Feb 15, 2013This is a bad game. When I first started it up the intro had me expecting a great experience. The games darker and stylish edge looked intriguing, and I was ready for the game to suck me in. But the moment I assumed control of Dante and battled my first enemy all optimism was sucked out of me. The combat just feels so lifeless and hollow, which is sad because it had the potential to be a thrilling experience because you have access to all your weapons at once and can switch between them at any time during combat which can lead to some pretty insane combos. But the combat just isn't fun and ruined the entire experience for me. On the plus side the game looks and sounds great, and the story is backed by fantastic voice acting. The story is interesting but ends on a dull note, and as for the new interpretation of Dante (oh, in case you didn't know, this is a reboot) I personally enjoyed his new style and personality. I really wanted to like this game, and honestly I was expecting to, but the boring combat brings down the whole experience. I liked the story, style, and the new Dante, they all just deserve a better game.… Expand
Jan 22, 2013I wish this game played as nice as it looks...early on. This game has a visual flare to it that I like, but it lacks gameplay mechanics and has intrusive, uninformative, and just embarrassing cutscenes littered throughout that would put an MGS title to shame. It feels rushed in every way. It's hard to say the story lacks, rather than it's on a smoke break throughout the runtime and all the characters are really forcing a lot of trite commentary. DMC isn't really known for it's story, so you will slog along, waiting for the game to open up a lot of gameplay mechanics to you, and interesting situations to test your skills in different areas. This never happens. I just don't understand. It lacks mechanics, it lacks a story (though the mess that IS will be shoved down your throat at every opportunity). It's odd acceptance from publications has me really turned off and confused as well. I think the average user score is spot on, even if you consider it separate from previous DMC outings. As a DMC title, I would rank it much lower, but it does have some considerable production and visual elements to it that lift it from a 2. I just don't get the pitch: "We are going to reboot a hardcore franchise. We have no story. We have no interesting mechanics or innovations. Infact, we are stripping those elements way back. We DO have an interesting reinterpretation of the protagonist so as to polarize the community and generate hype. Our April 1st demographic lookup revealed that people wanted more platforming in DMC titles, so we are currently full-throttle on that."… Expand
Feb 11, 2013WARNING: THIS IS A REVIEW FROM SOMEONE THAT HAS NEVER PLAYED A DMC GAME BEFORE.
Pretty graphics, but crap gameplay. Basically, the same as every other Ninja Theory game. This game has an identity crisis. It tries to be both Ninja Gaiden and God of War at the same time, yet fails at being as good as either of those games. It tries to be a visceral, gory hack and slash like God of War, but the combat feels far too floaty and unsubstantial experience. It also tries to be Ninja Gaiden with it's end of mission scoring, but this game is just not difficult enough to actually feel any sense of accomplishment from getting a high score. And I know people will mention the mode where Dante dies in one hit, but honestly that's just an artificial inflation of the difficulty, unlike the enemy AI being substantially improved. The platforming sections are too long and are frankly boring. The story, well, it's definitely no God of War in that department. The story seems to have been inspired by teen supernatural dramas, such as Buffy the Vampire Slayer or Angel. I'm not into any of those shows, but if you are, you'd probably enjoy DmC. The game also includes a lot of Leftist propaganda, slamming things such as Fox News and the Republican Party (of which I am a member). Obviously, this was not to my liking. I prefer that politics do not enter my video games. Thank you very much. Clearly, I wouldn't recommend this video game for any one, except hardcore liberals.… Expand
Jan 15, 2013This review contains spoilers, click expand to view. Judging the game by comparing it to the earlier installments I have to say is a lackluster experience, not because of the redesign, not because of the somewhat weird political commentary, but because the gameplay is way slower than even DMC2 which was the worst of the classic series in that regard, the lack of a dedicated lock on button and the unnecessary platform segments (for an action game) really makes this one lose points. Also the music is kind of not quite fitting but different people have different tastes. Is worth mentioning though SPOILERS: The scene where Vergil decides to force an abortion on Lilith is disgusting and completely unsettling, if the plot was a satire or parody the scene shows bad taste, if it was serious then sorry but is not engaging, there are a lot of emotions and feelings one likes to have when playing videogames, but disturbed by a woman crying for her unborn child being killed is not one of them. The game overall is below average, rent it or get it used.… Expand
Jan 15, 2013This review contains spoilers, click expand to view. DmC is the very definition of the term "Try-hard". In every aspect of it's story, music, design and gameplay it is simply trying so hard to be "cool" and it comes out looking like that kid you knew back in High School who always thought he was "rad". The script and dialogue are abysmal at best with such lines as "The world is your **** as am I." and of course the now internet famous back and forth of **** YOU" but it goes further than simple one offs. The game gets down right weird in places, and not in a good way, more in a *SPOILER ALERT* "I just shot your baby" kind of way that really just makes everything feel wrong. When the story isn't being try-hard it's being down right edgy, with no shortage of chances to stick it to the man. But where the game really falters is where it really counts; gameplay. Gameplay is slow, unrewarding and brain-numbingly easy. The Style Meter of DMC fame has been bastardized to a level of just plain pity as it pumps out SS and SSS ranking like they're going out of style. I myself hit an enemy 4 times and got my SSS. Enemies stand around and downright refuse to be a burden to the player, content to let you wail on them or move into better combo positions. To put it simply, you truely need no effort in DmC as it's goal is to make you feel like a winner but will ultimately make you feel like you wasted your time, There are however some moments of genius through out the game. The level design and art palette are of a uniquely excellent standard. Level's pop out at you and you will end up remembering them long after you've left the area. Perhaps my favorite moment in the game is in the Raptor News Network level where you shift vantage point to that of a camera as they televise the fight. It was fun and I actually enjoyed the boss battle, if not from a story point and just from a gamer point. To wrap up, DmC is a whole disappointing experience that left me feeling nostalgic for the past DMC's rather than hungry for another playthrough. What is sad is that Ninja Theory could have fixed many of the problems through out the game during their production time but wrote off all criticism of the title, attributing any ill-though about the game to their redesign of Dante. They even go as far as to include a short scene *SPOILER* where Dante wears a white wig that makes him look like the old Dante, having him denounce the look by saying "Not in a million years". Sadly, the moment would have been one of DmC's few genuinely funny moments, seeing as Dante eventually does gain white hair of his own, if not for the joke being an obviously kick to the old DMC fans. Overall, the moments of fun are overshadowed by edginess, laziness and very weak gameplay.… Expand
Jan 15, 2013I'm torn here:
First of all, the story, dialogue, and acting are all just terrible. Whether the fault of the director, the actors, or whatever; In the end it comes down to how badly the final product reeks. Everything's stale, we never learn anything about the characters and none of it impacts the story beyond how many quips the writers can shove into a given scene. It really looks like the amazing motion capture technology hampered the team, because the ingame cutscenes come off as weird, stale, and mechanical. Top that off with strange Pro-Anarchy nonsense in a script that plays its convictions straight and expects us to take them seriously, and the story's like a perfect storm of immature garbage all coming together to appear entirely unintentional in its childish petulance. I really expected Dante to scream, "I HATE YOU DAD!" somewhere along the line.
In all other categories, the previous user reviews hit the nail on the head. Gameplay's solid enough for a 2007 game, but by today's standards it's lukewarm at best. if you're a fan of advanced play in DMC 3 and 4, you'll know right off the bat that Team Ninja had no clue of the series' underlying systems. No move cancels, no combination moves leading from weapon to weapon or gun to gun, juggling manages to feel boring, and traversing environments even gets tiresome after the ground splits open for the 20th time in four levels. That really happens in every single stage; The ground just opens up like we're watching 2012's big opening scene, over and over, while the very walls seem angsty enough to write words on themselves in big white bolded print, mesmerizing us with gems like "DIE," and "KILL DANTE." I counted "DIE" at least five times, and I don't care to count again. It's that bad.
Shame that I have to list all of these negative points, too, because inside a thick, viscous cesspool of slop is a pretty alright game. The animations are fluid, the environments are all individually gorgeous despite sticking rigidly to the tired Orange and Blue setup for every single level, and in technical aspects it works flawlessly. However, clearly when a review mentions that the game functions well, as all games should, the reviewer has hit the bottom of the barrel searching for good things to say. I really have, and during my playtime I found myself grasping at the same straws for positivity. At the end credits I found myself feeling sorry for every name onscreen.
DmC is a passable game at its core, with admirable and successful technical work behind it, but whatever the reason, its negatives far outweigh any positives, to the point that thinking about the game puts a frown on my face and a roll in my eyes. Yuck.… Expand
Jan 15, 2013It is, perhaps, not as bad as all the people who have not played it throwing bad scores at it would say, however the game is extremely lackluster in many categories. First off the dialogue and story are infamously atrocious, but that goes without saying. The gameplay is incredibly easy as few enemies spawn in the same area at once, the axe weapon is obscenely overpowered, and you can infinitely juggle an enemy in the air with the angel and demon grabs, not to mention that you get SSS almost immediately from any attack, and that the game lacks the lock on system necessary to aim attacks at enemies. The music tends to be obnoxious as well but thats subjective.
However, while the story and gameplay are mediocre at best, it is still fun to hack and slash a bunch of demons, so its still earns itself some points… Expand
Jan 15, 2013This game is simply 'Meh'. There is nothing outstanding that will warrant a purchase.
Under normal circumstances I would rate it higher, if the game wasn't pretending to be a Devil May Cry game. I've noticed in official reviews that the game is apparently 'amazing compared to Devil May Cry 1' which I think may be a decade old by this point.
Big game reviewers are trying to claim this game is fantastic, gripping and amazing - You can see who gets ad revenue from Capcom if their reviews sing along those lines.
This game is Heavenly Sword with terrible story and writing, nothing written in this game is worth listening to. Fear for your sanity if you are looking forward to this story.
This game is a shell of the former glory that was DMC3 and (the Dante parts) of DMC4.
Honestly, I think that Ninja Theory only played DMC2 and Nero in DMC4 when they were designing this mess.
In closing, this game is average. I rated it slightly lower because it's trying to be DMC.
Fanboys, please don't immediately scream hate in my direction, I tried to be as unbiased as possible when playing this, and I'm not particularly happy with the death of one of my favorite franchises.… Expand
Jan 15, 2013There's just nothing remarkable at all about this game. The combat is simple and altogether indistinguishable from any other God of War clone, in the same vein as Ninja Theory's other titles. But where those games were made enjoyable by their ancillary features such as their art direction or writing, DmC fails in all regards. The music ranges from bland to ear molestation. The writing is tonally inconsistent and the characters are universally unlikable. The art direction right down to the color palette are derivative and just hard to look at. This is a simple action game that likes of which has been seen dozens of times before, with nothing at all positive to separate it from its brethren.… Expand
Jan 15, 2013I'll say now that while I am a fan of the previous DMC games, I have no problems with new Dante's appearance, nor any of the other characters in this reboot. What I do have a problem with is their personalities. They decided to make the character of Dante particularly edgy and childish - I'd go as far as to say somewhat annoying. Some of the characters are even a little bland and stereotypical - take Kat, she strikes me as a perfect example of a two-dimensional, helpless female character clinging to Dante and Vergil and being constantly emotional. And yet we've heard nothing said about this from feminists - despite other, better developed female characters from more popular series being ripped to shreds by feminists for not being a perfect portrayal of a strong independent female who don't need no man (Anita doesn't care anymore, she's sitting pretty on $8.5 million.)
The writing is ham-fisted but sometimes catches me off guard by throwing in a genuinely funny insult. The ending is what I'm annoyed about, it was totally unnecessary to have it go all pretentious and pseudo-Shakespearean with the twitter thing, Taneem including himself in the game and the whole "Vergil becoming the bad guy" completely outta nowhere. It just wasn't needed. It might have worked as an interactive trailer for the dlc that's set to come out surrounding Vergil, but as part of the story? It just doesn't make sense - it should have ended after Mundus was defeated (a laughable boss which would have felt more like a tutorial level in older games)
The level design looks nice, and plays well for a while, but it gets old rather quickly and the platforming doesn't really develop in any way. By the end of the game I'm bored out of my mind, willing what little combat there is to help remind me why I'm still playing this game. Aesthetically, the design looks really nice, so at least there's that.
The combat (arguably the most important part of any DMC game) had me worried. for instance, I was worried about it not having lock-on. that seems to be a non-issue, but the fact that the difficulties are supposedly easier is awful because that's completely unlike every other game in the series. It's meant to kick your arse until you get it together and start playing well - SSS is a rank to be proud of, a real achievement - not something you attain for spamming buttons.
