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Mixed or average reviews- based on 1233 Ratings

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  1. Feb 15, 2013
    This is a bad game. When I first started it up the intro had me expecting a great experience. The games darker and stylish edge looked intriguing, and I was ready for the game to suck me in. But the moment I assumed control of Dante and battled my first enemy all optimism was sucked out of me. The combat just feels so lifeless and hollow, which is sad because it had the potential to be a thrilling experience because you have access to all your weapons at once and can switch between them at any time during combat which can lead to some pretty insane combos. But the combat just isn't fun and ruined the entire experience for me. On the plus side the game looks and sounds great, and the story is backed by fantastic voice acting. The story is interesting but ends on a dull note, and as for the new interpretation of Dante (oh, in case you didn't know, this is a reboot) I personally enjoyed his new style and personality. I really wanted to like this game, and honestly I was expecting to, but the boring combat brings down the whole experience. I liked the story, style, and the new Dante, they all just deserve a better game. Expand
  2. Jan 16, 2013
    Do not listen to payed review sites this is the worse DmC ever created. The game is shallow with repetitive combat and with a lame story for 15 year olds.
  3. Jan 15, 2013
    Boring game. Boring combat, story, characters. The game can only display 3 enemies on screen at a time which is nothing compare to games like God of War 3 which can hold up to 50 enemies on screen. The game is easy even on the hardest difficulty level. Story is lame and dialog is so bad it hurts the ears.
  4. Jan 15, 2013
    This review gets a lower score as the PS3 version is notably worse than the 360 version. Anyways, Devil May Cry 3 is often considered to be the best game in its genre and even the best action/adventure game ever made. It's combination of simple intuitive controls, deep fast paced combat, challenging bosses, and wildly entertaining cutscenes with cool characters solidified its status as an all time classic. So DmC has some huge shoes to fill. And it fails on almost all regards. The gameplay manages to both be dumbed down yet harder to play. The controls are less intuitive and there's a slight delay in everything you do be it dodging or switching weapons. Without lockon there are issues with attacking the wrong enemy. The weapons are unbalanced as hell, the scythe is completely useless while the glaive and axe are gamebreaking. The enemy design is awful. The game is at its best when you are surrounded with several standard enemies, but the game insists on making you fight enemies who limit your moves. This guy can only be hit by this weapon, that guy by that weapon, etc. The further you get in the game the more the game consists of only these unfun pace-breaking enemies. Why even give you more weapons and moves to use if the game won't let you use them? The bosses are a pitiful easy joke not even worth talking about. Cutscenes that are unskippable break up the gameplay all the time and kill replay value. What we have been given is a shallow, simplistic casual game that is supposed to be rebooting a series known for being deep and hardcore. The platforming adds nothing but time to the game, it isn't fun yet it comprises almost half the gameplay. All in all the gameplay is absolutely awful compared to the predecessors this game is supposed to be living up to. Storywise Ninja Theory games are supposed to be strong, but that is not the case here. The plot is predictable and lifted entirely from They Live with a few other sources ripped off as well. The narrative proceeds with little character development and is utterly dull and generic. The voice acting is surprisingly unemotional, several lines in the game are botched, and the battle cries and pain noises sound amateur at best. The characters are bland and unlikable with only a few major exceptions. The soundtrack is mostly terrible. There's a few good songs in the game but most of the time it's just awful electronic mashing that anybody could make with no effort on a laptop. Even the final boss theme is horrible and boring electronic BFFFDDKKKWOOOOEW garbage. The best part of this game is the visuals. It's gorgeous, especially for a UE3 game. The colors are nice and vibrant and varied, the environments are extremely cool looking, and there are a lot of neat visual effects in the game I didn't know UE3 was capable of. Sadly though the environments get more generic and uninspired the more the game goes on, and the lighting effects are irritating at many points. All in all DmC: Devil May Cry isn't a good hardcore action game. Maybe it's a good casual action game, but that isn't what anybody wants out of Devil May Cry, and that isn't what the title is being advertised as. Also the practices the companies and journalists have applied to this game are appalling and insulting, this game is a huge sign to look to when it comes to corruption in the video game industry. Expand
  5. Jan 15, 2013
    Worst game in the series by far. The gameplay is dumbed down, and Capcom paid off websites to give it good reviews. Between the horribly redesigned Dante, boring and tedious gameplay, and terrible story, this is a terrible reboot of a once-great franchise.
  6. Jan 22, 2013
    I wish this game played as nice as it looks...early on. This game has a visual flare to it that I like, but it lacks gameplay mechanics and has intrusive, uninformative, and just embarrassing cutscenes littered throughout that would put an MGS title to shame. It feels rushed in every way. It's hard to say the story lacks, rather than it's on a smoke break throughout the runtime and all the characters are really forcing a lot of trite commentary. DMC isn't really known for it's story, so you will slog along, waiting for the game to open up a lot of gameplay mechanics to you, and interesting situations to test your skills in different areas. This never happens. I just don't understand. It lacks mechanics, it lacks a story (though the mess that IS will be shoved down your throat at every opportunity). It's odd acceptance from publications has me really turned off and confused as well. I think the average user score is spot on, even if you consider it separate from previous DMC outings. As a DMC title, I would rank it much lower, but it does have some considerable production and visual elements to it that lift it from a 2. I just don't get the pitch: "We are going to reboot a hardcore franchise. We have no story. We have no interesting mechanics or innovations. Infact, we are stripping those elements way back. We DO have an interesting reinterpretation of the protagonist so as to polarize the community and generate hype. Our April 1st demographic lookup revealed that people wanted more platforming in DMC titles, so we are currently full-throttle on that." Expand
  7. Jan 20, 2013
    if you buy this you should check your doctor ASAP. your IQ went negative ! the devil won't cry but you will, when you see you money wasted on a piece of **** that is what it is!
  8. Jan 15, 2013
    This review contains spoilers, click expand to view. DmC is the very definition of the term "Try-hard". In every aspect of it's story, music, design and gameplay it is simply trying so hard to be "cool" and it comes out looking like that kid you knew back in High School who always thought he was "rad". The script and dialogue are abysmal at best with such lines as "The world is your **** as am I." and of course the now internet famous back and forth of **** YOU" but it goes further than simple one offs. The game gets down right weird in places, and not in a good way, more in a *SPOILER ALERT* "I just shot your baby" kind of way that really just makes everything feel wrong. When the story isn't being try-hard it's being down right edgy, with no shortage of chances to stick it to the man. But where the game really falters is where it really counts; gameplay. Gameplay is slow, unrewarding and brain-numbingly easy. The Style Meter of DMC fame has been bastardized to a level of just plain pity as it pumps out SS and SSS ranking like they're going out of style. I myself hit an enemy 4 times and got my SSS. Enemies stand around and downright refuse to be a burden to the player, content to let you wail on them or move into better combo positions. To put it simply, you truely need no effort in DmC as it's goal is to make you feel like a winner but will ultimately make you feel like you wasted your time, There are however some moments of genius through out the game. The level design and art palette are of a uniquely excellent standard. Level's pop out at you and you will end up remembering them long after you've left the area. Perhaps my favorite moment in the game is in the Raptor News Network level where you shift vantage point to that of a camera as they televise the fight. It was fun and I actually enjoyed the boss battle, if not from a story point and just from a gamer point. To wrap up, DmC is a whole disappointing experience that left me feeling nostalgic for the past DMC's rather than hungry for another playthrough. What is sad is that Ninja Theory could have fixed many of the problems through out the game during their production time but wrote off all criticism of the title, attributing any ill-though about the game to their redesign of Dante. They even go as far as to include a short scene *SPOILER* where Dante wears a white wig that makes him look like the old Dante, having him denounce the look by saying "Not in a million years". Sadly, the moment would have been one of DmC's few genuinely funny moments, seeing as Dante eventually does gain white hair of his own, if not for the joke being an obviously kick to the old DMC fans. Overall, the moments of fun are overshadowed by edginess, laziness and very weak gameplay. Expand
  9. Jan 15, 2013
    First, let's talk about what's good: The graphics are acceptable, as is expected from an unreal engine game.The color palette is good, (but slowly worsens and turns bland over the course of the game.) Depending on who you are, the ease of play* can be a selling point. Virgil's voice actor put out a good performance. Finally, I think that the art-direction for the game environments was very good in some places, although the level design itself was bland. Now, the bad. Where can one even begin? This game is an abortion (you see what I did there? Nice shot, Virgil. har har) when it comes to being a Devil May Cry game. Seemingly everything that was well loved about its namesake- challenging enemies and incredibly deep combat mechanics- has been thrown out. Instead, we are presented with shallow, repetitive "gameplay" that was seemingly added on as an afterthought and is only there to serve as a vehicle to move the juvenile, fanfiction-quality plot forward. We are shuttled from one un-interesting cutscene to the next by annoying, glitchy platforming. Sometimes, these glitches cause one to die- prepare to acquaint yourself with the loading screen. However, dying has little consequence, as save-points are everywhere. This sucks what little tension was left out of the "gameplay." I put quotation marks around the word gameplay for the following reason: From some point at the middle of the game, actual combat gameplay is completely overshadowed by the narrative. In one particular mission, now infamously known as the "baby killing level," absolutely no combat is required at all. Why is this game a reboot of a series known for its combat when it is nothing like the others? Why is it named "Devil May Cry"? On that note, let's turn our attention to another problem with this game: The characters. Dante is no longer a happy-go-lucky action-hero caricature that eats strawberry sundaes. Instead, he's a foul-mouthed teenybopper who smokes cigarettes in his high school bathroom and has a problem with authority. The supporting cast, particularly Dante's brother, has also seen significant changes for the worse. Finally, I want to talk about the attitudes of this game's creators and the gaming media which is too quick to come to their defense. From the very first showing of this game, Devil May Cry fans have been told that what they enjoyed about the previous games were wrong. In spite of this, the enormous amount of negative attention which the game received cowed the developers into making certain changes. However, none of the issues which fans have brought their protestations against have been met with maturity or decency. DmC's creative director and Ninja Theory talking head Tameem Antoniades has gone out of his way to appear callous and loathing towards fans of the series, repeatedly calling those who have questioned his "artistic vision" as "haters," borrowing a phrase currently in vogue with suburban twelve year olds and phoney media outlets. Antoniades' actions have alienated much of the original Devil May Cry fanbase, who learned quickly that this game is not marketed towards them. If they will not buy the game, that means that a new market must be found. Enter CAPCOM's marketing blitz. Virtually every "genuine" review of DmC up until released lauded immense praise on the game, skimming over multiple faults and plainly ignoring the fact that it is, in some ways, a resoundingly mediocre gaming experience. Each media outlet has been very consistent in ending their reviews, whatever their wording might be, with extremely high numerical scores. Something stinks. CAPCOM, faced with several financial (if not critical) failures like Resident Evil 6 is banking on this game succeeding. Therefore, they have turned the media hype machine to eleven. Every review must shine, and pay no mind to the advertisement for the game in the banner ads... ahem... In closing, this game is a stain upon its lineage and the bizarro idolization of it by the media only solidifies the divide between gaming "journalism" and reality in the minds of gamers everywhere. The irony isn't lost on us, you know: A game whose story is centered on corporate mind control and evil media, being forced down the throats of gamers by a sleazy corporation and corrupt gamer "journalism" that is about as impartial as a toy commercial. Ninja Theory: In the words of Dante from DmC, "You're an ###hole." I give this corporate shlock and the media noise-pollution surrounding it a 3 out of 10 for "awful". Expand
  10. Feb 3, 2013
    This review contains spoilers, click expand to view. If this is your first hack-n-slash game, this game would probably be an okay place to start. Controls are easy and intuitive for new players, combat is very satisfying without putting too much demand on the player, and the game doesn't punish you for mistakes quite as brutally as others of its genre. However, as a long time hack-n-slash fan, I can't seriously endorse this game. Combat is incredibly linear (even going as far as presenting enemies that can only be damaged with a specific weapon) and if you get too comfortable with this game's difficulty curve, you'll be sorely unprepared for just about every other hack-n-slash game on the planet. While combat is satisfying and fun, it offers absolutely no room for growth. You'll master the basics, and then you've mastered everything. Bosses are by far the worst offenders in this game, being reduced to long platforming segments and glorified binary color matching puzzles, presenting no challenge even on the hardest difficulty. Boss abilities that have counters are normally designed in such a way that the player will frequently counter them on accident just by spamming the attack button and staying close to the boss, a far cry from the careful timing and forethought required for previous DMC games. As an example, during the vergil fight his summoned swords can be destroyed by simple hammering the attack key without pause, and his rapidslash will miss you completely if you just stand right in front of him and don't move while continuing to attack. During boss fights, your combat will frequently be interrupted by unskippable cutscenes (to give you a good reference, the Succubus boss fight contains up to 12 cutscenes, 9 of which are the same) and are these particularly important? No; they're normally just a short clip of your character glaring angrily or the boss calling you a This game also shows signs of seriously poor design, with many elements from other media sloppily copy/pasted into this game with no regard for their original purpose. In older DMC games, jump canceling was the only way to extend your air combos and remain airborne for a long time. In DmC, staying airborne indefinitely is a simple matter of grappling after every few attacks, yet they pasted jump canceling in anyway. Why? It serves no purpose, yet they heard it made another game great, so copy/paste. They do the same thing with the plot. Minor spoiler, but the entire plot of this game is a copy/paste of "They Live" but with the edginess turned up to 11. In "They Live" it made sense to reveal the hidden world to everyone and make them realize they were being controlled, and it made the movie great. In DmC, does it make as much sense to merge the demon world with the human world? Oh sure, humanity is now being viciously murdered by the entirety of Hell gone wild on earth, but at least they won't fall for those fast food ads or listen to those media lies anymore! It made sense in "They Live" but in "DmC" it's stupid. On the note of things being stupid, Ninja Theory has a frankly baffling notion of what's "cool" for a protagonist. At one point in the game you kidnap a pregnant woman and hold her hostage. During the hostage exchange, is it the bad guy that doublecrosses you? No, you do. While the exchange happens, vergil shoots the woman through the stomach. He lets her live for just long enough to realize her baby was just killed before shooting her through the head. Dante then goes on to talk about watching the baby "exploding into wet chunks" and describes the experience as being "priceless". I'm going to remind you that this is the protagonist. Oh, and Ninja theory's ego is a noticable presence in this game. their logo shows up 4 times during the intro, and the credits? In previous DMC games, you were dropped into an endlessly spawning room full of enemies, you could rip and tear to your heart's content for the next 3 minutes. This is an action game, that's entirely fitting. But in this new DmC? For the credits you're taken on a video tour of ninja theory's studio. Wow, thanks, that's just what I wanted as my reward for beating this game. TL;DR combat is fun but very shallow, the script is the most awful thing I've seen in decades, and the main character is so unlikable it's easier to get through this game if you just think of mundus as the good guy. Expand
  11. Jan 15, 2013
    I'll give DmC one thing - it's somewhat fun. That's about all I can say - The game is waaaaaaaaaaaay dumbed down. You can get an SSS in several hits just by using the axe, which is horrendously overpowered and quite honestly the only weapon really worth using. Difficulty levels only change the spawning patterns and damage of the enemies - they still move the same speed, and they still take the same damage to die. What happened to DMC's ridiculous difficulty where getting and maintaining an SSS could be nigh impossible? The writing is atrocious too. Overall it wouldn't have really been that bad of a game, if it wasn't trying to pass itself off as a DMC game. It simply doesn't hold up to the standard that should be expected from this series, and that's why it's generating so much negative hype. I hope this doesn't represent a new point for the series. Expand
  12. Jan 25, 2013
    In typical fashion, Ninja Theory have created a title more concerned with visual flare than enjoyable gameplay or mechanical depth. Combat is weak, scoring system broken, boss fights are dull and the story is juvenile. There is nothing of merit to be found here.
  13. Mar 28, 2013
    Capcom done a big mistake!
    They should made DMC5 instead of this game.
    After this horrible reboot they should reboot it again or they should make Devil May Cry 5.
  14. Feb 11, 2013
    Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but
    the combat feels far too floaty and unsubstantial experience. It also tries to be Ninja Gaiden with it's end of mission scoring, but this game is just not difficult enough to actually feel any sense of accomplishment from getting a high score. And I know people will mention the mode where Dante dies in one hit, but honestly that's just an artificial inflation of the difficulty, unlike the enemy AI being substantially improved. The platforming sections are too long and are frankly boring. The story, well, it's definitely no God of War in that department. The story seems to have been inspired by teen supernatural dramas, such as Buffy the Vampire Slayer or Angel. I'm not into any of those shows, but if you are, you'd probably enjoy DmC. The game also includes a lot of Leftist propaganda, slamming things such as Fox News and the Republican Party (of which I am a member). Obviously, this was not to my liking. I prefer that politics do not enter my video games. Thank you very much. Clearly, I wouldn't recommend this video game for any one, except hardcore liberals. Expand
  15. Apr 1, 2013
    This games is so boring, the gameplay look sad, & yes is very easy game, no challenge
    just play it & see for youself. Capcom Ninja Theory just waste time & the money for the remake dmc game with new style, but the game is very sad
  16. Jan 28, 2013
    Lets start with the David Hume Quote in the trailer. Hume was an Atheist. His quote has NOTHING to do with Religion/Demons/Angels/etc. -face palm- That should tell you where this game is headed...So!
    LOOSE gameplay. DECENT Graphics. Terrible (ironic/hipster storyline). Its about "Evil" corporations (made by Capcom and Hipster-Theory).
    The director is a racist prick from Bollywood (Yes
    YOU Tameem)
    Angry Joe and the rest of the Guy with the Glasses Crew are morons. They're cashing in and trying to fit in with the big dogs (IGN, Gamespot, etc).
    It's funny because after Angry Joe made his review, random people have made accounts on here making "good" 10/10 reviews.
    Most of them appear to be COD-Tards, etc.
    Anyways. To the point.
    The New Dante is Terrible. Its as if Tameem imagined himself as a white emo-kid addicted to meth (like something out of Blood on the Dance Floor).
    Again, I can't stand racist pricks from other countries (in this case he's so HATEFUL and racist that he out right not only insulted the Fans but WESTERN culture in general. Keep in mind that I AM from the Middle East and I AM VERY Familiar with Bollywood. The new DMC is like if Bollywood tried to make a Matrix movie. LOL). Anyhow. Gameplay. Is decent. Worse than Odyssey to the West (saying alot).
    Frame-rate is terrible (Angry Joe is either blind or he has a better television than most folks).
    Controls are VERY loose. Voice Acting is AWFUL (other than Virgil. Virgil looked like a Hipster but was an OKAY character, as was Mundus). Character development is terrible.

