 3 is not the same exact terrifying romp the other two games were. But as an action adventure title it's still as good as or in most cases far better than anything else you'll play this year. The weapons are awesome and the big action scenes are Epic !!!

    I whole-heartedly RECOMMEND this game... it's light on the terror but heavy on the FUN. So what you gonna do... play a great game in the Dead Space universe. And dream about what all will be possible in Dead Space 4 now that the game is finally going to earn the sales it's always deserved !!!
    It's a stepping stone, and a lot of fun along the way. It rests on the heels of the absolutely amazing Dead Space 2, except now you can CO-Op with your friends. A new story, few new monsters, a new planet, Isaac, Elle, the plama cutter gun, and a very tight Co-Op experience.
  73. Mar 19, 2013
    Dead space 3......i honestly dont know what to say. what was once a survival horror game is now another shooter.....dont get me wrong, the game has moments of horror but overall its an action shooter sprink(lightly) with horror elements so as usual I'll start with the good:its starts off 200 years in the past with some soldier(i forget his name) who gets one hell of an intro(running from a burning space ship but is killed by his superior officer. 200 Years later we find clarke who's being told(via phone) his relationship with ella is over. after two guys bust in and force clarke to join them the game begins and for the most part its awesome. I also like the street area's and the graphics are some of the best this generation has to offer! But what i really love about dead space 3 is the crafting system. This is by far the best weapon customising system i have ever played as issac creates all his weapons whether its a plasma gun,a revolver, to heavy weapons with a secondary weapon!! If you want a shotgun with a rocket launcher go head....if you want a flamethrower with an electrified saw that also has acid to compensate the flame damage,you got it!! The sky's the limit here and i have about 10 different weapon combinations so far to decimate the necromorph threat. there's a love triangle in dead space 3 that wasnt bad but it kinda made a lot of parts extremely predictable like the eventual betrayal that happens but its cool.....he got what he deserved. The necromorph and origin of the makers are finally revealed which i thought made sense(this is a sci-fi story after all) but some people didnt like it but its fine....especially when you literally fights the end boss posing as a moon! this game is also long which i thoroughly enjoyed since games nowadays end in about 4-7 hours. Now the bad: lets get this out the way.....this game is too easy. While i want to say:why is this game easy..but i already know the answer!? The weapons you create are OP...PERIOD! This makes it too easy. i started the game on hard difficulty as i do all games and i say this in all honesty....I DIDNT DIE ONCE UNTIL I REACHED CHAPTER 10!! my machine gun/shotgun combo fully upgraded with acid combo along with my flamethrower/grenade launcher with full damage/reload/clip also with acid damage/stasis covered ammo made me an unstoppable killing mahine! Even on hard or impossible,the enemies are nothing but fodder at your feet. i have yet to play survival,classic,retro or hardcore mode but if hard and impossible are easy then you can beat normal r casual with your eyes closed which makes it sad because dead space 1 & 2 were hard on normal and a pain on higher difficulties! Also & probably the worst aspect of dead space 3 is the fact that the horror is ALL BUT GONE!! the creator of the series said that the horror element of dead space 3 is subjective to the player but i disagree, even if i never played dead space 1 or 2 i still would say this is an action thriller instead of a survival horror game! Gone are the constant voices you here when you walk down hallways!! The terror of running out of ammo or health packs have been removed because you can make both said items at the work bench!! there's no need to worry about upgrading your air because you wont be attacked long enough to suffocate in the vaccum of space! Gone are all the enemies fatalities i mean why was that removed? in dead space 1 & 2 issac was tone to shreds in a speical way by different enemies but not here!? He just falls on his back....smh. Isaac's dementia is gone because he recoverd from the hallucinating but since he no longer suffers from the marker's dementia dead space 3 loses its most compelling aspect:the naturally the horrors gone but it has a few scares but not nearly enough scares compared to dead space 1 & 2! The micro-transactions are not bad because it dosent effect gameplay so you are not forced to buy it! All in all i would give dead space 3 a 6 or 7/10 but the crafting system is amazing so i give it an 8/10 its a good solid action thriller but if you want a survival horror game that offers a challenge without unlocking the harder difficulty by beating it at least might be disappointed!!! Expand
  74. May 26, 2013
    Dead space 3 was a big jump for the series i had low expectations at first thinking it could have been ruined by adding re designing it into a co op game. While i have to say i still prefer a solo story campaign and a totally separate multiplayer that i loved playing in dead space 2. DS3 co op actually plays great the game is good with benchmark graphics and sound work while co op has removed the scare factor the game i still challenging which is good. Enemies no longer respawn in areas you have visited which is why there are no more random scares. the main scenes are now more strictly scripted do to the constraints of co op but over-all i loved the 20 hours plus i put into my first play- thru wether i was sending the new resource bots on a seek and find mission or the hours spent at the workbench creating different weapons from blueprints or original ones there is always plenty too do. And while not a survival horror outing for dead space this time i still enjoyed the game greatly. the game deserves playing by anyone who loves a good action shooter with over the top action Expand
  75. Aug 24, 2014
    Bought this game last year, played through it, exploring as much as possible and actually enjoying it. I was bored a few days ago and decided to blow the dust off this game and have another go. As I played, I noticed quite a few bad things and a few good things. Lets start with good: The story continues, it explains alot more about the markers, the origin of the markers, which I was curious about since Dead Space 1.
