- Summary: In a society infused with demons, only The Order can, in Platonic style, see the world as it truly is. Join Dante in this stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – reveal the truth behind the lies. Delve into Dante’s dark past confronting some the most familiar faces in the DmC universe. Harness unimaginable powers combined with Dante’s notorious arsenal of weapons: sword, scythe, axe, pistols and more.… Collapse
Mar 12, 2013Ninja Theory are calling the DMC shots now and they're doing it well. The fighting mechanics are a little bit easier to master and perhaps not as deep as before, but on the other hand the storytelling is improved with skillfully crafted cutscenes. Put up with a rather dull introduction and you're in for a great game.
Jan 15, 2013This is a title that gets most of the important parts right when it comes to an action game. It makes you feel like a bad arse, thanks to the cool-looking combat and easy-to-produce combos, but remains deep to allow people to delve into the system and pull off some wild moves.
Jan 14, 2013It's certainly not without its issues, and at this stage in a generation you feel like a game should probably be wielding more graphical clout, but the game's combat more than makes up for it. It's simply brilliant, and you can have a lot of fun trying out the different options it presents you. Once Dante's picked up every weapon there's simply so much available to you, and it's what sets the game apart.
Jan 15, 2013Quite simply one of the best games of the generation. Relentlessly fast-paced action with cool, relatable characters that will make you laugh, cry and cheer. Dante, our main character, is an edgy, memorable individual who doesn't care about anyone but himself. This makes him an outcast that anyone who's ever had a bit of a 'loner' streak about them will instantly relate to. Have you wanted to scream at the world to *bleep* off? Then this is a character for you. Virgil is anything brilliantly written character, seemingly a cool, calm and collected person he later shows a darker side in his pursuit for freedom. Much like a roller coaster, this ride isn't for children and pregnant women. Only mature gamers such as myself should go on this white-knuckle adventure through purgatory! You would be doing yourself a massive disservice by not buying this game (which has some DLC I already can't wait for!) because of some entitled individuals who can't see the woods for the trees due to their blind rage over something that is different from what they are used to. Give this game a chance.… Expand
Feb 6, 2013First the obvious. This is a remake (Remember that word) of an over-rated franchise that desperately needed it. Out of all the hack n slash games as of late such as DMC, God of War, Bayonetta, and Ninja Gaiden......DMC felt the most stale.
The story was hilariously bad, the character was a pretty boy with long hair and really awful one liners spewing out of his mouth. Like most Japanese make games that are supposively adult he looked like an ugly anime girl with the personality of a 10 year old. The gameplay was solid and the graphics were fine but did not stand out. Capcom knew the franchise was falling behind the others and decided a shot in the arm was needed. So they call Ninja Theory.
Ninja Theory are known for great production values mostly because of their incredible voice acting, emotion, and characters. They are also known for well recieved but commercial flops. So how did they do/
Well this is a remake. Most gamers do not grasp that concept. So they have been on the net crying and complaining like teenage girls fighting over a guy. It has been a pathetic display and shows why gamers are considered genetic fumbles, geeks, and outsiders. Many franchises have seen reboot ps over the years and some have failed or succeeded. This one passes the test head over heals but the butthurt punks of the game community really outdid themselves with their metacritic hate and ignorance.
The story is great. It sticks close enough to the original while taking out the ignorant banter most Japanese games in this genre are known for. In other words anyone can follow along and enjoy it. It has some great cutscenes to tell the story and move the narrative alone. Amazingly people have complained about this. (Metal Gear 4 gets a free pass though.....) It is easily the first DMC where I paid attention to what was going on.
The difficulty took a step back but you can open up harder difficulties and the hard ones do pose a challenge.
The gameplay is standard hack n slash and like a good reboot should, you develope more powers, combos, and such as you go. Like Ninja Theories other game Heavenly Sword, you have to use face button and trigger combos to switch weapon attacks. Takes getting used too. One cool thing that was added is the ability to ty out and switch out combo attacks.
Dante is a likable character as well as the supporting cast. Some bosses make a return and again.....even though it is a remake the community cried. The choices were good with the bosses included but some of the fights are all too standard with what has already been done for the genre.
The sound in more western metal instead of Japanese hair metal. It is more rugged and hard edged. The voice work is great which should be expected and the sound effects are well done. Nothing to complain about.
The graphics and art are in my opinion the best in any hack n slash game that has been released. Not as technical as God of War 3 but the world is incredible. The rifts, shifting, lighting, and film grain and blups in the transfermation into limbo is awesome. Limbo is a screwed up place but the look is awesome. The first level was a shock to the senses and I actually had to train my eye to the art. Amazingly done.
I do have a few complaints. The levels while they are cool does not get better as they go. They stay consistant but I was hoping for a big final. The boss fights as stated earlier are nothing new. A few on the character exchanges seem forced for shock value but it is miles ahead of the past titles. And finally some of the jumping movements, especially the air dashing can be a bit tricky.