    Buy this game when its 9.99.
    Thats what I did with Ninja's last game (Odyssey) And I HATED Heavenly Sword.
    I wish that SONY had never bailed out Ninja Theory. They should've left those hipsters in the economic trash-bin that they deserved to be in. They made TERRIBLE movie games before all of this (LOOK UP THEIR STUDIO HISTORY, they MADE Catwoman the game , and that TERRIBLE game , Malice).

    Seriously. I'm not an angry fan-boy. I'm just an educated gentleman who is familiar with Tameem's elitist mindset. He is the villain of the DMC story, which is ironic, but oh yes, he's also a hipster, so its SUPPOOOOSSSED to be Ironic.
  17. Jan 15, 2013
    Ok first of all, I want to point out how the so called "Critics" are taking orders to boost/push some games, this game is the brightest example.

    Now to the game,
    If you have played the demo, more or less you have seen everything, this over-colored, over-bright graphics are everywhere and where the're not, the opposite happens and the colors and the textures are blandly dead.
    Too odd
    graphics combined with the camera movement (like in enslaved) will make you eyes bleed.

    Fighting system, just have a go at DMC3 or DMC4 and then come back to DmC, extremely slow, no lock-on system, the combos are just lame, not effort is really needed to stay on air, and in general dante is all over the place, you cant really focus and charge to a specific enemy and knock your self out hitting him.
    oh Yeah and the bullets that leave trails are a really nice touch, it makes it look even cheaper/older....

    Now about the story/script clearly the people who wrote them have some issues and really need to see a doctor. Like swearing all the time and to top it, Vergil shooting a pregnant woman? really? now really?

    Not much to say about Dante he is dislikeable ...if there was a **** he would have send it over the scale.....Let alone how he looks

    Just don't buy it, but if you are curious to see what is all about , buy it used in a month for 5-10 euros.

    @Capcom com'on you are way better than that, everyone knows that.
  18. Aug 31, 2013
    This game suffers from one crippling flaw which completely hampered my enjoyment and made it impossible for me to derive any pleasure from playing it.