The difficulty settings have one saving grace however - the inclusion of the mode "Hell and Hell". This mode pushes players to avoid any and all hits, due to Dante dying in one hit himself. THIS SHOULD BE UNLOCKED BY DEFAULT. Why do I have to play through easy mode just to get to a point where I can actually have fun?
Overall, I give the game a 4/10, however it would have received a 6.5/10 if I'm feeling generous and ignore the fact that it's a reboot of a very popular series of good games. It just doesn't capture what the DMC series is about - cheesy retorts, action, badass fight scenes and most importantly, difficult combat. In addition, while it does have the makings of a decent stand alone game, it's let down by the writing and character development as well as repetitive level design and easy-mode fights.… Expand
Jan 15, 2013The reason for the bad review is not because of the character change or new artistic direction which every publication claims is the only thing fans have a problem with the reboot. Contrary to the reviews, the combat engine is shallow and stale compared to it's predecessors. Having 30 FPS in a hack and slash is just disgraceful. Sure the PC version will have it, but there's no excuse not to have it on consoles when the rest of the series was running that fast. The writing is juvenile, the voice acting is terrible instead of both being deliciously cheesy. I'm ashamed to see this game to be so gracefully accepted as anything more than mediocre.… Expand
Jan 15, 2013Before starting, I would like to make it clear that my negative view is based on how the game stands on it's own. I am not comparing it to the other entries in the series, as it is a reboot. The most important element of any game is how it plays, the mechanics. In this regard DmC not only fails to innovate in it's genre, but does so with a shining display of mediocrity. Even God of War's simplistic square and triangle mashing combat gives more to appreciate with it's quality of production. The combo system in DmC gives the player little room to improve throughout the game, and is easily exploited by the player to effortlessly dispatch opponents making for a rather dull experience. New weapons found throughout the game provide little to the experience, and absolutely nothing that we've not seen (and grown tired of) in the genre. Input of moves feels clunky, and this is made even worse by the unacceptable frame rate. Supporting it's sluggish, thoughtless mechanics is a narrative so laughably dreadful I cannot comprehend how it made it into the final product. I would expect such pretentious drivel from the scrawling of an angst-ridden teenage girl, but not from a project with multi-million dollar backing. It's 'They Live' with demon's in place of aliens. The characters have very little depth of personality and barely qualify as anything more than cliché and plot device. Not to mention the moronic, testosterone fueled dialogue meant to entrance the player with some sort of immature power fantasy.
Everything else about the game is acceptable, but nothing special. You won't be moved by the visuals or the music, but you won't be offended either. In two words, the game is pretentious and mediocre. I find that the best thing this game does is to highlight just how low the standards of video game 'journalism' have fallen.… Expand
Jan 20, 2013- Main char looks like douche
-Too easy to make SSS rating
- Many weapons, all (except 3-4) useless
-Bosses are too ez to beat
+ Stages looks pretty
Good game for casual , not for fan series of DMC or looking for some challenge
The King is dead. Long live the merchandise.
Jan 21, 2013first of all i really did want to like the game.. i guess. its not really a 0.0 game or a 1.0 heck even a 4.0..
i did have fun?.. ( whatever i had it did produce a few smirks in my face) in my 8 to 7 hrs in this new DmC game. The combat is great tho i did really miss the lockon.. want to target those annoying flying *****ks while being swarmed by ground enemies with glowing crap all over them? well **** you, you cant! - Ninja Theory. but like i said the combat was fun and i did get a kick out of the combo systyem when i got all of dante's weapons. The platforming is also fun. loved the backgrounds and the art style of the whole game i just really really hate how dante is portrayed in this.. I miss the happy go lucky, thinks-everything-is-a-party dante.. he's currently replaced by this go-****-yourserlf-while-i-****-some-random-girls dante with snarky attitude and a weak excuse for a devil may cry leading woman kat. . jesus christ.. wtf did they do to vergil.. the ending is asenine. *SPOILERS* Vergil is defeated and he says "i loved you brother"... after attempting to kill dante.. his brother.. WTF?! *END SPOILERS* and this.. this is team ninja's attempt at a Shakespearean writing and story telling?! please do not listen to the morons telling you the story is good. its not even bad its **** thats what it is. all in all this was a good game tied to an immature ****s of a dev team that couldnt handle an iconic game character and ended up with changing him drastically to appeal to the hip young, swearing, casual sex loving teenagers of today. seriously i was going to score this a 6 but after all the **** team ninja said and done to me beloved series.. specifically the "wig" scene.. i would like to mail them a severed *fake* middle finger. i wont do this but im seriously
pondering it.… Expand
Feb 15, 2013In order to fully articulate how much of a disappointment this game is, one needs to fully understand the scope of what was lost in the original series of games. ---Gameplay--- The Devil May Cry franchise was a slow but steady research and development project into the new world of a genre it created (The Stylish Action genre). DMC1: The first game, for example: Didn't allow you to change styles or firearms on the fly. It did, however, allow the player to lock on to targets, something which "DMC" is lacking. DMC2: Expanded upon the options by allowing the player to change firearms during play and capitalised upon a nuance of the older game by allowing mid air juggling.
DMC3: Expanded even further by allowing the player to change devil arms on the fly whilst also introducing styles, albeit these styles were fixed per mission. The pseudo 2 player mode in the form of doppelganger was also a nice touch.
DMC4: As it's predecessors had done, expanded further by introducing a throw mechanic in the form of Nero's devil bringer and of course brought with it something new to the table in the form on-the-fly style change mechanics.
"DMC": TOOK A HUGE STEP BACKWARDS.
So far in some aspects that it completely missed the point of the genre it was trying to reboot.
- No lock on, which is really handy when trying not to fall to your death or shooting the projectile firing enemies at the back.
- Combos that can be broken by accidental input on certain enemies.
- Combos that can be broken by a certain enemy walking in the way of an attack.
- Limiting attacking options by rendering weapons to a 'more dangerous than unusable state'. Stylish gauge that is easy to fill. (Mash one button)
- Enemy juggles that allow the main character to essentially fly.
- Making monotonous tasks stylish.
- Making once monotonous but now cleared tasks contribute to your rank in higher difficulties, gimping the difficulty in getting an overall S rank and escaping the point of the difficulties in the first place.
DMC's strong point was never really plot nuances, although it had it's good moments. It had it's shockingly bad moments though (Like a plane falling through the ceiling at the right time letting the two protagonists escape: DMC1).
Also, the franchise was going to suffer from the superman problem: "How do we write a story that is challenging for a character who is essentially to strong for everybody to handle".
We saw this problem essentially culminate in DMC2 and the solution was a prequel, DMC3.
They struggled a bit with DMC4 because Dante was essentially too strong, so they had to nurf him a little in some respects and by giving us a new character who was similar but different, it allowed the player to experience mortality.
"DMC" went straight for the jugular by thinking that Dante needed roughing up and bringing down a peg or two, which literally took place in the trailers.
The in game plot was a hash of references to the old material whilst also trying to be political, edgy and fashionable. Re: F*cking swearing Wise cracking, since when?
Dante lives in a trailer and hates humanity? Who is he a Martin Riggs addicted to meth?
Dante is the son of an angel and a demon? Who is he Little Nicky on crack?
Dante passes between limbo and the real world? Who is he, a tweaking John Constantine?
Dante has a brother who wants to rule the world and tricks him into fighting on his side? Who is he, a Junkie Solid Snake?
No he is DMC Dante, the kind of guy who asks the questions the audience is asking like: "How did my coat get on the Ferris-wheel", we all know how Dante, lazy shoehorned writing.
When all is said and done, it has brought us one undeniable fact, don't crap on your fan base.… Expand
Feb 22, 2013After all the hype of a 'revamped' Dante/story/etc ruining the franchise I was pleasantly surprised at how well the character design, worlds and storyline were designed and executed. The level design in particular is stunning in colour and content and the changing environments implemented is not a simple feat at all. However that's all the positives I can think of and there are much more negative points that overall ruin this game. Several parts of the storyline and dialogue are shocking, puerile or completely unnecessary and the game would benefit from their removal. Glitchy platforming causes death to the user at no fault of their own. Frame-rate drops at times unacceptable for a level based game on a console (open world you can sometimes forgive). Easier than all previous Devil May Cry games but this is probably an intentional based on the game designers thinking the "know better" that the creators of the previous games. The most annoying part is that pretty obvious from the opening and ending sequences that NinjaTheory pretty far up their own arses a position which is certainly unjustified from some of the amateurish content they've delivered here. A little bit of thought, maturity and humility in their decision making would have stopped a lot of the problems mentioned above.… Expand
Mar 2, 2013Just a good game it can't be called Devil May Cry. Too easy, weak bosses, bad camera, bad graphics, the weapons aren't as cool as the old ones and although we can use some great combos we don't have a good variety of them and we can get a SSS rank repeating the same attack a lot of times... Thanks to destroy one of the bests franchises I've played...
Feb 3, 2013This review contains spoilers, click expand to view. If this is your first hack-n-slash game, this game would probably be an okay place to start. Controls are easy and intuitive for new players, combat is very satisfying without putting too much demand on the player, and the game doesn't punish you for mistakes quite as brutally as others of its genre. However, as a long time hack-n-slash fan, I can't seriously endorse this game. Combat is incredibly linear (even going as far as presenting enemies that can only be damaged with a specific weapon) and if you get too comfortable with this game's difficulty curve, you'll be sorely unprepared for just about every other hack-n-slash game on the planet. While combat is satisfying and fun, it offers absolutely no room for growth. You'll master the basics, and then you've mastered everything. Bosses are by far the worst offenders in this game, being reduced to long platforming segments and glorified binary color matching puzzles, presenting no challenge even on the hardest difficulty. Boss abilities that have counters are normally designed in such a way that the player will frequently counter them on accident just by spamming the attack button and staying close to the boss, a far cry from the careful timing and forethought required for previous DMC games. As an example, during the vergil fight his summoned swords can be destroyed by simple hammering the attack key without pause, and his rapidslash will miss you completely if you just stand right in front of him and don't move while continuing to attack. During boss fights, your combat will frequently be interrupted by unskippable cutscenes (to give you a good reference, the Succubus boss fight contains up to 12 cutscenes, 9 of which are the same) and are these particularly important? No; they're normally just a short clip of your character glaring angrily or the boss calling you a This game also shows signs of seriously poor design, with many elements from other media sloppily copy/pasted into this game with no regard for their original purpose. In older DMC games, jump canceling was the only way to extend your air combos and remain airborne for a long time. In DmC, staying airborne indefinitely is a simple matter of grappling after every few attacks, yet they pasted jump canceling in anyway. Why? It serves no purpose, yet they heard it made another game great, so copy/paste. They do the same thing with the plot. Minor spoiler, but the entire plot of this game is a copy/paste of "They Live" but with the edginess turned up to 11. In "They Live" it made sense to reveal the hidden world to everyone and make them realize they were being controlled, and it made the movie great. In DmC, does it make as much sense to merge the demon world with the human world? Oh sure, humanity is now being viciously murdered by the entirety of Hell gone wild on earth, but at least they won't fall for those fast food ads or listen to those media lies anymore! It made sense in "They Live" but in "DmC" it's stupid. On the note of things being stupid, Ninja Theory has a frankly baffling notion of what's "cool" for a protagonist. At one point in the game you kidnap a pregnant woman and hold her hostage. During the hostage exchange, is it the bad guy that doublecrosses you? No, you do. While the exchange happens, vergil shoots the woman through the stomach. He lets her live for just long enough to realize her baby was just killed before shooting her through the head. Dante then goes on to talk about watching the baby "exploding into wet chunks" and describes the experience as being "priceless". I'm going to remind you that this is the protagonist. Oh, and Ninja theory's ego is a noticable presence in this game. their logo shows up 4 times during the intro, and the credits? In previous DMC games, you were dropped into an endlessly spawning room full of enemies, you could rip and tear to your heart's content for the next 3 minutes. This is an action game, that's entirely fitting. But in this new DmC? For the credits you're taken on a video tour of ninja theory's studio. Wow, thanks, that's just what I wanted as my reward for beating this game. TL;DR combat is fun but very shallow, the script is the most awful thing I've seen in decades, and the main character is so unlikable it's easier to get through this game if you just think of mundus as the good guy.… Expand
Jan 16, 2013The game is extremely mediocre. Combat consists of mashing two buttons to flail randomly in the air. Enemies rarely move or attack, and even more so for the bosses who are all very easy even on the hardest difficulty. Also the controls are not very good or precise.