One last thing. I have seen a lot of crying about Dante saying "No way!" to the white wig during the game. I thought it was hilarious and was a direct attack on the babies who have cried foul this who cried foul the whole time. It said 2 things. 1- This is not the same DMC and 2- Ninja Theory has heard the cries and stayed course with their own vision. Any good dev worth their salt would of did the same thing.
Well done Ninja Theory. The best hack n slash since Ninja Gaiden Black and a big middle finger to the drama queens.… Expand
Feb 12, 2013I wasn't too sure who to believe at first, the actual game review sites or the yuppies who cant appreciate a new take on a modern classic. I've played all the DMC games and I feel like Dante hasn't changed at all other than a few extra swears and a new adolescent attitude. And please people get over the cosmetics and give Ninja Theory some credit for taking on such a task in rebooting a franchise with such fan loyalty and doing a great job modernizing and relating the game to some popular current issues Devil May Cry. As for the game itself, great combat and environments. It is very much like the old Devil May Cry games with rounded edges instead of square, if you know what i mean. If you haven't noticed all games today have taken the route of being more "accessible" or easier for new gamers; and how I remedy that is just up the difficulty and if you still don't like it quit playing and buy the Devil May Cry collection and play the old ones. Great game by a great developer, best thing Capcom has done for itself in quite awhile. Congrats to Ninja Theory and cant wait to see the next DmC game.… Expand
Feb 21, 2013I got some mixed feelings about the reboot of DMC. For being a 7 hour long brutal DMC is a highly recommendable HacknSlash-Title. But if you're searching for a real DMC like me with the original Dante, then you're going to have some problems getting into the game. The setting is differs from the original as well as Dante himself, and somewhat it felt more like a Bayonetta than a DMC. After all I'm also a fan of the Bayonetta witch and I've been very entertained by it but it just felt like the right game in the wrong franchise. If you're just looking for some twisted action, you should definetly give DMC a chance and experience a seven Long story short: Devil May Cry is the best Bayonetta 2 that could`ve been.… Expand
Feb 15, 2013In order to fully articulate how much of a disappointment this game is, one needs to fully understand the scope of what was lost in the original series of games.
The Devil May Cry franchise was a slow but steady research and development project into the new world of a genre it created (The Stylish Action genre).
DMC1: The first game, for example: Didn't allow you to change styles or firearms on the fly. It did, however, allow the player to lock on to targets, something which "DMC" is lacking. DMC2: Expanded upon the options by allowing the player to change firearms during play and capitalised upon a nuance of the older game by allowing mid air juggling.
DMC3: Expanded even further by allowing the player to change devil arms on the fly whilst also introducing styles, albeit these styles were fixed per mission. The pseudo 2 player mode in the form of doppelganger was also a nice touch.
DMC4: As it's predecessors had done, expanded further by introducing a throw mechanic in the form of Nero's devil bringer and of course brought with it something new to the table in the form on-the-fly style change mechanics.
"DMC": TOOK A HUGE STEP BACKWARDS.
So far in some aspects that it completely missed the point of the genre it was trying to reboot.
- No lock on, which is really handy when trying not to fall to your death or shooting the projectile firing enemies at the back.
- Combos that can be broken by accidental input on certain enemies.
- Combos that can be broken by a certain enemy walking in the way of an attack.
- Limiting attacking options by rendering weapons to a 'more dangerous than unusable state'. Stylish gauge that is easy to fill. (Mash one button)
- Enemy juggles that allow the main character to essentially fly.
- Making monotonous tasks stylish.
- Making once monotonous but now cleared tasks contribute to your rank in higher difficulties, gimping the difficulty in getting an overall S rank and escaping the point of the difficulties in the first place.
DMC's strong point was never really plot nuances, although it had it's good moments. It had it's shockingly bad moments though (Like a plane falling through the ceiling at the right time letting the two protagonists escape: DMC1).
Also, the franchise was going to suffer from the superman problem: "How do we write a story that is challenging for a character who is essentially to strong for everybody to handle".
We saw this problem essentially culminate in DMC2 and the solution was a prequel, DMC3.
They struggled a bit with DMC4 because Dante was essentially too strong, so they had to nurf him a little in some respects and by giving us a new character who was similar but different, it allowed the player to experience mortality.
"DMC" went straight for the jugular by thinking that Dante needed roughing up and bringing down a peg or two, which literally took place in the trailers.
The in game plot was a hash of references to the old material whilst also trying to be political, edgy and fashionable. Re: F*cking swearing Wise cracking, since when?
Dante lives in a trailer and hates humanity? Who is he a Martin Riggs addicted to meth?
Dante is the son of an angel and a demon? Who is he Little Nicky on crack?