    The game does not contain even a single reference to Shrek.
  19. Jan 16, 2013
    Gameplay is simpler.
    Gameplay is easier.
    The Story has shameful characters.
    The Graphics are ok, as the music style. But these 2 elements just can't save the game.
  20. Jan 12, 2014
    Pretty awful. Glad It was free with PS+ though so i didn't waste $60 on this mess.
    Point system ( or soul) feels really undone (it seems to take forever to just get one orb let alone two for boss fights.. hey i'm not a gamer that can beat a boss in one try usually..)
  21. Jan 17, 2013
    -Dumbed down combat mechanics (You can do an SSS rank mashing only one button. Seriously?) -no auto lock (no automatic one doesnt count) - later levels are lacking in visuals, same with monsters vulnerable only to one type of attack that you need to constantly switch between which gets incredibly tedious and repetitive as the game progresses
    - emo dante - the abortion scene - all the ****
    YOU" level of writing. Seriously what the HELL is this? Is this what the franchise has become? Ninja Theory basically butchered this game making it a sad shell of its former self. Expand
  22. Jan 15, 2013
    A disgrace to the Devil May Cry franchise. This game killed the whole series with it's awful combat, awful characters and awful storyline. Nothing that made people love the series is left with DmC: Devil May Cry. Ninja Theory and Capcom did a horrible job on this game.
  23. Jan 15, 2013
    It's obvious that the developers had no respect for fans. The game is also buggy as hell and the style system is broken. See YouTube videos to verify both of those claims.
  24. Jan 15, 2013
    Casualised, dumbed down, dubstep filled garbage. The prime example of how something so great such as the DMC series can fall to a cliché piece of crap just to pander to a younger and dumber audience. It would have been better if they let the series die at the fourth installment.
  25. Jan 15, 2013
    This review contains spoilers, click expand to view. Judging the game by comparing it to the earlier installments I have to say is a lackluster experience, not because of the redesign, not because of the somewhat weird political commentary, but because the gameplay is way slower than even DMC2 which was the worst of the classic series in that regard, the lack of a dedicated lock on button and the unnecessary platform segments (for an action game) really makes this one lose points. Also the music is kind of not quite fitting but different people have different tastes. Is worth mentioning though SPOILERS: The scene where Vergil decides to force an abortion on Lilith is disgusting and completely unsettling, if the plot was a satire or parody the scene shows bad taste, if it was serious then sorry but is not engaging, there are a lot of emotions and feelings one likes to have when playing videogames, but disturbed by a woman crying for her unborn child being killed is not one of them. The game overall is below average, rent it or get it used. Expand
  26. Jan 16, 2013
    The game is extremely mediocre. Combat consists of mashing two buttons to flail randomly in the air. Enemies rarely move or attack, and even more so for the bosses who are all very easy even on the hardest difficulty. Also the controls are not very good or precise.
    There are tons of boring platforming segments to pad the game with artificial length and difficulty. The voice acting is very
    poor in general. The game's dialog is very bad and has far too much fowl language. Many times, I feel that the game is trying far too hard to be hip and edgy which nauseates me. The game's moving/changing environments are very boring since they do not affect the gameplay and only add sub-par platforming segments. Also the story is very boring and generally bad. Expand
  27. Jan 28, 2013
    This game is such as bad as rating says us. The combat is a slow joke - you can do SSS combos with just 1 button, the animation is just horrible. The plot is a mess and all characters are unlikable. Strongly suggest you to avoid this piece of crap for the good sake. Just play DMC3 once more instead. Here is where the real action is.
  28. Jan 15, 2013
    30fps with slowdowns, sluggish combat, and Ninja Theory and Capcom's utter disregard for the original Devil May Cry fans are just some of the reasons that this games falls flat on its face. Even if this game had featured icon Dante, it still would have failed to present anything on the gameplay front, which it horribly lacks in.
    Lack of difficulty, Bad creative directions, and an overall
    careless and shoddy experience is what makes this game deserving of an overall 1/10, as the "limbo" stages actually look quite nice. Expand
  29. Jan 17, 2013
    This is flat, simple game without soul. They kill beatyfull game series. Music bad, gameplay boring(2 buttons to get SSS), bad interface. Maybe, if this game not been DMC(What means Devil may cry), maybe it been not so bad.
  30. Feb 14, 2013
    A gigantic middle finger to all fans of the real DMC games. It seems Ninja Theory realised all the points fans liked about the games and turned every single one into god awful crap just to show us they could. It's like Mass Effect 3 endings. Well played good sirs, you're not getting a cent out of me ever again.
  31. Oct 25, 2013
    This review contains spoilers, click expand to view. Played DMC1 when it came out and I was so impressed with all the style that I kept playing till DMD. Played DMC3 till DMD as well because I like DMC1 so much but I thought it was acceptable. I thought DMC4 deserved a 0/10 and I've stopped caring ever since. DmC is practically a new game. If the new generation enjoys it then so be it. I never understood what most kids see in movies like twilight, hunger games and these new disney tv shows, but it seems this is what Team Ninja is going for with DmC so I bid them God speed. I hope those same kids will like this as well. From the media previews and gameplay all around the internet and from watching the first 5 mins of the game (too boring to watch any further), if I had to rate it based on these experiences only, I would give it a 3 Expand
  32. Jan 15, 2013
    Played DMC1 when it came out and I was so impressed with all the style that I kept playing till DMD. Played DMC3 till DMD as well because I like DMC1 so much but I thought it was acceptable. I thought DMC4 deserved a 0/10 and I've stopped caring ever since. DmC is practically a new game. If the new generation enjoys it then so be it. I never understood what most kids see in movies like twilight, hunger games and these new disney tv shows, but it seems this is what Team Ninja is going for with DmC so I bid them God speed. I hope those same kids will like this as well. From the media previews and gameplay all around the internet and from watching the first 5 mins of the game (too boring to watch any further), if I had to rate it based on these experiences only, I would give it a 3. Expand
  33. Jan 21, 2013
    I will start with the positive, DmC is definitely an improvement over Enslaved. But that is the wrong game ! The battle is generic hack en slash without a hint of challenge. It doesn't hold a candle to Bayonetta or DMC 4, let alone DMC 3. Instead of the dark, imposing gothic art direction you get the hipster version. Extremely immature dialogues. The gfx are worse than those of DMC 4.

    You can waste your money but you have been warned.
  34. Jan 15, 2013
    I'm torn here:

    First of all, the story, dialogue, and acting are all just terrible. Whether the fault of the director, the actors, or whatever; In the end it comes down to how badly the final product reeks. Everything's stale, we never learn anything about the characters and none of it impacts the story beyond how many quips the writers can shove into a given scene. It really looks like
    the amazing motion capture technology hampered the team, because the ingame cutscenes come off as weird, stale, and mechanical. Top that off with strange Pro-Anarchy nonsense in a script that plays its convictions straight and expects us to take them seriously, and the story's like a perfect storm of immature garbage all coming together to appear entirely unintentional in its childish petulance. I really expected Dante to scream, "I HATE YOU DAD!" somewhere along the line.

    In all other categories, the previous user reviews hit the nail on the head. Gameplay's solid enough for a 2007 game, but by today's standards it's lukewarm at best. if you're a fan of advanced play in DMC 3 and 4, you'll know right off the bat that Team Ninja had no clue of the series' underlying systems. No move cancels, no combination moves leading from weapon to weapon or gun to gun, juggling manages to feel boring, and traversing environments even gets tiresome after the ground splits open for the 20th time in four levels. That really happens in every single stage; The ground just opens up like we're watching 2012's big opening scene, over and over, while the very walls seem angsty enough to write words on themselves in big white bolded print, mesmerizing us with gems like "DIE," and "KILL DANTE." I counted "DIE" at least five times, and I don't care to count again. It's that bad.

    Shame that I have to list all of these negative points, too, because inside a thick, viscous cesspool of slop is a pretty alright game. The animations are fluid, the environments are all individually gorgeous despite sticking rigidly to the tired Orange and Blue setup for every single level, and in technical aspects it works flawlessly. However, clearly when a review mentions that the game functions well, as all games should, the reviewer has hit the bottom of the barrel searching for good things to say. I really have, and during my playtime I found myself grasping at the same straws for positivity. At the end credits I found myself feeling sorry for every name onscreen.

    DmC is a passable game at its core, with admirable and successful technical work behind it, but whatever the reason, its negatives far outweigh any positives, to the point that thinking about the game puts a frown on my face and a roll in my eyes. Yuck.
  35. Oct 13, 2013
    This game is best described as a mediocre to poor beat em up, Hack and Slash game.
    This is game is fun for a couple hours and then its gets down right boring. it is a good rental to pass time or perfect for guilty pleasure and I strongly recommend to avoid buying this game above $20. It is a game designed for those who are not aware of this genre. But even then it holds your hands and the
    difficulties make you question the mindset of the developer.

    The game pales in comparison to its predecessors. DMC3/4 has been known to be the most intricate and in-depth juggernaut of the hack and slash genre, and now DmC has turned into a regular beat em up game that has the quality of a PSN game. The graphics may initially look pretty, but its gets painful at the eyesoring colors and brightness. The frames really drop to 20s, which may be a PS3 thing and ruins the game. The boss battles are the worst offenders in the list, which is filled with countless cutscenes to break game flow and lack of inspiration or innovation.

    The platforming is the only things that I enjoyed due to it pulling me out of the dull, one-dimensional combat. Other than a couple of tracks, the entire soundtrack is forgettable. The story is very pretentious, and melodramatic, filled with unexplained plot points. at least DMC knew it was cheesy but DmC was just hollow. reminded me of Twilight in some occasions.

    It is sad that DMC1 inspired god of war and DmC is now trying to be like god of war, which it fails even at that. considering the fact that the cutscenes clock around 3hrs, with most of them unskippable, the gameplay is only 2-3hrs. So the game can be done in one sitting for a person with any skill level. The replay value is pointless since they tacked on difficulties that barely test you and the combat is VERY repetitive, to the point of being just rinse and repeat. There is no room for experimentation or finding new ways to play the game.
    To put this in perspective, DMC4 which came out in 2008 has better frames, crispier graphics and a combat engine that is still unrivaled to this date and after 6yrs we are left with DmC. Such a shame.
  36. Jan 15, 2013
    Before starting, I would like to make it clear that my negative view is based on how the game stands on it's own. I am not comparing it to the other entries in the series, as it is a reboot. The most important element of any game is how it plays, the mechanics. In this regard DmC not only fails to innovate in it's genre, but does so with a shining display of mediocrity. Even God of War's simplistic square and triangle mashing combat gives more to appreciate with it's quality of production. The combo system in DmC gives the player little room to improve throughout the game, and is easily exploited by the player to effortlessly dispatch opponents making for a rather dull experience. New weapons found throughout the game provide little to the experience, and absolutely nothing that we've not seen (and grown tired of) in the genre. Input of moves feels clunky, and this is made even worse by the unacceptable frame rate. Supporting it's sluggish, thoughtless mechanics is a narrative so laughably dreadful I cannot comprehend how it made it into the final product. I would expect such pretentious drivel from the scrawling of an angst-ridden teenage girl, but not from a project with multi-million dollar backing. It's 'They Live' with demon's in place of aliens. The characters have very little depth of personality and barely qualify as anything more than cliché and plot device. Not to mention the moronic, testosterone fueled dialogue meant to entrance the player with some sort of immature power fantasy.

