Summary:
In Eat Lead: The Return of Matt Hazard, videogame action hero Matt Hazard gets his chance to prove once and for all that he is the king of shooters when the new owner of mega game publisher, Marathon Megasoft, gives Matt his comeback role starring in a new title for next-gen consoles that pits him against all of his memorable foes from videogames past. In the world of Eat Lead, however, everything stops being a game and becomes reality when it is clear that someone is using the new game to bring about Matt’s death once and for all. With only the mysterious QA to help him, Matt must fight against a legion of Marathon Megasoft catalogue of videogame characters to keep it from being Game Over forever. Eat Lead pays homage to the games of yesteryear with a menagerie of classic enemies such as zombies, space marines, cowboys, genetically mutated super snipers, and more and an expansive level environment design that reflects videogame history in a next-gen package. The game fires on all cylinders with explosive artillery and combat moves to help gamers escape from a variety of predicaments including radically-changing environments during gameplay via hack effects Hazard's nemesis uses by altering the game’s code on the fly. Throughout the adventure, players utilize a strategic cover system dubbed point and cover, upgradeable weapons and different interactive melee moves to attack and outsmart foes. [D3Publisher]
| Rating: | T |
|---|---|
| Official Site: | http://www.EatLeadVideoGame.com/ |
| Developer: | Vicious Cycle |
| Genre(s): | Other Shooters |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Language, Mild Suggestive Themes, Violence |
| Resolution: | 1080i, 1080p, 720p, Widescreen |
| Cast | Credit |
|---|---|
| Mark Reis | Lead Sound Design |
| Ivan Moy | Concept Artist |
| Steve Wasaff | Animator |
| Jonathan Peedin | Art Production Manager |
| Allan Campbell | Additional Design |
| Allan Campbell | Lead Gameplay Programmer |
| Dave Graham | Texture Artist |
| Joseph Drust | Character Artist |
| Luke Hodorowicz | Engine And Tools Development |
| Luke Hodorowicz | Physics Programming |
| Luke Hodorowicz | Physics Programming |
| David Ellis | Lead Game Design |
| David Ellis | Story And Writing |
| Derek Smith | Concept Artist |
| Chris Smart | Environment Artist |
| Alex Desert | Voice Of: Sonny Tang / Mercenary Guard / Space Marine |
| Lee Williamson | Environment Prop Coordination |
| Lee Williamson | Environment Prop Coordination |
| Jonathan Albert | Environment Prop Artist |
| Bryan West | Lead Producer |
| Michael Nelson | Lead Level Design |
| Rob Maxwell | Environment Artist |
| Byron Evora | Sound Design |
| Christopher Puente | Producer |
| Amilcar M. Ubiera | Audio Programming |
| Amilcar M. Ubiera | UI Programming |
| Amilcar M. Ubiera | UI Programming |
| Dave B. Mitchell | Voice Of: Master Chef / Employee Programmer / Yakuza Guard |
| Jonathan Lipow | Voice Of: General Neutronov / Commando / Russian Soldier |
| Elisa Gabrielli | Voice Of: Kitty Abundanza / Dexter's Darling -- Kitty's Clone |
| William Salyers | Voice Of: Quentin A. Meyers / Bandit / Russian Soldier |
| Matt Mercer | Voice Of: Dockworker / Elite Commando / Employee Tester |
| Salli Saffiotti | Voice Of: Dexter's Darling -- British Babe / Dexter's Darling -- |
| Andre' Sogliuzzo | Voice Of: Captain Carpenter / Dockworker / Employee Programmer |
| James Kevin Ward | Voice Of: Sting Sniperscope / Dockworker / Employee Suit / Secre |
| Carmen Koger | Project Manager |
| Alden Filion | Additional Design |
| Alden Filion | Art Director |
| Brett Freese | Additional Design |
| Ed Rowe | Additional Design |
| Ed Rowe | Gameplay Programming |
| Ed Rowe | Gameplay Programming |
| Clarence Simpson | AI Development |
| Clarence Simpson | Gameplay Programming |
| Tim Randall | Audio Programming |
| Tal Arrowood | Engine And Tools Development |
| Tal Arrowood | Graphic Programming |
| Kevin Mabie | Gameplay Programming |
| Alfred McNulty | Gameplay Programming |
| Ben Payne | Gameplay Programming |
| Jim Ashcraft | Physics Programming |
| Scott Hilbert | Additional Programming |
| David Reeves | Additional Programming |
| Paul Buda | Animator |
| Lianne Cruz | Animator |
| Scott Marshall | Animator |
| Abraham Valdez | Character Artist |
| Matt Kohr | Concept Artist |
| Matt Kohr | UI Artist |
| Susan Luo | Concept Artist |
| Michael McClelland | Effect Artist |
| Jonathan Bishop | Environment Artist |
| Jonathan Bishop | Technical Requirements Coordination |
| Brian Ingersoll | Environment Artist |
| Judd Roy | Environment Artist |
| Adrian Castro | Environment Prop Artist |
| Josh Piszczek | Environment Prop Artist |
| David Schultz | Environment Prop Artist |
| Hoover Abejero | Additional Art |
| Ty Shelton | Additional Art |
| Scott Sprange | Additional Art |
| Drew Walton | Additional Art |
| Olivia Hack | Voice Of: QA/Evil QA |
| Neil Patrick Harris | Voice Of: Wallace "Wally" Wellesley III |
| Alexander Polinsky | Voice Of: Dexter Dare / Commando / Zombie |
| Fred Tatasciore | Voice Of: Tentacle Beast Of Tramm / Bandit / Employee Suit / Mer |
| Scott Menville | Voice Of: Downey / Elite Commando / Zombie |
| Dave Wittenberg | Voice Of: Bill The Wizard / Employee Artist / Yakuza Guard |
| Will Arnett | Voice Of: Matt Hazard |
| Alicyn Packard | Voice Of: Dexter's Darling -- Plain Jane / Employee Tester / Fak |
| Scott Menville | Voice Of: Downey / Elite Commando / Zombie |
| Dave Wittenberg | Voice Of: Bill The Wizard / Employee Artist / Yakuza Guard |
| Fred Tatasciore | Voice Of: Tentacle Beast Of Tramm / Bandit / Employee Suit / Mer |
| Olivia Hack | Voice Of: QA/Evil QA |
| Neil Patrick Harris | Voice Of: Wallace "Wally" Wellesley III |
| Neil Patrick Harris | Voice Of: Wallace "Wally" Wellesley III |
| Will Arnett | Voice Of: Matt Hazard |
| Alicyn Packard | Voice Of: Dexter's Darling -- Plain Jane / Employee Tester / Fak |
| Alexander Polinsky | Voice Of: Dexter Dare / Commando / Zombie |
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