Dante passes between limbo and the real world? Who is he, a tweaking John Constantine?
Dante has a brother who wants to rule the world and tricks him into fighting on his side? Who is he, a Junkie Solid Snake?
No he is DMC Dante, the kind of guy who asks the questions the audience is asking like: "How did my coat get on the Ferris-wheel", we all know how Dante, lazy shoehorned writing.
When all is said and done, it has brought us one undeniable fact, don't crap on your fan base.… Expand
Jan 17, 2013This review contains spoilers, click expand to view. It's a beautiful game, it good storytelling, but it lacks the gameplay depth of the series, lacks surprises, and the majority of the gameplay was spoilered by Ninja Theory itself in their official walkthroughs.
Just like Devil May Cry was trying to mimic God of War.... spawn enemies everywhere, poor move set, lots of cutscenes, and a lot of real-time events.
You watch a lot of cool things, but play much less, and with much less quality. Playing it for the second time, you can barely find something new and worthy.
Low frame rate, and LOTS of graphical glitches. Every hole you fall show unfinished places, and every cutscene flashes bad rendered frames at your eyes.… Expand
Aug 22, 2014Okay, so I'm usually against giving 0 scores, very few games deserve it, but this is one of the few. Now, I'm not basing this on the games thematic content, at least, not entirely. There's plenty of games whose content, characters and/or settings I find objectionable, but who's game play makes up for it; examples being Bayonetta and Jet Set Radio: the oversexualization of Bayonetta seemed like it was pandering to under sexed nerds and Jet Set Radio revolved around a bunch of taggers and graffiti "artist", that being a medium I despise and seems to only attract the scummiest people; but both those games exhibited amazing and addictive gameplay...so I really can't say no to them. DmC, however, does not have good gameplay.
I was even kind of excited about this game when I first heard Ninja Theory was doing it; of course I didn't like the douchey/eurotrashy look of Ninja Theories Dante, and I certainly didn't like the Combichrist on the soundtrack (you know, that band that people working at the Hot Topic think is industrial) but I had played Heavenly Sword, and the first half of Odyssey To The West and my general view was that both these games ran out of budget, and could have been great, given they had the time and money to finish them; so naturally, I thought "oh, but now they're getting a Capcom budget, so they'll have the time and the money". Sadly, as events unfolded, and the director got the spot light on him and more was revealed about his "philsophy" of game-making it became apparent that the flaws in these games were not due to circumstance, but were, in fact deliberate. They're one of those studios that buy into that accesible/cinematic/character driven form of game making, which I think is completely asinine, because, you know, just make a **** move if you want to do that **** So the combos aren't shallow in their games because they didn't have time to make a better fighting system, the platforming isn't easy and obvious because they didn't have the budget to develop it more, and the level design is bland because "they don't want to detract from their characters personality by making the world the focal point". And they brought that exact philosophy to DmC. It's easy, it's boring and it's simple, exactly like all Ninja Theory's games, and now they don't have that budge/time excuse to fall back on. Sure it looks nice, graphically (not so much design wise), but what's that thing people say about form without substance?
The most horrific thing about this though is that this the polar opposite of what Devil May Cry was, and what fans really wanted; just how different is almost unfathomable. All the styles, and the moves and the huge arsenal, they're all non-existent, or reduced to a fraction, in this game; and why not? This games so god damn easy that you'd never need to use any of that, which is also a serious departure from Devil May Cry. Also, the frame rate has been halved from the last game, and it's a different engine (unreal), which means you can expect textures popping in and out all over the place.
And, of course, I do have to talk about the characterizations and story a little bit; it's just so stupid and juvenile. Dante has no flair, or style and is completely unlikable as a character; he looks like one of those white kids you see begging for change in Berkeley California, you know, the ones that are just rebelling against their rich parents. And, actually, everyone in this game is pretty unlikable; it's like they took all the characters from the original series and intentionally made them their polar opposites.
And that's probably kind of what they did. The director had no problem telling people he didn't like the Devil May Cry series for its gameplay or it's content, so he had no problem bastardizing it and inserting what he thinks is "cool", because, you know, he knows best, obviously; and what's cool is, apparently, juvenile and asinine behavior from man-babies. It's actually kind of funny, if you look at a picture of this guy you'll see how big his ego is; his Dante is, essentially, an exaggerated version of himself, from the clothes to the haircut.
I just can't understand Capcoms decision to hand this franchise over to such a young company that had no love for the series. There's an episode of South Park about the fourth Indiana Jones movie, you know, the one we pretend never happened. In the episode Stan, I think, has a nightmare where Lucas and Spielberg corner Indiana Jones and, literally, rape him...and that's what this game is: it's a eurotrash director who listens to bad contemporary industrial music and has a stupid haircut taking Dante, bending him over and raping him; raping him til' he's angst-ridden and obnoxious.… Expand
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