    Everything else about the game is acceptable, but nothing special. You won't be moved by the visuals or the music, but you won't be offended either. In two words, the game is pretentious and mediocre. I find that the best thing this game does is to highlight just how low the standards of video game 'journalism' have fallen.
  37. Jan 16, 2013
    Calling Ninja Theory was a big mistake... I don`t feel an evolution in the franchise, and this is the fifth game of DMC. Less weapons than the previous games, with the same exact combos and they do exactly the same! WHY!? I know that Ninja Theory games don`t have good gameplay, but, come on! This is boring as hell! For being the 5th installment in the franchise, it should be better, but this is like a mediocre PS2 hack n´ slash before the first DMC existed. Also, because of the RED/BLUE enemies, you`re restricted to attack them with specific weapons, downgrading the deep in combat. Also, the lack of lock-on is annoying and sometimes the camera moves wherever it want. Textures pop-ups and bad shadows also make me thing I`m playing a 1990 game. Enviroments look great, not doubt about it, but just the first scenarios, the later ones look boring, like they get tired at the end. And speaking of the end, the ending is one of the worst ending in the history of gaming. Looks like a 12 years old boy wrote this story... Dialogue was horrible. New Dante is no more ssstylish. He is just an unlikable annoying douche... Vergil is predictable and Kat is just Kat... Boring gameplay, boring storytelling. This reboot was unnecessary... Expand
  38. Jan 15, 2013
    This is a really, really bad game. The framerate tanks constantly for no discernible reason, the enemies just stand around waiting for you to kill them, and the bosses have a grand total of about 2 attacks each. If you want a generic bad action game on the same level as Dante's Inferno, this is the game for you! If you want an actual good action game, Grab DMC4, the HD collection, or Bayonetta.
  39. Apr 9, 2013
    I didn't liked it. Not my cup of tea, not my mug of coffee, not my can of coke. And I'm aware that I'm biased, but I PAID for this, and thus I believe I have all rights to judge for what this is. A below average hack'n slash game. Why? Oh, several reasons. The writing, dumb/slow/broken (you name it) gameplay, characterization, the oh SO terrible soundtrack in this game. Seriously, can't understand how some people were praising it. Saving by a few, the music in this game pissed me off.

    And I could be more specific here, however, considering how long this game has been out, and the amount of reviews naming all these same reasons in a more fluid and impersonal form, I can't help but feel redundant here. Let's just stop beating this dead horse.
    So, just take this: I paid, finished it and didn't liked it. You can all come to tell me that I being unfair, but I am not. Just take your time and read some of the genuine reviews here. Obviously, the ones that aren't rated 10/10, that is.
  40. Jan 17, 2013
    Bloody 5000 character cap...

    So I guess I'm going to keep this short. Let's just get one thing straight, though. If this weren't connected to DMC in any way, shape or form (which wouldn't be much, considering all one would have to do is change the name of the game and the characters), this could be an average hack n slash. There is SOME fun in the gameplay to be had. But that's the
    thing. This IS a DMC game, and it should be treated as such. And reviewed as such.

    The Gameplay, while it allows you to switch all weapons on the fly, simply doesn't have the same depth and fluidity of the previous games (even DMC3 and 4). Controls are convoluted (two dodge buttons, people, and neading to hold one of 2 buttons just to have a certain "stance), but the game is surprisingly easy (even on the hardest difficulty out of the box). Enemies are slow reacting idiots with pathetically easy to telegraph attacks, and only (marginally) pose a challenge when they are enemy types that HAVE to be killed off through specific weapons, forcing you to change your attack pattern against your leisure (this wasn't the case in previous games, as you could fight what you wanted, with whatever you wanted, whenever you wanted). Combos are relatively shallow, and half of the moves presented can be made entirely useless with a few select moves that can skyrocket the style meter (that will NEVER DROP unless you take a hit) while dealing maximum damage. Bosses are no better, and most of them can be beaten through set patterns, which would also deal maximum damage and skyrocket the style meter. Any difficulty the game has is through fake difficulty of fighting the free-form camera and through the "kill enemy X with specific weapon type" system they have in place, and not through intelligent and aggressive foes.

    Let's not even talk about the various glitches in the game, and the obvious graphical and framerate issues due to the over-done and poorly used Unreal Engine 3...

    Platforming segments are interesting, but can get boring really fast, especially considering the only "threat" you will face in these segments is missing a jump to a bottomless pit (which only takes away a small portion of your health, hardly punishing to the player). The "Run segments" have a false sense of urgency and only really operate through animation triggers (timed and tripped), and also have the problem of being to lenient if you "fail" (which is nigh-impossible to do). Environments CAN be pretty, but the art direction of the game to make it grungy and dirty kind of ruins the appeal to the more ethereal look to some of the stages.

    The game, in of itself, is VERY manipulative and hardly offers the player the room to be creative, instead opting to string the player along very linear segments most of the time, while also placing previously mentioned enemies that can only be killed via certain weapons and methods. This isn't a bad thing necessarily, but when you advertise a game that is SUPPOSED to endorse player creativity in game, it becomes a direct contradiction.

    While SOME fun can be had in the game, as mentioned before, it's repetitive and manipulative nature can in turn make things become alot more dull. Speaking of which, rewards for accomplishing usually more difficult tasks becomes painstakingly underwhelming when you (very quickly) figure out the nuances of the game. SSS ranks become easy, finding keys to secret doors becomes a chore, secret missions are generally easy, getting 100% completion in every mission (after acquiring certain weapons and skills to open certain doors and passages in previous levels that were initially impossible to pass) becomes more busywork for achievements/trophies than any real satisfaction.

    Let's talk about the story and dialog that Ninja Theory has been praised for in Heavenly Sword or Enslaved. If you liked the stories in those games, you will be SORELY disappointed with this one. The dialog stinks of a 13 year old mindset that just discovered cuss words and vulgarity, and when it's not being as raunchy as possible, it feels stilted and rather bland. The story itself, due to poorly written character interactions and the ludicrous amount of plot holes in this game alone, is a fest of cliches and cultural references that are supposed to be taken seriously. Top that off with the constant vulgarity, and you have this piss poor story. You can argue that DMC games never had great stories to begin with, but when one of the developers strong suits is SUPPOSED to be the story, and it ends up like it is, there is something SERIOUSLY wrong. Over all, if you are a self-respecting DMC fan, don't buy this game new. I'd suggest not to play it at all, but morbid curiosity get's the best of all of us. As for newcomers, DMC4 is available at bargain prices, and is a good place to start in the series for gameplay and lore alone. If you are a general fan of hack n slash, borrow, rent, or get it used at your own discretion.
  41. Jan 21, 2013
    Uncharismatic characters weak and poorly told story without innovation the previous universe of Devil May Cry was much better especially Dante that this reboot is a complete **** compared to the original Dante.
  42. May 1, 2013
    DMC5 of performance is acceptable, but as a great game sequel was terrible. great games always listen the voice of the fans, Ninja Theory never respect the fans, this is why they failed over again.
  43. Jan 17, 2013
    I have played the game, at a friend's house. And it's really embarrassing and awful. The dialogue sounds like something an "edgy" 13 year old wrote, the combat has been dumbed down from previous installments, and Dante just leaves a bad taste in my mouth. I loved the original DMC so it's pretty sad to see the direction it went in, but hey, which game franchise HASN'T been altered recently? There's not much you can do when the casual gamer crowd outsells the hardcore gamer crowd. I'll just stick to playing games on my PS2. Oh and another thing, Ninja Theory publicly mocked its "fans" so they're not going to be getting my money, end of story. Expand
  44. Jan 15, 2013
    The new DmC Devil may Cry is a reboot of the hit franchise of the same name. The game has had a massive controversy especially with media, and the developers blatantly insulting the fanbase just for criticizing the story, presentation, gameplay and of course its characters. But enough politics let us go to the game. The game is a huge stepback compared to the original games. Ninja Theory seems to have considered the teens to pre teens when designing the gameplay mechanics with less styles, a botched up style system and less weapons. Instead of moving forward the game regresses in hopes of catching the casual crowd. The lack of a taunt and lock on hurts the overall experience since we are relegated to guessing our targets and in essence limits our options when fighting opponents. Coupled by the fact that Angel/Demon only enemies discourage variety (I'm red use demon, I'm blue use angel) of the already meager weapon selection. The game runs in Unreal 3 engine limiting its capabilities and in the PS3 version major drops in frames can be experienced. The environments are reach and colorful but overall as the game progresses it gets less inspiring and dull overtime. The tedious platforming is more emphasized than the action itself and we get less enemies per screen compared to the original games making it a sleeper compared to them. Finally we go to the story and characters. Dante's character is a big contradiction he tries to act tough and cool but winds up looking like a pre-teen brat while at the same time acting all noble and heroic there's a major desire by Ninja Theory to merge the original Dante with their own rendition and ends up backfiring by presenting us with a wannabe cool kid. Vergil suffers more as he gets little to no character development until the final part of the game that comes out of nowhere making it a spontaneous effort to set up for the DLC and/or the sequel. The story is also one big contradiction compared to the reality of the situation. DmC is a social commentary at how the world is run by demons just like "They Live" and the game blatantly says "Media brainwashes us they are bad" with Vergil posing as some guy for "Anonymous" (albeit without the Guy Fawkes mask) but then Capcom goes out of their way to use the same media they attack in game to demonize the fans. Don't believe me? Check out the Critic Reviews. It comes as unoriginal and contradictory. Overall I can say that the game would've been better had it not have the title Devil may Cry but as it doesn't live up to the very high standards the franchise has to offer I give it a 2/10. Expand
  45. Jan 15, 2013
    It is, perhaps, not as bad as all the people who have not played it throwing bad scores at it would say, however the game is extremely lackluster in many categories. First off the dialogue and story are infamously atrocious, but that goes without saying. The gameplay is incredibly easy as few enemies spawn in the same area at once, the axe weapon is obscenely overpowered, and you can infinitely juggle an enemy in the air with the angel and demon grabs, not to mention that you get SSS almost immediately from any attack, and that the game lacks the lock on system necessary to aim attacks at enemies. The music tends to be obnoxious as well but thats subjective.
    However, while the story and gameplay are mediocre at best, it is still fun to hack and slash a bunch of demons, so its still earns itself some points
  46. Jan 15, 2013
    dmc devil may cry is a shameless reboot to a great franchise,this game has obscene violence and even a sex scene in it. ninja theory claim its a shakespear-esk game but in reality its a pitiful game
  47. Jan 15, 2013
    When we were kids, who played DMC series, we all dreamed of one day, if we could for just once, open a demon hunting shop, hunting demons ( Evils ) with styles by using creativity and wit so we can be cool. But the new kids who play DmC, they will all think dropping F bombs, bully fat guys, insulting people and being filthy and dirty are in terns of BEING COOL. Dante---a true hero who acts like he cares free but actually cares about humanity and friends around him with a kind heart. When people said demons never cry, he cried for friends and his family when no one can see it. Donte--- A FOUL LANGUAGE **** HOLE. Who even think he is the key of humanity. Expand
  48. Jan 15, 2013
    Definitely worst in the series - I can cancelled my pre-order after playing the demo. Combat sucks and the lack of creativity hispter much? Anyway don't waste your money and buy this crap unless you are a hispter.
  49. Jan 18, 2013
    What in the world is this. we've come from witty banter with bosses to "**** you!" and writing so bad it makes my sister's fanfics look like masterpieces, from the cool combat with crazy 60fps combos to boring 30fps combat.. and all the critics give it positive reviews. and the *****damn platforming?! why is it even there?! so we're giving games that devolve high scores now?! to my sister who bought me this game. thanks i love you and all but.. im gonna put this **** in the trash where it belongs. Expand
  50. Jan 19, 2013
    one of the worst hack n slash games i have played .combat is tooo easy and broken,enemies are brainless walking zombies. the game has been dumbed down dramatically.the platforming sections were fun for the first hour or so then just got repetitive over was not memorable at all. i got this used but now im refunding this garbage. There are way better games to play out there.
  51. Feb 8, 2013
    Jarring, amateurish, ill conceived rendition of an iconic franchise with shallow unbalanced and broken combat, insulting art style/design, weak dialogue, story and voice acting.