    This one could be good or bad: The weapons. New crafting, build what you want. Now, I tired this out a bit. Built around 5-6 new guns, some good, some were just plain trash. After I experimented with it a bit, I found that the new crafting was unnecessary to me. I found the pulse rifle blueprint and never touched the crafting again. Some people like it, some don't, its your choice.
    Another good thing: Locations. The wrecked hulls of ships, bunkers, blood stained hallways filled with corpses. The space floating was a welcome change. Flying among the wreckage, avoiding mines was interesting. The bunkers and hallways, same Dead Space touch.
    Now the bad: The enemies. Some people might disagree, but I felt that the enemies were bullet sponges. Dead Space 1 and 2, the enemies on Casual were pretty easy. Here, they felt like I was playing Impossible.
    Another bad: The spawn system: When I was playing, I noticed that the enemies would swarm me ALOT. Seemed like every 3rd room I entered, I would be swarmed by 20-30 enemies. It got to the point where the swarming was no longer making me cautious but was actually making me mad. "Kill 30 enemies, walk 20 feet, get swarmed and kill 30 more". After that happening 10 times in an hour, you start to lose interest in the game.
    The weapons: They feel very underpowered. Example: The pulse rifle in Dead Space 2, that was great. I could mow down enemies and still have some rounds left. Now, I unload 2 clips into a single enemy and he just laughs at me.
    One last bad thing then I will stop ranting: The game: I lost track of how many times toward the middle and end of the game that I went over the same spots I just went over. I remember one spot though. You meet up with Santo, she tells you about some way to find the signal, and you run out the door you just came in, go outside where you just were, only you turn a different direction..why couldn't she tell me to get this stuff when I was outside instead of running all the way inside -_-. In my opinion, the developers ran out of ideas and made us go over the same spots to make the game seem longer then it really is.
    Over all, the game is good, but the bad things I listed just make the game a grind to get to the next point. If your a hardcore Dead Space fan, buy it for the story. If your not a fan, skip it and move to something else.
  76. Apr 24, 2013
    Dead Space 3 for me just didnt feel like the other two in the series. First, for most of the game you are with a group of people which took away the aloneness and scare factor that makes dead space. There were a few scary parts of the game but not like the first two games where the entire game was scary. Another big downfall was all the backtracking in the game ugh! Get three of this, three of that, go all the way back here to where you started. The graphics are awsome and set pieces are nice and the game itself and story are pretty good, i also didnt6 like the new weapon system but thats my opinion. If you played and like the other games than play this one its not bad i enjoyed it. Expand
  77. Feb 7, 2013
    Sure, the game has some nasty optional microtransactions, and its a bit sad you cant choose classic, hardcore or pure survival from the get go ( but its still a dead space game. If youre a fan of both DS and DS2, this is a no brainer in my opinion! Only completed it alone so far btw.