There are tons of boring platforming segments to pad the game with artificial length and difficulty. The voice acting is very poor in general. The game's dialog is very bad and has far too much fowl language. Many times, I feel that the game is trying far too hard to be hip and edgy which nauseates me. The game's moving/changing environments are very boring since they do not affect the gameplay and only add sub-par platforming segments. Also the story is very boring and generally bad.… Expand
Jan 15, 2013This review gets a lower score as the PS3 version is notably worse than the 360 version. Anyways, Devil May Cry 3 is often considered to be the best game in its genre and even the best action/adventure game ever made. It's combination of simple intuitive controls, deep fast paced combat, challenging bosses, and wildly entertaining cutscenes with cool characters solidified its status as an all time classic. So DmC has some huge shoes to fill. And it fails on almost all regards. The gameplay manages to both be dumbed down yet harder to play. The controls are less intuitive and there's a slight delay in everything you do be it dodging or switching weapons. Without lockon there are issues with attacking the wrong enemy. The weapons are unbalanced as hell, the scythe is completely useless while the glaive and axe are gamebreaking. The enemy design is awful. The game is at its best when you are surrounded with several standard enemies, but the game insists on making you fight enemies who limit your moves. This guy can only be hit by this weapon, that guy by that weapon, etc. The further you get in the game the more the game consists of only these unfun pace-breaking enemies. Why even give you more weapons and moves to use if the game won't let you use them? The bosses are a pitiful easy joke not even worth talking about. Cutscenes that are unskippable break up the gameplay all the time and kill replay value. What we have been given is a shallow, simplistic casual game that is supposed to be rebooting a series known for being deep and hardcore. The platforming adds nothing but time to the game, it isn't fun yet it comprises almost half the gameplay. All in all the gameplay is absolutely awful compared to the predecessors this game is supposed to be living up to. Storywise Ninja Theory games are supposed to be strong, but that is not the case here. The plot is predictable and lifted entirely from They Live with a few other sources ripped off as well. The narrative proceeds with little character development and is utterly dull and generic. The voice acting is surprisingly unemotional, several lines in the game are botched, and the battle cries and pain noises sound amateur at best. The characters are bland and unlikable with only a few major exceptions. The soundtrack is mostly terrible. There's a few good songs in the game but most of the time it's just awful electronic mashing that anybody could make with no effort on a laptop. Even the final boss theme is horrible and boring electronic BFFFDDKKKWOOOOEW garbage. The best part of this game is the visuals. It's gorgeous, especially for a UE3 game. The colors are nice and vibrant and varied, the environments are extremely cool looking, and there are a lot of neat visual effects in the game I didn't know UE3 was capable of. Sadly though the environments get more generic and uninspired the more the game goes on, and the lighting effects are irritating at many points. All in all DmC: Devil May Cry isn't a good hardcore action game. Maybe it's a good casual action game, but that isn't what anybody wants out of Devil May Cry, and that isn't what the title is being advertised as. Also the practices the companies and journalists have applied to this game are appalling and insulting, this game is a huge sign to look to when it comes to corruption in the video game industry.… Expand
Jan 15, 2013I'll give DmC one thing - it's somewhat fun. That's about all I can say - The game is waaaaaaaaaaaay dumbed down. You can get an SSS in several hits just by using the axe, which is horrendously overpowered and quite honestly the only weapon really worth using. Difficulty levels only change the spawning patterns and damage of the enemies - they still move the same speed, and they still take the same damage to die. What happened to DMC's ridiculous difficulty where getting and maintaining an SSS could be nigh impossible? The writing is atrocious too. Overall it wouldn't have really been that bad of a game, if it wasn't trying to pass itself off as a DMC game. It simply doesn't hold up to the standard that should be expected from this series, and that's why it's generating so much negative hype. I hope this doesn't represent a new point for the series.… Expand
Oct 13, 2013This game is best described as a mediocre to poor beat em up, Hack and Slash game.
This is game is fun for a couple hours and then its gets down right boring. it is a good rental to pass time or perfect for guilty pleasure and I strongly recommend to avoid buying this game above $20. It is a game designed for those who are not aware of this genre. But even then it holds your hands and the difficulties make you question the mindset of the developer.
The game pales in comparison to its predecessors. DMC3/4 has been known to be the most intricate and in-depth juggernaut of the hack and slash genre, and now DmC has turned into a regular beat em up game that has the quality of a PSN game. The graphics may initially look pretty, but its gets painful at the eyesoring colors and brightness. The frames really drop to 20s, which may be a PS3 thing and ruins the game. The boss battles are the worst offenders in the list, which is filled with countless cutscenes to break game flow and lack of inspiration or innovation.
The platforming is the only things that I enjoyed due to it pulling me out of the dull, one-dimensional combat. Other than a couple of tracks, the entire soundtrack is forgettable. The story is very pretentious, and melodramatic, filled with unexplained plot points. at least DMC knew it was cheesy but DmC was just hollow. reminded me of Twilight in some occasions.
It is sad that DMC1 inspired god of war and DmC is now trying to be like god of war, which it fails even at that. considering the fact that the cutscenes clock around 3hrs, with most of them unskippable, the gameplay is only 2-3hrs. So the game can be done in one sitting for a person with any skill level. The replay value is pointless since they tacked on difficulties that barely test you and the combat is VERY repetitive, to the point of being just rinse and repeat. There is no room for experimentation or finding new ways to play the game.
To put this in perspective, DMC4 which came out in 2008 has better frames, crispier graphics and a combat engine that is still unrivaled to this date and after 6yrs we are left with DmC. Such a shame.… Expand
Jan 15, 2013First, let's talk about what's good: The graphics are acceptable, as is expected from an unreal engine game.The color palette is good, (but slowly worsens and turns bland over the course of the game.) Depending on who you are, the ease of play* can be a selling point. Virgil's voice actor put out a good performance. Finally, I think that the art-direction for the game environments was very good in some places, although the level design itself was bland. Now, the bad. Where can one even begin? This game is an abortion (you see what I did there? Nice shot, Virgil. har har) when it comes to being a Devil May Cry game. Seemingly everything that was well loved about its namesake- challenging enemies and incredibly deep combat mechanics- has been thrown out. Instead, we are presented with shallow, repetitive "gameplay" that was seemingly added on as an afterthought and is only there to serve as a vehicle to move the juvenile, fanfiction-quality plot forward. We are shuttled from one un-interesting cutscene to the next by annoying, glitchy platforming. Sometimes, these glitches cause one to die- prepare to acquaint yourself with the loading screen. However, dying has little consequence, as save-points are everywhere. This sucks what little tension was left out of the "gameplay." I put quotation marks around the word gameplay for the following reason: From some point at the middle of the game, actual combat gameplay is completely overshadowed by the narrative. In one particular mission, now infamously known as the "baby killing level," absolutely no combat is required at all. Why is this game a reboot of a series known for its combat when it is nothing like the others? Why is it named "Devil May Cry"? On that note, let's turn our attention to another problem with this game: The characters. Dante is no longer a happy-go-lucky action-hero caricature that eats strawberry sundaes. Instead, he's a foul-mouthed teenybopper who smokes cigarettes in his high school bathroom and has a problem with authority. The supporting cast, particularly Dante's brother, has also seen significant changes for the worse. Finally, I want to talk about the attitudes of this game's creators and the gaming media which is too quick to come to their defense. From the very first showing of this game, Devil May Cry fans have been told that what they enjoyed about the previous games were wrong. In spite of this, the enormous amount of negative attention which the game received cowed the developers into making certain changes. However, none of the issues which fans have brought their protestations against have been met with maturity or decency. DmC's creative director and Ninja Theory talking head Tameem Antoniades has gone out of his way to appear callous and loathing towards fans of the series, repeatedly calling those who have questioned his "artistic vision" as "haters," borrowing a phrase currently in vogue with suburban twelve year olds and phoney media outlets. Antoniades' actions have alienated much of the original Devil May Cry fanbase, who learned quickly that this game is not marketed towards them. If they will not buy the game, that means that a new market must be found. Enter CAPCOM's marketing blitz. Virtually every "genuine" review of DmC up until released lauded immense praise on the game, skimming over multiple faults and plainly ignoring the fact that it is, in some ways, a resoundingly mediocre gaming experience. Each media outlet has been very consistent in ending their reviews, whatever their wording might be, with extremely high numerical scores. Something stinks. CAPCOM, faced with several financial (if not critical) failures like Resident Evil 6 is banking on this game succeeding. Therefore, they have turned the media hype machine to eleven. Every review must shine, and pay no mind to the advertisement for the game in the banner ads... ahem... In closing, this game is a stain upon its lineage and the bizarro idolization of it by the media only solidifies the divide between gaming "journalism" and reality in the minds of gamers everywhere. The irony isn't lost on us, you know: A game whose story is centered on corporate mind control and evil media, being forced down the throats of gamers by a sleazy corporation and corrupt gamer "journalism" that is about as impartial as a toy commercial. Ninja Theory: In the words of Dante from DmC, "You're an ###hole." I give this corporate shlock and the media noise-pollution surrounding it a 3 out of 10 for "awful".… Expand
Jan 15, 2013First of all, I'm not some huge DMC fan. Infact, the only game in the series I've beaten to completion is DMC 4. So I'll mostly be talking about this game as a stand alone, rather than a continuation of the series (which quites honestly, it's barely that). The only good thing going for this game is the combat. But even that is flawed in many respects. The weapons have a strong newness and powerful feel to them for the first half of the game that disappears later on as enemies start demanding certain types used. This destroys any semblance of flow the game may have had. This coupled with a meaningless combo system (since you can get SSS without trying) leaves everything feeling generally hollow.
The environment has much the same issue. At first it's an interesting romp through many varied and somewhat interesting zones, and while the scenery looks nice, it does nothing save throw you into the occasional, overly simplistic platforming puzzle. When I said it's like the combat, well, I meant that it gets worse as time goes on. The scenery just becomes generic and boring later on, as if the devs just gave up and said **** it".
The story is where the game truly dims. Everyone knows it at this point: the story is childish, cliched, and seemingly written by a 12 year old with a chip no their shoulder. Pretty much every character has the inability to act their age, and the story line itself is a complete bore and would still be a bore even if the characters acted with a sliver of maturity. As a Devil May Cry game, this should be buried and forgotten. As a generic action game, this should be played with the volume off and all cut scenes skipped. It's certainly not worth it's full price, and it sickens me that there are so many high "official" reviews which show me nothing more than either A. Reviewers have lost all credibility and ability to rate fairly. or B. Bribery is alive and well.
Don't buy this game, if you haven't played earlier Devil May Cry games, I can at least say 4 is worth it. If you have played earlier Devil May Cry games, play them again, because this one isn't one.… Expand
Jan 15, 2013After playing the game throughout the weekend, I will say that this game is really disappointing. The pre-release reviews hyped this up and assured me that it had the caliber that the older games had. The combat is sluggish, lack of lock on really hurts it. There are constant frame rate drops, and the horrible Cut scenes take forever to be skipped. The bosses are a joke. There is no challenge in this game. The demon weapons are too OP, and while angel weapons Are primarily for utility, it gets frustrating when there are enemies that can only be killed with angel weapons. What a cheap way to up the difficulty. The story is horrible. The acting, the facial expressions, it's really bad. The old games at least didn't take itself too seriously. It's so bland, and it thinks it's top notch writing. What a joke. If reviews are giving this 8s and 9s then they really should not be writing reviews. I can't believe that a current gen game this late in the cycle plays so badly. I didn't even believe in payed reviews until now. It has some nice level design, and the Bob Barbas fight was the only one that was any good, but there is a bunch of bad with this game. Do yourself a favor, and pick up the DMC HD collection and DMC4. Looks better, plays better, a lot cheaper, and all around good game, even with its own faults.… Expand
Jan 15, 2013Ninja Theory don't really know how to devlop games, yeah, games, plural. So far they've only released the same game with minor tweaks to the gameplay and a different story. You thought fourth time was the charm?
Nope, not even close.
By making the combat more "accesible"(inputs being simplified, and over-rewading the player for playing effortlessly), it also made it a massive stepback in terms of what really maters in the DMC series: high-speed, stylish combat.
The high speed already dissapeared when developers refused the idea of working with MT Framework, and chose UE3, a very outdated engine that is not easily optimized, and chose to cap the game at 30 frames per second.
The stylish part of the combat was taken out as the game rewards you for doing very little(using a Demon Dodge, and attacking shortly after skyrockets your style rank), and adding unnecessary gimmicks suck as color-coded enemies, which restrict you as they are immune to over half of your arsenal.
