Metascore
60

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 4 out of 44
  2. Negative: 10 out of 44
Buy On
  1. Dead to Rights: Retribution isn’t subtle or refined, but it excels at letting players move from one sleazy place to another and scouring it clean of life.
  2. It's like one of those trash movies: you feel somehow guilty but you still have fun playing it, thanks to the over-the-top action sequences and characters. Consider it if you like the brainless action genre and you can't wait for the bigger titles to come out the next month.
  3. The best part about the game? It's fun. While not as deep or as 'epic' as its peers, Dead To Rights: Retribution is a lot of fun from start to finish.
  4. Dead to Rights: Retribution completely focuses on action, with no concession to relax. Clearly, for those who seek waves of enemies to eliminate with a funny gameplay and great graphics. Fans of pure action and visual entertainment will enjoy the adventures of agent Jack Slate and his canine friend Shadow.
User Score
5.8

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 2 out of 7
  2. Negative: 1 out of 7
  1. Aug 8, 2014
    4
    A feeble minded 3rd person shooter video game that lacks originality and motivation to repeat. The voices are solid and playing with the dogA feeble minded 3rd person shooter video game that lacks originality and motivation to repeat. The voices are solid and playing with the dog is sometimes fun, but the story falls in short of being good. Full Review »
  2. James
    Apr 27, 2010
    7
    A game that had massive potential and engrosing story lacks what would be called standard for games now a days. The single player is not A game that had massive potential and engrosing story lacks what would be called standard for games now a days. The single player is not enough to hide the lack of bonus extras (specifically costumes etc), and a lack of potential game modes for example: - a Challenge mode for the the dog Shadow (similar to Batman's AA except using Shadow to get the fastest time possible or no kills.) - A co-op where one controls Shadow and one controls Jack going through the story - A surival game where they have to survival round of enemies either PIt fighting style or with guns. As I said there is potential in this game but it was not captialised on its release. This game is by no means bad, the experience is good, unique and fun, but after you've completed the story and finished off the last trophies/achievements there is nothing left for you to do. DLC has been annouced for around June but is it too little too late? Full Review »
  3. Jan 17, 2015
    6
    The Dead to Rights franchise is in trouble. As a series that started out with a strong opening title on the GameCube, Dead to Rights has beenThe Dead to Rights franchise is in trouble. As a series that started out with a strong opening title on the GameCube, Dead to Rights has been on a steady decline with each subsequent installment. In desperate need of something new, Dead to Rights: Retribution is released as the reboot that will revitalize the Dead to Rights license. However, without doing anything creative or memorable, Retribution fails to achieve its goal, and instead may just be a testimony to how far the Dead to Rights license has fallen.

    Retribution isn’t a bad game by any means. However, it isn’t exactly great either, and that problem mainly stems from the lack of any originality. The gunplay may be satisfying and is easily the best thing this game has going for it, but it doesn’t do anything to stand out from the standard third-person shooter. The cover mechanic works well but can also be inconsistent, and the bullet time ability), while fun is ripped straight from the Max Payne series, and even that franchise did more with its mechanic ten years earlier. The gunplay may be solid, but it doesn’t actually do anything to stand out in a market oversaturated with shooters.

    The melee combat is somewhat of a mixed bag. The standard light and heavy attacks can be chained together to create combos, and tapping the block button can be used to counter enemy attacks if timed correctly. This system is fine when fighting a lone enemy, but more often than not, you’re going to be swarmed by hostiles. When this happens, all strategy in the melee combat is replaced by erratic button mashing, and is only made worse by the suicidal AI brawlers that charge you in the middle of a firefight. Because melee combat completely exposes you, more often than not, you’ll just simply shoot the enemies down to get them out of the way.

    I will admit though, bosses and mini bosses are well-designed and creative, save for the final one. Some boss fights are simple, while others actually require tactics and strategy to defeat them. The only disappointing enemy is the final boss. Despite an epic battle setting, this boss centers around the shifty countering mechanic, making the final boss a frustrating mess instead of the epic showdown it should’ve been.

    The one thing Retribution has going for it is your companion Shadow. Despite being a dog, Shadow is deadly in combat, and you can issue commands to him using a simple button prompts. By doing so, Shadow can be commanded to take down specific enemies, open up their defense, retrieve weapons, or help you out when enemies gang up on you. For the most part, Shadow’s AI is competent, and he managed to save my life on a few occasions.

    There are even a few segments where you take control of Shadow, and infiltrate into areas through stealth gameplay, but like the rest of the game, the stealth mechanics seem to be copy and pasted from other games, and never changes as the game moves on. Despite the game trying to pass of the dog gameplay as unique, there’s no real difference from playing as a human, and it makes Shadow feel more like a gimmick, rather than something unique.

    The graphics in Retribution are not up to par. Not only has this game not aged well, but it didn’t even hold up compared to games released the concurrent and previous years. Overall, the game looks bad by any standard.

    The story, dialogue, and characters are full of cliches, and there’s nothing unique about the story, and despite the twists and “heartbreaking” moments, nothing really stands out. Your character, Jack Slate, is the stereotypical movie badass that you've seen countless times before.

    It’s in the games last few chapters when the game finally get better. In chapters 8 – 10, Retribution fires on all cylinders, with more drama and twists added to the story, better objectives, two unique and fun boss fights, better designed levels, and better objectives. It’s in these last few chapters where Retribution really comes into its own, and is easily the best part of the game.

    Overall, Retribution is not a bad game, but it fails to stand out as a great game. Retribution doesn’t have an original bone in its body, and instead relies on mechanics taken from other games, but fails to add anything to make them better or different. In some cases, they’re done better in the original titles they stem from. The saddest thing about Retribution is that it was supposed to be the reboot that would breathe new air into a dying franchise. Instead, Retribution might just be the final nail in its coffin.
    Full Review »