May 13, 2012A clunky, confused mess of a game that simply doesn't know what it wants to be. There's comfort in how compulsive it can be, but that factor doesn't magically turn Dragon's Dogma into anything other than a flawed, dull and unfair experience. [Issue#218, p.76]
Generally favorable reviews- based on 348 Ratings
May 22, 2012Please keep in mind i have only owned this game since midnight (8 hours), my mind kept telling me this would be a bad buy but thank god i listened to my gut.. I am personally sick and tired of the review process, sometimes i feel like they didnt even play the game (joystiq) and although this had some good scores there were a few that threw me off and then joystiq, so i was close to cancelling my order. From the moment the game started i noticed how pretty everything was, the graphics have been superb (not perfect) up to this point of my time with dogma. I was a bit shocked at how deeply intricate the details/items/customization was designed, i love the freedom to toggle, change, walk, pick up , craft and just about everything which makes me feel"involved" w/ me hero and the progression of.. Capcom nailed a system which is hard to find in console rpgs, the freedom to do, customize and tinker with just about anything and then some.. I want to feel like im dictating my hero and the path/direction of the game rather than feel like im in the passenger seat with the option to do only certain things, not here. The animations and colors are fantastic, whether its the glow of a spell of the change of day to night, its just how i want it to look, when im getting healed i actually enjoy the glow from my pawn or mate casting it upon me, watching balls of glorious fire from a mages staff, the pounding of shield to sword to distract a foe while i use my triple shot arrows soaked with oil only to throw a concoction of fire directly toward where my arrows land, all this feels and looks so right.. the controls are in fact "dynamic", dont be fooled by hack and slash or the demo, there is so much more to the combat system.. yes it is laid out by way of strong attack and light attack but there is secondary , magic, throwing and or holding a foe (or friend) and everything just works together almost seemlessly, im still very taken aback to the reality of what dragons dogma presents to me, capcom.. i am a huge fan of rpgs and i am not one to hold back how i feel and right now i feel like i wouldve made a huge mistake turning this away, i almost did..
graphics are on point, yes there are some glitches but it is easily overlooked by the force of quality in other areas such as gameplay.. The gameplay and presentation is solid, music is nice (nothing groundbreaking) and the controls feel wonderful, voice acting is very good but im not capable to go in dept about the story, as of now i am hurrying my thoughts to get back to the game. The pawn system is awesome. menu inventory and the interface is super user friendly and simple, you can basically design your hero to look however you lease and its very deep in terms of customization.. How about this, rent the game if you are on the fence, please just give it a chance to go in your system.
this has been a very refreshing rpg exp so far and im loving every minute of it.. its a game where you get lost in it and you dont want to be found.. Capcom you guys did a heck of a job.. i would give this an 8.5 but i cant, usually i end up leveling it off to the lower half unless the game deserves a bit more than an 8.5.. 9… Full Review »
Jul 6, 2012***20 reasons why Dragon's Dogma should be in the making 4 more years*** "4 years in the making", "hundreds of people involved", "From the creators of Devil May Cry 4 and Resident Evil 4", "The most ambitious project from Capcom to date", "A BIG budget game"... Is this a sort of Japanese Joke? At first i gave this game an 8, now, after finishing the game it gets a 4. Why? At first this looks like a great game with cool combat and a HUGE map to explore and you are willing to forgive some fails, but after some dozen hours you get to realize what this game really is and not willing to forgive: reason 1) They make us believe there is a BIG map to explore by hidding it, but this is one of the smallest game maps in the world of RPG's (go and check Google images for the full map). 2) The total absence of lip synch is annoying (even the Muppets do it better). 3) An awful story with more holes in the plot than a Swiss cheese. 4) The constant monologues of your companions: "See master, a rock (98745 times)", "Wolves hunt in packs (642947 times)... 5) The almost absence of side-quests. You get objectives, not side quests: (kill 50 fearsome rabbits), (kill 2 cyclopes), (Kill the JRPG's)... 6) The 'cinematics' if you can call them that, sucks! 7) The graphics are not up to today's standards, they look like PS2 HD graphics. 8) The armors are ugly, not even a decent armor set that makes look like a badass. I was hoping all the game to get a decent armor... it never happened... 9) At the end i understood why there was no decent fast travel system, because this game is so small that makes no sense having fast travel, but i passed the same roads over and over and over and over and over again. 10) You fight the same enemies in the very same places all the time, but, if at level 1 a goblin or a wolf can get you a fight imagine at level 60! And at the end if i close my eyes i can guess where they are because they appear always in the same location. 11) You can't change your skills at any time in the game, you have to go to the Inn and say "Hey man i wanna change my skills...", why can't you change them whenever you want wherever you want? 12) At first the combat looks cool but in the end i find that there are no real strategy fighting the enemies (like in demons/Dark Souls), i just keep using my 2 most powerful strikes every time and against all sort of enemies (boring). 14) The number of 'dungeons' to explore is a JOKE, i just remember about 6, no more than 10 (Skyrim has 150 and Amalur 120 dungeons to explore) and they were reused for different quests. 15) The character models are very bad, the monsters, not so bad and the Big monsters nice with nice animations. 16) People like the spawn system, but because you have to constantly change your party, you never get emotionally involved with your companions (you just don't care if they die in combat or if they fall the abyss, and that's a part very important in an RPG, like the involvement you get with your team mates in Mass Effect...). 17) The 2 black bars always present like in a movie so the poor graphical engine could keep the framerate in this 'open small land' game. 18) Bad voice acting and bad dialogues. 19) The pseudo quest DLC's just to rob you some more money. (Go and get some medallions quests). They suck, they should be free or be included in the small game. 20) Only a few different monsters. You are always fighting the same monsters. There is not a lot of diversity and different tactics to fight the enemies, just hack and slash with your most powerful strike. (i never had to block a strike and only died twice at he beginning) ***Resuming: I'am more criticizer with this game because they made us believe this was a Big production game in a Big open world and that's not the truth. At the first hours i had fun with this game, but towards the end i was anxious to see the end of the game, like in FFXIII. My advice to the producers. Take some holidays, play Oblivion, Skyrim, Dragon Age, Dark Souls, The Witcher, Fallout, Kingdoms of Amalur..., take some notes, hire decent artists and than you can try to make a decent RPG in the western way... Good luck to Dragon's Dogma 2, but you still have a LONG road to walk! Collapse… Full Review »