Hyper MagazineFeb 10, 2013Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
Jan 14, 2013It's certainly not without its issues, and at this stage in a generation you feel like a game should probably be wielding more graphical clout, but the game's combat more than makes up for it. It's simply brilliant, and you can have a lot of fun trying out the different options it presents you. Once Dante's picked up every weapon there's simply so much available to you, and it's what sets the game apart.
Jan 24, 2013There's no denying that gamers can walk away from the experience feeling a lasting good impression of the revamp. The new direction of the franchise holds a lot of promising potential and Ninja Theory still comes out showing that the duties of keeping things new and fresh are in capable hands. Here's to new beginnings.
Awards & Rankings
Mixed or average reviews- based on 1417 Ratings
Jan 15, 2013This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.
Under normal circumstances I would rate it higher, ifThis game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.
Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point.
Big game reviewers are trying to claim this game is fantastic, gripping and amazing - You can see who gets ad revenue from Capcom if their reviews sing along those lines.
This game is Heavenly Sword with terrible story and writing, nothing written in this game is worth listening to. Fear for your sanity if you are looking forward to this story.
This game is a shell of the former glory that was DMC3 and (the Dante parts) of DMC4.
Honestly, I think that Ninja Theory only played DMC2 and Nero in DMC4 when they were designing this mess.
In closing, this game is average. I rated it slightly lower because it's trying to be DMC.
Fanboys, please don't immediately scream hate in my direction, I tried to be as unbiased as possible when playing this, and I'm not particularly happy with the death of one of my favorite franchises.… Full Review »
Jan 15, 2013Very unspecific and light spoilers
The good: While the combat may not be as varied or fluid as the previous 2 entries in the series, itVery unspecific and light spoilers
While the combat may not be as varied or fluid as the previous 2 entries in the series, it manages to retain enough DMC flare to make it solid, better than the competition, killing regular baddies remains very fun, even if 7 year old DMC 3 had over 10 more moves than the new iteration, a turbo mode and an extra playable character that was not DLC.
While the platforming is rather shallow, it does manage to show off the very impressive environments. The music seems to be fitting for the game style, and while not really my style, it never seemed to bother me too much.
The bad: Overall, the game is too easy even on higher difficulties, I found myself sustaining 0 damage on some of the bosses, SSS style ranking by repeating two combos over and over, only one if I managed to land it after a demon evade. surprisingly, a normal foe, a dual sword wielding enemy managed to be more challenging than every single boss in the game.
Out of 5 melee weapons the game provides, 2 of them manage to be rather useless, since the remaining three cover all your needs, I am talking about Rebellion, Arbiter and Aquila. This also happens with firearms, going from useless, to useful, to broken. You could say those weapons are there to give variety, you would be wrong, and I explain why next ...
Color coding, apparently the combat designer felt the best way to show off the move set was not letting you use it, you come across these color coded enemies as the game gets "harder", that can only be damaged by either a demon weapon or an angel one, the moveset on Aquila (angel) and (Arbiter) are very superior than your other options, so is their damage output, which you need since these enemies have lots of health, there goes variety.
The frame rate drops a lot to 20 fps (the old ones were 60 solid), especially towards the end when even cut-scenes suffer from it, in the very few scenes where the heavy handed red/orange/blue filter goes away, the city starts showing the unreal engine, everything looks grey with lots of bloom, with PS2 like textures and geometry.
The chief designer claims that this will elevate storytelling in games to the level of film and theatre ....
The old games were 80s B action movie cheesy, the dialog and story on this one were soap opera bad, if they made soap operas for edgy 14 year old boys and men during midlife crisis, I never knew sex scenes and profanity could be badly written until now, it´s full of shock value, no substance at all. Felt like watching The Hangover again, like an unfunny episode of Family Guy, I mean there was an abortion by sniper rifle. When the game takes itself serious it fails miserably at it too, taking a boss from Futurama character motivations from They Live and Stars Wars prequels. They removed taunting because it felt unrealistic, and yet the they show demon bosses being killed by a single bullet on a cutscene when previous game play shows those same bosses barely damaged by 400 bullets each. they also show the main antagonist, a super smart boy prodigy blabbing his master plan,in front of the wrong people at the wrong time, the worst possible way, to justify the last battle, which is is copy pasted from DMC3, only much slower.
The game is fun, looks and sounds good too. I got some eye candy, I got shallow but serviceable platforming, and for combat I got 75% old DMC, 10% Dark Sector and 15% Heavenly Sword. .......
This confused me, because when Ninja Theory said they were making it their own, I expected the combat to drastically change, for better or worse, I expected them to walk a different path, and yet it seems they walked the same one, only they gave up half way and called it a day, this made me feel the reboot was rather pointless, unless you really really like dubstep .......
Not worth full price… Full Review »
Jan 15, 2013Old Dante was campy. New Dante is crass. Dumbed down combat. Over abundant platforming. Sub 30 frames per second. It's all the stuff you keepOld Dante was campy. New Dante is crass. Dumbed down combat. Over abundant platforming. Sub 30 frames per second. It's all the stuff you keep hearing, and it's all true. On the pass or fail scale, this game gets a 0. Fail.… Full Review »