User Score

Generally unfavorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 4 out of 22
  2. Negative: 10 out of 22
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  1. Nov 21, 2012
    As a fan of the original Epic Mickey, I was excited when I found out they were making a sequel, especially since you can now play as Oswald. The story was fun, the music definitely help add to the experience to the point you really feel engrossed in it. I also like that they gave Mickey a bit more edge like the old days when he was more mischevious.
  2. Jan 1, 2013
    Great game!!!!!!!! I think it is way better than the original . Co-op play, more levels, better graphics and level designs. Also voice acting and musical parts are so great. Overall its really a great ps3 mickey game.
  3. Nov 16, 2014
    If you want a split screen, co-op campaign AND in 3D this game is enjoyable. Progression is confusing and lack of cohesion in the story but overall reminds me of adventure games of old with minimal guideance.

    Pre owned price makes this a worthwhile title if you tick the first boxes.

Mixed or average reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 3 out of 36
  2. Negative: 5 out of 36
  1. Play UK
    Jan 12, 2013
    An engaging, if light, co-op platformer. [Issue#226, p.78]
  2. Jan 9, 2013
    Epic Mickey 2: The Power of Two has the right idea. It encourages youngsters to work together, that magical Disney quality is prevalent, and the overall design is actually quite good. But a shroud of poor mechanics and outdated technical elements dooms this potentially enjoyable adventure from the start. Bad AI, loose control, collision detection issues, and vague, sometimes boring objectives keep getting in the way.
  3. CD-Action
    Jan 6, 2013
    Boss battles are tedious and companion's AI is disastrous (which might explain why the puzzles are so basic and repetitive – that dumb rabbit probably wouldn't handle anything more elaborate). And it's not really a game for kids because on occasion it's rather difficult (partly due to abysmal jumping mechanics). Each time I put the controller aside after playing this painfully generic game, I was tired and bored. And I hated my job a little. [1/2013, p.60]