The weapons themselves are fine, but the problem is, some are not nicely implemented.
Rebellion is the basic sword from previous games, and it works.
Osiris, the scythe, is downright useless, it's a weapon that deals very little damage, and has a slow attack rate.
Arbiter, the axe, is the slowest weapon available, but since the damage done by it is beyond insane, it's gonna be what you will use the most.
Aquila, some kind of glaives or something like that, are all-range weapons, that just don't work for crowd control, but their damage is decent, so it completely outclasses Osiris already.
Eryx, the gauntlets...well, they don't ever see play.
Firearms, meanwhile, have little to no difference in anything other than firing speed, outside of Kablooey.
Onto another one of the game's flaws:
The music, 90% of the time, is atrocious and borderline unlistenable, and this is accompanied by very weak voice acting, where none of the actors seem into their character(especially Dante), most sounding like they're doing the voicework just out of boredom. Once they do this, then that's it, they aren't going to pull off a convinceable performance.
The story is pretty much the worst part of this game; when the story of this game is hyped to the point where "it would break the myth that videogame stories are trite and can't stand up to cinema and theathre's best", and the result is filled with tryhard dialogue, an severely unoriginal main plot, inconclusive ending and incredibly inconsistent characterization(so much for character development, huh), you get an horrible feel of dissappointment, for looking up to what at least should be, a story that makes fun of itself and doesn't take itself seriously, but no, this game does indeed mean EVERYTHING its story says.
In short, this game is pretty much a cookie cuter HnS game, not worth a buy(at least not at the full price of 60$, perhaps not even 20$), since for that price you could get, say, 2 games much more worth the time, and the price. Rent it, if you may, the game is very short(roughly 7 and a half hours, including cutscenes), so you should have no problem beating it in, say 2 days, considering the nearly nonexistant difficulty.
Oh and Dante doesn't have white hair until Devil Trigger, then his hair changes with his powerlevel and Vergil doesn't turn into a dinosaur.
I mean really, no dinosaurs in 2013?… Expand
Jan 15, 2013I'm disappointed in the characterization of the characters in this reboot, mostly with Dante's brother Vergil, but that isn't a huge issue. What IS a problem is the focus on platforming and cutscenes with little emphasis on the actual combat. When there is combat, its slow and floaty. Compare it to the previous games and you'll notice huge pauses between every swing and a massive reduction in the number of maneuvers possible. I hope they try to raise the bar with the combat in the inevitable sequel. Its certainly BETTER than what was in the demo, but thats not saying much. Its also better than NT's previous titles by a large margin so good on them. Heck I'd say its even better than God of War. But it absolutely does NOT deserve the Devil May Cry name. Those are massive boots to fill. MASSIVE. DMC started the 3D action genre in 2001. Its the only reason there was a market for **** games like Heavenly Sword. If you want to be the next DMC developer, you have to focus on the combat. Do whatever you want with the character design and story - I really don't care at the end of the day so long as the combat is world-class like previous titles. What we got instead was a generic light-heavy system that has plagued the genre for years due to mediocre game design and incompetent game developers.… Expand
Jan 16, 2013The original Devil May Cry series is known for single-handedly inventing the modern action genre. Without it none of the current blockbuster series like God of War would exist. These games can be summed up with two things: Stylish, skill based combat and a great narrative with movie quality cutscenes and over the top cool characters.
You won't find any of that in DmC. But let's start with the rare high notes:
The art design of the levels, especially the limbo world, is beautiful to look at and makes room for great and creative level design, which is accomplished almost 100% of the time. Graphics are well done thanks to the unreal engine, but some muddy textures snuck their way in here and there. Lighting is horrible at times, especially on the character models, which themselves look out of place and seem to have rubberish, clayish skin outside of pre-rendered cutscenes - a shame.
On the first glimpse the combat system is fluent and fun, but fans of the franchise will soon notice that it has been dumbed down drastically. Instead of using different moves and combos to get a high style meter, the same thing can be achieved by just mashing one button. The depth of combat has gone. Boss battles are neat to look at and could/should have been the highlight of the game, but when you get down to it the most boring part of it, as there is no challenge to be found here, other than memorizing a few patterns.
The most annoying part is that the narrative doesn't even encourage you to stick with it until the enividable "twist" at the end, which everybody knows it coming right from the start. All the dialoge is heinously written, with all it being just a race to the next swear word, which makes all characters, but especially the lead, Dante, just a bunch of unrelatable jerks. And if you don't root for your hero there is no point in playing the game. Summery: Coded by professionals, written by infants, directed by monkeys. If you like easy combat and disregard the story completely, this game is for you. All the others: STAY AWAY!!!… Expand
Jan 15, 2013This review contains spoilers, click expand to view. First off, let's get something straight. I was completely fine with the redesign of Dante, I even welcomed it. I thought that the look of the characters wouldn't matter and that the gameplay is what really matters. Then the demo came out, and I immediately started to dislike Dante. There is not one likable thing about him. But the characters don't matter, as long is the gameplay is good. However, the gameplay is just as unlikable as the character. The controls are awkward, and combat is designed to cater to the type of players that don't want to actually play a game but rather just look cool while button mashing, guns are useless, and the moveset is extremely limited. The gameplay feels like it was tacked on as an afterthought. The platforming is uninspired and gets boring really quickly. The environments are really good at first, but get really dull only a couple of missions in the game. But that's not even the worst thing about this game. The story, which is claimed to be 'Shakespearean' and could 'rival the best that film has to offer' is nothing more than bad fanfiction written by the quiet edgy kid that you knew in high school. A generic 'Government is evil, fight the man!' plot with obvious plays on Anonymous and Fox news that also has magical spray cans filled with squirrel semen, **** YOU' battles with a giant worm-like succubus, and sniper rifle abortions. Yes, that's right, sniper rifle abortions. There's a scene in which one of the protagonists, Vergil, shoots a pregnant Lilith in her womb, lets her realize what he's done, and then kills her, while holding a smile the whole time. As if this wasn't bad enough, Dante even tells Mundus, the childs father, that he enjoyed watching the wet chunks fall. This isn't badass, it's incredibly disturbing and makes me seriously wonder what the **** is going on in the writers head. The voice acting in this game is mediocre at best. I never felt any kind of emotion come from the characters. They always seemed uninspired and just plain bored. Also, the music choice was not the best. I don't know whose idea it was to put dubstep in this game, but it was a terrible idea. Dubstep does not fit in any video games besides Beat Hazard or something like it. TLDR: The characters are bad, the story is bad, gameplay is bad, and the music is bad. I feel really generous giving this game a 3/10. I would not recommend this to anybody that enjoys having fun. Unless you're a die-hard DMC fan and just NEED to own every game in the series, then stay away from this.… Expand
Jan 16, 2013They changed the story, characters, character appearance is the least and yet the choice was unfortunate.
Never took the knowledge of the fate which the series should make it clear that the fans huh **** Capcom and Ninja Theory that really matters is money.
Even comes with a little joke in the game to offend longtime fans putting a wig on "Dante".
Look at all this change agrees with independent have liked the game or not that person is not a fan of the series.
But if put in place the fans and if Kratos, Master Chief, Marcus Fenix or even book character that was switched to another type adaptation movies or series you also hate.… Expand
Apr 9, 2013I didn't liked it. Not my cup of tea, not my mug of coffee, not my can of coke. And I'm aware that I'm biased, but I PAID for this, and thus I believe I have all rights to judge for what this is. A below average hack'n slash game. Why? Oh, several reasons. The writing, dumb/slow/broken (you name it) gameplay, characterization, the oh SO terrible soundtrack in this game. Seriously, can't understand how some people were praising it. Saving by a few, the music in this game pissed me off.
And I could be more specific here, however, considering how long this game has been out, and the amount of reviews naming all these same reasons in a more fluid and impersonal form, I can't help but feel redundant here. Let's just stop beating this dead horse.
So, just take this: I paid, finished it and didn't liked it. You can all come to tell me that I being unfair, but I am not. Just take your time and read some of the genuine reviews here. Obviously, the ones that aren't rated 10/10, that is.… Expand
Jan 16, 2013In my opinion this so-called "reboot" (I'm not convinced a reboot was even needed) rates very poorly. From the dumbing-down and over simplification of the combat mechanics to microscopic missions that take you from point A to point B with nothing more than a few enemies sprinkled here and there for you to kill along the way. This game falls flat on several fronts when measured against the standard set by most of the previous entries in the Devil May Cry saga .As far as I'm concerned this game has the air of a Devil May Cry game but not its heart.… Expand
Jan 17, 2013Appallingly mediocre in every aspect. Everything from the sophomoric storyline to the painfully repetitive button mashing combat is a disappointment. The atmosphere of fun that has characterized the Devil May Cry series is gone, replaced by the same grimgritty slosh that has completely destroyed modern FPS games. If you are a 12 year old boy who has just discovered video games and the F-word and thinks rifle abortions are in no way horribly offensive, then this game is for you… Expand
Jan 17, 2013Bloody 5000 character cap...
So I guess I'm going to keep this short. Let's just get one thing straight, though. If this weren't connected to DMC in any way, shape or form (which wouldn't be much, considering all one would have to do is change the name of the game and the characters), this could be an average hack n slash. There is SOME fun in the gameplay to be had. But that's the thing. This IS a DMC game, and it should be treated as such. And reviewed as such.
The Gameplay, while it allows you to switch all weapons on the fly, simply doesn't have the same depth and fluidity of the previous games (even DMC3 and 4). Controls are convoluted (two dodge buttons, people, and neading to hold one of 2 buttons just to have a certain "stance), but the game is surprisingly easy (even on the hardest difficulty out of the box). Enemies are slow reacting idiots with pathetically easy to telegraph attacks, and only (marginally) pose a challenge when they are enemy types that HAVE to be killed off through specific weapons, forcing you to change your attack pattern against your leisure (this wasn't the case in previous games, as you could fight what you wanted, with whatever you wanted, whenever you wanted). Combos are relatively shallow, and half of the moves presented can be made entirely useless with a few select moves that can skyrocket the style meter (that will NEVER DROP unless you take a hit) while dealing maximum damage. Bosses are no better, and most of them can be beaten through set patterns, which would also deal maximum damage and skyrocket the style meter. Any difficulty the game has is through fake difficulty of fighting the free-form camera and through the "kill enemy X with specific weapon type" system they have in place, and not through intelligent and aggressive foes.
Let's not even talk about the various glitches in the game, and the obvious graphical and framerate issues due to the over-done and poorly used Unreal Engine 3...
Platforming segments are interesting, but can get boring really fast, especially considering the only "threat" you will face in these segments is missing a jump to a bottomless pit (which only takes away a small portion of your health, hardly punishing to the player). The "Run segments" have a false sense of urgency and only really operate through animation triggers (timed and tripped), and also have the problem of being to lenient if you "fail" (which is nigh-impossible to do). Environments CAN be pretty, but the art direction of the game to make it grungy and dirty kind of ruins the appeal to the more ethereal look to some of the stages.
The game, in of itself, is VERY manipulative and hardly offers the player the room to be creative, instead opting to string the player along very linear segments most of the time, while also placing previously mentioned enemies that can only be killed via certain weapons and methods. This isn't a bad thing necessarily, but when you advertise a game that is SUPPOSED to endorse player creativity in game, it becomes a direct contradiction.
While SOME fun can be had in the game, as mentioned before, it's repetitive and manipulative nature can in turn make things become alot more dull. Speaking of which, rewards for accomplishing usually more difficult tasks becomes painstakingly underwhelming when you (very quickly) figure out the nuances of the game. SSS ranks become easy, finding keys to secret doors becomes a chore, secret missions are generally easy, getting 100% completion in every mission (after acquiring certain weapons and skills to open certain doors and passages in previous levels that were initially impossible to pass) becomes more busywork for achievements/trophies than any real satisfaction.