  78. Feb 20, 2013
    Dead Space 3 has abandoned the concept of fear and survival and has turned into a fast paced action game. The game itself, however, is still brilliant, with enjoyable boss battles and an awesome crafting system. However, this is also what lets it down: at around halfway in the game, you will have weapons powerful enough to blow holes through a planet, and enough med-kits to open up a hospital. Because of this, the game feels very easy unless put on Impossible difficulty, which is definitely possible, as you are still showered in med-kits, ammo and resources, but are much easier to be defeated despite this. Another negative is the addition of micro transactions. Whilst this usually wouldn't bother me, I can only see it as a way for people to buy their way to victory, which is ironic for a game that is built upon scavenging for resources and surviving on what you find, rather than buying piles of resources using real money. Overall, still a very enjoyable game, with co-op providing extra hours of entertainment, just don't expect a masterpiece, and try your best to ignore EA's attempts at emptying your wallet. Expand
  79. Mar 5, 2013
    A decent game but fails to surpass it's predecessors. The boss battles were repetitive and boring since they kept using the same moves over and over again. The AI is really stupid and the plot was pretty overshadowed by the love triangle thing.
  80. Nov 14, 2014
    The game itself is pretty good, probably an 8, then they put micro transactions in a full price retail game....this crap needs to stop! There should not be an option to gain resources faster by paying real money in a full priced retail game. resources should come at a good pace through game play only.
  81. Feb 14, 2013
    This review contains spoilers, click expand to view. so i played part 3 of one of my favorite games titles of all time. it wasn't as good as part 2 or 1. that said it is still a great game. i loved isaac, the story, the ending pissed me off which makes it a good story, it wasn't too hard on easy(i'm older), the graphics were great, the missions were enjoyable, the ships were interesting to be on, it had a dead space feel for sure. i liked the uber, but they didn't overdo it. it felt real as i played it, and it was good for 23 hours of fun. the access to replay chapters and some other improvements made it a great game. the scavenger bots were cute too. now for the cons, it wasn't scary most of the time, it became a little obnoxious with the abundance of necromorphs, to the point that occasionally it was predictable and they actually interrupted a great story, it dragged just a touch three quarters into it, the weapons building program was not that great, but okay. i preferred the classic weapons from part2. BUT i still loved the game and the replay value is very high. this game deserves no lower than 6.5 if you hate the series but an 8.5 if you are a fan. if part 2 gets a 10, 1 gets a 9, and 3 gets an 8.5, well worth owning and playing. Expand
  82. Feb 13, 2013
    First off, I want to say that, all the people saying that they speak for all the fans of the series, or that it's a middle finger in the face of fans, please stop assuming the incorrect. I've been a fan of the series since the first game as well and I loved the hell out of this game.
    It's a lot of fun to play, and there are certain things I feel are way better than the previous two
    games. The problems with the game lie in that it's not exactly difficult on any setting, and the game feels artificially inflated to 20+ hours. The optional missions offer nothing but extra resources, which makes the main game a breeze. And really, who WOULDN'T do those optional missions? So it kind of unbalances things. There are so glitches in the game, but they're far from game breaking.
    It's not a solid release, but it's a solid game. I would buy it again.
  83. Sep 9, 2014
    I've played the trilogy and read a lot of reviews saying that is not a scary video game (where you really playing Dead Space 3?) it got me out off my sit constantly as the others did, but i do agree on one thing, i think is ridiculous the amount of ammo you get in this video game maybe for many this is the reason why this game is not that scary, but i can tell you that no matter how much ammo you have s almost impossible not to die at least once. This is a must play video game no doubt. No matter what haters say. Expand
  84. Feb 12, 2013
    I give this game 7 because while it has very few pure survival horror elements in it I still enjoyed it. True, it is no longer the same Dead Space that we experienced back on Ishimura, but the game is a pretty solid action shooter, I liked it as it is, but if Visceral games wants Dead Space to survive as a survival horror game, the baby of Resident Evil 4 that uprgaded it's poppa's ideas then it should do something very quickly. P.S. I still liked Isaac more when he was mute, seriously, he reminded me of Gordon Freeman, the Chuck Norris in geek disguise and now he talks so much I've lost that feeling of cool. Expand
  85. Feb 10, 2013
    This is such a great game. I have loved playing this game whenever I have free time. I could not live without this game ever. I will reccomend everyone to consider playing this game
  86. Feb 12, 2013
    great game. loved the gameplay and thought the story was good. networking was seamless. i did notice some issues with telekinesis at times and items/limbs falling into or getting stuck in the environment, but nothing that affected play or that i wasn't able to recover.
