- Summary: Developed by Tokyo based game developer ARTDINK; Dragon Ball Z Battle of Z will feature a large cast of playable characters including Goku, Piccolo, Vegeta, and a variety of melee and famous attacks including the Kamehameha, Special Beam Cannon, and Spirit Bomb. The epic battles in Dragon Ball Z Battle of Z derive their style from the original anime series and will take place in rich environments on both land and in the air. Dragon Ball Z Battle of Z will let players form teams with up to four characters to participate in group melee action, take on massive boss battles, or challenge other players around the world for brawls featuring up to eight characters on screen at the same time.… Expand
Feb 17, 2014With repetitive combat, an item system that doesn’t accommodate the player’s intelligence, A.I. that can be as dumb as a bag of hammers, and small design decisions that feel like they exist to make bullet-points on the back of a box, Dragon Ball Z: Battle of Z is a mechanically tame game that expects little from the player, and respects them just as much.
Jan 30, 2014love the game for the first time 8 characters can be on the same screen and it feel more like the actual show . the boss battle in the game are amazing and they really capture the feel of the anime series. Also they brought cool customization options like being able to change you characters color, and even tho this is a small thing it feels pretty awesome. I also like to add that co-op works fantastic. If you a fan of the dragon ball series give this game a try.… Expand
Feb 5, 2014One of the best DBZ games to date, slightly better than Budokai 3
- Tons of content
- Four vs Four or Four vs Giant options are both fun
- Class based action RPG elements have actual depth
- 4 Player Online Co-Op
- Weaker fighters are no longer useless
- Able to customize any character's color scheme
- The four vs four and four vs giant system actually works
- No split-screen or offline Multiplayer
- They left out the other Bajillion obscure DBZ characters
.-One button attacks?
- DLC fighters are not worth it
- Annoying invisible walls.
- Some of the Animations are not good
Every gamer, even if you're not a DBZ fan.… Expand
Feb 1, 2014This is not your nostalgic, run-in-the-mill, flashy DBZ brawler everyone else is expecting. It doesn't deserve all the hate it's getting in the least, and mainly because reviewers are not taking into account that this game is supposed to be played as a Multiplayer RPG game. Grab some online friends, get your microphone, and jump into some challenging boss battles. There's plenty of fun to be had here, and while it's no Monster Hunter or similar to DBZ Budokai 3, don't let everyone else's narrow minded opinions sway you otherwise.
- Plenty of content (Don't be a cry baby cuz they left out the other bajillion obscure DBZ characters)
- Class based action RPG elements have depth (teamwork is a must in later stages)
- Online Co-Op is the bee's knees (seriously, be sure to grab some friends or online strangers)
- Leveling up and getting your grind on has a purpose (Weaker fighters are finally not just useless filling)
- Able to customize any character's color scheme (for team purpose, or just to look like the cat's pajamas)
- No split-screen or offline Multiplayer (why?)
- Simplistic fighting mechanics could still use a little extra "oomph." (one button attacks, the other is for ki)
- DLC fighters (I just hate on disc DLC, **** that noise)
- Even though stages look nice, they still have those annoying invisible walls. (also some character animations suck)
Do you love DBZ and have bought every game since 2002? Give this a shot, and open up your mind a bit. So far the online community is pretty great, and online players are for the most part really helpful. For everyone else, just give it a rent, I'm sure you'll have a good time once you get in the RPG grind mode.… Expand
Feb 6, 2014PROS:
-The fight. Although the fighting mechanics aren't that great for SINGLE player experience, 1 v 1 and such, the mechanics are suited more for co-operative type of gameplay. Every character gets one melee combo, one chase combo, two types of ki blasts (weak and strong), two unique moves depending on their class, and a special move usually a large beam or ball of energy. Because fighters don't have much to do it's up to when and to who you do it as most fights go against team of enemies giving some tactical elements to the fight. Also it looks flashy as HFEL (see what I did there?).
-Co-op. As mentioned the fights usually take between two teams so the inclusion of Co-op Mode makes sense and is sort of fun. The "Meteor Chains" and "Synchronized Rushes" are also evidence of the focus on co-op as they combine each players' efforts into a single devastating attack.