    A truly terrible game with the Devil May Cry name added on to it. A shocking example of how not to handle Devil May Cry.
  52. Jan 16, 2013
    Ruined a great series that didn't need a reboot. New characters = Bad. Gameplay = too simple. Boss fights = Crap. Difficulty = too easy Overall= worse than the contents of my toilet.
  53. Jan 15, 2013
    This game has incredible environments, but it feels so slow compared to its predecessors. It feels easier to get a SSS by just mashing buttons and switching between the 3 weapons at the end of each button mashing combo. The main character change was the worst thing that made me cringe evrytime a cutscene happened in this game, this new hipster 14 year old Dante is not fun, is arrrogant and truth be told, most of his remarks make him sound pathetic. Also, why do an "anonymous fights big corporations" type of fight behind all of this? and **** twitter? What the hell was i playing man. This isnt Devil May Cry, this is a **** parody and a joke compared to its previous games. Needless to say i returned my copy as soon as i forced myself to finish this ( game is short ) . Expand
  54. Jan 16, 2013
    If you buy this game, you are endorsing that this type of game is okay to develop and sell. Make a stand and make sure that Capcom sees as little money from this game as possible. RIP Great Series.
  55. Jan 15, 2013
    I came into this game with an open mind, I didn't care about the redesign also long as the game play was intact since Devil May Cry has never been about story. The combat is terrible, The enemies are punching bags that barely do anything even on Dante must Die mode. The game constantly drops below 30 frames per second despite the fact that it's predecessors ran at 60. The lack of hard lock-on means you will be constantly attacking enemies you did not want to attack and your move set is much smaller than previous games. The styles meter is now damage based, which means you can spam the same move over and over to reach SSS rank. Finally series staples much as taunting and styles have been removed. Everything they have done to this game is a step back from previous games, every previous Devil May Cry game has added features and built upon previous games, while this game removes features and adds nothing of value.

    TLDR: The game is a piece of garbage that's worse than Devil May Cry 2 save yourself $60 and don't buy it.
  56. Jan 15, 2013
    Long story short, worst thing capcom has done ever, simplistic gameplay instead of technical mechanics based on difficulty levels, retarded plot and an unnecesary reboot, one point for graphics,a game that should have never existed.
  57. Jan 15, 2013
    Old Dante was campy. New Dante is crass. Dumbed down combat. Over abundant platforming. Sub 30 frames per second. It's all the stuff you keep hearing, and it's all true. On the pass or fail scale, this game gets a 0. Fail.
  58. Jan 15, 2013
    This review contains spoilers, click expand to view. Right, first off I will try my damnedest to review this game as a new series as opposed to a sequel to Devil May Cry. First, the major reason this game is getting so much flak: the story. and characters. While this game was intended to have a great story compared to other games of the same genre, DmC fails horribly at being either an interesting or fun story. I suppose it isn't that the story is bad, but rather it feels forced. There's a cutscene at the start of a chapter, one at the end, and some in-between the chapters. Not so bad, right? But they end up taking more time to go through than the actually playing the game. And my god, the characters. Kat is the only one that is semi-likable, probably because she's rather passive. Dante is on of the inconsistent characters I've seen in a long time. And the antagonists. It's been a while since I've seen sympathetic antagonists, but I don't think I've ever seen one that was meant to be a big bad type of guy, yet the protagonists managed to far, far worse. An example: Kat is taken hostage by Mundus, the big bad. Dante managed to capture his wife, Lilith, and offers her to Mundus. He accepts, and gives Kat to Dante. Vergil shoots Lilth, which I forgot to mention is pregnant, in the stomach, let's her realize what happens, then kills her, all the while he is smiling. Dante never even asks why Vergil did it, either, and even taunts Mundus about his dead child and wife. Don't think that tit was Ninja Theory's intention to make Vergil seem like the bad guy either, as something similar happened in Enslaved before it was fixed by an outside writer. But even of the story, the gameplay is where it should shine. If you can get past the scythe, Rebellion and guns being useless. Or the boring enemies that telegraph their attacks miles away, or the repetitive platforming that is forced in pretty much every mission, or the constant cutscenes that plague the game. The combat is fun, by far the best combat from Ninja Theory yet. Unfortunately, fun combat does not help the boss fights. Out of six bosses, only one is one-on-one fast paced boss. The rest of them, like the regular enemies, telegraph their moves a mile away, with a cutscene roughly every one fourth of their health bar that, again, breaks any kind of flow of combat there might have been. I feel very generous giving the game a 2/10, as there are better games coming out within the next few months. I would not recommend this game to any one unless they could get it for ~20$. If the storys is something that you're interested in, I would recommend They Live. Hell, it even has better combat than DmC. If you're interested in the combat, the DMC collection is a pretty damn good collection. I still don't know why they skipped making a second DMC game and just went to the third one though...
    TLDR: The game's story is bad, the characters are horrible, the environments are neat but useless in the end, there are constant framerate drops, which is even worse compared to the 360 version , almost a constant 15 frames in combat, the combat, while fun, is covered with bad platforming and constant cutscenes, and last, the horrible, horrible voice acting and models of the characters.
  59. Jan 15, 2013
    This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.

    Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point.

    Big game reviewers are trying to claim this
    game is fantastic, gripping and amazing - You can see who gets ad revenue from Capcom if their reviews sing along those lines.

    This game is Heavenly Sword with terrible story and writing, nothing written in this game is worth listening to. Fear for your sanity if you are looking forward to this story.

    This game is a shell of the former glory that was DMC3 and (the Dante parts) of DMC4.
    Honestly, I think that Ninja Theory only played DMC2 and Nero in DMC4 when they were designing this mess.

    In closing, this game is average. I rated it slightly lower because it's trying to be DMC.
    Fanboys, please don't immediately scream hate in my direction, I tried to be as unbiased as possible when playing this, and I'm not particularly happy with the death of one of my favorite franchises.
  60. Jan 15, 2013
    This review contains spoilers, click expand to view. Before I go into the game, remember this took close to five years to be developed with an already established game engine.

    Story: What can I say, it really just sounds like someone has issues with life. Dante is some guy living in a trailer who is brought in to help fight against the demons who secretly rule the world using mind controlling soft drinks. Besides the immature dialogue and the see through plot, the characters themselves have no redeeming points. Dante harasses the humans he's trying to protect and be's a jerk to everyone except the girl he likes. Vergil kills a child in the womb and allows the mother a moment to realise her child is dead before he kills her as well and laughs about it.
    These two are brothers and while the relationship is established during the game, it just feels forced and when they inevitably fight because of opposing opinions (Vergil offended Dante's girl) there's no feeling to it. Overall the story has stolen many ideas and concepts from other movies and games that executed them better.

    The Gameplay is what the DMC franchise is known for. The lack of a lock on button means you'll be flailing around as the jittery camera spins during fights. The combos aren't as impressive as you think, in the old series tying your combos together helped gain a better score and allowed you easier means to beat your enemies. In this game, you can get a good score by either finding poorly hidden secrets (big red shiny door that glows) or by using a move with the axe that allows an instant SSS (highest style score). The bosses aren't challenging even on the highest difficulties. The poison fight was the most hilarious. When the boss does it's sweep attack, you can parry it which allows you to drag it down *cut scene* allowing you ten seconds to pummel it. Fair enough...except your attacks can finish it off within that ten seconds and then *cut scene*. Every boss is like this, one you find their weakness they are easily demolished. Worse yet, if you don't kill them in that ten seconds they rise and do the exact same attack again without fail allowing you over and over again if need be to pummel them without fear of being hit.
    Switching the weapons really feels pointless for starters when you gain an axe near the start of the game which does incredibly damage to everything. But you have to hold triggers down and tap the d-pad until you find the weapon you want and by then your rythem will be messed up. Oh yeah, style metres don't drop unless your hit, which would be a problem if the enemies attacked you. I waited fifteen seconds at one stage for one of them to attack me! Then when they attack they strike a pose, wait three seconds while their weapons flashes brightly signalling an attack, your given the option of choosing to use two evade buttons (they do the same thing) or jump out the way. Still, despite the combat, you'll be holding out for these moments as the rest of the seven hour game is filled with plat forming and jumping. Wouldn't mind this if the game wasn't a Hack 'n' Slash proclaimed to be the best of it's genre with great combat.
    The devil trigger feels to me like a slap in the face to the old fans. I didn't get involved in all the wars between the two fanbases, but why does a 'Devil' trigger make him get white hair and a Red coat? I thought that was the point of a reboot was to bring life into a franchise and to reinvigorate it, so they give you a button that makes the new Dante look like old Dante (despite him apparently being uncool, a loser, unfashionable)?
    He is half angel, half demon...why not just call it his 'Trigger' / 'Release' / 'Ascension' mode or something? Devil trigger implies he turns into a demon...