Let's talk about the story and dialog that Ninja Theory has been praised for in Heavenly Sword or Enslaved. If you liked the stories in those games, you will be SORELY disappointed with this one. The dialog stinks of a 13 year old mindset that just discovered cuss words and vulgarity, and when it's not being as raunchy as possible, it feels stilted and rather bland. The story itself, due to poorly written character interactions and the ludicrous amount of plot holes in this game alone, is a fest of cliches and cultural references that are supposed to be taken seriously. Top that off with the constant vulgarity, and you have this piss poor story. You can argue that DMC games never had great stories to begin with, but when one of the developers strong suits is SUPPOSED to be the story, and it ends up like it is, there is something SERIOUSLY wrong. Over all, if you are a self-respecting DMC fan, don't buy this game new. I'd suggest not to play it at all, but morbid curiosity get's the best of all of us. As for newcomers, DMC4 is available at bargain prices, and is a good place to start in the series for gameplay and lore alone. If you are a general fan of hack n slash, borrow, rent, or get it used at your own discretion.… Expand
Jan 18, 2013The major problem with this game is that it's another effort where Ninja Theory show that they CAN try, but they don't really know how. The Virility factory level and the Raptor News level were competently designed and could almost be fun to navigate if the platforming segments weren't so short. Other problems with this game have been mentioned to death in the other reviews, but I feel the facft that NT has a smidgen of creativity hasn't, and it would be unfair not to mention that. Other than that... Squirrel Spunk, fighting a demon foetus and the giant disembodied head of Bill O'Reily as bosses in this game should be enough to drive anyone off that hasn't been put off by the juvenile profanity-laden exchange between Donte and The Secret Ingredient (I refuse to call that thing a Succubus). Also, I have seen the interaction between Donte and Wergil (what I like to call Vergil in Name Only) being praised in the professional reviews and I don't understand why. It's soulless. The voice actors are either not talented enough to pull it off or are just bored out of their skulls, but I didn't find it quite as entertaining or ironically tragic as the exchange between the twins in DMC3. Overall, the game misses on so many notes it's impossible to give it a higher score, and that was for some slightly inspired platforming and one weapon that actually works with the lack of lock-on.… Expand
Jan 18, 2013So is DmC the amazing game the press is trying to make it to be or the terrible, horrible game the fans are saying? Well its neither. Its a decent hack and slash game that fails to live up to the previous games quality. Design: DmC in game design is pretty much the classic hack and slash formula, follow a path, do some platforming, solve some puzzles, defeat a group of enemies, move on, power up using orbs, face bosses. While the game design is very standard, its the character design and overall look of the game that initially caused a lot of controversy and while some may like the new designs, its hard to argue they don't fit the series. Its not just the new Dante design but also the enemy and scenery designs that seem out of place leaving that Gothic looks of the original that fitted so well with the demonic teams to some random copy and paste ideas from other games and movies. Things seem torn between being western and "new", and trying to resemble a DMC game, and it fails on feeling like either. 7/10
Story: Without a doubt the worst part of the game. Previous DMC games had simple stories that follow a very anime approach to them. Leaving most of the story on the background and focusing more on a strong lead character that stereotyped the cool, confident, strong anime character that does what is right and loves a good challenge. it all worked great to produce amazing looking cutscenes with over the top moments that looked great, were funny and didn't take themselves very serious. The new DmC tries to alternate between serious and imitating the cool moments of the old series but fails miserably in both. Clearly the sense of cool of the witter and his understanding of the anime style of writing is terrible, and the final result were non interesting characters with the worst of all being Dante that comes as a Dick almost all the times with infantile swearing, a prick attitude and some of the worst writing in videogame history. The ending will literally make you trow objects against the screen (don't). 5/10
Gameplay: This might be the best thing about DmC and it should be what matters as DMC as always been about great fun gameplay right? Unfortunately while the gameplay as its fun moments its still a downgrade from what we got on the previous games. After just a few minutes of playing the fresh sensation will start to disappear as you start remembering DMC 4 and the problems start becoming evident. There is no lock on, and sometimes (a lot) you can't hit the enemy you want, suddenly you realize that directional input is not there and because of it Dante was less than half the quantity of combos he could perform on 4. You then see there is no taunt, that there is no style system and that the angelic and demonic weapons are just the strong and weak/range attacks from Heavenly Sword and they just seem pasted with no balance in the game. After a while you also realize the guns are broken and do almost no damage, that its too easy to get SSS ranks, that enemy AI is a joke and the only challenge comes from enemies that can only be hurt from a specific weapon and that the framerate doesn't even stay steady at 30 fps. The initial feel of quality is a delusion from not playing the old titles for a while as after playing DmC playing DMC 4, 3 or even 1 will feel like they were the sequels and the improved versions, with more depth, precision, fluidity, and challenge. 7/10
Graphics: This generation you expect that games look good and its not difficult to make them look good. DmC looks good, it as nicely detailed character models (weather you like them or not), it as nice interesting environments, and it can be appealing to look at. But again its when comparing it to previous entries that it falls apart. Putting footage of DMC 4 side by side with DmC its clear that DMC 4 had much sharper graphics, with more fluidity, more detail, and a bigger scale of things. It is a difference that is well masked from all the filters of DmC limbo world, but when things switch up to the real world footage the illusion falls apart and you see that while looking good it doesn't look great. 8/10
Sound: DmC again misses to understand DMC world and while retaining some metal themes it fails to have that epic gothic orchestra feel the previous games had and DMC had amazing soundtracks. the dubstep is a terrible terrible thing that will at least be saved by the option of turning the music off. 6/10
Lasting appeal: As all Ninja Theory games it is very short, last around 8 hours on the higher difficulty settings. Almost half what would take to finish DMC 3. While there are things you can only unlock through multiple plays the game is just too easy even in the higher difficulty levels making the weak challenge not worth the effort. Also you can't skip cutscenes meaning you have to listen to the terrible story all over again. DmC is a 6/10 game that gets a 3 due to the mistreating, decieving of fans and corruption of press reviews… Expand
Jan 21, 2013This review contains spoilers, click expand to view. WAH WAH BLACK HAIR!
Oh wait, that's not the reason every good fan of the series hates this game. It's because the combat has been needlessly simplified to the point where enemies on every difficulty mode can be easily disposed of. Other reviewers are praising the combat for being good and frantic but this simply isn't the case. While the gameplay isn't terrible it certainly doesn't reach the standard that Devil May Cry fans or even action game fans have been looking for. Any variety that was in the previous games has almost been completely erased as some enemies require you to use a certain weapon/attack to defeat them. While in previous games some weapons were more effective but all players could use whatever weapons they wanted to dispose of an enemy. The speed of combat has also been greatly decreased and getting "Style Bonuses"(points awarded for looking stylish, not dying, not getting hit etc) has never been easier.
Another thing that makes any Devil May Cry fan become alienated from this game is the plot line. Once again the plot line isn't much of a deal breaker in action games but this game tries to FOCUS on the plot at all times. And it doesn't help that the plot may actually annoy some people and show things that you would never think possible in a Devil May Cry game. A few scenes immediately spring to mind that made this game even worse for me. Such as Virgil stating his penis is larger than Dante's, sex for no real reason other than to put sex in the game and of course the worst of them all; Virgil shooting a pregnant woman, a demon woman to be fair but still completely shocking, and killing her only to have Dante make an **** remark later on in the game about it.
The game however does have its good points. The graphics, moving cities and effects are all fantastic. Ninja Theory's environment artists really deserve praise for that. Even the music managed to at least capture the flare that the original series went for. But overall, nice graphics and music aren't going to make me think this is a good game when the gameplay and plot are so abysmal.
Despite my feelings towards this game I would recommend it to someone who is looking to start the action/hack and slash genre and wants a simple and easy experience. It's just good to keep in mind that most of an entire fanbase has been completely shafted because of this reboot. And there isn't much we can do about it. Luckily the "true" action games are still being released so fans of the originals still have something to look forward to. So please don't think that every devil may cry fan hates this game because of the black hair or just because it's a reboot. Thank you for taking your time to read this review from a fan of the original series.
A 3/10 seems appropriate for people who love action games and/or who loved the original Devil May Cry series. Inexperienced gamers may have a better time but should note that there are far superior games.… Expand
Jan 17, 2013-Dumbed down combat mechanics (You can do an SSS rank mashing only one button. Seriously?) -no auto lock (no automatic one doesnt count) - later levels are lacking in visuals, same with monsters vulnerable only to one type of attack that you need to constantly switch between which gets incredibly tedious and repetitive as the game progresses
- emo dante - the abortion scene - all the **** YOU" level of writing. Seriously what the HELL is this? Is this what the franchise has become? Ninja Theory basically butchered this game making it a sad shell of its former self.… Expand
Jan 21, 2013I will start with the positive, DmC is definitely an improvement over Enslaved. But that is the wrong game ! The battle is generic hack en slash without a hint of challenge. It doesn't hold a candle to Bayonetta or DMC 4, let alone DMC 3. Instead of the dark, imposing gothic art direction you get the hipster version. Extremely immature dialogues. The gfx are worse than those of DMC 4.
You can waste your money but you have been warned.… Expand
Jan 15, 2013This game has incredible environments, but it feels so slow compared to its predecessors. It feels easier to get a SSS by just mashing buttons and switching between the 3 weapons at the end of each button mashing combo. The main character change was the worst thing that made me cringe evrytime a cutscene happened in this game, this new hipster 14 year old Dante is not fun, is arrrogant and truth be told, most of his remarks make him sound pathetic. Also, why do an "anonymous fights big corporations" type of fight behind all of this? and **** twitter? What the hell was i playing man. This isnt Devil May Cry, this is a **** parody and a joke compared to its previous games. Needless to say i returned my copy as soon as i forced myself to finish this ( game is short ) .… Expand
Jan 15, 2013The new DmC Devil may Cry is a reboot of the hit franchise of the same name. The game has had a massive controversy especially with media, and the developers blatantly insulting the fanbase just for criticizing the story, presentation, gameplay and of course its characters. But enough politics let us go to the game. The game is a huge stepback compared to the original games. Ninja Theory seems to have considered the teens to pre teens when designing the gameplay mechanics with less styles, a botched up style system and less weapons. Instead of moving forward the game regresses in hopes of catching the casual crowd. The lack of a taunt and lock on hurts the overall experience since we are relegated to guessing our targets and in essence limits our options when fighting opponents. Coupled by the fact that Angel/Demon only enemies discourage variety (I'm red use demon, I'm blue use angel) of the already meager weapon selection. The game runs in Unreal 3 engine limiting its capabilities and in the PS3 version major drops in frames can be experienced. The environments are reach and colorful but overall as the game progresses it gets less inspiring and dull overtime. The tedious platforming is more emphasized than the action itself and we get less enemies per screen compared to the original games making it a sleeper compared to them. Finally we go to the story and characters. Dante's character is a big contradiction he tries to act tough and cool but winds up looking like a pre-teen brat while at the same time acting all noble and heroic there's a major desire by Ninja Theory to merge the original Dante with their own rendition and ends up backfiring by presenting us with a wannabe cool kid. Vergil suffers more as he gets little to no character development until the final part of the game that comes out of nowhere making it a spontaneous effort to set up for the DLC and/or the sequel. The story is also one big contradiction compared to the reality of the situation. DmC is a social commentary at how the world is run by demons just like "They Live" and the game blatantly says "Media brainwashes us they are bad" with Vergil posing as some guy for "Anonymous" (albeit without the Guy Fawkes mask) but then Capcom goes out of their way to use the same media they attack in game to demonize the fans. Don't believe me? Check out the Critic Reviews. It comes as unoriginal and contradictory. Overall I can say that the game would've been better had it not have the title Devil may Cry but as it doesn't live up to the very high standards the franchise has to offer I give it a 2/10.… Expand
Jan 15, 2013This review contains spoilers, click expand to view. Right, first off I will try my damnedest to review this game as a new series as opposed to a sequel to Devil May Cry. First, the major reason this game is getting so much flak: the story. and characters. While this game was intended to have a great story compared to other games of the same genre, DmC fails horribly at being either an interesting or fun story. I suppose it isn't that the story is bad, but rather it feels forced. There's a cutscene at the start of a chapter, one at the end, and some in-between the chapters. Not so bad, right? But they end up taking more time to go through than the actually playing the game. And my god, the characters. Kat is the only one that is semi-likable, probably because she's rather passive. Dante is on of the inconsistent characters I've seen in a long time. And the antagonists. It's been a while since I've seen sympathetic antagonists, but I don't think I've ever seen one that was meant to be a big bad type of guy, yet the protagonists managed to far, far worse. An example: Kat is taken hostage by Mundus, the big bad. Dante managed to capture his wife, Lilith, and offers her to Mundus. He accepts, and gives Kat to Dante. Vergil shoots Lilth, which I forgot to mention is pregnant, in the stomach, let's her realize what happens, then kills her, all the while he is smiling. Dante never even asks why Vergil did it, either, and even taunts Mundus about his dead child and wife. Don't think that tit was Ninja Theory's intention to make Vergil seem like the bad guy either, as something similar happened in Enslaved before it was fixed by an outside writer. But even of the story, the gameplay is where it should shine. If you can get past the scythe, Rebellion and guns being useless. Or the boring enemies that telegraph their attacks miles away, or the repetitive platforming that is forced in pretty much every mission, or the constant cutscenes that plague the game. The combat is fun, by far the best combat from Ninja Theory yet. Unfortunately, fun combat does not help the boss fights. Out of six bosses, only one is one-on-one fast paced boss. The rest of them, like the regular enemies, telegraph their moves a mile away, with a cutscene roughly every one fourth of their health bar that, again, breaks any kind of flow of combat there might have been. I feel very generous giving the game a 2/10, as there are better games coming out within the next few months. I would not recommend this game to any one unless they could get it for ~20$. If the storys is something that you're interested in, I would recommend They Live. Hell, it even has better combat than DmC. If you're interested in the combat, the DMC collection is a pretty damn good collection. I still don't know why they skipped making a second DMC game and just went to the third one though...
