- Summary: In a society infused with demons, only The Order can, in Platonic style, see the world as it truly is. Join Dante in this stylish action experience; chain together multiple combos with flair and send the demonic spawn back to hell – reveal the truth behind the lies. Delve into Dante’s dark prk past confronting some the most familiar faces in the DmC universe. Harness unimaginable powers combined with Dante’s notorious arsenal of weapons: sword, scythe, axe, pistols and more.… Expand
9Before i start i'd like to note that i am a huge DMC fan and have been one since it's inception in 2001.
This game is no different! Dont listen to raging fanboys acting like children not giving this game a fair chance or review, because it's safe the say that this game is fantastic. 1. story and presentation It's the best looking, presented and grounded DMC to date. Dante feels like an actual person rather then a cliche anime pretty boy character. It's something as the series went on that DMC seemed to get confused and lost by. Dante this time around is a character that starts off carefree and flawed with lust but through out the game (with out spoiling) grows into the character and man he's supposed to be. Other then him Vergil is in the game and is final is a relatable character! Someone you can connect and have an emotional response to along side Dante. Kat is the new DMC girl and is not a busty girl with no character. Like Vergil she is someone you start to care for by the end of the game. With out spoiling the plot, it's definitely the most grounded DMC with the story more about character growth. My only complant about it is that it's cut short (like every game it seems now a day) and there are technical issues. Not in gameplay but some frame rate drops during cutscenes. Cutscenes which are gorgeous by the way! The mo cap that Ninja Theory is famous for is amazing! Dante feels, looks and acts like a real person with subtle to extreme animations. Any gamer that enjoys and appreciates art should pick up this game! It's hard to describe just how amazing the game looks! 2. Music and sound
Like it or not the music is great! It fits the exact tone NT is going for. The music was composed by Noisia (electronic band) and Combichrist. (industrial band) They do a great job setting up the atmosphere and pumping you up for the battle at hand. I love the music in DMC and this one is no different! I didnt know how i felt about Noisia using dubstep but thats only a small portion of the music. They are so versatile that the music can fit into many genres (thats why i call them an electronic band not a dubstep band) from the soft strings in Kat's them, to The dubstep track for Mundas theme to the retro arcade song. Combichrist songs were used for the battle themes. I loved the metal with electronic synth which will build up as you gain your S ranking which also makes Dante faster as you yourself react faster. It's great when it's in effect and really pumps you up as your slaying demons! Other then that the sound effects are also amazing from the weapon, and creatures to the sound of limbo crushing the world. 3.Gameplay and value
This is the area in which most fans (myself included) were scared about. in past ninja theory games, they proved that there game play had many issues and being quite shallow. However this time around with Capcoms ad thats not the case. The combat is different but similar and as smooth as ever! It's more approachable but just as hardcore as the last. I was surprised how smooth it ran on 30 fps (the pc version runs on 60 which looks fantastic) however slower then the past dmc games doesn't make the combat less or better but something fresh. The game is fun! and with many different difficulties and enemy re spawns should keep the player busy for a while. Things that caught my attention quick was the lack of lock on....it's not a major issue but when fighting multipul enemies it can get confusing. Also the game for me at least wasn't that challenging (comparing it the past dmc games) however i'm a huge dmc player and have SSS'd all the games on all difficulties and create combo videos on youtube so i do have that advantage over other players. Again it doesn't really take away from the experience but should be noted. 3. Conclusion
This game had been getting a bad name from the online community with some people acting like children condemning what is a very fine work of art. Therefore what i ask the reader is to go into the game open minded with out judging a book by the cover. you will be surprised just how jaw dropping the game is. It's very artist, looks great, has great characters with some humor and above all else has fun silky smooth gameplay.… Expand
8I have never played other Devil May Cry games before, so I consider this a non-biased review. The combat system is deep, which is a good thing. There are countless ways to combo an enemy, and several abilities to be unlocked. The environment looks great, however the enemies seem to get a little repetitive. Boss fights are awesome, and not too tough to figure out. Many difficulty setting to keep you coming back for more. Campaign is 6-8 hours which is perfect for me. Everyone on here keeps comparing it to the "old Dante", which doesn't seem right to me. Give it a try.… Expand
Very unspecific and light spoilers
While the combat may not be as varied or fluid as the previous 2 entries in the series, it manages to retain enough DMC flare to make it solid, better than the competition, killing regular baddies remains very fun, even if 7 year old DMC 3 had over 10 more moves than the new iteration, a turbo mode and an extra playable character that was not DLC.
While the platforming is rather shallow, it does manage to show off the very impressive environments. The music seems to be fitting for the game style, and while not really my style, it never seemed to bother me too much.
The bad: Overall, the game is too easy even on higher difficulties, I found myself sustaining 0 damage on some of the bosses, SSS style ranking by repeating two combos over and over, only one if I managed to land it after a demon evade. surprisingly, a normal foe, a dual sword wielding enemy managed to be more challenging than every single boss in the game.
Out of 5 melee weapons the game provides, 2 of them manage to be rather useless, since the remaining three cover all your needs, I am talking about Rebellion, Arbiter and Aquila. This also happens with firearms, going from useless, to useful, to broken. You could say those weapons are there to give variety, you would be wrong, and I explain why next ...