    Sound and Audio is a meh. Personally I'm not into recorded human farts (I wish I was joking here) and little pops that represent gunfire. The sounds are lackluster but it's a damn sight better than the dialogue which consists of "F**K YOU!" - "YOU WH**E". I honestly wouldn't mind if this wasn't forced upon you and felt like it suited the game and the atmosphere but it just sounds juvenile.

    Re-playability is really up to the user. Me? I won't be touching it again and will be dropping it off at my nearest game store. The secrets aren't really that good, the DLC just adds extra costumes (why they included a DMC 3 Dante outfit when they already have a Dante Trigger I don't know?) a game mode that all the others DMC games except the first had for free and a Vergil's downfall which is sort of a spoiler if you haven't already seen the entire game on Youtube or paid much attention to the games story (which I can't really condemn you for)

    Overall I could have gone alot more into detail on this game on just how BAD it is. For years we've had journalists saying this is the best game ever and will beat all expectations, but this is just pathetic. Five years and this is it?. It may have the name Devil May Cry but it will never have it's light!
  61. Jan 15, 2013
    First of all, I'm not some huge DMC fan. Infact, the only game in the series I've beaten to completion is DMC 4. So I'll mostly be talking about this game as a stand alone, rather than a continuation of the series (which quites honestly, it's barely that). The only good thing going for this game is the combat. But even that is flawed in many respects. The weapons have a strong newness and powerful feel to them for the first half of the game that disappears later on as enemies start demanding certain types used. This destroys any semblance of flow the game may have had. This coupled with a meaningless combo system (since you can get SSS without trying) leaves everything feeling generally hollow.

    The environment has much the same issue. At first it's an interesting romp through many varied and somewhat interesting zones, and while the scenery looks nice, it does nothing save throw you into the occasional, overly simplistic platforming puzzle. When I said it's like the combat, well, I meant that it gets worse as time goes on. The scenery just becomes generic and boring later on, as if the devs just gave up and said **** it".

    The story is where the game truly dims. Everyone knows it at this point: the story is childish, cliched, and seemingly written by a 12 year old with a chip no their shoulder. Pretty much every character has the inability to act their age, and the story line itself is a complete bore and would still be a bore even if the characters acted with a sliver of maturity. As a Devil May Cry game, this should be buried and forgotten. As a generic action game, this should be played with the volume off and all cut scenes skipped. It's certainly not worth it's full price, and it sickens me that there are so many high "official" reviews which show me nothing more than either A. Reviewers have lost all credibility and ability to rate fairly. or B. Bribery is alive and well.

    Don't buy this game, if you haven't played earlier Devil May Cry games, I can at least say 4 is worth it. If you have played earlier Devil May Cry games, play them again, because this one isn't one.
  62. Jan 15, 2013
    While many expected this game to be at least a redeeming action if not a valid DMC heir, it turned out to be atrocious at all fronts. Late game restricts you to the usage of specific weapon for coloured demons, platforming is tedious and uninspired and plot is awfully bad. Inexcusably bad writing. It's like developers only had a brief look at what DMC3 is and thought they got everything right while they clearly have not. Expand
  63. Jan 15, 2013
    This game is painfully bad. The combat is slow and boring and the story is idiotic and offensive. Dante looks like a crack addict now. To call this game a "turd" would be an insult to fecal matter.
  64. Jan 15, 2013
    I'm disappointed in the characterization of the characters in this reboot, mostly with Dante's brother Vergil, but that isn't a huge issue. What IS a problem is the focus on platforming and cutscenes with little emphasis on the actual combat. When there is combat, its slow and floaty. Compare it to the previous games and you'll notice huge pauses between every swing and a massive reduction in the number of maneuvers possible. I hope they try to raise the bar with the combat in the inevitable sequel. Its certainly BETTER than what was in the demo, but thats not saying much. Its also better than NT's previous titles by a large margin so good on them. Heck I'd say its even better than God of War. But it absolutely does NOT deserve the Devil May Cry name. Those are massive boots to fill. MASSIVE. DMC started the 3D action genre in 2001. Its the only reason there was a market for **** games like Heavenly Sword. If you want to be the next DMC developer, you have to focus on the combat. Do whatever you want with the character design and story - I really don't care at the end of the day so long as the combat is world-class like previous titles. What we got instead was a generic light-heavy system that has plagued the genre for years due to mediocre game design and incompetent game developers. Expand
  65. Jan 15, 2013
    In terms of gameplay, I can't say much. It's pretty fast-paced and intense, I suppose, but I haven't played the other Devil May Cry games, and from what I've heard, the combat is comparatively watered-down, so I guess that makes it pretty disappointing. In terms of the story... it's my policy that the worst stories are not poorly paced or insulting, but offensive. And I have never seen a more offensive game since Call of Juarez: The Cartel. I think this is even worse actually. The story seems to cater itself to make me like it, making what is practically Fox News the bad guy, and making references to "They Live," but it reaches a point in the story where they just cross the line. When they first alluded to what was going to happen, I thought it'd be interesting for Dante to reject that path, showing how he's better than the villain. I guess that was too sophisticated for him though, since by the end, I was cheering for Mundus. I don't want people to buy this game. It would send the wrong message to the industry. This game is offensive. I feel sick. Expand
  66. Jan 15, 2013
    This review contains spoilers, click expand to view. Couple that with the fact that if you hid the name of the game and characters from me, I Expand
  67. Jan 17, 2013
    Most of what could be said about DmC already has... But I shall do it again.

    Combat is totally basic, even a child can play it and go carnage, but does a child actually knows anything bout gameplay? The lack of Lock On is terrible, basicly you'll hit what the game WANTS you to hit, not what you do, the moves are also few, they might look like a lot, yet it might be even less than Nero
    had back at DMC4' time. Enemies are few, you'll face the chainsaw dudes and the flying babies to everywhere, and the other enemies are pretty much derived versions of them. The bosses here are pathetic, they're slow and predictable, but not in the usual way, you just know what they gonna do before they actually do it, a terrible thing for an action game. Guns are useless, just to say, the sole reason you can't go single move spam with whatever weapon is that some enemies requires a certain weapon to be defeated... A totally lame thing for an action game.

    So far the game gave me no reason to thing it is good, I saw a total noob playing and in less than 15 minutes he totally owned the three first missions without a single retry, he just got there and destroyed everything without problem...

    And now for the story... Just think about a hollywood movie, there' DmC for you, there is NOTHING original there, everything has been done before and will be done again, the cutscenes are just useless, they don't give you important information, or awesome moments, it is just a sequence, usually long and pointless, you know what will happen when you see it, 'cause it has been used many many times already... Shakespearean story? Shakespeare would laugh at it...

    Want to play it? You'll waste your time, get Anarchy Reins or even better, wait for Metal Gear Rising.
  68. Jan 16, 2013
    Now this is whay I call a 'hyped-as-hell game that disappoint you in the end when you make the mistake of give it a try'... -Slow and laggy gameplay, compared to DMC4 and even DMC3... -No Lock-on, no taunts -No Styles -Bad storytelling, bad dialogues. -Bad choice in music -Lame ending -DLC... The only good thing are the graphics, but shiny visuals are not enough if the game is bad and mediocre. After one playthrough, you lose the will to replay it... Not worth buying. Expand
  69. Jan 15, 2013
    I'll be short: Gameplay is a big step down from DMC 3/4, its been casualised so anyone can achieve SSS with a couple of combos it actually is more akin to God of War than Devil May Cry.

    Platforming is boring and way too much, bosses are the whole game in general are super easy, the story is a rip-off of "They Live" and in one cutscene a major character shoots a pregnant woman. Music is
    horrible dubstep but if you like that kind of thing then good for you.

    The scenarios are cool and very creative but thats about the only thing good in this game. As a stand alone game I would give it a 6/10 but as a Devil May Cry game is a gigantic step back.
  70. Jan 21, 2013
    Absolutely terrible and pointless. From tasteless, childishly amateur writing, terrible graphics and ocean of bugs and glitches to a completely bland and casual gameplay that, when it actually works properly, is only targeted at replicating the visual feats of the previous games which you had to actually master back in the day. A vanity project devoid of any style, substance or passion sown together for a quick buck riding on a big name. At this point unless we see a DMC5 developed by Capcom itself in few years, it's safe to say that DMC is dead and this abomination is what finished it off with a shotgun to a head. Expand
  71. Jan 16, 2013
    a complete mess of a DMC game.. not even a decent action game for that matter.. looking at it as its own, game lacks many functions to be considered enjoyable.. i mean its a bit jaggy on the ps3, super easy with auto-win button, infinite air grab, and redundant weapons like the guns and angel weapons.. comparing it to DMC is another thing; platforming is outta nowhere, removal of styles, easy SSS, removal of lock-on.. granted the only saving grace is the level design which looks cool honestly.. story of a horrible rehash of the original, only more in-depth and in result more corny.. DMC series was built upon parodies when it comes to stories, so taking a game like this seriously is the recipe of disaster. doesn't help that Dante and Kat are unlikable, so is Vergil and Mundus for that matter.. the Dialogue is the baddest thing about this game, childish profanity and corny lines just makes you cringe at every moment where there's a cut-scene.. speaking of which cut-scenes are unskippable here, and some happen mid boss-battle.. so in conclusion save your dollars for something better coming out this year(like Metal Gear Rising, GOW: Ascension, and Lords of Shadow 2); there are many action games worth the purchase.. and if you are really into DMC, i'd suggest the HD collection of DMC4 again..

    +good level design

    -corny and cheesy storyline
    -removal of lock on and styles
    -enemies barely attack you
    -broken devil weapons and infinite air grabs
    -SSS achieved easily
    -ebony and ivory plus the angel weapons are very weak
    -no reason for platforming
    -childish and corny dialogue
    -unlikable protagonist
    -unskippable cutscenes
    -cutscenes during boss battles
  72. Jan 19, 2013
    A friend sent this game to me after telling me bad it was, just to see for myself, and wow just wow, what was capcom thinking allowing Ninja theory to develop this game, they completely ruined the main character and his personality and made him in to some edgy little teenager designed to appeal to a more or less homosexual demographic and people who have not played nor care about the original Devil may cry.

    This game was no devil may cry, it may have had the same name but it was so far from the original Dante and gameplay.

    I really do hope that if capcom decide to make a real devil may cry, they give it to developers who actually liked the original series, it was very clear Ninja Theory absolutely hated Devil may cry and being the self righteous **** they are decided to say **** YOU to the fans and create the horrible piece of **** known as dmc 5 instead.

    Poor narrative, poor gameplay, poor everything.

    Video games need to be held to a higher standard, not this piss poor excuse for a game.