TLDR: The game's story is bad, the characters are horrible, the environments are neat but useless in the end, there are constant framerate drops, which is even worse compared to the 360 version , almost a constant 15 frames in combat, the combat, while fun, is covered with bad platforming and constant cutscenes, and last, the horrible, horrible voice acting and models of the characters.… Expand
Jan 15, 2013Between the simplified gameplay, a plot stolen from "They Live" and unimpressive technology it is hard to see how this game has been getting such high scores from "professional" critics. A cynic would guess that they were bribed, or maybe Capcom has applied pressure on the. Who knows.
The game itself is nothing to write home about. The characters are unlikable, the gameplay mindlessly unchallenging and repetitive and the dialogue sounds like something a rebellious teenager would think is the coolest thing ever.
There is really no other reason to get this game other than to annoy fans of the original DMC.… Expand
Jan 15, 2013This game is **** If you love action games do yourself a favor go buy an older Devil May Cry now! If you believe these phony positive reviewers you will be sitting through out on one of the worst action games to come out for a long time .I usually dont write reviews but it pisses me off when people give games an unjustified positive review.
Jan 15, 2013This game is a betrayal of all DMC fans out there, pure and simple. The gameplay is casualised to the point where you no longer need any effort to pull of the biggest combos. There is no reward for struggling with and becoming better at the game, everything is presented to you right of the bat and the neatest package possible. The writing is childish at best and just pure insulting at worst. The graphics are fine, but the aesthetics are uninspired to say the least. Overall this game does everything wrong. A good example of the saying "if it isn't broken, don't fix it".… Expand
Jan 15, 2013Pros: -The morphing environments in the first few levels are nice Cons: -Terrible, terrible soundtrack, except for a few tracks -Horrendous writing -Laughable dialogues -Incredibly shallow and annoying characters -Combat is a massive step-down from the earlier games of the series -Later levels feel uninspired -Pointless platforming sections -Extremely easy Don't let 'gaming journalists' fool you, DmC: Devil may Cry is just a bad game.… Expand
Jan 15, 2013It's bad. Seriously, it's really bad. My biggest gripe is actually with the combat which most reviews seem to think is the game's only saving grace. It's slow, clunky, and often times completely unresponsive. Weapons are weak to utterly useless and you can get an "S" or "SS" ranking from mashing the same combo over and over again (even on higher difficulties). While I'd expect a DMC story to not be that well written, the dialogue and substance in this game is pointlessly vulgar and relies on far too much shock value. Dante is one of the most unlikable protagonists to come out of gaming in a very long time as well. As for the "amazing" environments... you'll find yourself wondering if the screenshots we've seen over the past months came from the same game. I was willing to give this a shot. I really was. I played the game all the way through but about half way I was just playing to TRY and get my money's worth at that point. If I can spare anyone the pain of even renting this garbage than writing this review will be worth it. I'm returning this filth as soon as I wrap this up. Thanks Ninja Theory. Thanks a lot.… Expand
Jan 15, 2013I'll be short: Gameplay is a big step down from DMC 3/4, its been casualised so anyone can achieve SSS with a couple of combos it actually is more akin to God of War than Devil May Cry.
Platforming is boring and way too much, bosses are the whole game in general are super easy, the story is a rip-off of "They Live" and in one cutscene a major character shoots a pregnant woman. Music is horrible dubstep but if you like that kind of thing then good for you.
The scenarios are cool and very creative but thats about the only thing good in this game. As a stand alone game I would give it a 6/10 but as a Devil May Cry game is a gigantic step back.… Expand
Jan 16, 2013Let me start off by saying that this is not a "bad game" really. It's a mediocre action-platformer with nice environments. The problem is, while it may have been a solid 6, maybe 7 if it had been released as an original IP.
The problem is, they didn't. They released it as a Devil May Cry game, which quite frankly is held to a much higher bar than this game was. The combat is shallow, the dialogue is atrocious and sounds like something an edgy teenager would post on his social media. They told us over and over that this game had SHAKESPEAREAN writing, was far better than any of the previous games, that this game would save the series. Which is odd, considering that over seven million copies of DMC4 were sold, making it the 11th best-selling game of all time, not even counting the PC sales. In addition, the fans of the previous games were blatantly mocked for liking the previous games, being told that we are "entitled" and "not cool".
I won't go into the whole thing about Dante's looks. It's been discussed to death and not really why anybody is angry at this game. The problem lies in the mechanics and gameplay of the game.
1.) The difficulty is effectively gone. It used to be that the game pushed you to your limits, regardless of which difficulty you were on. It was tough, but rewarding; achieving SSS was difficult to both obtain, and maintain. In the new entry, you can reach SSS in a single blow, and so long as you are not struck, you will keep it. Difficulty does not change this; all it changes are health/damage numbers and spawn locations. There is no reason to master the system outside of beating the final boss.
2.) The game runs at 30 frames per second. Normally this is not an issue, nor does it concern me. The problem here is that DmC is a game that relies on reflexes, combos, etc. At times, it struggles with even 30, despite the limited number of enemies actually present in combat at any given time. This is due to the aging engine that the developers insisted on using, not normally used for an action game requiring high-speed input and reaction.
3.) Styles have been completely abandoned. They were ways to customize your character even more, to suit your playstyle; whether it was a focus on firearms, melee combat, blocking, dodging, etc. This provided the game with a great deal of replayability, and holds up as a fine combat system to this day.
4.) Weaponswitching is now gone. Instead of a large arsenal of exchangable weapons, we get a small selection of weapons that we may not deviate from. To add to this problem, later in the game you may not even kill enemies the way you want. There are enemies present in the game that can only be killed with specific weapons; the rest will deal no damage to that target. This removes choice and replayability from the game, and makes combat in later levels a chore. The game even features ground tiles that will damage you if you don't have the proper weapon equipped, essentially removing freedom from several game sections.
5.) Bosses are easy. Before, they were designed to make you think on your feet, to use all that you'd learned up until that point, to force you to grow as a player. In DmC, they are about pattern recognition and performing the same monotonous movements again and again. They're also constantly interrupted by cutscenes, serving to break up the flow of combat (almost always unnecessarily.)
We wanted to like this game. We really did. But every single thing DmC does, a previous DMC does better, and at a better framerate. None of the themes present in the previous games are present in this one, instead opting for heavy-handed sexual and "fight the man" themes, punctuated with constant, unnecessary profanity.
Again, this game was not a bad game. It was a mediocre action-platformer with good environments. But it claims the name of Devil May Cry, a high standard which it falls very, very short of. If you have never played a Devil May Cry game before, this may entertain you if you can get past the juvenile characterization. If you are a fan, then this game will likely leave you sobbing in the corner.… Expand
Jan 18, 2013This review contains spoilers, click expand to view. Characters:
Dante - First of all - The new Dante starts his day by getting drunk and **** two whores. If you played any other game, you will see how the old one is starting the game. Dick jokes. Everyone is saying how both Dantes are using cheesy jokes. But the new Dante hardly has a sense of humor and when he jokes, he is doing it like a douche. He will never miss the chance to drop the f bomb and his obsession with Kat is simply annoying. He is not stylish like his predecessor who likes to ride rockets and drive Harley on vertical walls. Instead of being an anti-hero, Ninja Theory made a rebellious emotional teen.
Virgil - He was a super bad ass in the previous games. He defeated Dante on several accusations. And now he was staying in his basement plotting and hacking the whole time. In mission 19 he looked just silly.
Kat - While useful character she had no character depth ( beside the cliche stuff about her past en **** I am telling this because she was heavily dependant on either Dante or Virgil (not making any decisions of her own whatsoever.).
Mundus - The lord of hell. The lord of hell who can destroy a whole city with one outburst is controlling the world through dept? And giving two turtle ****s about his hair? Was he sick or something? NO BECAUSE HE IS **** IMMORTAL!
Story - This trend about making stuff about "real world problems" is just sick...leave video games alone god damn it. Movies, music and documentary films are enough as it is.
Combat system - I played the game on Nephilim and I dont plan on playing on harder modes since I dont plantouching the game again. While visual appealing, the combat system does not have dept either. I am saying this because I can make ss and sss by simply pressing one button. If you involve more buttons you are making things easier. No lock on target system which leads to frustrations from time to time.
On disc DLC - yeah.… Expand
Jan 16, 2013a complete mess of a DMC game.. not even a decent action game for that matter.. looking at it as its own, game lacks many functions to be considered enjoyable.. i mean its a bit jaggy on the ps3, super easy with auto-win button, infinite air grab, and redundant weapons like the guns and angel weapons.. comparing it to DMC is another thing; platforming is outta nowhere, removal of styles, easy SSS, removal of lock-on.. granted the only saving grace is the level design which looks cool honestly.. story of a horrible rehash of the original, only more in-depth and in result more corny.. DMC series was built upon parodies when it comes to stories, so taking a game like this seriously is the recipe of disaster. doesn't help that Dante and Kat are unlikable, so is Vergil and Mundus for that matter.. the Dialogue is the baddest thing about this game, childish profanity and corny lines just makes you cringe at every moment where there's a cut-scene.. speaking of which cut-scenes are unskippable here, and some happen mid boss-battle.. so in conclusion save your dollars for something better coming out this year(like Metal Gear Rising, GOW: Ascension, and Lords of Shadow 2); there are many action games worth the purchase.. and if you are really into DMC, i'd suggest the HD collection of DMC4 again..
+good level design
-corny and cheesy storyline
-removal of lock on and styles
-enemies barely attack you
-broken devil weapons and infinite air grabs
-SSS achieved easily
-ebony and ivory plus the angel weapons are very weak
-no reason for platforming
-childish and corny dialogue
-cutscenes during boss battles… Expand
Jan 17, 2013I just finished the game, which kind of became a drag later on. Something I would have never expected from a Devil May Cry game. Most of the cutscenes and writing was just atrocious. I found myself lowering the volume during cutscenes because I got ashamed of al the profanity, mind you, I was playing ALONE. Pro's - I liked some of the music, though the placement was way off sometimes. - Some platforming was ok, better than most Devil May Cry games.
- Wonderful enviromental design
- Juvenile and shallow writing
- bad story - characters are 1 dimensional as can be
- character design is just plain bad
- combat got boring really fast
- game focusses on enemy's that need different weapons to take down later on in the game. This sacrifices creativity and combat freedom. The meaning of Devil May Cry games, if you ask me.
- No replay value whatsoever
- It's just waay to easy
I honestly dont get all the great scores by reviewers, did they even play the game. Did they ever play a Devil May Cry game? All my hope in gaming journalism is gone, as of now.… Expand
Jan 17, 2013While this game has a pretty great combo system, the enemies you use them on are not particularly challenging and the only ones that take time to kill are only weak to either Angel or Devil attacks. This breaks up the flow on combat and feels arbitrary. In comparison to the previous DMC games which did have enemies that required certain attacks (like weakening them with gunfire before using melee moves), it's prohibitive. Even so, getting yourself high scores in this game is so easy from how the style metre works (it doesn't drop a grade unless you are hit), how the exploration rank carries over on each playthrough (meaning you only ever have to interact with the secret missions and Lost Souls once) and how finishing levels in a "quick" time is very easy. The layout of the levels is also very monotonous. If it's not floating platforms, it's large, bland rooms. It's simply boring to navigate and because they are so linear, getting lost is just not possible.
