Dragon Ball Z: Burst Limit PlayStation 3

User Score
7.1

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 27 out of 53
  2. Negative: 8 out of 53
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  1. AdS
    Jun 2, 2008
    9
    Great game, like a refined version of the PS2 Budokai games. The decision to remove manual powering up is a good one, the battles are much faster and more fluid, with the cutscenes being seamless and well made.
  2. Feb 4, 2012
    9
    If you're thinking, bet this game is another great graphics, think again, it's just another budokai game, if your good at budokai games, this game is that, but with more.... how do i put it?..... pazzazz. it's got cut scenes where your enemy can't do anything while you give them a beat down. and in some levels, when you're being beat to a corner and you can't do anything, about to die,If you're thinking, bet this game is another great graphics, think again, it's just another budokai game, if your good at budokai games, this game is that, but with more.... how do i put it?..... pazzazz. it's got cut scenes where your enemy can't do anything while you give them a beat down. and in some levels, when you're being beat to a corner and you can't do anything, about to die, press R3. sometimes a friend will suprise attack your enemy..... i HIGHLY recommend you get this game

    8.9
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  3. SantiagoA.
    Oct 7, 2008
    9
    I think i liked best Dragon Ball Z Budokai Tenkaichi 3 because its more complete with characters and stuff but this isnt so bad, it could be better but its ok.
  4. Feb 19, 2015
    8
    Dragonball Z Burst Limit is actually a really good game despite a few shortcomings. The game has a combination of the same fluid and exciting combat mechanics of Budokai 3 and Shin Budokai: Another Road. Combat commands aren't meaningless and repetitive like they are in over the shoulder DBZ games such as Tenkaichi and Raging Blast. It is equally as visually appealing with its superb andDragonball Z Burst Limit is actually a really good game despite a few shortcomings. The game has a combination of the same fluid and exciting combat mechanics of Budokai 3 and Shin Budokai: Another Road. Combat commands aren't meaningless and repetitive like they are in over the shoulder DBZ games such as Tenkaichi and Raging Blast. It is equally as visually appealing with its superb and stunning graphics. The graphics even look better than some newer Dragonball Z games such as Ultimate Tenkaichi, and the upcoming Dragonball Z Xenoverse. It has beam struggles unlike which is a huge plus to fun factor unlike other DBZ games that don't have it. The game is fun to play vs. the CPU with several challenge modes available. It is more fun vs. another player locally or online, that is, IF you manage to find someone to play against online. The character roster is too short and the game only went up to the Cell Saga. Drama pieces interfere with the action, but they can be set to off in online mode. There is no Ki charging system, and some players complain it promoted spamming of special attacks. However, I did not find that people spam special attacks anymore than they do in other DBZ games, and I have ways of dealing with spammers. Although it wasn't a major problem, I do prefer the ki charging system for balance. My wish is that they create a sequel to this game with more characters, stages, and goes through the GT Saga. Expand
Metascore
71

Mixed or average reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 14 out of 32
  2. Negative: 0 out of 32
  1. Hardcore Gamer
    90
    It's nice to play a game that manages to be fun for the hardcore and casual alike. [Summer 2008, p.48]
  2. 85
    Dragon Ball Z: Burst Limit managed to really impress me. It's not perfect but it's a fast, over-the-top fighter that's an absolute blast. The single-player Z Chronicles mode is perfect for hardcore fans and the multiplayer options are good enough that you'll want to call your friends over for a few matches.
  3. Electronic Gaming Monthly
    72
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]