    And here is hoping for a real DMC in the future!
  73. Jan 20, 2013
    This is my second review. First I wrote right after i stop playing so now i wanna share what i think. First of all Dante was a half human and in this game his no longer partly human, the scene when vergil shoots lilith is ofending! And the wig joke is a middle finger to all the fans who love and care for dmc games. The graphics is worst than dmc 4, The colour saturation is bad.. And the good reviews from "proffesional critics" are the biggest mistery to my since the birth of life.. Proffesional critics call me maybe hater or fanboy but im not a hater.. in fact I love the series in this game is simple a mix of ninja gaiden 3 and Heavenly Sword with DMC sticker..and its a bad mix.. I hope that someday we get a proper devil may cry 5.. Its not completely bad game but its VERY bad dmc game. For the first time my dissapoint was so big that its forced me to get a metacritic account and share my sandess and anger.. RIP Dante Expand
  74. Jan 20, 2013
    Plain horrible. The characters are annoying. The story is full of plotholes. The dialogues are rude, childish and uneducated. This is an insult to you: this game is telling you that you are barely a beat that can only think about sex, booze and swearing. Every one that like this game should really talk with a specialist: if you start your rehabilitation soon, you mave have some chances to became a human with a brain. Expand
  75. Jan 21, 2013
    This review contains spoilers, click expand to view. WAH WAH BLACK HAIR!

    Oh wait, that's not the reason every good fan of the series hates this game. It's because the combat has been needlessly simplified to the point where enemies on every difficulty mode can be easily disposed of. Other reviewers are praising the combat for being good and frantic but this simply isn't the case. While the gameplay isn't terrible it certainly doesn't reach the standard that Devil May Cry fans or even action game fans have been looking for. Any variety that was in the previous games has almost been completely erased as some enemies require you to use a certain weapon/attack to defeat them. While in previous games some weapons were more effective but all players could use whatever weapons they wanted to dispose of an enemy. The speed of combat has also been greatly decreased and getting "Style Bonuses"(points awarded for looking stylish, not dying, not getting hit etc) has never been easier.

    Another thing that makes any Devil May Cry fan become alienated from this game is the plot line. Once again the plot line isn't much of a deal breaker in action games but this game tries to FOCUS on the plot at all times. And it doesn't help that the plot may actually annoy some people and show things that you would never think possible in a Devil May Cry game. A few scenes immediately spring to mind that made this game even worse for me. Such as Virgil stating his penis is larger than Dante's, sex for no real reason other than to put sex in the game and of course the worst of them all; Virgil shooting a pregnant woman, a demon woman to be fair but still completely shocking, and killing her only to have Dante make an **** remark later on in the game about it.

    The game however does have its good points. The graphics, moving cities and effects are all fantastic. Ninja Theory's environment artists really deserve praise for that. Even the music managed to at least capture the flare that the original series went for. But overall, nice graphics and music aren't going to make me think this is a good game when the gameplay and plot are so abysmal.

    Despite my feelings towards this game I would recommend it to someone who is looking to start the action/hack and slash genre and wants a simple and easy experience. It's just good to keep in mind that most of an entire fanbase has been completely shafted because of this reboot. And there isn't much we can do about it. Luckily the "true" action games are still being released so fans of the originals still have something to look forward to. So please don't think that every devil may cry fan hates this game because of the black hair or just because it's a reboot. Thank you for taking your time to read this review from a fan of the original series.

    A 3/10 seems appropriate for people who love action games and/or who loved the original Devil May Cry series. Inexperienced gamers may have a better time but should note that there are far superior games.
  76. Jan 23, 2013
    Ok, before you accuse me of hating this game just because of Dante's hair, there are a LOT more reasons as to why this game is an awful Devil May Cry game. Follow the link to see for yourself:
  77. Jan 23, 2013
    This game is simply terrible. I am not a fanboy of the previous DMC titles - this was recommended to me by a friend. All I can say is that it actually *was* fun for about an hour, then it get's so repetitive that you need to take a break every now and then in order to not stop playing it all together. The graphics are poor, the voice acting is poor (and irritating) the gameplay is clunky, the weapons are dull, the enemies are nothing special - in fact, what struck me most about this was that when I was fighting some, I desperately wanted the fighting to end because it was so dull, and when 'platforming' (read this sarcastically, it's a dreadful platforming experience) you wish you had something better to do. All in all, I spent a whole 3 hours of my time playing this and got over half way through it on Hard difficulty, meaning this game has no longevity. Sadly, the shop I bought it from would not even buy it back off me, let alone allow me to return it or exchange it. That being said, I'm still never going to complete this game. To put it in perspective - this game is better than MoH Warfighter. And that really sucked. Badly. If you buy this, you are a fool. Go buy GoW, Dante's Inferno or Bayonetta instead, or give your money to a homeless person, at least that way you won't feel robbed. Expand
  78. Feb 19, 2013
    Bad game is bad. This game spits in the face of any fan of the previous games especially the 3 and 4 ones. I cannot imagine what anyone can see in this waste of time and money. The main character was replaced, the gameplay was dumbed down, the store was retconned. Had this game been released under a different name then no one would really be so mad about such a mediocre title. BUT to put the name Devil May Cry on it and then spit in the faces of those WHO WOULD pick it up BECAUSE OF THE NAME IS A INSULT. And as the new Dante would say: YOU! Expand
  79. Dec 10, 2013
    worst game i have ever played devil may cry 1 ,3 and 4 were nice but this is total i'd better play math games... goodbye devil may cry series from 4 nice game to a trash one it's better without this game in the series it makes devil may cry look stupid
  80. Apr 3, 2014
    Utter garbage, it destroyed every single thing build by the previous entries, the gameplay mechanics were casualised for non-skilled gamers, the music when from original rock-classic-techno to dubstep in seek of skrillex audience, the game has tons of flaws, like bugs, insta-ranking up, color coded enemies, zero difficulty, piss easy and unimpressive boss fights. The last fight was a plot twist out of no where.
    The dialogs were written by a 12 year old, such an ignorant view of being cool.
    Capcom hit a new low with this game
  81. Jan 15, 2013
    Ninja Theory has turned into the cancer of the games industry. Throughout development they have continued to insult the fans to the extent of even mocking the fans in the game with the "wig cutscene" then continued to not be able to keep their mouths shut , especially tameem who is a complete douche.
  82. Jan 15, 2013
    Alright so there really is a whole lot to address in a very small area... Some people claim that the combat is better because its easier to pull off crazy combos I completely disagree I think the game needed to keep its difficulty. I feel this game is more geared towards younger kids because of the dark and edgy emoy look of Dante i mean i understand this is a reboot but you can't just take a character self insert the developer into the game and call it good character design.... The game is bland the environments all are basically the same they aren't really gothic style like the first few games which i really enjoyed it was almost artistic. I have to admit sometimes change is a good thing but... With DmC it doesn't feel like a good thing... If your going to change something and develop new content it needs to keep its old shine or it needs to be BETTER then the original and DmC Isn't either. I mean I would rather them have taken all their ideas and put them into a game and called it something else and it would have been mediocre at best still... But to slap DmC's name onto it... they're practically ruining an outstanding franchise that had million of fans and just pooing all over them and what they like and what they think is cool for something that the developers think is cool. In my opinion i believe its the thoughts and beliefs of the customers that should come first and honestly some of us hardcore DMC fans have complained about the new designs for months and it seems as though ninja theory strongly believes that his opinion is more important lol. All in all if this had been a new game without the DmC name it still would have been a mediocre game, but because they put the DmC name on it they have a standard of quality they need to upkeep and honestly it was obtained... I returned this game literally 5 hours after i bought it... waste of time. Expand
  83. Jan 15, 2013
    This is a game that insults its long time fan base, makes no attempt to use the source material and even disrespects it at times, and has awful writing combo'd with shock value and "edgy" material. This game is not a Devil May Cry game. To be honest, if it had just be its own IP than it probably would have done better as a more casual hack-n-slash, but it didn't. Thank you Capcom for ruining another perfect good IP. Expand
  84. Jan 15, 2013
    There's just nothing remarkable at all about this game. The combat is simple and altogether indistinguishable from any other God of War clone, in the same vein as Ninja Theory's other titles. But where those games were made enjoyable by their ancillary features such as their art direction or writing, DmC fails in all regards. The music ranges from bland to ear molestation. The writing is tonally inconsistent and the characters are universally unlikable. The art direction right down to the color palette are derivative and just hard to look at. This is a simple action game that likes of which has been seen dozens of times before, with nothing at all positive to separate it from its brethren. Expand
  85. Jan 15, 2013
    I dislike this game because, it's too much different from the previous titles and it's different in a bad way. I am totally shocked how they changed the main character, and casualised the gameplay. I do believe it could've been a good game if it had a different name, but as a DMC game it's a total disaster.
  86. Jan 15, 2013
    Between the simplified gameplay, a plot stolen from "They Live" and unimpressive technology it is hard to see how this game has been getting such high scores from "professional" critics. A cynic would guess that they were bribed, or maybe Capcom has applied pressure on the. Who knows.

    The game itself is nothing to write home about. The characters are unlikable, the gameplay mindlessly
    unchallenging and repetitive and the dialogue sounds like something a rebellious teenager would think is the coolest thing ever.

    There is really no other reason to get this game other than to annoy fans of the original DMC.
  87. Jan 15, 2013
    No lock on, no taunt button, broken style system, horrible characters, 30 FPS, terrible dialogue, bland enemies, mediocre boss battles and so much more. Yeah the game isn't Devil May Cry anymore. The combat is vastly inferior compared to its predecessor.
  88. Jan 15, 2013
    After playing the game throughout the weekend, I will say that this game is really disappointing. The pre-release reviews hyped this up and assured me that it had the caliber that the older games had. The combat is sluggish, lack of lock on really hurts it. There are constant frame rate drops, and the horrible Cut scenes take forever to be skipped. The bosses are a joke. There is no challenge in this game. The demon weapons are too OP, and while angel weapons Are primarily for utility, it gets frustrating when there are enemies that can only be killed with angel weapons. What a cheap way to up the difficulty. The story is horrible. The acting, the facial expressions, it's really bad. The old games at least didn't take itself too seriously. It's so bland, and it thinks it's top notch writing. What a joke. If reviews are giving this 8s and 9s then they really should not be writing reviews. I can't believe that a current gen game this late in the cycle plays so badly. I didn't even believe in payed reviews until now. It has some nice level design, and the Bob Barbas fight was the only one that was any good, but there is a bunch of bad with this game. Do yourself a favor, and pick up the DMC HD collection and DMC4. Looks better, plays better, a lot cheaper, and all around good game, even with its own faults. Expand
  89. Jan 15, 2013
    This game is **** If you love action games do yourself a favor go buy an older Devil May Cry now! If you believe these phony positive reviewers you will be sitting through out on one of the worst action games to come out for a long time .I usually dont write reviews but it pisses me off when people give games an unjustified positive review.
  90. Jan 15, 2013
    I'll say now that while I am a fan of the previous DMC games, I have no problems with new Dante's appearance, nor any of the other characters in this reboot. What I do have a problem with is their personalities. They decided to make the character of Dante particularly edgy and childish - I'd go as far as to say somewhat annoying. Some of the characters are even a little bland and stereotypical - take Kat, she strikes me as a perfect example of a two-dimensional, helpless female character clinging to Dante and Vergil and being constantly emotional. And yet we've heard nothing said about this from feminists - despite other, better developed female characters from more popular series being ripped to shreds by feminists for not being a perfect portrayal of a strong independent female who don't need no man (Anita doesn't care anymore, she's sitting pretty on $8.5 million.)