The writing is also atrocious. Honestly, truly bad. Mainly it's the dialogue. If Dante isn't repeating something Vergil JUST said, he's swearing at enemies in a non-witty, non-charming way and it makes him very unlikable. Most of the characters are flat and I don't buy their motivations for doing what they do. On top of that, Lilith and Mundus are the most "human" feeling characters of them all, which makes some later and shocking scenes (I won't spoil it for people who don't know) side with them instead of the brothers. There's also a number of things that are never explained, such as what purpose Mundus' whole system serves, or why exactly only Nephilim can beat him when it seemed fairly simple. It also sets up Sparda as a character in the second mission but we never hear nor see him when we should have.
Ultimately, the game has a nice combat system that while doesn't stand up to the speed and potential complexity of DMC 3 or 4, is still functional and fun. But that's about it. Nothing else about this game impressed me and the general attitude of both the creators of the game and the defenders of it towards the angry fans of the previous franchise, who have all made valid points as to why this game is bad(no, it's not simply about his hair colour) and why DMC shouldn't have been rebooted, has made me already dislike this game somewhat. I was hoping to be surprised by a hack n' slash that could blow me away as much as the previous DMCs did, but it didn't. It's bad, get the HD Collection and DMC4 instead.… Expand
Jan 17, 2013This review contains spoilers, click expand to view. It's a beautiful game, it good storytelling, but it lacks the gameplay depth of the series, lacks surprises, and the majority of the gameplay was spoilered by Ninja Theory itself in their official walkthroughs.
Just like Devil May Cry was trying to mimic God of War.... spawn enemies everywhere, poor move set, lots of cutscenes, and a lot of real-time events.
You watch a lot of cool things, but play much less, and with much less quality. Playing it for the second time, you can barely find something new and worthy.
Low frame rate, and LOTS of graphical glitches. Every hole you fall show unfinished places, and every cutscene flashes bad rendered frames at your eyes.… Expand
Jan 27, 2013This review contains spoilers, click expand to view. This game is just... so... BORING. The game just feels flat. The environments are stylized and interesting but everything else leaves a lot to be desired. Not only are there large sections of platforming - which seemed to be more well-developed than the combat - but the controls aren't as fluid and satisfying as the previous games, even the first. The camera in the platforming sections performs well but in combat it really sucks. Often times I'll be trying to attack an enemy behind me and I'll have no idea where they are, I'm just shooting hoping in vain that Dante will direct me towards where they're at. On top of that, they made the grab gimmick from Nero even more central to the game, which I hated there. This game should have been marketed as a platformer because that's probably the best part about it. As an action game, especially with the DMC name (the one that set the standard to how action hack and slash are made today) it can't even compare to God of War, let alone the other Devil May Cry titles.
The story: Well, it has one which is more than what can be said about the other games. However, the characters in this game are so unlikable, so bland, that it's hard to be invested. The characters' motivation turns out to be really just simple revenge as the demons haven't proven to be a threat to mankind, they're just hiding among them. The shoehorned love interest when they tried so hard to establish that Dante is a player who can have wild threesomes with whatever girls he pleases, it makes no sense why he'd have any attachment to a girl who has no personality aside from being damaged goods.
Also, Dante's sudden 'nobility' to the cause is completely unbelievable as his attitude never changes - Dante gets powers but has no character arc, he just learns about his past. I say 'nobility' because he barely bats an eyelash as his brother blows the womb of woman, pauses to relish the moment, and then shoots her in the head.
For some final points: I don't think character design needs to be brought up, it's what everyone has said a hundred times: it's bad. Though the motion capturing was really well done. I can't help but cringe everytime I look at the main menu/every single mission screen with Dante pointing at his dick... nice Ninja. Oh, and thanks for that slap in the face with the white wig. Oh let me bring up how enemies work. You have to hit the red guys with the red weapons and the blue guys with the blue weapons! Really breaking the meta with this game, let me tell you. Overall, this game is a huge disappointment. The combat, style meter, weapons, heroes, engaging characters, interesting enemies (aside from the news caster), bosses, controls, camera, difficulty, atmosphere, are ll sub-par. The only thing this game excels at are level design, motion capturing, and platforming.… Expand
Jan 28, 2013Lets start with the David Hume Quote in the trailer. Hume was an Atheist. His quote has NOTHING to do with Religion/Demons/Angels/etc. -face palm- That should tell you where this game is headed...So!
LOOSE gameplay. DECENT Graphics. Terrible (ironic/hipster storyline). Its about "Evil" corporations (made by Capcom and Hipster-Theory).
The director is a racist prick from Bollywood (Yes YOU Tameem)
Angry Joe and the rest of the Guy with the Glasses Crew are morons. They're cashing in and trying to fit in with the big dogs (IGN, Gamespot, etc).
It's funny because after Angry Joe made his review, random people have made accounts on here making "good" 10/10 reviews.
Most of them appear to be COD-Tards, etc.
Anyways. To the point.
The New Dante is Terrible. Its as if Tameem imagined himself as a white emo-kid addicted to meth (like something out of Blood on the Dance Floor).
Again, I can't stand racist pricks from other countries (in this case he's so HATEFUL and racist that he out right not only insulted the Fans but WESTERN culture in general. Keep in mind that I AM from the Middle East and I AM VERY Familiar with Bollywood. The new DMC is like if Bollywood tried to make a Matrix movie. LOL). Anyhow. Gameplay. Is decent. Worse than Odyssey to the West (saying alot).
Frame-rate is terrible (Angry Joe is either blind or he has a better television than most folks).
Controls are VERY loose. Voice Acting is AWFUL (other than Virgil. Virgil looked like a Hipster but was an OKAY character, as was Mundus). Character development is terrible.
Buy this game when its 9.99.
Thats what I did with Ninja's last game (Odyssey) And I HATED Heavenly Sword.
I wish that SONY had never bailed out Ninja Theory. They should've left those hipsters in the economic trash-bin that they deserved to be in. They made TERRIBLE movie games before all of this (LOOK UP THEIR STUDIO HISTORY, they MADE Catwoman the game , and that TERRIBLE game , Malice).
Seriously. I'm not an angry fan-boy. I'm just an educated gentleman who is familiar with Tameem's elitist mindset. He is the villain of the DMC story, which is ironic, but oh yes, he's also a hipster, so its SUPPOOOOSSSED to be Ironic.… Expand
Jan 15, 2013Worst game in the series by far. The gameplay is dumbed down, and Capcom paid off websites to give it good reviews. Between the horribly redesigned Dante, boring and tedious gameplay, and terrible story, this is a terrible reboot of a once-great franchise.
Jan 15, 201330fps with slowdowns, sluggish combat, and Ninja Theory and Capcom's utter disregard for the original Devil May Cry fans are just some of the reasons that this games falls flat on its face. Even if this game had featured icon Dante, it still would have failed to present anything on the gameplay front, which it horribly lacks in.
Lack of difficulty, Bad creative directions, and an overall careless and shoddy experience is what makes this game deserving of an overall 1/10, as the "limbo" stages actually look quite nice.… Expand
Jan 15, 2013In terms of gameplay, I can't say much. It's pretty fast-paced and intense, I suppose, but I haven't played the other Devil May Cry games, and from what I've heard, the combat is comparatively watered-down, so I guess that makes it pretty disappointing. In terms of the story... it's my policy that the worst stories are not poorly paced or insulting, but offensive. And I have never seen a more offensive game since Call of Juarez: The Cartel. I think this is even worse actually. The story seems to cater itself to make me like it, making what is practically Fox News the bad guy, and making references to "They Live," but it reaches a point in the story where they just cross the line. When they first alluded to what was going to happen, I thought it'd be interesting for Dante to reject that path, showing how he's better than the villain. I guess that was too sophisticated for him though, since by the end, I was cheering for Mundus. I don't want people to buy this game. It would send the wrong message to the industry. This game is offensive. I feel sick.… Expand
Jan 15, 2013Ninja Theory games are famous for their terrible writing. With the knowledge that Capcom tried to clean up the script after they saw how Ninja Theory botched the job like usual, I was expecting something a bit better. But it was still horrendously puerile tripe compared to the previous games, and that's saying something. People don't play DMC for the story, they play for the gameplay and that is also where this reboot falls flat. They've actually regressed in terms of complexity. I'd rather take Nier, a game with meh combat and a great story/music, to this kind of monetized piece any day of the week.… Expand
Jan 16, 2013Now this is whay I call a 'hyped-as-hell game that disappoint you in the end when you make the mistake of give it a try'... -Slow and laggy gameplay, compared to DMC4 and even DMC3... -No Lock-on, no taunts -No Styles -Bad storytelling, bad dialogues. -Bad choice in music -Lame ending -DLC... The only good thing are the graphics, but shiny visuals are not enough if the game is bad and mediocre. After one playthrough, you lose the will to replay it... Not worth buying.… Expand
Jan 15, 2013The Game is absolute garbage son, it is by far the most simple, easy, casual entry in the Devil May Cry series. It also doesn't even run at 60 FPS, it's locked at 30, what the hell is that **** son? This is an action game for **** sake. Terrible, generic "EVIL MEDIA" story, and even worse writing and character dialogue, I cringed every time someone would open their mouth. Character and enemy designs are very poor and unoriginal. while the Devil May Cry series has always been very linear, DmC takes it to a whole new height, even beating Final Fantasy 13 in this department.
This game is a slap in the face of anyone ever played and enjoyed a previous Devil May Cry game, and insulting to the intelligence of any newcomers to the series. Do not buy this game and support the outsourcing of key Capcom franchises to fourth rate Western studios.… Expand
Jan 15, 2013Shakesperean story. A tragic tale of demons, angels, edgy developers and dead fetuses. With an outstanding 30 fps, no lock on, easy grappling and shady AI, the game gives beginners the chance to rock like a pro without having to learn anything. Grab the stick and before you realize you will be screaming **** YOU too like your favorite hero, XXXDONTETHEDEMONKILLAH420XXX. Dont listen to "fake reviews", buy them game now.… Expand
Jan 15, 2013I dislike this game because, it's too much different from the previous titles and it's different in a bad way. I am totally shocked how they changed the main character, and casualised the gameplay. I do believe it could've been a good game if it had a different name, but as a DMC game it's a total disaster. nuclear waste esperava que respeitasse os fâs
Jan 16, 2013I still cant understand the rebooot. Little innovation with the combat, controls, or enemy AI. The game boxes you in with combat by making you use certain weapons to defeat certain enemies. If enemy is red, then devil weapon. huh? The color palette is not as colorful and contrasting as previous game. See DMC 4. Lastly, the bosses are not memorable. Ign who game the game a review of 9 only cited 1 memorable boss out of their top 10 DMC bosses. DMC 4 sold 2.73 million copies and Capcom is only expecting 2 million in sales. Another bad decision by Capcom… Expand
Jan 18, 2013What in the world is this. we've come from witty banter with bosses to "**** you!" and writing so bad it makes my sister's fanfics look like masterpieces, from the cool combat with crazy 60fps combos to boring 30fps combat.. and all the critics give it positive reviews. and the *****damn platforming?! why is it even there?! so we're giving games that devolve high scores now?! to my sister who bought me this game. thanks i love you and all but.. im gonna put this **** in the trash where it belongs.… Expand
Jan 19, 2013one of the worst hack n slash games i have played .combat is tooo easy and broken,enemies are brainless walking zombies. the game has been dumbed down dramatically.the platforming sections were fun for the first hour or so then just got repetitive over time.music was not memorable at all. i got this used but now im refunding this garbage. There are way better games to play out there.
Jan 15, 2013Ok first of all, I want to point out how the so called "Critics" are taking orders to boost/push some games, this game is the brightest example.
Now to the game,
If you have played the demo, more or less you have seen everything, this over-colored, over-bright graphics are everywhere and where the're not, the opposite happens and the colors and the textures are blandly dead.
Too odd graphics combined with the camera movement (like in enslaved) will make you eyes bleed.
Fighting system, just have a go at DMC3 or DMC4 and then come back to DmC, extremely slow, no lock-on system, the combos are just lame, not effort is really needed to stay on air, and in general dante is all over the place, you cant really focus and charge to a specific enemy and knock your self out hitting him.
oh Yeah and the bullets that leave trails are a really nice touch, it makes it look even cheaper/older....
Now about the story/script clearly the people who wrote them have some issues and really need to see a doctor. Like swearing all the time and to top it, Vergil shooting a pregnant woman? really? now really?
Not much to say about Dante he is dislikeable ...if there was a **** he would have send it over the scale.....Let alone how he looks
Just don't buy it, but if you are curious to see what is all about , buy it used in a month for 5-10 euros.