  87. Feb 18, 2013
    This review contains spoilers, click expand to view. The game isn't terrifying in the slightest and has lost a GREAT deal of it's original "creepy factor" that it had in the first game. Rooms are recycled (used more than once), enemies are very predictable in the fact that you can often times guess just which enemy is going to be in an area based on it's layout. On the basis of enemies: Too many vents means Feeders, open area with lots of obstacles generally means Stalkers (which have no true lore basis for being there as birds had no place being on Tau Volantis). Further more, there are only two new enemies in the entire game: The Feeders and the Alien Necromorphs. They hint at dogs but their actual presence in the game is just a reskin/retexture of the Lurker and many times you wonder why the hell dogs would have been in a particular area in the first place. The infamous Tank creature (dead space 1/2) is NEVER used in this game. Boss fights equal out to be ridiculously foreshadowed, easy and for the most part recycled (same boss more than once) or rehashes of previous boss battles (Nexus being a rehash of the final boss in Dead Space 1).

    On the basis of the horror factor: There is far more 'jump out and make loud noises' fear than there should be and MANY situations aren't scary or fun, they're just annoying. There's no creepy factors in this game unless you're playing Co-op and those only occur to Carver. There are absolutely no 'fake-outs' like we saw in Dead Space 1 where the scariest room had no enemies and Dead Space 2 where you would occasionally see objects moving (such as the wheelchair rolling across the hall for no reason). What's even worse is that the game takes a MAJOR hit to it's gore factor in the form that Isaac's death cutscenes are the same as they ever were (because there are less unique enemies to dish them out) and there aren't any new ones that I know of. Many times he will die in one piece rather than being absolutely decimated/maimed and despite the popular ideal that you don't necessarily want to die in a game, this "feature" made Dead Space very enticing. On the basis of Gameplay: Medpacks/ammunition come out of the ****ing wood works in this game and including an option to make your own medpacks/ammunition BUTCHORS the 'survival' aspect. Being able to create and mix weapons with supercharged/named gear (available through microtransaction) makes insanely powerful weapons that take away from the actual fight and gives you an ASTOUNDING upper hand. The ending: I dunno who's bright idea it was to try and explain the Necromorphs as the fleas that fall off of MOONS but they should be fired. This was quite honestly the dumbest storyline idea I've ever seen and was probably used just as an excuse to make a giant boss fight that wound up being silly and short-lived with no real challenge to it. They could have just explained it all as "The alien civilization -found- the markers and did not build them" and could have explored new additions to the franchise. Instead, they opted out with the dumbest explanation to an in-game threat I've ever seen.

    As a whole: Whatever this is, it isn't Dead Space. It made the exact same errors as Resident Evil 6 and virtually killed the franchise for me with recycled rooms/bosses, a co-op feature that kills the horror feel, WAY too much ammo/medpacks to make it 'survivor'. What did it over the most was the absolutely storytelling as they threw in a curveball out of no-where and explain to us that there wasn't one marker (Dead space 1) there wasn't SEVEN markers (Dead Space 2) there are THOUSANDS and they're just communications antennas for the source which are MOONS of the planets. This is NOT good storytelling, this is just laziness.

    The only positive factors of this game is the extraordinary coding which leaves virtually no glitches/bugs and everything works properly.
  88. Mar 4, 2013
    While playing Dead Space 3, about halfway through I noticed something. I hadn't noticed any horror elements, and I hadn't noticed any amazing set-pieces or action moments, so what exactly was I playing? Dead Space 3 sacrificed what made the previous games enjoyable and has fallen into a generic third-person genre. A focus on characters I don't care about and a generally boring story have made this game one I will not recommend. Expand
  89. Mar 24, 2013
    Simply fantastic game. Truly Dead Space from end to end. I was worried seeing so many negative responses to the game from fans and reviewers and was afraid the co-op would really ruin the experience. But how relieved I was. The co-op is totally optional feeling like its a completely different game so the single player is untouched. The weapon crafting system is marvelous I spent so much time on the bench cooking up weapons although that is where my only gripe with the game comes, that you can craft and will craft so many weapons but can only carry 2. If they made at least 3 It would have been better but it just a minor complain that does not detriment from the game in general. The story is amazing, i loved it definitely did not see the twist almost at the end. Finally something else I loved is the diversity in scenarios. While the first 2 games each were pretty much in one type of scenario (DS1 on the Ishimura and DS2 on the Sprawl), DS3 has you in at least 3 totally different scenarios that drastically change the pace of the game. In conclusion Im really happy with how the game turned out. I do feel it surpasses its predecessors, and the horror I felt was intact since although I pretty much knew what to expect from the necromorphs I was still at the edge of my seat waiting for them to pop out of shafts just like I was in the previous games. Expand
  90. Mar 7, 2013
    This game is awesome, many new ideas were introduced and added and the game was longer than the other games in the series. It was a fun and awesome experience playing as Isaac Clarke once again. The thing that most people can pretty much agree on is that the game didn't have much if what everyone else wanted to see, the scary and horror parts of the game, there really wasn't much due to the fact that the game was more biased on story more than horror, but I am open to new ideas and won't crucify them due to it, it was a cool thing to do. I wont say more for spoiler sake but I highly recommend getting this game. Expand
  91. Mar 8, 2013
    Oh how i hate this game. Run run shoot shoot, cutscene, run run shoot shoot, cutscene.