    The writing is ham-fisted but sometimes catches me off guard by throwing in a genuinely funny insult. The ending is what I'm annoyed about, it was totally unnecessary to have it go all pretentious and pseudo-Shakespearean with the twitter thing, Taneem including himself in the game and the whole "Vergil becoming the bad guy" completely outta nowhere. It just wasn't needed. It might have worked as an interactive trailer for the dlc that's set to come out surrounding Vergil, but as part of the story? It just doesn't make sense - it should have ended after Mundus was defeated (a laughable boss which would have felt more like a tutorial level in older games)

    The level design looks nice, and plays well for a while, but it gets old rather quickly and the platforming doesn't really develop in any way. By the end of the game I'm bored out of my mind, willing what little combat there is to help remind me why I'm still playing this game. Aesthetically, the design looks really nice, so at least there's that.

    The combat (arguably the most important part of any DMC game) had me worried. for instance, I was worried about it not having lock-on. that seems to be a non-issue, but the fact that the difficulties are supposedly easier is awful because that's completely unlike every other game in the series. It's meant to kick your arse until you get it together and start playing well - SSS is a rank to be proud of, a real achievement - not something you attain for spamming buttons.

    The difficulty settings have one saving grace however - the inclusion of the mode "Hell and Hell". This mode pushes players to avoid any and all hits, due to Dante dying in one hit himself. THIS SHOULD BE UNLOCKED BY DEFAULT. Why do I have to play through easy mode just to get to a point where I can actually have fun?

    Overall, I give the game a 4/10, however it would have received a 6.5/10 if I'm feeling generous and ignore the fact that it's a reboot of a very popular series of good games. It just doesn't capture what the DMC series is about - cheesy retorts, action, badass fight scenes and most importantly, difficult combat. In addition, while it does have the makings of a decent stand alone game, it's let down by the writing and character development as well as repetitive level design and easy-mode fights.
  91. Jan 15, 2013
    This game is a betrayal of all DMC fans out there, pure and simple. The gameplay is casualised to the point where you no longer need any effort to pull of the biggest combos. There is no reward for struggling with and becoming better at the game, everything is presented to you right of the bat and the neatest package possible. The writing is childish at best and just pure insulting at worst. The graphics are fine, but the aesthetics are uninspired to say the least. Overall this game does everything wrong. A good example of the saying "if it isn't broken, don't fix it". Expand
  92. Jan 15, 2013
    Ninja Theory don't really know how to devlop games, yeah, games, plural. So far they've only released the same game with minor tweaks to the gameplay and a different story. You thought fourth time was the charm?

    Nope, not even close.
    By making the combat more "accesible"(inputs being simplified, and over-rewading the player for playing effortlessly), it also made it a massive stepback
    in terms of what really maters in the DMC series: high-speed, stylish combat.

    The high speed already dissapeared when developers refused the idea of working with MT Framework, and chose UE3, a very outdated engine that is not easily optimized, and chose to cap the game at 30 frames per second.

    The stylish part of the combat was taken out as the game rewards you for doing very little(using a Demon Dodge, and attacking shortly after skyrockets your style rank), and adding unnecessary gimmicks suck as color-coded enemies, which restrict you as they are immune to over half of your arsenal.

    The weapons themselves are fine, but the problem is, some are not nicely implemented.
    Rebellion is the basic sword from previous games, and it works.
    Osiris, the scythe, is downright useless, it's a weapon that deals very little damage, and has a slow attack rate.
    Arbiter, the axe, is the slowest weapon available, but since the damage done by it is beyond insane, it's gonna be what you will use the most.
    Aquila, some kind of glaives or something like that, are all-range weapons, that just don't work for crowd control, but their damage is decent, so it completely outclasses Osiris already.
    Eryx, the gauntlets...well, they don't ever see play.
    Firearms, meanwhile, have little to no difference in anything other than firing speed, outside of Kablooey.

    Onto another one of the game's flaws:
    The sound.

    The music, 90% of the time, is atrocious and borderline unlistenable, and this is accompanied by very weak voice acting, where none of the actors seem into their character(especially Dante), most sounding like they're doing the voicework just out of boredom. Once they do this, then that's it, they aren't going to pull off a convinceable performance.

    The story is pretty much the worst part of this game; when the story of this game is hyped to the point where "it would break the myth that videogame stories are trite and can't stand up to cinema and theathre's best", and the result is filled with tryhard dialogue, an severely unoriginal main plot, inconclusive ending and incredibly inconsistent characterization(so much for character development, huh), you get an horrible feel of dissappointment, for looking up to what at least should be, a story that makes fun of itself and doesn't take itself seriously, but no, this game does indeed mean EVERYTHING its story says.

    In short, this game is pretty much a cookie cuter HnS game, not worth a buy(at least not at the full price of 60$, perhaps not even 20$), since for that price you could get, say, 2 games much more worth the time, and the price. Rent it, if you may, the game is very short(roughly 7 and a half hours, including cutscenes), so you should have no problem beating it in, say 2 days, considering the nearly nonexistant difficulty.

    Oh and Dante doesn't have white hair until Devil Trigger, then his hair changes with his powerlevel and Vergil doesn't turn into a dinosaur.
    I mean really, no dinosaurs in 2013?
  93. Jan 15, 2013
    Terrible gameplay, atrocious dialogue, insulting storyline. If the title had been a new IP instead of the desecration of a well-established franchise, it would still be horrendous.
    Only recommended for the most casual of deaf and illiterate players.
  94. Jan 15, 2013
    Pros: -The morphing environments in the first few levels are nice Cons: -Terrible, terrible soundtrack, except for a few tracks -Horrendous writing -Laughable dialogues -Incredibly shallow and annoying characters -Combat is a massive step-down from the earlier games of the series -Later levels feel uninspired -Pointless platforming sections -Extremely easy Don't let 'gaming journalists' fool you, DmC: Devil may Cry is just a bad game. Expand
  95. Jan 15, 2013
    I would normally give a balanced review, but it seems to be that professional reviewers only focus on one aspect of a game. Therefore, in an attempt to be more professional, I will do the same, and since the positive side has been highlighted plenty by sites such as IGN, I will just list all the negative things. Keep in mind that this list is not intended to be complete, as just thinking back on this game made me feel nauseated.

    Horrendous writing on the level of B-list horror movies, characters that talk like 12 years old on Xbox live, lackluster voice acting, outdated engine, 30 FPS, ugly and uninspired character/boss/enemy design, in some places hilariously bad facial animations, iffy platforming,... But all that might have been forgiven if they got the combat right. But even in that area it's average at best and a mayor step back from the previous DMCs. What's more, it completely ignores the entire philosophy of what DMC combat is supposed to be about. To go into a little more detail, they removed footsies with the pull moves, no lock-on effectively limits the things you can do, removed styles and style switching, weapon switching is too sluggish to be freely used in combos and has awkward controls on top, aerial combos can be kept going solely by spamming the scythe, there are two dodge buttons with too many invincibility frames and almost no recovery, DT is overpowered as it throws all enemies into the air and regenerates your health crazy fast, no taunt button, a lot of enemies can only be harmed by a specific weapon which limits your combo creativity and on top of all that the style meter now scales solely based on damage and doesn't decrease over time, as opposed to being something that rewarded for you for doing long and varied combos.
  96. Jan 15, 2013
    The reason for the bad review is not because of the character change or new artistic direction which every publication claims is the only thing fans have a problem with the reboot. Contrary to the reviews, the combat engine is shallow and stale compared to it's predecessors. Having 30 FPS in a hack and slash is just disgraceful. Sure the PC version will have it, but there's no excuse not to have it on consoles when the rest of the series was running that fast. The writing is juvenile, the voice acting is terrible instead of both being deliciously cheesy. I'm ashamed to see this game to be so gracefully accepted as anything more than mediocre. Expand
  97. Jan 15, 2013
    I was really excited for the game and even bought it on both platforms but it ended up being trash. I'd be surprised if I could even pay people to take these off my hands. I've never seen a game with more pathetically amateur writing, and the gameplay is slow and hamfisted. There's nothing good I can say about this.
  98. Jan 15, 2013
    Ninja Theory games are famous for their terrible writing. With the knowledge that Capcom tried to clean up the script after they saw how Ninja Theory botched the job like usual, I was expecting something a bit better. But it was still horrendously puerile tripe compared to the previous games, and that's saying something. People don't play DMC for the story, they play for the gameplay and that is also where this reboot falls flat. They've actually regressed in terms of complexity. I'd rather take Nier, a game with meh combat and a great story/music, to this kind of monetized piece any day of the week. Expand
  99. Jan 15, 2013
    There's is nothing that can be said that hasn't been already been said. The game, the studio, everything about this abortion of a 'wannabe cool', try hard game is disgusting and bad. I don't know why capcom re-booted the series when they could of made DMC5 which would have got them more praise and money. I guess the japanese are as dumb as the rest of the world.

Generally favorable reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 37 out of 40
  2. Negative: 0 out of 40
  1. Jul 30, 2013
    If nothing else, DmC is sure to entertain with many hours of button hammering, fizzing combat. However, the experience as whole has hugely benefitted from a reboot and those who are familiar with the series will appreciate the new features and relish the opportunity relive Dante’s origin story. DmC, as a combat driven action title has held together the soul of the franchise, while enhancing all in-game features to create a unique experience for everyone.
  2. Ninja Theory deserves credit for not only delivering smooth combat and telling an entertaining story, but also for crafting detailed character models without lip-synch errors, who show real emotion and wear clothing that moves along with them. This is what a 2013-game should look like. [February 2013, p.72]
  3. Mar 12, 2013
    Ninja Theory are calling the DMC shots now and they're doing it well. The fighting mechanics are a little bit easier to master and perhaps not as deep as before, but on the other hand the storytelling is improved with skillfully crafted cutscenes. Put up with a rather dull introduction and you're in for a great game.