-Class based characters. Each character is given a type: melee type for heavy hitters up close, ki blast type for sniping others across the map doing chip damage, interference type to mess with the enemy players and support type to heal and resurrect your fallen team members. It gives a type of role to the characters giving the game an MMORPG-esque feel.
-The lack of "story". Almost everyone who bought this game can notice that the story gives us only glimpses of the canon of the DBZ universe. I can see why they did it (because later on the game you get to build your own "dream team" of characters) but those who were looking for good story mode will be disappointed.
-Customization. Nothing deep, just put all the best cards on your card slots and you're good to go. I was really disappointed that only HALF of the obtainable cards can be equipped to the A.I. partners taking the "building of a dream team" feeling out of the game.
-MMORPG feel. You will end up farming points for the best upgrades in the shop if you want the highest scores and trophies. But because the game has a finite end (mission wise and collectibles wise) the game becomes boring until new content patch to come... oh wait that's not actually going to happen, is it? There are even boss fights from which 4/5 are meh.
-No in-game transformations. I can see the point of not including transformations in game but to many this might be a disappointment. If you look at Cell's different forms you get the point: most stages of transformation have different types and card slots in them.
-The A.I. Oh God the A.I. If you want your A.I. partners to be any use for you, you need to grind experience for them by doing the same missions over and over again. And worse than that even when their level is maxed up their behavior isn't on par what you'd expect: them standing in air doing nothing even though ordered to attack on full force, support characters not supporting in any way, not resurrecting you in a pinch even when standing right next to you. I don't know why but the A.I. in Battle Mode feels and plays much smarter than the mission counterpart. I ended up playing 90% of the time as a supporting character because the A.I. just can't support themselves.
-The maps: you can destroy only few selected points on the map. How's that a bad thing? When your Meteor Chain is being interrupted by something so tiny as rock it breaks the immersion and the flow of the gameplay quite significantly. This is best demonstrated in the "Destroyed City" map where it's almost impossible to do Meteor Chains successfully because of all the indestructable debris on the ground.
-Unbalanced roster and Battle Mode. Powerful characters are fine in the mission scenarios but break the game who want to enjoy the battles with other players. The Demo's Battle Mode was fun because it was fairly balanced with 4 characters (more with other means). But when the roster is boosted up by almost 20 times, the problems in balancing the game become much clearer. The teams are consisted of only high-end unlocked characters because of their ridiculous power. And when you combine the power with a skilled player (skill of picking right cards and spamming right attacks) you get the most unfair PvP scenario I have seen in a long time. The modes aren't anything to look at either since only good mode is the Score mode (kill enemies and receive score, highest score team wins). As these overpowered characters start to pollute the rooms, Dragon Ball grab (CTF with a dragon balls) and Normal mode (Score mode with finite stocks) become few minute jerk fests. And whose idea was to include Battle Royale mode (free-for-all score mode) when the focus of the gameplay is clearly on the co-op? I could rack up ridiculous amount kills with LSSJ Broly without breaking a sweat in any mode because of how stupidly overpowered he is. And when the rest of the players figure out that themselves and pollute the rooms, the game becomes broken.
In conclusion DBZ:BoZ is a flashy co-op based fighter with some weird design decisions. For die-hard fans only.… Expand
Feb 15, 2014One of the worst games I've ever played. In first instance I thought It was a good game, with a little number of avaliable fighters but a good game, but when I tried it I discovered how bad It really was.
Apart of the fact that DBZ games are becoming worse as time pass, I must say that this is the worst one.
I have to say that the team-battles are a good idea but it is bad implemented.
The controls of the game are quite simple, and the freedom of doing differents thins is practically 0. The only goal on this game is to press triangle an triangle+circle until all the enemies are dead.
You can't transform yourself during combat and you can't also recharge energy while you are fighting.
This game also tends to be proud of having the original music of the series, but this only happens on the openning with the cha-la-head-cha-la (The only thing I loved).
So, this is game isn't good at all and, for the ones who are saying that the innovation of this game is very important due to multiplayer battles, they should took a look to Dragon Ball Z Tag Team, that was a really good game.… Expand
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