    They took a great game and made it loud STUPID and generic. You cant even walk into a room without having a 10 second cutscene to show you were the enemy is coming and what kind it is. Such a huge disappointment. Just another boring shooter.
  92. Jun 5, 2013
    I thoroughly enjoyed playing Dead Space 3 with a friend. The weapon customization system is well done and provides extra incentive for exploration and resource grinding. The combat is comfortable and entertaining, varied enemies and weapon choices keep it fresh throughout. How ever I found the survival horror promise lacking, I never found myself hanging on the edge of my seat so to speak. This could be an effect of playing with a friend, but the game lacked the tension of previous Dead Space games. I recommend this game to anyone looking for a fun co-op game to kick around with a friend. Expand
  93. Mar 21, 2013
    Forget it, they've lost what made Deadspace 1 and (mostly) 2 awesome. Turned into mass appeal FPS rubbish. What's worse, they've included pay-to-win features. Don't like the game, and I don't like where this is going.
  94. Jul 4, 2014
    It feels more like an action title than a survival horror. It has a no-snap cover system that isn't an improvement. If you have played the other two, you will know how and when it will scare you, and what puzzles to expect. Weapons and co-op are the real stars, but even they don't shine too brightly. DS1>DS2>DS3.
  95. Apr 8, 2013
    I'm pretty disappointed by others reviews of this game. Dead space 3 is a great game and has endless reply-ability. If you're a fan of shooters...GOOD shooters then this is right up your alley. Weapons are fantastic andallow you to experiment with dozens of possibilties. The co-op works great and adds to the campain to make it uber-fun. It's scary like resident evil should be. Do not listen to the haters. ..this game rocks! Expand
  96. May 5, 2013
    Ok this has to stop. The rating is unbelievable. Angry fans giving a low score because there's co-op and human enemies. I'll admit I don't like the human enemies with guns but they did it for the story. You don't encounter that much. Through chapters 2-9 u don't encounter them. Even some others chapter you hardly encounter them. At least you know they didn't focus on the humans with guns to much like another game(Aliens colonial marines & resident evil 6). The Co-op is cool. It changes the events when you play co-op. if you play single player you don't get a CPU partner your by yourself. Caver is a like able character. He's suppose to be a jerk & yet a funny guy and which they nailed that. There's still text logs logs and audio logs around, but added something new. There's artifacts lying around that you can pick up and read about it's story. There's even side missions and these are cool as well. There's co-op missions where carver has to face his past and which if play as carver you see what he sees because he's going crazy. When your Isaac when is happens you don't see it only carver can. Now the story is very well done. It was very interning about learning the truth about the markers and the aliens. Te weapon crafting has to be the best thing they brought into the dead space universe. You can creat awesome weapons and give them like support attachments. You can give your weapons fire damage,acid,electricity or support healing for you and partner, ect. They even added a scavenger bot that helps you find rescources. The environments are creepy and very well done. The graphics look really good. The voice acting is solid. The game took me 15 hours to be plus 5 more hours if you do the side missions. But since the co-op changes the events and gives more side missions. That's going to take 25 hours to complete. Let see here 20 hours plus 25 hours is 45 hours of gameplay. I'll admit normal is a bit to easy, but I recommend you go on veteran. Probably what makes this game easy is the weapon crafting because you can create awesome weapons. They even added the classic weapons there. If you want to use those. There's also 2 new game modes. There's classic mode where co-op is disable & you can only make classic weapons with the classic laser pointer. There's also pure survival where enemies only drop rescources and they don't drop ammo or health packs. They want you to really think what you need craft. The ending was really epic to. There's also a Easter egg at the end of the credits just to let you know. There's also hardcore mode where you have to beat the game in one go there is no saving there. If you complete that mode you unlock the ultimate weapon. Now will say Ellie was a badd@ss in dead space 2 but in dead space 3 she's more a damsoul indistress. They did that for the story so it's ok I guess. The plot in the game was well done as well. There's also ton of suits as well for you to unlock and instead