@Capcom com'on you are way better than that, everyone knows that.… Expand
Jan 15, 2013Casualised, dumbed down, dubstep filled garbage. The prime example of how something so great such as the DMC series can fall to a cliché piece of crap just to pander to a younger and dumber audience. It would have been better if they let the series die at the fourth installment.
Jan 15, 2013Boring game. Boring combat, story, characters. The game can only display 3 enemies on screen at a time which is nothing compare to games like God of War 3 which can hold up to 50 enemies on screen. The game is easy even on the hardest difficulty level. Story is lame and dialog is so bad it hurts the ears.
Jan 25, 2013In typical fashion, Ninja Theory have created a title more concerned with visual flare than enjoyable gameplay or mechanical depth. Combat is weak, scoring system broken, boss fights are dull and the story is juvenile. There is nothing of merit to be found here.
Jan 15, 2013Played DMC1 when it came out and I was so impressed with all the style that I kept playing till DMD. Played DMC3 till DMD as well because I like DMC1 so much but I thought it was acceptable. I thought DMC4 deserved a 0/10 and I've stopped caring ever since. DmC is practically a new game. If the new generation enjoys it then so be it. I never understood what most kids see in movies like twilight, hunger games and these new disney tv shows, but it seems this is what Team Ninja is going for with DmC so I bid them God speed. I hope those same kids will like this as well. From the media previews and gameplay all around the internet and from watching the first 5 mins of the game (too boring to watch any further), if I had to rate it based on these experiences only, I would give it a 3.… Expand
Jan 28, 2013This game is such as bad as rating says us. The combat is a slow joke - you can do SSS combos with just 1 button, the animation is just horrible. The plot is a mess and all characters are unlikable. Strongly suggest you to avoid this piece of crap for the good sake. Just play DMC3 once more instead. Here is where the real action is.
Jan 15, 2013A disgrace to the Devil May Cry franchise. This game killed the whole series with it's awful combat, awful characters and awful storyline. Nothing that made people love the series is left with DmC: Devil May Cry. Ninja Theory and Capcom did a horrible job on this game.
Jan 15, 2013Ninja Theory has turned into the cancer of the games industry. Throughout development they have continued to insult the fans to the extent of even mocking the fans in the game with the "wig cutscene" then continued to not be able to keep their mouths shut , especially tameem who is a complete douche.
Jan 17, 2013I have played the game, at a friend's house. And it's really embarrassing and awful. The dialogue sounds like something an "edgy" 13 year old wrote, the combat has been dumbed down from previous installments, and Dante just leaves a bad taste in my mouth. I loved the original DMC so it's pretty sad to see the direction it went in, but hey, which game franchise HASN'T been altered recently? There's not much you can do when the casual gamer crowd outsells the hardcore gamer crowd. I'll just stick to playing games on my PS2. Oh and another thing, Ninja Theory publicly mocked its "fans" so they're not going to be getting my money, end of story.… Expand
Jan 15, 2013I came into this game with an open mind, I didn't care about the redesign also long as the game play was intact since Devil May Cry has never been about story. The combat is terrible, The enemies are punching bags that barely do anything even on Dante must Die mode. The game constantly drops below 30 frames per second despite the fact that it's predecessors ran at 60. The lack of hard lock-on means you will be constantly attacking enemies you did not want to attack and your move set is much smaller than previous games. The styles meter is now damage based, which means you can spam the same move over and over to reach SSS rank. Finally series staples much as taunting and styles have been removed. Everything they have done to this game is a step back from previous games, every previous Devil May Cry game has added features and built upon previous games, while this game removes features and adds nothing of value.
TLDR: The game is a piece of garbage that's worse than Devil May Cry 2 save yourself $60 and don't buy it.… Expand
Jan 15, 2013Alright so there really is a whole lot to address in a very small area... Some people claim that the combat is better because its easier to pull off crazy combos I completely disagree I think the game needed to keep its difficulty. I feel this game is more geared towards younger kids because of the dark and edgy emoy look of Dante i mean i understand this is a reboot but you can't just take a character self insert the developer into the game and call it good character design.... The game is bland the environments all are basically the same they aren't really gothic style like the first few games which i really enjoyed it was almost artistic. I have to admit sometimes change is a good thing but... With DmC it doesn't feel like a good thing... If your going to change something and develop new content it needs to keep its old shine or it needs to be BETTER then the original and DmC Isn't either. I mean I would rather them have taken all their ideas and put them into a game and called it something else and it would have been mediocre at best still... But to slap DmC's name onto it... they're practically ruining an outstanding franchise that had million of fans and just pooing all over them and what they like and what they think is cool for something that the developers think is cool. In my opinion i believe its the thoughts and beliefs of the customers that should come first and honestly some of us hardcore DMC fans have complained about the new designs for months and it seems as though ninja theory strongly believes that his opinion is more important lol. All in all if this had been a new game without the DmC name it still would have been a mediocre game, but because they put the DmC name on it they have a standard of quality they need to upkeep and honestly it was obtained... I returned this game literally 5 hours after i bought it... waste of time.… Expand
Jan 15, 2013This is a game that insults its long time fan base, makes no attempt to use the source material and even disrespects it at times, and has awful writing combo'd with shock value and "edgy" material. This game is not a Devil May Cry game. To be honest, if it had just be its own IP than it probably would have done better as a more casual hack-n-slash, but it didn't. Thank you Capcom for ruining another perfect good IP.… Expand
Jan 15, 2013This review contains spoilers, click expand to view. Before I go into the game, remember this took close to five years to be developed with an already established game engine.
Story: What can I say, it really just sounds like someone has issues with life. Dante is some guy living in a trailer who is brought in to help fight against the demons who secretly rule the world using mind controlling soft drinks. Besides the immature dialogue and the see through plot, the characters themselves have no redeeming points. Dante harasses the humans he's trying to protect and be's a jerk to everyone except the girl he likes. Vergil kills a child in the womb and allows the mother a moment to realise her child is dead before he kills her as well and laughs about it.
These two are brothers and while the relationship is established during the game, it just feels forced and when they inevitably fight because of opposing opinions (Vergil offended Dante's girl) there's no feeling to it. Overall the story has stolen many ideas and concepts from other movies and games that executed them better.
The Gameplay is what the DMC franchise is known for. The lack of a lock on button means you'll be flailing around as the jittery camera spins during fights. The combos aren't as impressive as you think, in the old series tying your combos together helped gain a better score and allowed you easier means to beat your enemies. In this game, you can get a good score by either finding poorly hidden secrets (big red shiny door that glows) or by using a move with the axe that allows an instant SSS (highest style score). The bosses aren't challenging even on the highest difficulties. The poison fight was the most hilarious. When the boss does it's sweep attack, you can parry it which allows you to drag it down *cut scene* allowing you ten seconds to pummel it. Fair enough...except your attacks can finish it off within that ten seconds and then *cut scene*. Every boss is like this, one you find their weakness they are easily demolished. Worse yet, if you don't kill them in that ten seconds they rise and do the exact same attack again without fail allowing you over and over again if need be to pummel them without fear of being hit.
Switching the weapons really feels pointless for starters when you gain an axe near the start of the game which does incredibly damage to everything. But you have to hold triggers down and tap the d-pad until you find the weapon you want and by then your rythem will be messed up. Oh yeah, style metres don't drop unless your hit, which would be a problem if the enemies attacked you. I waited fifteen seconds at one stage for one of them to attack me! Then when they attack they strike a pose, wait three seconds while their weapons flashes brightly signalling an attack, your given the option of choosing to use two evade buttons (they do the same thing) or jump out the way. Still, despite the combat, you'll be holding out for these moments as the rest of the seven hour game is filled with plat forming and jumping. Wouldn't mind this if the game wasn't a Hack 'n' Slash proclaimed to be the best of it's genre with great combat.
The devil trigger feels to me like a slap in the face to the old fans. I didn't get involved in all the wars between the two fanbases, but why does a 'Devil' trigger make him get white hair and a Red coat? I thought that was the point of a reboot was to bring life into a franchise and to reinvigorate it, so they give you a button that makes the new Dante look like old Dante (despite him apparently being uncool, a loser, unfashionable)?
He is half angel, half demon...why not just call it his 'Trigger' / 'Release' / 'Ascension' mode or something? Devil trigger implies he turns into a demon...
Sound and Audio is a meh. Personally I'm not into recorded human farts (I wish I was joking here) and little pops that represent gunfire. The sounds are lackluster but it's a damn sight better than the dialogue which consists of "F**K YOU!" - "YOU WH**E". I honestly wouldn't mind if this wasn't forced upon you and felt like it suited the game and the atmosphere but it just sounds juvenile.
Re-playability is really up to the user. Me? I won't be touching it again and will be dropping it off at my nearest game store. The secrets aren't really that good, the DLC just adds extra costumes (why they included a DMC 3 Dante outfit when they already have a Dante Trigger I don't know?) a game mode that all the others DMC games except the first had for free and a Vergil's downfall which is sort of a spoiler if you haven't already seen the entire game on Youtube or paid much attention to the games story (which I can't really condemn you for)
Overall I could have gone alot more into detail on this game on just how BAD it is. For years we've had journalists saying this is the best game ever and will beat all expectations, but this is just pathetic. Five years and this is it?. It may have the name Devil May Cry but it will never have it's light!… Expand
Jan 15, 2013I dislike this game because, it's too much different from the previous titles and it's different in a bad way. I am totally shocked how they changed the main character, and casualised the gameplay. I do believe it could've been a good game if it had a different name, but as a DMC game it's a total disaster.
Jan 15, 2013No lock on, no taunt button, broken style system, horrible characters, 30 FPS, terrible dialogue, bland enemies, mediocre boss battles and so much more. Yeah the game isn't Devil May Cry anymore. The combat is vastly inferior compared to its predecessor.
Jan 15, 2013While many expected this game to be at least a redeeming action if not a valid DMC heir, it turned out to be atrocious at all fronts. Late game restricts you to the usage of specific weapon for coloured demons, platforming is tedious and uninspired and plot is awfully bad. Inexcusably bad writing. It's like developers only had a brief look at what DMC3 is and thought they got everything right while they clearly have not.… Expand
Jan 15, 2013I would normally give a balanced review, but it seems to be that professional reviewers only focus on one aspect of a game. Therefore, in an attempt to be more professional, I will do the same, and since the positive side has been highlighted plenty by sites such as IGN, I will just list all the negative things. Keep in mind that this list is not intended to be complete, as just thinking back on this game made me feel nauseated.
Horrendous writing on the level of B-list horror movies, characters that talk like 12 years old on Xbox live, lackluster voice acting, outdated engine, 30 FPS, ugly and uninspired character/boss/enemy design, in some places hilariously bad facial animations, iffy platforming,... But all that might have been forgiven if they got the combat right. But even in that area it's average at best and a mayor step back from the previous DMCs. What's more, it completely ignores the entire philosophy of what DMC combat is supposed to be about. To go into a little more detail, they removed footsies with the pull moves, no lock-on effectively limits the things you can do, removed styles and style switching, weapon switching is too sluggish to be freely used in combos and has awkward controls on top, aerial combos can be kept going solely by spamming the scythe, there are two dodge buttons with too many invincibility frames and almost no recovery, DT is overpowered as it throws all enemies into the air and regenerates your health crazy fast, no taunt button, a lot of enemies can only be harmed by a specific weapon which limits your combo creativity and on top of all that the style meter now scales solely based on damage and doesn't decrease over time, as opposed to being something that rewarded for you for doing long and varied combos.… Expand
Jan 15, 2013I was really excited for the game and even bought it on both platforms but it ended up being trash. I'd be surprised if I could even pay people to take these off my hands. I've never seen a game with more pathetically amateur writing, and the gameplay is slow and hamfisted. There's nothing good I can say about this.
Jul 30, 2013If nothing else, DmC is sure to entertain with many hours of button hammering, fizzing combat. However, the experience as whole has hugely benefitted from a reboot and those who are familiar with the series will appreciate the new features and relish the opportunity relive Dante’s origin story. DmC, as a combat driven action title has held together the soul of the franchise, while enhancing all in-game features to create a unique experience for everyone.
Mar 14, 2013Ninja Theory deserves credit for not only delivering smooth combat and telling an entertaining story, but also for crafting detailed character models without lip-synch errors, who show real emotion and wear clothing that moves along with them. This is what a 2013-game should look like. [February 2013, p.72]
Mar 12, 2013Ninja Theory are calling the DMC shots now and they're doing it well. The fighting mechanics are a little bit easier to master and perhaps not as deep as before, but on the other hand the storytelling is improved with skillfully crafted cutscenes. Put up with a rather dull introduction and you're in for a great game.