Color coding, apparently the combat designer felt the best way to show off the move set was not letting you use it, you come across these color coded enemies as the game gets "harder", that can only be damaged by either a demon weapon or an angel one, the moveset on Aquila (angel) and (Arbiter) are very superior than your other options, so is their damage output, which you need since these enemies have lots of health, there goes variety.
The frame rate drops a lot to 20 fps (the old ones were 60 solid), especially towards the end when even cut-scenes suffer from it, in the very few scenes where the heavy handed red/orange/blue filter goes away, the city starts showing the unreal engine, everything looks grey with lots of bloom, with PS2 like textures and geometry.
The chief designer claims that this will elevate storytelling in games to the level of film and theatre ....
The old games were 80s B action movie cheesy, the dialog and story on this one were soap opera bad, if they made soap operas for edgy 14 year old boys and men during midlife crisis, I never knew sex scenes and profanity could be badly written until now, it´s full of shock value, no substance at all. Felt like watching The Hangover again, like an unfunny episode of Family Guy, I mean there was an abortion by sniper rifle. When the game takes itself serious it fails miserably at it too, taking a boss from Futurama character motivations from They Live and Stars Wars prequels. They removed taunting because it felt unrealistic, and yet the they show demon bosses being killed by a single bullet on a cutscene when previous game play shows those same bosses barely damaged by 400 bullets each. they also show the main antagonist, a super smart boy prodigy blabbing his master plan,in front of the wrong people at the wrong time, the worst possible way, to justify the last battle, which is is copy pasted from DMC3, only much slower.
The game is fun, looks and sounds good too. I got some eye candy, I got shallow but serviceable platforming, and for combat I got 75% old DMC, 10% Dark Sector and 15% Heavenly Sword. .......
This confused me, because when Ninja Theory said they were making it their own, I expected the combat to drastically change, for better or worse, I expected them to walk a different path, and yet it seems they walked the same one, only they gave up half way and called it a day, this made me feel the reboot was rather pointless, unless you really really like dubstep .......
Not worth full price… Expand
3This review contains spoilers, click expand to view. If this is your first hack-n-slash game, this game would probably be an okay place to start. Controls are easy and intuitive for new players, combat is very satisfying without putting too much demand on the player, and the game doesn't punish you for mistakes quite as brutally as others of its genre. However, as a long time hack-n-slash fan, I can't seriously endorse this game. Combat is incredibly linear (even going as far as presenting enemies that can only be damaged with a specific weapon) and if you get too comfortable with this game's difficulty curve, you'll be sorely unprepared for just about every other hack-n-slash game on the planet. While combat is satisfying and fun, it offers absolutely no room for growth. You'll master the basics, and then you've mastered everything. Bosses are by far the worst offenders in this game, being reduced to long platforming segments and glorified binary color matching puzzles, presenting no challenge even on the hardest difficulty. Boss abilities that have counters are normally designed in such a way that the player will frequently counter them on accident just by spamming the attack button and staying close to the boss, a far cry from the careful timing and forethought required for previous DMC games. As an example, during the vergil fight his summoned swords can be destroyed by simple hammering the attack key without pause, and his rapidslash will miss you completely if you just stand right in front of him and don't move while continuing to attack. During boss fights, your combat will frequently be interrupted by unskippable cutscenes (to give you a good reference, the Succubus boss fight contains up to 12 cutscenes, 9 of which are the same) and are these particularly important? No; they're normally just a short clip of your character glaring angrily or the boss calling you a This game also shows signs of seriously poor design, with many elements from other media sloppily copy/pasted into this game with no regard for their original purpose. In older DMC games, jump canceling was the only way to extend your air combos and remain airborne for a long time. In DmC, staying airborne indefinitely is a simple matter of grappling after every few attacks, yet they pasted jump canceling in anyway. Why? It serves no purpose, yet they heard it made another game great, so copy/paste. They do the same thing with the plot. Minor spoiler, but the entire plot of this game is a copy/paste of "They Live" but with the edginess turned up to 11. In "They Live" it made sense to reveal the hidden world to everyone and make them realize they were being controlled, and it made the movie great. In DmC, does it make as much sense to merge the demon world with the human world? Oh sure, humanity is now being viciously murdered by the entirety of Hell gone wild on earth, but at least they won't fall for those fast food ads or listen to those media lies anymore! It made sense in "They Live" but in "DmC" it's stupid. On the note of things being stupid, Ninja Theory has a frankly baffling notion of what's "cool" for a protagonist. At one point in the game you kidnap a pregnant woman and hold her hostage. During the hostage exchange, is it the bad guy that doublecrosses you? No, you do. While the exchange happens, vergil shoots the woman through the stomach. He lets her live for just long enough to realize her baby was just killed before shooting her through the head. Dante then goes on to talk about watching the baby "exploding into wet chunks" and describes the experience as being "priceless". I'm going to remind you that this is the protagonist. Oh, and Ninja theory's ego is a noticable presence in this game. their logo shows up 4 times during the intro, and the credits? In previous DMC games, you were dropped into an endlessly spawning room full of enemies, you could rip and tear to your heart's content for the next 3 minutes. This is an action game, that's entirely fitting. But in this new DmC? For the credits you're taken on a video tour of ninja theory's studio. Wow, thanks, that's just what I wanted as my reward for beating this game. TL;DR combat is fun but very shallow, the script is the most awful thing I've seen in decades, and the main character is so unlikable it's easier to get through this game if you just think of mundus as the good guy.… Expand
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