of putting power nodes into your suit. Now you have to use rescources to upgrade your suit. The suits look cools as well. Ok look at all of the positive things I said about this game. Fans are just letting the humans with guns and co-op ruin this masterpiece. I'll admit the game isn't as scary as the others but the horror is still in there. If they can keep the horror some what in there then it's ok for me. Just be glad it didn't turn into a full blown action game like resident evil 6. O ya there's also puzzles in the game and new mini hacking games. I also forgot to tell you about Norton but all I can tell you he's a character that your suppose to hate. There's also 2 other characters and their like able. Boss fights are also well done including the final boss. I forgot to mention in chapters 3 through 9 your going through a space ships and there's a huge free roaming zero gravity that you can explore in these chapters. My score for this game is a full 10 out of 10. Expand
  97. Jun 5, 2013
    first off this game has amazing graphics like pretty good graphics. now people say this game has lost its horror aspect no it has not when your playing on anthing normal or past that and a whole bunch of the aliens and you are out of ammo and heath packs and if you get with one shot and your running away you will freak out and start standing up and cheering your self on. now for the new weapon building i didnt like it at first but then i got more into it then ended up loving it. the suits are amazing i love the suits. now one tip i will give you if you dont do this you will hate the ending so watch until the credits are done like i did. evrything they did was peferct but the game does take a while to kick in about right when you get to the planet is when it gets intense and i couldnt stop playing. now i played on normal and it took 13 hours to beat it but i didnt do all the side quests so it might be like a 15 hour game. get this game if your a big fan of dead space i have played all of them and the 3rd and 2nd are tied to be the best even though i loved the first one see you on the next review Expand
  98. Nov 3, 2013
    Had some elements of the previous two games like the space exploration, really did capture an atmosphere at times, but unfortunately doesn't take it too long to turn into just another generic 3rd person shooter. covered by a AAA status
  99. May 25, 2013
    Critics complaining about the game being action-packed and not being scary are idiots! This is the BEST Dead Space in the franchise! Its an outstanding game from beginning to end hands down!
  100. Jun 14, 2013
    Co-op elements remove the fear factor in the game, put is still fun. Game is pretty short and story is uninteresting unless your a die hard dead space fan. Save your money folks.
  101. Feb 8, 2013
    I am a serious dead space fan, having got the platinum trophy for the first two games, i would say that i have experienced everything dead space has to offer so far. After reading up on dead space 3, i got a bit twitchy with the addition of co op, the fact that there are now human enemies and that the demo seemed to portray that the game is based mostly outside, in wide open areas. How wrong was i! i played the game on single player, and this is how you should play it as a dead space fan. You dont have a clunky AI partner tagging along, you have a classic dead space experience, which is just what i was looking for! the game resembles DS2 more than DS1, but all the classic elements are here, tight corridors, jumpy moments, and the feeling that a necro is about to jump out at you around every dark corner... THAT is what makes a DS game, and this is what the developers have accomplished. if you are a dead space fan, ignore the other comments on here and in reviews (which are wrong in some of their points) and buy it, you wont be disappointed! Collapse

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 22 out of 37
  2. Negative: 0 out of 37
  1. Apr 30, 2013
    Taken as a whole, Dead Space 3 is far more infuriating than it is bad.
  2. Do yourself a favour and play DS3 like a raving masochist, straight off the bat. It’s a slick, AAA sequel that’s worthy of its place in the franchise. but only if you take the initiative and crank the difficulty. We didn’t think it possible, but Visceral has engineered a sequel that will appease old fans and entice new ones, too. [March 2013, p72]
  3. Apr 1, 2013
    Misfires and all, it’s at least commendable that Dead Space 3 makes an effort to exhibit some fresh experimentation into what has become a truly bloated media franchise; plus the combat still shines for the most part. Sadly though, better elements like the crafting system are lamentably set against a mundane and lifeless backdrop that rarely excites, let alone spooks, on the grand level of previous games in the series.